- Small bugfix patch 1.1.31 - 13 March 2026
-Fixed a bug where items with cabbage bonk countdowns could get stuck in negative values in rare situations.
- Small Bugfix Patch v 1.1.30 - 2 March 2026
Super Cabbage Kabumi v1.1.30 Patch Notes: -Bonnabelle Van Der Breez: Strandbeest max speed reduced to prevent missed collisions from extremely high speeds -Necromancer event now sets item life to 10 shots if the item was temporary -Filled out missing translations for survival hunger and wellness tooltip descriptions -Fixed a bug where dialogue could get into unintended states if Orceon was beaten during one of the dialogue popups
- Small Bugfix Patch v1.1.29 - 19 February 2026
Super Cabbage Kabumi v1.1.29 Patch Notes -Glimmerstone and Surreal Clock can no longer be force triggered. These items could sometimes cause crashes when force triggering each other. -Fixed a bug where putter and rocket were not giving the correct number of extra shots with double shot.
- Hotfix 1.1.28 - 18 February 2026
Fixed a bug where Galactic Bar navmesh was missing, causing softlock
- Small Update v 1.1.26 - 15 February 2026
Happy Sunday! Small balance + bugfix update today: Orceon: -DEV NOTE: The Negabeam in Phase 2 can be frustrating, especially with builds don't have a way to break through Kratolith quickly. This provides some counterplay to the Negabeam. -Phase 2: Added a new boss item, Chronofragments. Collecting Chronofragments increases the timer of Negabeam. Scythe: -DEV NOTE: Extremely high scythe speeds were leading to unstable behavior, with balls flying instantly out of bounds. The old holofoil effect where spin speed increased with consumables eaten caused this to happen often. This new holofoil effect is more fun, anyway. -Holofoil scythe new effect: Spin center tracks the cursor position Golf MiniGame: -Shot direction is now forward (drag your mouse in the direction you want to shoot). The backward drag was a bit nicer from an aesthetic perspective, but there were situations near the edge of…
- Small Bugfix Patch 1.1.23 - 13 February 2026
-Added vfx, sfx, and a UI notification when Golden Ticket procs -Fixed a bug where holofoil sprinkler would spawn bubbles outside the play area, causing balls to be lost. -Fixed a bug where some VFX were not always playing on spawn
- Small Balance + Bugfix Patch v 1.1.22 - 12 February 2026
Happy Thursday, everyone! Small Bugfix + Balance Patch Today. Super Cabbage Kabumi v 1.1.22 Patch Notes: -Temporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance. -Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly. -Increased damage of Rocket explosion pieces (1->1.5) -Ouija Board Balls now stay on the board after shot -Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike) -Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion -Fixed a bug where Magic 8 Ball was spawning too small -Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost…
- Small Update v 1.1.20 - 8 February 2026
-Added tips to the run end panel -Fixed a bug where the game could softlock if items were moved from the event slot during the Morbid Mansion sacrifice, twins event, or kryptos event. -Improved translations in some languages -Slightly nerfed Kratolith health and Negabeam timer in Hard mode boss fight phase 2.
- New Patch (Tips Screen + Kurokamakiri Phase 2 Nerf) - 8 February 2026
Super Cabbage Kabumi v 1.1.18 Patch Notes -Added a tips screen on Run Lost Panel -Slightly nerfed Kurokamakiri's speed in Phase 2 (Hard + Oni Difficulties)
- v 1.1.14 Patch Notes (Localization and Twitch Mode Improvements) - 6 February 2026
Super Cabbage Kabumi 1.1.14 Patch Notes: -Added a few new marble races to Twitch Mode (All 3 biomes of the cabbage run now have 3 separate marble race layouts) -Improved German translations -Fixed a bug where origami slot 3 description was not displaying properly -Fixed a bug where Pog Goggles sprite was not updating on upgrade
- Super Cabbage Kabumi 1.1.12 Patch Notes - 5 February 2026
-Improved translations for several languages
- v 1.1.7 New Titles Added + Bugfixes - 2 February 2026
Super Cabbage Kabumi 1.1.7 Patch Notes -Added several new player titles -Fixed a bug where the player title shop scroll view wasn't big enough to show all titles -Fixed a bug where oni difficulty achievements were not awarded (You should see the achievements pop up in the overworld if you have already beaten runs on oni difficulty) -Fixed a bug where dark goo description was not updating on upgrade -Fixed a bug where compass lines would not go away on round end
- 1.1.4 - Performance Improvements - 31 January 2026
Reduced the number of times Visual FX can trigger on certain items, significantly improving performance for items like Flower, Dark Goo, and Pistol Shrimp.
