- Battleplan Is Ready - Out on October 12th - 17 September 2026
Back in July, we announced that we needed more time to bring Battleplan to you in its best state, and had to delay the release.That extra time has allowed us to address the issues we wanted to fix, polish the experience, and make sure Battleplan is ready for launch.We’re now ready to deploy. Battleplan launches October 12th.Thank you for your patience and for sticking with us while we put the finishing touches in place. We can’t wait for you to finally take command and experience Battleplan for yourselves.Stay tuned. In the next few weeks, we’ll prepare you for launch with new reveals and videos, giving you a taste of what we’ve been working on before you get your hands on the game. Wishlist Battleplan now
- Battleplan - Release Date Delayed - 3 July 2026
Greetings, commanders,First of all, thank you for the incredible support and enthusiasm you've shown for Battleplan. Your input has been implemented throughout development and has helped us shape the game.Today, we need to share an important update regarding the release of Battleplan.Following a recent round of additional testing, we received very positive feedback overall. However, some areas were identified where the experience could be improved, and we want to address these before launch. As a result, we've decided to postpone the release of Battleplan to Q3.We aim to always be completely transparent with our community, and while this wasn't an easy decision, we believe it's the right one. The additional time will allow us to improve several aspects of the experience and ensure the game reaches players in the best possible shape.Some of the areas we're currently focusing on are:Impro…
- Battleplan - Release Date Announcement - 17 June 2026
Mark your calendars, because the day you have been waiting for has officially arrived. We are happy to announce that Battleplan will be releasing on July 14. Prepare to take control of armies and tactically draw up your plans in some of World War II’s largest battles. Relive history and dictate your path to victory. Wishlist Now
- Battleplan - Dev Diary #10 | Combined Arms - 12 June 2026
Each unit has different strengths & weaknesses. Victory will require using ALL unit types at your disposal. In this dev diary we’ll talk about combined arms tactics. Stat BonusesTo simulate units supporting each other, unit of different types within ~1sqkm give other nearby friendly units stat bonuses. This encourages you to make regiments of mixed types. Ex: Mechanized Infantry, Tanks & Anti-Tank Guns.Effect NameProvided ByEffect to Nearby FriendliesInfantry SupportInfantry, Mechanized Infantry, Paratroopers+20% defence, +30% moraleTank SupportLight Tanks, Medium Tanks+25% damage, +30% moraleHeavy Tank SupportHeavy Tanks+50% damage, +10% defence, +50% moraleEngineer SupportEngineers, Mechanized EngineersImmunity to minefields, +50% fortification destruction, +50% entrenchment speedScout SupportScouts+50% movement speedSupport Gun SupportAnti-Tank Guns (foot & self-propelled), Artillery…
- Battleplan - Dev Diary #9 | Zone Orders - 11 May 2026
We have a new way of issuing orders – ZONE ORDERS. This is an OPTIONAL way of commanding your troops in addition to the previously described TIMELINE orders.The default zone order is a Regimental Plan.REGIMENTAL PLANYou draw an area, which is then split into multiple ZONES based on the number of regiments you have. In the example below, each Infantry Regiment is assigned a zone, whilst the divisional HQ & support elements are assigned to a safe reserve area. This creates clear zones of responsibility for each Regiment and will allow you allocate and adjust units between zones as needed.TACTICSWhen executed, units within each zone will perform their assigned Tactic. Seize Ground has units aggressively push forward to capture enemy territory (regardless of being outnumbered or overextending). Balanced Hold will have units advance IF their flanks are secure and they’re not outnumbered.You…
- Battleplan - Dev Diary #8 | Army Constructor - 14 April 2026
Upon starting a new campaign, you first create a fictional officer, choose a country and create a fictional corps. Your country determines your initial division, however you can recruit units from any of the three Allied countries (U.S., U.K. & Canada).Battleplan uses real-world officer photos, with most photos having associated background research of who they were.You can select division/corps insignia from any country.You can place your own custom officer photos, division patches & historical document photos inside specific folders for modding.DivisionsBefore the first tutorial you receive your first infantry division for free. By default your infantry division contains infantry, anti-tank guns, artillery, engineers, anti-air guns and multiple headquarters.The topmost headquarters is your divisional headquarters (anotated below). It displays the total LOGISTICAL weight of the formatio…
- Battleplan | Checkpoint Live Event - Recap - 8 April 2026
Yesterday, we hosted a live event on our Twitch channel to share an update on development progress of Battleplan. If you missed it, you can re-watch it:
- Battleplan - Dev Diary #7 | Playing as the Germans - 2 April 2026
