PAEB news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3724690
- PriceFree to play
- Release dateTo be announced
- DeveloperPAEB Studio
- PublisherPAEB Studio
- Parent gameNot available
Genres: Massively Multiplayer, Free To Play
Company pages: Developer: PAEB StudioPublisher: PAEB Studio
PAEB Steam news
PAEB news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- STATE OF PAEB #3 - World Generation - 22 January 2026
Version: A.25.12.3 One of the core pillars of PAEB is procedural world generation. Every match takes place in a new, non-repeating world.At the moment, the game supports five different world generation types, and what you’re seeing in the videos is exactly how these worlds are built. World generation in PAEB consists of several layers.First, the game generates islands — their position, orientation, and overall layout in space. This is the foundation of every match.Each island then gets points of interest. I usually call them structures, but in practice they can be anything that provides loot, cover, or tactical positions.On top of that, the world is covered with biomes. Biomes never overlap and there are currently seven of them. Each biome comes with its own visual style, unique mechanics, additional risk, and better loot. I’ve already talked about biomes in previous posts, so here I’ll…
- STATE OF PAEB #2 - 19 December 2025
Version: A.25.12.3 I’ll start with some general things that apply to all biomes.Each biome in the game has its own distinct primary color. This color is used not only in the environment, but also in the object outline system. Neutral objects use the biome’s outline color. In the crystal biome, it’s a bluish tone.At the same time, important objects such as players and weapons are highlighted with a different outline color, so they always stand out from the environment. In the crystal biome, the outline color for players and weapons is pale red.Now a bit of general information about biomes themselves.Each biome has a sphere of influence with a radius of about 150 meters. All islands that fall within this area receive the visual characteristics of the corresponding biome.But a biome is not just a recolor. It affects world generation, loot, and other gameplay elements. I’ll talk about the d…
- STATE OF PAEB #1 - 9 December 2025
Version: A.25.12.3 Kicking off STATE OF PAEB - a series of posts where I’ll show what’s currently happening in the game and how things are progressing. Today I want to show the biomes. There are 7 of them right now: default, ice, radiation, volcanic, crystal, sand, and jungle. Six of them are fully custom. Each already has its own look, and later every biome will get its own mechanics and its own behavior during world generation. I’ll talk about that in the next posts. For now I just want to show how they look at the moment. Below is a GIF with a fly-through of all the biomes. Let’s go. And a few words about world generation. The map is created from scratch before every session and consists of separate islands. Each island has its own biome - that’s exactly what you’re seeing in the fly-through. In the next STATE OF PAEB posts, I’ll go through each biome one by one, show their mechanics…
- Thank you for 500 wishlists in just a few days! - 29 November 2025
Hey everyone!PAEB has just passed 500 wishlists in only a few days, and I wanted to take a moment to say thank you. I’m developing this project solo, so seeing this level of interest so early truly means a lot.I’ll keep working hard to make the game something worth your time. More updates soon - and thank you again for the amazing support! 💙
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