DinoSystem news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 15 October 2026 - 11:36:32 UTC
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews333
- Release dateJun 25, 2015
- DeveloperDaniele Ferraro
- PublisherDaniele Ferraro
Genres: Action, Indie, RPG, Simulation, Early Access
Company pages: Developer: Daniele FerraroPublisher: Daniele Ferraro
DinoSystem Steam news
DinoSystem news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update v0.98.30 - 10 April 2026
This update IS compatible with savegames from v0.98.0+! VIDEO DEVLOG72 YEARS ISLAND TIMELAPSE ENGINE: - Construct 3 updated to r449-4. GRAPHICS: - Young animals have a more distinct color variation based on age and species. - Snow effect on trees slightly improved. AUDIO: - (Survival) Increased combat music 2 volume, and combat music now plays more often/promptly. - (Survival) Added a sound when stunning an animal. - (Survival) Character's "oof" pain sound (infamous for Roblox) replaced by my own version. - Added a slight variant for Ankylosaur vocalizations. INTERFACE: - (God) Ecology info panels improved and expanded: ...... Panel 2: added a new button on top-right, allowing to toggle between advanced and basic info. Advanced info also shows seeds for vegetation/mushrooms, and average health/stamina/energy/water for each animal species. ...... Panel 1: reverted the way water is displa…
- Update v0.98.27 - 9 February 2026
This update IS compatible with savegames from v0.98.0+! GRAPHICS: - (Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High. - (Survival) When calling pet, the character emits a visible sound wave effect. AUDIO: - (Survival) Added an additional combat music track (by Samuel Oddamo). - (Survival) Door opening sound volume slightly reduced. - Showing/closing the inspect animal panel now play a subtle sound. INTERFACE: - Added Generation number for animals, shown next to "Age" when inspecting (initial/current animals start as Gen 0). - (Survival) "Rogue-lite" difficulty renamed to "Ironman", for clarity and consistency. - (Survival) Sun Exposure icon now also shows moon phase and luminosity in night time. - (Survival) Improved screen feedback on damage received or poisoning. - (Survival) When mouse-dragging an item/arrow on a Backpack/Quiver, it now shows th…
- Update v0.98.25 released! - 20 January 2026
This update IS compatible with savegames from v0.98.0+! SYSTEM: - The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery on some systems, and will be fully and finally fixed in v0.99. In the meantime, to ensure the game uses the dedicated GPU with no stuttering on your laptop, go in your Display settings -> Graphics -> search or add DinoSystem.exe and set it to "High Performance". - Improved wide and ultra-wide screen scaling for both game and menus, reducing UI size accordingly and allowing to preserve the game zoom area with wide resolutions, instead of cropping it vertically. - Zoom-in limit increased, and zoom-out limit slightly increased in Survival Mode. - (Survival) Auto-zoom during some actions is less intense. GRAPHICS: - Added new terrain footstep particle effects and improved va…
- Update v0.98.22 released! - 14 December 2025
This update IS compatible with savegames from v0.98.0+! ENGINE: - Construct 3 updated to r449-3. AUDIO: - Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds. GRAPHICS: - (Survival) Added a subtle motion-trail effect to most melee swings, and improved the existing one for ranged attacks. - (Survival) Added a subtle motion-trail effect also for jumping. - (Survival) Being under 30 Health will gradually cause the character's walking animation to become asynchronous (giving the idea it's limping). - (Survival) Slightly improved the character's walki…
- Update v0.98.20 released! - 4 November 2025
This update IS compatible with savegames from previous v0.98.0!---> FULL CHANGELOG attack -> repeat until the animal dies while trying to reach them. They now know when to flee and keep fleeing if necessary. Animals that live in herd/pack also consider their companions to assess their chance of winning a fight, so don't expect to easily scare them one by one. - Animals have a chance to be "crippled" after receiving substantial damage (either from the player or another animal), and keep limping for few seconds (reducing their fleeing speed drastically). - Alpha male Triceratops will now also chase (and sometimes kill) young Ankylosaurs, if they are competing for food.- Carnivores eating a carcass in water, if it's small enough, will carry it on dry land and then feast on it.OBJECTS:- Improvement to Drying mechanics: ...... Drying rate increased by 60% – drying Meat/Fish can now take as l…
- Update v0.98.15 released! - 1 October 2025
This update IS compatible with savegames from previous v0.98.0!---> FULL CHANGELOG things happening, cyan -> things done, green -> good things, orange/red-> bad things)....... (Survival) Survival panel texts are now coloured to improve readibility, and according to season/humidity....... (Survival) Character panel texts (stats) are now coloured according to their magnitude....... Inspected animal panel texts are now coloured according to their magnitude.- (Survival) Added item stats in the crafting/building tooltips of most recipes, like Damage: 6/10, Bleed: 4/10 and so on, depending on item type.- (Survival) Crafting and Building panels have been separated, and now each have its own action (having one large panel for both was becoming convoluted, especially with new future recipes).- (Survival) Animals overview screen revamped: population thresholds now take into account island size, a…
