- Features pack DLC is available - 24 October 2018
Hi everyone, This DLC adds 40+ features resources to build planets. Those features are either structures, cities, buildings, hell holes, lava pits, rock formations that you can spawn on the surface of the planets to enrich them. You will have also access to the substance designer files used to create a large part of these features, except the ones that were made from 3D models. This will allow you to modify and/or create you own quite easily. The package contains 40+ models (height, color, emissive and alpha) at a resolution of 2K x 2K. https://store.steampowered.com/app/964480/Grand_Designer_Features_pack/ You have access to 3 models on the 40 with the basic Grand Designer software! Enjoy!
- V 1.2.0 Major Update - 23 October 2018
The release of this update took a lot longer than expected, but finally ... it's here ... and it's free for all previous users This major update fixes the following bugs: Interface - Fixes incorrect tooltips Interface - In the minimap, the baked in height water level is fixed. Interface - Dropdowns are improved. Interface - Navigation was sometimes broken when in no UI mode (Tab) : fixed. Interface - Reset values not always consistent : fixed. Generator - Input map strange behavior when the map was not in the media directory fixed. And adds the following features : Interface - The water level is visible in the minimap now. Interface - Noise models/presets are directly available now using the Models button directly on the Noise title section. This allows quick tests. You cannot add new presets yourself. Interface - New open and save dialogs, using the latest windows forms. Interface - Ho…
- New tutorials - 8 May 2017
Hi guys, There are 3 new tutorials available online on planet creation: - 2 for earth-like planets - 1 for asteroids They are part of this new playlist : http://www.youtube.com/watch?v=AoyToZgpilI&list=PL7vPs4VGxxSi6MgnPQLOU4xGZph3-LJEF You can also check Grand Designer artworks I've posted on artsation with some explanations on how they were made. You can find them over here : http://www.artstation.com/artist/ignishot/albums/81535 Enjoy!
- New tutorials - 8 May 2017
Hi guys, There are 3 new tutorials available online on planet creation: - 2 for earth-like planets - 1 for asteroids They are part of this new playlist : http://www.youtube.com/watch?v=AoyToZgpilI&list=PL7vPs4VGxxSi6MgnPQLOU4xGZph3-LJEF You can also check Grand Designer artworks I've posted on artsation with some explanations on how they were made. You can find them over here : http://www.artstation.com/artist/ignishot/albums/81535 Enjoy!
- V 1.1.0 Major Update - 24 April 2017
This major update fixes the following bugs: Export - Improved color accuracy in 24bits and 48bits background export. Tonemapping is now correctly applied. Rendering - Spikes at poles are now fixed. Interface - Compatibility issues with Wacom tablets and 3DConnexion mouse is now fixed. Interface - Some tooltips has been fixed with the right text (it was a bit messed up). Interface - Clouds influence on roughness is now hidden in roughness layer mode. And adds the following features (Fasten your seatbelt) : Rendering - Improved rings rendering, shadows are transparent, allowing intensity variations. Surface acne is removed from the ring surface. Rendering - Banding effects in shadows has been reduced thanks to the introduction of noise. Rendering - Banding effect removed in bloom and soft gradients by adding dithering in the tone mapping pass. Rendering - Purkinje effect added in the post…
- V 1.1.0 Major Update - 24 April 2017
This major update fixes the following bugs: Export - Improved color accuracy in 24bits and 48bits background export. Tonemapping is now correctly applied. Rendering - Spikes at poles are now fixed. Interface - Compatibility issues with Wacom tablets and 3DConnexion mouse is now fixed. Interface - Some tooltips has been fixed with the right text (it was a bit messed up). Interface - Clouds influence on roughness is now hidden in roughness layer mode. And adds the following features (Fasten your seatbelt) : Rendering - Improved rings rendering, shadows are transparent, allowing intensity variations. Surface acne is removed from the ring surface. Rendering - Banding effects in shadows has been reduced thanks to the introduction of noise. Rendering - Banding effect removed in bloom and soft gradients by adding dithering in the tone mapping pass. Rendering - Purkinje effect added in the post…
- V 1.0.8 Update - 24 October 2016
This update fixes the following bugs : Export - Snapshot with alpha was not returning completely translucent color as background. Fixed Export - Decimated planets had hard edges on the UV seam. Fixed Rendering - Clouds shadows are now casted on cities. Interface - The random range of the Weather/Global/Random scale has been increased to 50 and the slider is now a logarithmic one. Interface - Integer slider is now editable like all other ones (Craters count) Interface - The min/max range for the cities altitude has been improved. Interface - Relief base input textures are now working properly, even if the textures are not in the media directory. And adds the following features: Interface - There is now a cloud offset allowing you to place the cloud layer where you want for snapshots. Interface - There is now a gimbal lock which will force rotations of the planet and the background to occ…