Playing as the GermansAfter you beat each mission, you can play it again as the Germans with unique objectives and additional challenges.WHAT’S VICTORY?After the successful D-Day landings on June 6, the German army had no realistic chance of victory on the Western front. To reflect that we’ve had craft unique objectives that constitute a ‘victory’ when playing as the Germans. These objectives will never be ‘wipe the Allies off the map’. Instead they’re a combination of ‘hold out for longer than they did in real-life’, inflict significant casualties on the Allies or perform a minor counterattack.EXAMPLE: CHERBOURGPlaying the Cherbourg mission as the Germans gives you freedom to win in two ways: hold out for two weeks, or hold out for one week AND counterattack to capture & hold Carentan for a day. You are significantly outnumbered, and have no armoured divisions. Performing any attacks w…
- Battleplan – Release Patch Demo v0.8.8 out now - 3 March 2026
Steam Next Fest has come to an end, and we would like to say thank you for the warm welcome and the positive feedback we have received so far!As you know, the team is working hard to deliver a high quality experience, and we’re carefully taking your feedback into account.To thank our amazing community, we have released a new demo patch (v0.8.8) that fixes several bugs and improves the overall experience: Default camera pan speed increasedAdded tutorial to pre-mission screenCut-off & out-of-supply units don't regain morale. They lose morale, THEN take attrition damage from surrendering, making it easier to capture enemies behind your linesOut-of-supply units regain morale more slowlyFixed Country dropdown in Army ConstructorBriefing clipboard enlargedMade supply paths more visible in supply viewIncreased size of unspent skill point visual in army constructorFixed not winning Cherbourg af…
- Battleplan is joining Steam Next Fest - 23 February 2026
You’ve been asking for it… and now the time has finally come!Join the battle and experience the Battleplan Demo firsthandStep into the role of a General, where your responsibility is not to micromanage units on the field, but to make high-level strategic decisions from headquarters. Operational and tactical execution is delegated to your officers: your job is to plan, anticipate, and command.Using an interactive map, where you can draw your strategies directly onto the battlefield with a digital pencil: plot movements, design offensives and defensive lines, plan counterattacks, and organize supply routes exactly as a real commander would.Battleplan puts you in control of entire divisions and corps rather than individual squads. The focus is on grand strategy and maneuver warfare, delivering a commanding perspective.Your Feedback MattersYour feedback is essential to help us deliver the b…
- Battleplan | Dev Diary #6 is now available - 19 February 2026
An army without leadership is an unruly mob. Let’s talk about Officers. OFFICERSWhy do you need Officers in Battleplan?- Formations require an Officer to be deployed- Officers provide bonuses to troops under their command.SKILLS & BONUSESOfficers pass down ALL stat bonuses (or penalties) to ALL units below them in the chain of command. Every Officer starts with a random skill, and earns additional skills as they gain experience. Skills are chosen from the SKILL WEB. The web is a graph of interconnected nodes roughly divided into the following areas: Infantry skills, Armour skills, Artillery & Support Gun skills, Air Support skills and all-rounder generalized skills.PASSIVE SKILLS provide constant stat bonuses to ALL troops under their command. Ex: Assertive Staff: All units gain +5% movement speed and +5% damage. Some skills only affect certain unit types. Ex: Live-Fire Drills: Infantry…
- Battleplan | Dev Diary #5 – Engineers - 9 January 2026
MINEFIELDSEngineers can place minefields. Minefields are incredible defensive tools. Enemies inside of minefields receive a myriad of penalties. Their movement speed is drastically slowed, and when in combat take extra casualties, receive less defence, lower firepower and lower morale. Pictured below is the defensive line in Operation Veritable, with minefields and bunkers littering a swamp.Minefields have a strength percentage – the more time you give to lay mines, the stronger the minefield will be. You can tell the strength of a minefield visually by the number of mine icons. When you capture territory containing enemy minefields, their strength is slowly diminished over time as safe paths are marked & found.Friendly units are not slowed down by friendly minefields (maps & paths are marked for them).LAYING MINEFIELDSEngineers can automatically lay minefields (changeable in the Doctri…
- Battleplan is coming to Steam Next Fest - 9 December 2025
During Slitherine Next, we revealed some exciting news for all Battleplan players and strategy enthusiasts that a free Battleplan demo will be available during Steam Next Fest from February 23 to March 2.This will be your first chance to get hands-on with the game and experience the depth, tension, and tactical planning at the heart of Battleplan.Don’t miss this opportunity to try the demo ahead of release and share your thoughts with us. Your feedback is incredibly valuable and will help us.Stay tuned for more updates and get ready to command your forces on the battlefield during Steam Next FestWishlist now:
- Battleplan at Slitherine Next - 3 December 2025
Our biggest annual showcase returns to bring you exclusive news, gameplay reveals, and updates from some of our most anticipated titles. Whether you’re a long-time commander or new to the battlefield, this is your chance to see what’s next in the world of strategy gaming.This year’s edition will be different from anything we’ve done before. Expect a fresh format, new surprises, and a closer look at some truly exciting projects: trust us, you’ll want to be there live.Expect trailers, major announcements, developer insights, and plenty of surprises along the way. Stay tuned: Battleplan will be featured in the event with never before seen gameplay and more!📅 When: December 9th, 2025 – 18:00 CET 📺 Where: Live on YouTube and TwitchDon’t miss it: this will be a very special edition of Slitherine Next, and also the closing ceremony of our 25th birthday celebrations. You’ll want to be among t…