- Update v0.98.10 released! - 17 August 2025
This update IS compatible with savegames from previous v0.98.0!OVERVIEW: Hi survivors! Last month, with update 0.98.8, I mentioned that there would probably be no further patches until v0.99 — a major update that will break save games and take months to complete. However, after a few weeks of testing and feedback, I decided to release one more update to fully stabilize 0.98.This patch mainly focuses on balance tweaks and bug fixes, but also includes a few small additions and some AI improvements. I won’t go into detail here, but I’ve highlighted the most important changes in bold within the changelog below.Happy reading, and have fun playing!Here the full changelog for v0.98.10:(notable changes are in bold) ENGINE:- Construct 3 updated to r449-2.GRAPHICS:- Added effect/sound when Ankylosaurs dig their nest, and when their babies emerge from the ground.- Minor improvements to normal mapp…
- Update v0.98.8 released! - 18 July 2025
This update IS compatible with savegames from previous v0.98.0!OVERVIEW: Hello there! Unless major bugs or balance issues arise, this will likely be the final update for version 0.98. The next update, version 0.99, will take several months to develop and will break savegame compatibility. This is necessary in order to migrate the game to a new and better wrapper (WebView 2), and will hopefully be the last time saves become incompatible (knock on wood).Version 0.99 will also introduce a completely reworked tutorial and an optional emergent narrative system, designed to give the game a stronger sense of progression and something similiar to a lore. It will not rely on AI, but is entirely custom-built and will require a significant amount of work.As always, feel free to leave feedback and report potential issues: I'll make sure to patch asap if necessary! Here the changes of the latest upd…
- Update v0.98.7 released! - 5 July 2025
This update IS compatible with savegames from previous v0.98.0!Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes:AUDIO:-(Survival) Drinking sound will stop when the action is interrupted.INTERFACE:- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).-(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.-(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.-(Survival) Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).-(Survival) Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next…
- DinoSystem's 10th Anniversary Video - 25 June 2025
Hello survivors!To celebrate DinoSystem's 10th anniversary on Steam (originally released on June 25th, 2015), I’ve recorded a video where I talk about the game's long development journey. I explain the reasons behind its apparent stagnation, as well as my vision for the near future leading up to its release. I plan to make more videos like this in the future: not only to share more about the game, but also because I need to practice my English, and this is a fun way to do it! 😄There’s still a lot I want to share, so stay tuned!
- Update v0.98.5 released! - 19 June 2025
This update IS compatible with savegames from previous v0.98.0! ---> FULL CHANGELOG
- Hotfix v0.98.2 released! - 9 March 2025
This update IS compatible with savegames from previous v0.98.0! ENGINE: - Construct 3 updated to r429. INTERFACE: - Minor new character / char. info interface tweaks. CONTROLS: - Action key (default C) can also be used to put a mouse-dragged item inside a container (backpack or quiver), useful for people playing with trackpad instead of a mouse. SURVIVAL: - Once completing actions like butchering a carcass and few others, the character will automatically pick up items previously carried with the right hand (and dropped to perform the action), just like for gathering/eating/drinking actions. OPTIMIZATION: - Minor engine optimizations. FIXES: - Fixed a rare game freeze on save and autosave (at dawn). - Fixed options tab button not highlighted when accessing the options menu. - Fixed options texts not flashing on mouseover the first time options menu is accessed. - Fixed invisible left arm…
- Update v0.98.1 released! - 19 January 2025
This update IS compatible with savegames from previous v0.98.0! - Expanded the saving system with multiple slots: ...... There are now 8 manual save slots, instead of 1! ...... Saved games are named by default with the world name, but can be renamed as preference. ...... Saved games can be deleted by right-clicking on them. ...... Interface expanded to accomodate the new save/load panel. OTHER RELEVANT CHANGES: - Added cave ambience sounds (echoed water drops, depending on rain and humidity). - External ambience sounds (birds, cicadas, crickets) will reduce their volume when inside a cave or shelter (just like wind and rain). - Melee damage calculation reworked: character strength and muscle mass have now a much higher impact on melee damage, making strong characters quite more powerful compared to weaker ones. - Cut Hair and Crack Coconut actions are now tied to the Butchering skill +…