- V 1.0.8 Update - 24 October 2016
This update fixes the following bugs : Export - Snapshot with alpha was not returning completely translucent color as background. Fixed Export - Decimated planets had hard edges on the UV seam. Fixed Rendering - Clouds shadows are now casted on cities. Interface - The random range of the Weather/Global/Random scale has been increased to 50 and the slider is now a logarithmic one. Interface - Integer slider is now editable like all other ones (Craters count) Interface - The min/max range for the cities altitude has been improved. Interface - Relief base input textures are now working properly, even if the textures are not in the media directory. And adds the following features: Interface - There is now a cloud offset allowing you to place the cloud layer where you want for snapshots. Interface - There is now a gimbal lock which will force rotations of the planet and the background to occ…
- V 1.0.7 Update - 8 July 2016
This update fixes the following bug: VRAM usage computation was wrong in 16K/high precision And add the following features: Interface - Goldlilock changed to CHZ (Circumstellar habitable zone) Interface - The heat map is now displayed with slices, which is more readable. Interface - The planet size and max altitude are now displayed as references. The planet radius is defined in the shaders parameters, like the displacement. Interface - Dropdowns are now scrollable, allowing more presets available per file. Interface - Some sliders have now a logarithmic scale to allow a finer tuning of the values (noise scale for instance). Interface - The topology map (2D and 3D) on the bottom of the screen is now draggable (left-right and up-down) and the right mouse buttons allows the control of the zoom. Interface - You can now do snapshots with alpha, but this is limited to viewport size. Go to Ed…
- V 1.0.7 Update - 8 July 2016
This update fixes the following bug: VRAM usage computation was wrong in 16K/high precision And add the following features: Interface - Goldlilock changed to CHZ (Circumstellar habitable zone) Interface - The heat map is now displayed with slices, which is more readable. Interface - The planet size and max altitude are now displayed as references. The planet radius is defined in the shaders parameters, like the displacement. Interface - Dropdowns are now scrollable, allowing more presets available per file. Interface - Some sliders have now a logarithmic scale to allow a finer tuning of the values (noise scale for instance). Interface - The topology map (2D and 3D) on the bottom of the screen is now draggable (left-right and up-down) and the right mouse buttons allows the control of the zoom. Interface - You can now do snapshots with alpha, but this is limited to viewport size. Go to Ed…
- New tutorial videos online - 31 May 2016
Hi guys, I've just added 4 new videos in the tutorial playlist and a video of the creation of a mars-like planet. Enjoy! http://www.youtube.com/channel/UCMxbXJO2LSxe447W7auEAew
- New tutorial videos online - 31 May 2016
Hi guys, I've just added 4 new videos in the tutorial playlist and a video of the creation of a mars-like planet. Enjoy! http://www.youtube.com/channel/UCMxbXJO2LSxe447W7auEAew
- V 1.0.6 Update - 22 April 2016
This update fixes the following bugs : Squares appearing in HD render due to some problems with the moisture propagation. Fixed now. Export stuck at 75% fixed. And add some new features : Interface : Turnaround button in the mixer which allows an easy full rotation movie of a planet. Interface : Seeds modifier in the randomizer. You can now enforce the regeneration of similar planets by changing just the seeds. Interface : Batch generation in the randomizer. You can create and export several variations of a planets directly in the randomizer. Very useful if you want to generate content quickly. Interface : Display the value of the FOV (field of view) in the console when you change it. Interface : Ask for confirmation if you want to generate a HD planet that is already HD. Interface : New shortcuts : F8 = reset planet position, F5-F6-F7 = toggle between lightmodes. Interface : Light lock…
- V 1.0.6 Update - 22 April 2016
