- PolyCrime HOTFIX - 25 December 2025
SCOOTER Fixed an issue where the scooter could launch into the air due to incorrect collision handling UPDATE WILL BE ON AT 10 MINS
- Winterfest Sale Dec 18 — PolyCrime 50% OFF + Holiday Gift Hunt Update! 🎁❄️ - 18 December 2025
We’ve got some festive news for you! On December 18, the Winterfest Sale begins, and you’ll be able to grab PolyCrime with a 50% discount — whether you want to treat yourself or gift it to a friend. 🎄✨Happy Holidays & Happy New Year 2026!From all of us: thank you for your support. We wish you a wonderful holiday season, and a happy, healthy, and successful New Year 2026! ❤️December 18 Update: Performance + Christmas GiftsAlongside the sale, we’re also releasing a new update on December 18, focused on two big things:✅ Performance OptimizationWe’re improving overall performance and stability to make the experience smoother and more enjoyable.🎁 Christmas Gift Hunt (40 Gifts Across the Map!)We’re adding 40 Christmas presents hidden all around the map — so get ready to explore!Inside the gifts you can find:In-game items and rewardsA chance to get a FREE PolyCrime key you can give to your f…
- 🎄 PolyCrime – December Update - 3 December 2025
This is our first December drop – we’re already working on another update that will land before Christmas, including a few small in-game Christmas gifts and surprises directly in PolyCrime. 🎁✨🚓 Police & CrimeAdded a police car system that dynamically reacts to the player’s crimes. Cause trouble on the streets and you’ll quickly feel the heat from police vehicles joining the chase.Added ragdoll support for NPCs – NPCs now react physically when hit by vehicles or other strong forces.Fixed melee combat against NPCs where hits were sometimes not registered, making fights feel inconsistent.Fixed footstep sounds for Police NPCs, so their audio now matches their movement properly.🏙️ City, Roads & TrafficFixed several intersections and road segments that could cause odd or broken vehicle behaviour.Removed or repositioned props near roads that could block lanes and cause traffic collapses.Rew…
- PolyCrime – Discord Giveaway for 2 Steam Keys - 29 November 2025
We’re running a community giveaway for 2 PolyCrime Steam keys! 🎉How to enter:Join our official Discord server.Find the giveaway channel.React to the giveaway message with the required emoji.The giveaway runs until Thursday, 4th December. After that, we’ll randomly pick 2 winners from all valid reactions and announce them on Discord.Participation is completely free. Come try your luck and join our PolyCrime community. Discord
- December Update – Backpacks, House Robberies and Police Cars - 26 November 2025
Hey everyone! Just a quick reminder that we’re definitely not slacking off.We’re working on PolyCrime every single day and getting ready for a December update, which we’re planning to release on December 3rd.What’s coming in the December Update?New Backpack / Inventory System – better item management and more room for your criminal tools.House Robberies – break into homes, loot valuables and level up your crime game (if the cops don’t catch you).Police Cars Reacting to Crime – police will now patrol in vehicles and respond dynamically to your illegal activities.New Car – a fresh ride to flex around the city.New Weapon – more firepower to handle business situations.New Property to Buy – invest your dirty money into a new safe spot.Quality of Life & ControlsKey Binding System (In Progress) – we’re actively working on full key binding support so you’ll be able to customize your controls an…
- PolyCrime – Level Up Your Crime Empire (New XP & Unlock System) - 22 November 2025
PolyCrime just got a lot more addictive. Today’s update introduces a brand new character leveling system that ties directly into what you already do best - growing, dealing and building your crime empire.As you play, you now earn XP for:Selling drugs on the streetGrowing and harvesting your plantsExpanding your criminal activities over timeEvery time you level up, you unlock new items in the shop – better tools, equipment and upgrades that help you push your operation even further. The more you commit to the lifestyle, the more options you get.What’s new in this update:New character XP and level systemXP rewards for selling drugs and growing plantsLevel-based unlocks in the shop (more items become available as you level up)A clearer sense of progression from small-time dealer to serious operatorAnd this is just the start: tomorrow we’re already adding more items to the shop, so you’ll h…
- PolyCrime v0.4.21.10 - 21 November 2025
PLAYER WALLET PROTECTIONAdded a protection layer for the player’s wallet to reduce unintended cash loss and block certain exploits.NPC VEHICLESIntroduced the first iteration of the NPC vehicle system.NPCs can now use cars as part of the city’s everyday traffic simulation.Future updates will expand this system and allow players to directly interact with these vehicles.\BACKPACK SYSTEMImplemented a new backpack system that lets players purchase backpacks from basic up to high-capacity variants.Each backpack tier increases the player’s available inventory space.INVENTORY ITEM MIGRATIONPrepared a migration system for player inventory items.Ensures a smooth transition of items to future inventory changes without losing player progress.NEW VEHICLE FOR VEHICLE SHOPPrepared a new car for the Vehicle Shop lineup.Balancing and integration are ready for a future public release.
