SPSTEAMPULSELIVE ANALYTICS
Warriors & Castles

Warriors & Castles Steam metadata

Estudio Raed Wulf | Jun 30, 2015 | game

Released

0players observed · 23 September 2026 - 01:02:01 UTC

ActionIndieEarly AccessMultiplayerMedievalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,098
  • Revenue (VGI)$6,562
  • Review score69% positive

Warriors & Castles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,098
  • Revenue (VGI)$6,562
  • Review score69% positive
  • Total reviews67
  • Release dateJun 30, 2015
  • DeveloperEstudio Raed Wulf
  • PublisherEstudio Raed Wulf

Genres: Action, Indie, Early Access

Company pages: Developer: Estudio Raed WulfPublisher: Estudio Raed Wulf

Top Steam chartsTop 100 gamesGame directorySteam Store page

Warriors & Castles Steam metadata

Warriors & Castles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/372380/metadata
Steam Storehttps://store.steampowered.com/app/372380/
Steam Communityhttps://steamcommunity.com/app/372380
PCGamingWiki search
IGDB searchSearch IGDB for Warriors & Castles

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 46 positive, 21 negative

Price and discount

$2.99

Platforms

Windows, Linux

Categories

Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Achievements, Stats

Achievements

32

Platform releases
  • Steam 30 June 2015

Latest Steam announcements

  • The Beta is Here! - 31 August 2026

    A new experimental version of Warriors & Castles is now available for testing on Steam.This branch contains the current development version of the game and may still include bugs, balance issues, unfinished features, and other changes while development continues.To access it:In your Steam Library, right-click Warriors & Castles.Select Properties.Open Game Versions & Betas.Select experimental - public test version.Wait for Steam to download the new version.To return to the original version, simply go back to the same menu and select the default public version.Feedback and bug reports are welcome and will help us improve this new version.

  • The Beta is Coming! - 8 August 2026

    After an extensive reconstruction of the original game, the new version brings improved multiplayer through Steam, redesigned combat, customizable equipment, new skills, dynamic objectives, and AI soldiers capable of coordinating in squads across large battles.You can expect:Large team-based battles with players and AI-controlled soldiersThree combat styles: Warrior, Archer, and WizardMelee, ranged, magic, traps, potions, banners, and powerful ultimate abilitiesStrategic towers that provide new respawn positionsMulti-stage castle assaults involving outer gates, inner gates, and queensAI squads that attack objectives and react to nearby threatsSteam matchmaking and player-hosted matchesCustomizable controls, graphics settings, and loadoutsIndividual scoring for kills, assists, captures, healing, and objective damageSteam achievements and persistent statisticsThe game is already flowing w…

  • Gameplay Update - 31 July 2021

    Greetings Warriors, As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players. Our soldiers will also have a stamina bar that will be consumed by some skills, and health will slowly regenerate while out of combat, to make the game less dependent on support characters. We hope to bring you new updates soon. To victory!

  • New Assets, Bot AI reformulated, Dev Updates - 17 February 2021

    So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP. And again, sorry for our delay. Best Regards PS: Don't worry, the music ingame will be different from the one in the video XD

  • Testing Mounts - 2 October 2017

    I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo

  • Testing Mounts - 2 October 2017

    I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo

  • Hello (Just to say we're not dead) - 8 June 2017

    Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips

  • Hello (Just to say we're not dead) - 8 June 2017

    Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips

  • Hey Hey Hey (Some art for you) - 13 March 2017

    Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop

  • Hey Hey Hey (Some art for you) - 13 March 2017

    Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop

  • Hey Hey Hey (News for the developer) - 1 March 2017

    Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi

  • Hey Hey Hey (News for the developer) - 1 March 2017

    Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi

  • Sorry Guys! Bug Fix! - 22 September 2016

    I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again! Fixed (partial) huge fps drops Fixed turned stones Fixed bots trying to attack an already opened gate Fixed some floating plants Fixed invisible Red Queen Reworked Regeneratus visual effect Now 64bit version for windows and linux (might need reinstall on windows) Sorry for all the trouble! If you guys find any more huge bugs, please tell! Have Fun!