This update fixes the following bugs : Squares appearing in HD render due to some problems with the moisture propagation. Fixed now. Export stuck at 75% fixed. And add some new features : Interface : Turnaround button in the mixer which allows an easy full rotation movie of a planet. Interface : Seeds modifier in the randomizer. You can now enforce the regeneration of similar planets by changing just the seeds. Interface : Batch generation in the randomizer. You can create and export several variations of a planets directly in the randomizer. Very useful if you want to generate content quickly. Interface : Display the value of the FOV (field of view) in the console when you change it. Interface : Ask for confirmation if you want to generate a HD planet that is already HD. Interface : New shortcuts : F8 = reset planet position, F5-F6-F7 = toggle between lightmodes. Interface : Light lock…
- V1.0.5 is out - 13 April 2016
Hi everyone, The wait is over, the V1 is finally out of the beta and Grand Designer is out of the early access. I hope that you'll enjoy the new version and the new features! Don't forget to check the tutorials, I will add new ones regularly as soon as possible to cover as much features as I can. Thanks again for you support, for your help, for your patience! -Ignishot-
- V1.0.5 is out - 13 April 2016
Hi everyone, The wait is over, the V1 is finally out of the beta and Grand Designer is out of the early access. I hope that you'll enjoy the new version and the new features! Don't forget to check the tutorials, I will add new ones regularly as soon as possible to cover as much features as I can. Thanks again for you support, for your help, for your patience! -Ignishot-
- Update 0.0.7 is online - 13 August 2015
Here is the content of this massive update. Fixes : Engine : - Progressive update of the clouds layer. The previous revisions was taking a lot of time to render some clouds under certain conditions and this solves the problem. Interface : - Main window screen placement can be configured in the options. - Roughness of the water is now in the water tab and is now correctly exported (it was a constant before). - Reset of values was not working after loading a preset, it’s fixed now. - Channel water*water alpha is also available on standard version, not only pro. This allows the export of an emissive map for lava planets. - Mousewheel sensitivity is now saved correctly. - Color presets delete are saved directly now. - Planet manipulation (drag/zoom …) works only if the mouse is in the work/viewport area. - Mousewheel speed increased in the scrollviews (was unusable before). Presets : - Many…
- Update 0.0.7 is online - 13 August 2015
Here is the content of this massive update. Fixes : Engine : - Progressive update of the clouds layer. The previous revisions was taking a lot of time to render some clouds under certain conditions and this solves the problem. Interface : - Main window screen placement can be configured in the options. - Roughness of the water is now in the water tab and is now correctly exported (it was a constant before). - Reset of values was not working after loading a preset, it’s fixed now. - Channel water*water alpha is also available on standard version, not only pro. This allows the export of an emissive map for lava planets. - Mousewheel sensitivity is now saved correctly. - Color presets delete are saved directly now. - Planet manipulation (drag/zoom …) works only if the mouse is in the work/viewport area. - Mousewheel speed increased in the scrollviews (was unusable before). Presets : - Many…
- Update 0.0.6 is online - 15 July 2015
The first update is online and it fixes several bugs and brings some new features: Fixes : Interface : Reset is now working with min-max sliders Interface : Change default values for ice caps (was too random) Export : Background export with TGA was broken - fixed Export : When exporting background, the default filename was the name of the planet preset - fixed Export : Ring texture had the wrong resolution - fixed Post effects : Deactivate post effects when in solo/layer mode Planet generator : Artefacts were appearing if you update a value and the planet was turning – fixed Configuration : Fixed a bug that prevents some options to be saved correctly. New features : Interface : You can now toggle the complete interface on and off with the F11 key. This allows you to take screenshots/videos without the UI. Interface : Addition of a reset button for the current edition mode. Interface : A…
- Update 0.0.6 is online - 15 July 2015
The first update is online and it fixes several bugs and brings some new features: Fixes : Interface : Reset is now working with min-max sliders Interface : Change default values for ice caps (was too random) Export : Background export with TGA was broken - fixed Export : When exporting background, the default filename was the name of the planet preset - fixed Export : Ring texture had the wrong resolution - fixed Post effects : Deactivate post effects when in solo/layer mode Planet generator : Artefacts were appearing if you update a value and the planet was turning – fixed Configuration : Fixed a bug that prevents some options to be saved correctly. New features : Interface : You can now toggle the complete interface on and off with the F11 key. This allows you to take screenshots/videos without the UI. Interface : Addition of a reset button for the current edition mode. Interface : A…