- Update Notes for Patch2 (Build# 1.2.7880) - 23 September 2026
We have fixed few minor issues that people experienced in their playthrough: - Fixed an issue in Paris Church that on some machines the dead body wasn’t showing up on the top floor, unless the player triggered the breaking of the floor sequence. - Added a tutorial hint to the final plane level to remind players that they can still fire souls in that level to break the obstacles, since some players seem to forget the capability from the first plane level. - Fixed a bug with triggering in-game menu during opening cutscene that would cause audio to stop playing on resume for the rest of opening cutscene. - Fixed several minor collision issues in different levels.
- Salvation: Echoes of War Soundtrack - 21 September 2026
The Cinematic Soundtrack is here — free if you own the game Salvation: Echoes of War — Cinematic Soundtrack is now available on Steam. The score that carries the purgatory inside a wounded pilot's coma: the slow dread of Fallen Souls, the marching weight of March of Iron, the quiet grief of Sad Memories. If you already own Salvation, it's yours at no cost. It's been added to the game itself, so there's nothing to buy and no code to redeem — the tracks will appear in your Steam library under Soundtracks the next time your client updates. You can play them in the Steam Music Player, through the overlay while you play, or find the files on disk and take them anywhere. Don't own the game yet? The soundtrack is available on its own here: Salvation: Echoes of War Soundtrack on Steam Track listing1. Fallen Souls2. Echoes of War3. Sad Memories4. March of Iron5. The Last Flight6. Whisper in the…
- Update Notes for Patch1 (Build# 1.2.7879) - 3 September 2026
We have fixed few minor issues that people experienced in their playthrough: - Fixed an issue that after solving the head puzzle, if player falls and dies, after spawning from checkpoint if he goes back towards the first gate rather than going to the head, it could trigger the starting cutscene and with heads turning, it may end up in a bad state and have to solve the puzzle again. - Fixed a bug in the sewer section that allowed players to drop soil bags away from where they were supposed to be placed. While it would let the player progress, it looked visually wrong. - Fixed a bug in the final gates that allowed players to fly above the gates without going through them.
- This Creature Was Born From a War Nightmare - 3 September 2026
Here’s a short time-lapse showing the creation process of one of the creatures that appears both in the gameplay and cinematics of Salvation. When an idea is born from the fear, violence, and madness of war, it takes hours of work, experimentation, and passion to turn it into something that can finally exist inside the game. The details are what bring the creature to life — and when it eventually starts chasing you, those same details are what make the encounter feel tense and unsettling
- Let's Play Salvation - 1 September 2026
Salvation: Echoes of War is available now!Join us for our launch-day gameplay broadcast and take a closer look at the world of Salvation: Echoes of War. Watch stealth, exploration, combat, and Max—your loyal canine companion—as you make your way through a dark, war-torn world filled with dangerous enemies and creatures. Steam players can take advantage of the 15% launch discount for a limited time.
- Salvation: Echoes of War — FAQ - 31 August 2026
Salvation: Echoes of War — Frequently Asked Questions What kinds of gameplay does Salvation: Echoes of War feature?Salvation is built around variety. Different parts of the game introduce different mechanics, interactions, puzzles, and ways of dealing with the world. We wanted each section to feel like another piece of the same journey rather than repeating one gameplay loop from beginning to end. Can I fight the enemies?Not in the traditional action-game sense. Salvation is not built around direct combat. In many situations, you need to understand the environment, manipulate what is happening, solve a problem, engage in non-aggressive combat, or find another way through instead of simply defeating an enemy. How long is the game?Salvation is a compact, story-focused experience designed to be completed in a few hours. We preferred to keep the experience focused rather than extend it by r…
- Salvation: Echoes Of War | Final Look Trailer - 29 August 2026
Don't miss Final Look Trailer for Salvation: Echoes of War. Players will find themselves trapped in a post-war nightmare, tasked with solving puzzles, getting the jump on enemies, and escaping the hell that is the past.
- Salvation: Echoes of War supports NVIDIA DLSS 4.5 - 23 August 2026
Salvation: Echoes of War is built in Unreal Engine 5 with Nanite geometry and Lumen lighting. On NVIDIA hardware, DLSS 4.5 reconstructs the image, higher frame rates, and cleaner detail in the fog, rain, and dense branch work the game is full of. (More details available here.)
- Salvation: Echoes of War launches on September 1 - 14 August 2026
The wait is almost over. We're excited to announce that Salvation: Echoes of War launches on September 1, 2026. Playing in your languageSalvation ships with full English voice acting and interface, plus subtitles in:EnglishFrenchItalianGermanSpanish (Spain)JapanesePortuguese (Brazil)Simplified Chinese If you haven't already, add Salvation: Echoes of War to your wishlist — it's the best way to hear from us the moment we go live. See you on September 1.
- Thank you for playing "Salvation: Echoes of War" Demo - 23 June 2026
Now that Steam Next Fest has wrapped, we wanted to take a moment to say thank you. Watching you play the Salvation: Echoes of War demo — and take the time to share your thoughts — meant the world to our small team. We read every single piece of feedback. All of it. And rather than letting it sit in a spreadsheet, we got to work. Here's what some of your feedback directly led to:Puzzle clarity — The head puzzle's mechanics and goal are much clearer now, so it's easier to understand how to solve it.Companion (dog) overhaul — Significant upgrades for smoother movement, a better UI that clearly conveys cooldowns, and a round of bug fixes.New camera & display options — You can now center or invert the camera, plus adjust contrast to suit your setup.Profiles & subtitles — Support for multiple save profiles, and subtitles in seven different languages. And remember — the demo was just a taste o…
- Welcome to Salvation: Echoes of War - 12 June 2026
Welcome to Salvation: Echoes of War Hello everyone, Welcome to the official Salvation: Echoes of War community. We are a small independent team, and after years of development, we're excited to finally share the first public demo with you. In Salvation, you step into the role of James, a World War II pilot trapped in a mysterious purgatory between life and death. Together with your loyal companion Max, you'll explore haunting environments, solve puzzles, avoid dangerous enemies, and uncover the stories of lost souls. The demo is now available, and we would love to hear your thoughts. If you encounter any issues, have suggestions, or simply want to share your experience, please leave a comment in the discussion forums. Your feedback will directly help us improve the game. Thank you for taking the time to play Salvation and support independent game development. See you in Purgatory. — The…