  • Sorry Guys! Bug Fix! - 22 September 2016

    I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again! Fixed (partial) huge fps drops Fixed turned stones Fixed bots trying to attack an already opened gate Fixed some floating plants Fixed invisible Red Queen Reworked Regeneratus visual effect Now 64bit version for windows and linux (might need reinstall on windows) Sorry for all the trouble! If you guys find any more huge bugs, please tell! Have Fun!

  • Patch 1.9 - 20 September 2016

    Launched Patch 1.9 New Shaders (now using toon shader) New Textures (more detailed textures) New details on maps (new plants, new rocks, new dead tree...) New Loading screens (with the map objective) New auto balance option (now you can co-op against bots, just turn off auto balance) Scene Level of Detail Sun shafts Bots A.I. tweaked (they stopped running to the same objective) Some bugs been exterminated (some new ones may appear) Some new coding Fixed the master servers (now your game will be seen online by others) Please be kind and report any bugs you encounter, that helps a lot! The great game changing patch will be 2.0 Video with visual changes in this patch here. ENJOY!

  • Patch 1.9 - 20 September 2016

    Launched Patch 1.9 New Shaders (now using toon shader) New Textures (more detailed textures) New details on maps (new plants, new rocks, new dead tree...) New Loading screens (with the map objective) New auto balance option (now you can co-op against bots, just turn off auto balance) Scene Level of Detail Sun shafts Bots A.I. tweaked (they stopped running to the same objective) Some bugs been exterminated (some new ones may appear) Some new coding Fixed the master servers (now your game will be seen online by others) Please be kind and report any bugs you encounter, that helps a lot! The great game changing patch will be 2.0 Video with visual changes in this patch here. ENJOY!

  • Hey Hey - 7 September 2016

    Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Ma…

  • Hey Hey - 7 September 2016

    Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Ma…

  • Hey Hey Hey - 23 February 2016

    We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.

  • Hey Hey Hey - 23 February 2016

    We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2016Sorry Guys! Bug Fix!4249665521682935218
220 September 2016Patch 1.94249665521682935344
325 October 2015Version 1.5.04249665521682935815
425 August 2015Version 1.4.04249665521682935928
516 July 2015New Animations4249665521682936384
67 July 2015Version 1.3.04249665521682936514
71 July 2015Version 1.2.14249665521682936624

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID372380
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateJun 30, 2015
DeveloperEstudio Raed Wulf
PublisherEstudio Raed Wulf
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent69%
Positive reviews46
Negative reviews21
Total reviews67
Steam recommendationsNot available
Achievements32
Average playtime forever79 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/372380/

Short description

When a kingdom and an empire collide, the best warriors are called to battle. Join the mighty Kingdom or the glorious Empire and conquer your enemies. A team-based, 3rd person action shooter with cartoon styled, fantasy themed backgrounds. 3 classes to choose from, each with its unique set of skills.

About this game

When a kingdom and an empire collide, the best warriors are called to battle. Join the mighty Kingdom or the glorious Empire and conquer your enemies. A team-based, 3rd person action shooter with cartoon styled, fantasy themed backgrounds. 3 classes to choose from, each with its unique set of skills. Take over fortresses, take over kingdoms, take over everything. Work with the team and win; work alone and perish. Play against players or against a vicious A.I.!! Play with: Archer : Shoots arrows, set traps, shoot even more arrows at your enemies! Warrior : Charge at enemies, block attacks and slice everyone with great sword skills! Mage : Help your team mates with healing, magic barriers and shoot exploding magic missile! Capture the Castle : Each Team have to invade and capture the enemie's stronghold! Domination : Capture the most objective points to damage and defeat the enemy team! King of the Hill : Capture and hold the flag pole in the middle of the map!

Supported languages

English * , Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
22Steam Achievements
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Warriors & Castles's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Warriors & Castles's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Warriors & Castles at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$2.99$2.99No discountSteam Store

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FINAL FANTASY XIV Online21,65922 September 2026 - 21:49:25 UTC95,10284,685Square Enix

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