- 🚨 PolyCrime – Launch Recap & Our Public Roadmap! 🚨 - 19 November 2025
Hey everyone,PolyCrime has officially started its journey on Steam and we wanted to take a moment to thank you all for jumping in, testing the game, sending feedback and reporting bugs. Your support at this early stage means a lot to us. 🖤From the very beginning, our goal with PolyCrime has been clear: 👉 create a living, criminal sandbox where your choices, risks and hustles really matter.We know the current version is still just the beginning of what PolyCrime is meant to become and that’s exactly why we’ve decided to make our plans more transparent.📌 Public Roadmap on TrelloTo show you where we’re heading, we’ve made our roadmap public on Trello.On the board you’ll find:✅ Features already implemented🛠️ Things we’re currently working on🚀 Planned systems, updates and future content👉 Check out the roadmap here: PolyCrime Trello This way you can see what’s coming next, what we’re ex…
- PolyCrime v0.4.21.4 → v0.4.21.5 - 17 November 2025
EV SCOOTERAdded automatic light (19:00–07:00)Added scooter soundReduced electricity consumptionFixed electric scooter behavior — physics still apply, so don’t expect mountain climbing 😄Added helpful scooter hints so players know what to do in emergencies (e.g., when the scooter gets stuck)FPS OPTIMIZATIONMajor optimization pass to improve overall FPS
- PolyCrime v0.4.21.3 - 16 November 2025
FIXES & IMPROVEMENTS Fixed an issue with the server-side NPC handling computer purchases. All computer buys are now processed correctly and reliably.Added a new in-game Help / Hint system that will be expanded with every new feature we add. This is a major system update aimed at making complex mechanics easier to understand.Over time we will keep adding contextual hints to guide players toward a better understanding of the game’s systems, especially those that are currently confusing.
- PolyCrime v0.4.19 - v0.4.20 - 15 November 2025
FIXES & IMPROVEMENTS Reworked the map system — the map is now a dedicated application inside the in-game tablet.Added location names to map markers — hovering the cursor over a marker now displays the location’s name.Updated the tablet keybind — the tablet is now opened with the T key.Fixed a critical issue where returning to the main menu sometimes failed to correctly restore or detect the player’s SteamID. Returning to the main menu now reliably preserves player identity and network bindings.
- Polycrime v0.4.17 - Hotfixes - 15 November 2025
FIXES & IMPROVEMENTSFixed item duplication issues.Added a new diagnostic log for improved error analysis.Fixed city lighting across multiple districts.Resolved a critical game-crashing issue.Simplified Steam player identification.Fixed UI layout for displaying the player’s money.
- 🚀 PolyCrime – Is out now! - 14 November 2025
What this Early Access release means The game is fully playable, but still in active development.,You will find bugs, weird moments and rough edges.,Systems like Darkweb, properties, weed growing, police & gangs are in and will be expanded and balanced.,We’re releasing in Early Access because we want to build PolyCrime together with you – with real feedback from real players, not in a vacuum. Expect frequent updates Over the coming weeks and months you can expect: Regular patches & hotfixes,New features & mechanics,Iteration based on your reports, ideas and suggestions,If something feels off, broken or exploitable tell us.In Game is report systém ESC - Tutorial Panel - Reporter Your feedback will directly shape how PolyCrime grows.How you can help Play the game and try to break it,Post bug reports and feedback in the appropriate Discord channels,Share your ideas for features, balancing…
- PolyCrime v0.2.10 — Internal Changelog (PRIVATE) - 4 November 2025
TabletAdded in-game notifications system to the player’s tablet.New reminder framework to surface time-sensitive alerts and tasks.Tablet ↔ GangsConnected tablet to gang reputation & debt systems.Player now receives reminders to pay gang dues, including status and deadlines.World / ZonesIntroduced city zone system — each zone now has its own rules (permissions, enforcement intensity, commerce limits, etc.).Internal hooks added for future zone-specific events and balancing.NPCsExpanded NPC spawn logic with smarter distribution across zones.Assigned persistent homes to NPCs for more natural daily routines.Added working NPC system (job roles, schedules, and basic behavior loops).GraphicsUpdated sky & lighting — day/night transitions look smoother and more vibrant.MiscUnder-the-hood adjustments to support new notifications, zones, and NPC data.Non-public update. For internal testing only.