- Battleplan Dev Diary #4 | Supply - 27 November 2025
You may have heard the saying “Amateurs talk about tactics, but professionals studylogistics.”, so let’s talk about logistics.SUPPLYEach individual company keeps track of its own Supply. Supply represents ammo, fuel & food.When a unit is LOW on supply, they receive stat penalties. If they run completely out ofsupplies, they start taking attrition and lose health (soldiers deserting, wounded not beingtreated). Units low/out of supply surrender extremely quickly in combat.You can also see the supply status for the WHOLE division. Pictured below, the rth Armoured Division is overall consuming 9.1 tonnes/supplies per hour MORE than what they receive. They will eventually run out of supplies unless they: A. Move closer to a supply depot. B. Stop moving or fighting. Supply consumption is low when idle, but increases dramatically when moving or fighting. Each unit starts with some supplies, bu…
- Hearts of Iron 4 has a fresh challenger in new WW2 game promising "month-long battles" with "unparalleled realism" - 7 November 2025
Hearts of Iron 4 hasn't budged from its position as one of the best WW2 games on Steam for many years, and with good reason. But Paradox's tactics titan might have some serious competition on its hands from publisher Slitherine. Having already brought us the likes of Headquarters: World War II and Panzer Corps 2, it's just given us a proper look at Battleplan . Developed by Foolish Mortals, this new historical strategy game simulates "massive, month-long battles with hundreds of thousands of troops, second by second, day by day," and puts you right at the top level of command. Read the rest of the story... RELATED LINKS: New WW2 strategy game Battleplan has you command armies with a stroke of a pen
- Battleplan | Showcase Event on November 7th - 31 October 2025
Greetings commander,join us on November 7th at 17:00 CET for an exclusive Battleplan Gameplay Showcase, streamed live on our Slitherine’s official Twitch channelDuring the event, we’ll offer a first look at the latest updates to Battleplan, including a deep dive into how players can prepare and execute their own operations: from high-level strategic planning to frontline decision-making.After the showcase, a special streamer session will highlight the gameplay mechanics of Battleplan’s first mission, giving players an extended look at the action in motion.Tune in on November 7th to witness how Battleplan transforms the art of command into an immersive strategy experience. Don’t miss it, your next operation begins soon!Wishlist now:
- Battleplan | Dev Diary #3 – Air Support - 16 October 2025
Let’s go over the basics so you too can enjoy all the perks aircraft have to offer!AIRCRAFTAircraft are special units – they obviously cannot take territory, and don’t fight like regularground units. You’ll recruit different types of aircraft to perform different tasks.CLOSE-AIR SUPPORTFighter-bombers armed with rockets, cannons & machine-guns swoop down and strafe enemy units, inflicting minor damage but HUGE morale damage & stat penalties. Strafing runs won’t destroy enemy units on their own, but they apply huge stat penalties, making your own ground units have a decisive edge.You can set your doctrine to have fighter-bombers automatically patrol and aid friendlies in need, or you can give explicit orders to attack enemies within a specified area for a set amount of time.Close-air support isn’t very effective against enemies in fortifications – they’re most effective against enemies i…
- Battleplan | Dev Diary #2 – Offence - 16 September 2025
In most battles you’re going to have to attack. Let’s go over the most efficient ways to take territory while conserving troops.ESTABLISHING A TIMELINEFirst, are you in a hurry? Do you need to take that objective city RIGHT NOW, or can you wait? Read the mission briefing carefully, and look at the remaining time in the mission. Your approach will vary depending on how much time you have.QUICK OFFENCESIf you’re in a hurry, use a Breakthrough Attack followed by an Assemble order. Breakthrough Attacks have the division use a formation, then slowly push through a given route. Units WON’T stop to hold taken territory, and won’t wait to mop up enemy units.Once at the end of the path, the Assemble order has units break formation move as quickly as possible to the destination.This is ideal for quickly breaking through lightly defended frontlines. However this won’t break through heavy fortifica…
- Battleplan | Dev Diary #1 – Defence - 14 August 2025
Welcome to the Battleplan developer diaries! We’ll cover various topics to help you understand the game better and give you an edge against the enemy! Today we’ll cover defence – holding territory and vital landmarks.POSITION UNITS DURING DEPLOYMENTPlanning your defence starts before the mission does! In the deployment phase you can position your units anywhere in friendly territory. Your units instantly gain fortifications when the mission starts, so position your units during deployment, rather than moving them AFTER the mission starts.TERRAINTerrain alters the stats of units sitting inside it. Towns & forests are defensive terrain, increasing defence and firepower, whilst decreasing movement speed. Position your units at the edges of forests and towns, so enemies have to approach through the open.Swamps, wetlands and beaches are all-around terrain. They lower defence, firepower, move…