Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3727700 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Jul 28, 2025 |
| Developer | PatchCode, LLC |
| Publisher | PatchCode, LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3727700/ |
Short description
2D retro style orbital space arcade shooter game. In this multilevel game, use your ship's beam and plasma weapon to fend off enemy ships and mines. Prevent the star from exploding and destroying the solar system.
About this game
2D Retro Style Orbital Space Arcade Shooter Game Defend the solar system from total destruction due to uncontrolled Radial Fusion that is triggered by enemy mines and weapons. Game Screen Scaling: The screen size can be scaled by using the <Page Up> and <Page Down> keys. Game Levels 1-6: The game is won by destroying all Descending Enemy Fusion Weapons (Blue). The game is lost when uncontrolled Radial Fusion is triggered by either Stable Orbital Enemy Mines (Red) or Descending Enemy Fusion Weapons (Blue). There are 6 levels of increasing difficulty. The bonus level is enabled after passing level 3. Player initials, high score, total Player Ships damaged and game time are all saved at the end of a level. Bonus Level: Play until the Player Ship is destroyed. Use the Player Ship beam weapons to discharge the Low and High Orbit Enemy ships before they fire their weapon. Firing on a noncharging enemy ship will result in a feedback beam pulse that will reduce your score. The enemy weapons will charge faster and faster over time as the bonus round continues. Player initials, high score, Enemy Low and High Orbit Charge Speed (CSL) and CSH) for the bonus round is saved. Game Level 1-6 Characters: Descending Enemy Fusion Weapons (Blue) These weapons descend towards the star. They will detonate if they reach the star and trigger runaway Radial Fusion . Avoid collisions with the Player Ship or ship damage will occur. To fire the Player Ship beam weapon consistently, keep the Player Ship radially aligned with the star and each Descending Enemy Fusion Weapon by tapping the Player Ship speed up <D> and slow down <A> keys and holding or tapping the <Left Arrow> and <Right Arrow> keys. Stable Orbital Enemy Mines (Red) - Level 2 and Above If you stay too long in one orbit the mine will fire an orbital plasma weapon. Use the Player Ship defense weapon <W> to destroy it or change the Player Ship orbit. Avoid Player Ship collision, or the mines will all fire lasers into the star and trigger runaway Radial Fusion . Charged Yellow Orbit - Level 3 and Above If you move to a Yellow Orbit your ship will be damaged but will clear the orbit. To discharge and cl…
Supported languages
English