- PolyCrime — Changelog (v0.2.5 → v0.2.9 - 1 November 2025
PolyCrime — Changelog (v0.2.5 → v0.2.9)HighlightsFully reworked Gang system (new member behaviors, rules, and flows).Reputation now drives dialogs, fees, and permissions with gangs.World mapping completed with new restricted / no-go zones for smarter NPC pathing.Finalized Plant Pot UI (unified screen-space; removed per-pot world UI).World & NPCsCity navigation data finalized; NPCs respect new restricted areas and behavior rules.Gangs & ReputationGround-up overhaul of gang features.Player ↔ Gang interactions fully hooked into the rep system.Combat & EffectsRefined player shooting.Tuned NPC shooting (aim logic, reaction times, suppression).New passes on VFX & SFX for weapons, hits, and UI feedback.UI / UXTablet UI updated; scaffolding in place for upcoming apps.Settings Panel polished (layout, labels, sensible defaults, persistence).Camera behavior improved while watering plant pots for s…
- PolyCrime Steam Key Giveaway — Live Now! - 24 October 2025
We’re excited to kick off a community giveaway for PolyCrime Steam keys! How to enterJoin our Discord: Join the PolyCrime DiscordGo to the #giveaways channelClick to enter the current giveaway What you can winSteam keys for PolyCrime (multiple winners) TimingGiveaway starts: 23.10.2025Winners announced: 30.10.2025 in #giveaways Rules & notesOne entry per personWinners will be contacted via DiscordKeys must be redeemed on Steam 👉 Jump in now and good luck! JOIN OUR DISCORD
- PolyCrime launches on November 14, 2025 + Season 1 kicks off! - 22 October 2025
Your PolyCrime story begins on November 14, 2025. The game launches—and so does Season 1, turning the entire city into a treasure hunt for limited collectibles.What’s coming on launch:Release Day (Nov 14, 2025): dive into a living city, build your criminal empire, take risks—or outsmart everyone.Season 1 – Collectible Hunt: discover rare, limited items across the city. Once the community collects them all, no more will drop.Player-driven trading: buy and sell your finds on the in-game market—chase rarities, complete sets, and play the economy.Steam Inventory integration: selected ultra-rare items will also exist as Steam Inventory Items—showcase your loot beyond the game.Early supporter reward: the first 100 players will receive a Gold Coin—a permanent Steam inventory memento of being there at the very start.Why jump in early:True scarcity: limited drops vanish forever once collected.Pl…
- PolyCrime v0.2.4 — Internal Changelog - 21 October 2025
InfrastructureMigrated core data to the new server.,Prepared pipelines/tools to transfer all remaining datasets to the new server (staging + rollback plan)., World City mapping completed: final districts, nav layers, and metadata pass done., Performance Global FPS optimization deployed across buildings, materials, and textures (LOD/instancing/streaming budgets)., Achievements Additional achievements added and wired into analytics + save/load., Collectibles — Season 1 First season prepared: rarity tiers, placement rules, tracking hooks, and QA-gated content pack.
- PolyCrime – New Servers, Data Migration & Security, - 17 October 2025
Hey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration, server script rewrites, and hardening the client ↔ server data flow. What’s New,Fresh server infrastructure: faster response times, higher stability, and better scaling for co-op, online events, and leaderboards.,Refactored server scripts: cleaner architecture, fewer bugs, easier to extend.What We’re Doing Right Now,Migrating data from the old stack (player profiles, event results, saves).,Rewriting critical endpoints with unified schemas, improved logging & monitoring.,Preparing stronger security for client → server traffic:request validation & signed messages,,rate limiting & anti-replay measures,,tighter audit trails and alertsWhat’s Next,Finish migration + load tests.,Gradually enable new online features Thank you for your support!
- PolyCrime Changelogs - 4 October 2025
PolyCrime v0.1.90 – Changelog_beta --- World / Visuals City Polish: Additional visual and layout refinements across districts. New Location: Car Dealership added to the city. Gameplay / Systems Hint System (New): On-screen action prompts show which key to press for common interactions. Note: Coverage is still being expanded; some events may temporarily lack hints. Police NPC Controller: Replaced with a new controller designed to integrate cleanly with all current systems (AI, wanted/heat, arrests, interiors). Arrest Consequence: When arrested, the player now loses all weapons (confiscation). Heat Police–Heat Event: Added a police script event that actively responds to property HEAT. Tuning and balancing are ongoing. Growing / Stealth Odor Fog Effect: New fog/steam visual during growing to represent plant odor. Heads-up: Odor has consequences… 😅 Upgrades New Property Upgrade: Added one…