- Major update v0.98.0 released! - 31 December 2024
This update is NOT compatible with old saves! Old saves and settings are automatically deleted due to the different way the engine handles the new version. If you have a current save you don't want to lose, don't update now, but finish your game first (revert to v0.97.2 from Proprieties->Beta). Saves from the Beta (0.98pb1) will not be deleted, and you can keep playing them in the beta if you want (but i'll eventually remove the beta at some point, and you'll want to update anyway!). To re-enable the previous beta, insert the key code "dinosystembeta" ---> FULL CHANGELOG Final 0.98 (from DinoSystem Discord). A NOTE FROM THE DEV: As is tradition, I'm dropping a major update right at the end of the year! 2024 has been a life-changing year: in October, my father passed away after a long illness. A few days before he passed, he asked me about the game - he expressed his appreciation for my…
- Public beta 2 (v0.98) released - 3 December 2024
Hello dino hunters! After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!). If not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2). Here's the full list of changes/additions since Beta 1: means it's a change internal to the beta - Creation/info player screen now has two modes - Basic and Advanced: ...... Basic shows only body features and few info. ...... Advanced shows also skills and advanced info. ...... The first time you play, it is shown as Basic, but will remember your choice if you switch to Advanced. - Improvements to Combat Stance: ...... Most actions that alter Combat Stance will revert it as so…
- Join our Discord! - 20 November 2024
Hello survivors, Your feedback is essential as I develop DinoSystem! I’ve set up some polls on our Discord channel to gather your input on important development decisions during the current public beta. If you haven’t already, join us on Discord to share your thoughts, vote in the polls, and help shape the future of the game. Your participation really matters! Thank you for your support and involvement! Dan
- Public beta for v0.98 started! - 16 November 2024
Hello there, cave dwellers! New major version 0.98 is ready, there are few areas where it needs testing, so I've decided to release it in open beta for a couple of weeks, before proceeding with the full fledged release and announcement. To access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (public beta 1). Testing is needed especially for the new mouse controls: mouse buttons are now assignable to main actions like moving/attacking/aiming. I'd like to know which mouse control scheme you find more suitable to be the default one (for now it is Moving: LMB, Attacking: MMB, Aiming: RMB). Button 4 and 5 are also assignable, which would be even better since there are no hardcoded actions for them (like for LMB/MMB/RMB which are also used to drag objects, inspect, use items). Also, I'd like to test the new drying mechanic, you'll fi…
- Hotfix v0.97.2 - 28 January 2024
This update IS compatible with savegames from previous v0.96.0+! ENGINE: - Construct 3 updated to r376. GRAPHICS: - Added a visual feedback particle effect when a skill increases. AUDIO: - Heartbeat sound volume slightly reduced, and frequency increased. INTERFACE: - Main Menu link icons have a fancy effect while disappearing/appearing when accessing/exiting the Load Game screen. - While fishing, mouse-hover on sea also shows LMB/key for attempting to fish. - Some UI elements (top-left notification, top-right game info) are now responsive to window size/proportions. SURVIVAL: - Body Muscle decay rate from Soreness over 25% increased to 4x (from 3x). - Body Muscle decay rate is reduced ~30% more by Body Fat and Proteins. - It's now possible to butcher a carcass with bare-hands is frozen over 50%, but below 100%. - Strength requirement for pulling Carcass/Skeleton tweaked to be lower for…
- Update v0.97.1 released! - 21 January 2024
This update IS compatible with savegames from previous v0.96.0+! ---> FULL CHANGELOG
- Update v0.97.0 released! - 1 January 2024
This update IS compatible with savegames from previous v0.96.0+! ---> FULL CHANGELOG prey selection logic, making them a bit more proactive. - Didelphodon health reduced to 40% (it's finally one-shottable!). - Bleeding reworked: Health loss is now always -1, but as Bleeding severity increase, the chance for blood loss event to trigger is higher (this both for the player and animals). - Slightly reduced chance of T-Rexes fighting before mating. VEGETATION: - Seed propagation and mechanics improved: for each seed only one plant is born, and a fruit (not planted, but decaying naturally) now produces a plant in the exact same spot it was located, instead of multiple ones in a random nearby location. - Vegetation energy loss from producing fruits/seeds reduced substantially. - Tree minimum Trunk threshold is now 10 (instead of 50) making younger trees much faster to chop down. - Vegetation c…
Patch notes and updates
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