- BIG UPDATE - Super Cabbage Kabumi 1.1, Welcome to Vivid Valley!! - 30 January 2026
WELCOME TO SUPER CABBAGE KABUMI 1.1.0!This is the biggest update to the game yet, by far, so let's dive right in!-----------------------It's flower harvesting time! Head west and begin a new journey in Vivid Valley! Flowers grow upwards every time you bonk them, with their multiplier increasing every time they hit the top line. Get ready for a tun of fun and some seriously insane boss fights! I went all-out to make this run as epic as possible, and I hope you enjoy playing it as much as I did making it :)-----------------------Golf is so back! The golfing minigame has been completely revamped from the ground up to reward skill and provide much more interesting gameplay!-Every single area of every single run now has a set of golf courses accessible from the random event. The courses are much bigger, often with multiple routes to take to get to the hole-Click and pull to aim your golf bal…
- BIG UPDATE - Super Cabbage Kabumi 1.1, Welcome to Vivid Valley!! - 30 January 2026
WELCOME TO SUPER CABBAGE KABUMI 1.1.0! This is the biggest update to the game yet, by far, so let's dive right in! ----------------------- It's flower harvesting time! Head west and begin a new journey in Vivid Valley! Flowers grow upwards every time you bonk them, with their multiplier increasing every time they hit the top line. Get ready for a tun of fun and some seriously insane boss fights! I went all-out to make this run as epic as possible, and I hope you enjoy playing it as much as I did making it :) ----------------------- Golf is so back! The golfing minigame has been completely revamped from the ground up to reward skill and provide much more interesting gameplay! -Every single area of every single run now has a set of golf courses accessible from the random event. The courses are much bigger, often with multiple routes to take to get to the hole -Click and pull to aim your g…
- Difficulty Balance Patch 1.0.36 - 15 January 2026
Super Cabbage Kabumi 1.0.36 Patch Notes Dev Notes: Most of this patch is aimed at reducing some common frustration points in Hard mode, specifically in the Hive. The goal is to keep Hard mode challenging while feeling less luck-based or reliant on specific builds to beat bosses. -Hard mode round goals have been slightly reduced in all runs -Hornet's nests in the Hive now negatively bonk for fewer points 1 -> .5 -Malarax extra balls increased (7->8) -Malarax hard mode health reduced (1500->1000) -Black Mantis Phase 1 health reduced in hard mode (9->8) -Black Mantis Phase 2 speed slightly reduced in hard mode -Aezylia hard mode health reduced in all phases -Aezylia Phase 2 and 3 extra balls increased -Fire has been reworked. Fire now counts down at a consistent rate of 2 stacks per second. Fire no longer spreads to balls on contact. Fire items have been buffed to compensate. -Fire no long…
- Super Cabbage Kabumi 1.0.34 Patch Notes (Coconut Run Balance Patch) - 3 January 2026
Super Cabbage Kabumi 1.0.34 Patch Notes DEV NOTE: Coconut runs with Keiko should now be significantly less impossible! -Coconut Run: Multiplier for coconut falling through floor increased (1->1.25) -Keiko: Coconuts now bonk each other for .15 when Keiko is equipped -Balls no longer fall through the bottom when Keiko or Malcolm is equipped -Fixed a bug where frost flow icicles did not fall when Keiko or Malcolm were equipped -Fixed a bug where Coconuts would remain dynamic if all balls were destroyed while the Timer was still running with Keiko and Malcolm-Added "Cabbage" as a bottom title
- Super Cabbage Kabumi 1.0.33 Patch Notes (Small Balance + Bugfix Patch) - 2 January 2026
Super Cabbage Kabumi 1.0.33 Patch Notes -Made Rumbashello's congas slightly smaller to prevent the ball getting stuck in Hard mode -Sedgwick Bonk Value on Grind Rails Reduced (3->2) -Timekeeping now appears more often in the library (Random Weight 1->1.25) in Malcolm and Keiko runs -Fixed a bug where mitosis-generated balls did not always destroy grind rails -Fixed translation issues with the Magic 8 Ball Description
- Super Cabbage Kabumi 1.0.32 Patch Notes - 29 December 2025
Super Cabbage Kabumi 1.0.32 Patch Notes -Boss fights now continue from the current phase when you lose a life (The Gloomy Glowood Boss gives you the option to restart from the first phase and unlock your item slots) -"Cabbage merged" triggers now become "Coconut fall through bottom of board" triggers in coconut biomes -Megabrain answers now count for the entire duration of the timer, even if the player launches a new ball while the timer is running -Added movies category to Megabrain Quizzes -Added more city entries to Megabrain Quizzes -Increased width of Rumbashello's Congas -Reduced the number of Tambales spawned in Rumbashello's Tambale Trap -Lemons now have a slight downward collider angle to prevent infinite bounces -Fixed a bug where balls would be destroyed in Bubble Wand bubbles
- Super Cabbage Kabumi Winter Holidays Event! - 19 December 2025
Super Cabbage Kabumi Winter Holidays Patch NotesHappy Holidays to all! And welcome to the Super Cabbage Kabumi Winter Holidays Event! Enjoy limited-time items, a revamped overworld, and earn skins by beating runs during the event!-Added limited-time items: Christmas Lights, Presents-Added limited-time weapon: Frostflow-Added 3 new skins that can be earned by completing runs during the Winter Holidays Event Happy Holidays, and, as always, Happy Cabbage Bonking :) -Jess