- Minor Patch - 7 February 2026
Minor decor added to manager's office.
- Late Hours Patch Notes - 17 January 2026
Added an additional document in the office to act as a clearer hint for what players should do once the killer steps into the scene. Hotfixed a small issue where an active order could remain on-screen after the game was already finished. Orders now auto-complete when the player finishes the game, even if the order wasn’t fully completed.
- Notes Reposition Hotfix - 15 January 2026
Repositioned the key office documents to improve visibility and make them easier for players to check.
- Tray & Inventory Hotfix - 14 January 2026
Fixed: An issue where hovering a food bag over the tray (without placing it down) and then picking up another item could incorrectly count the food bag as “turned in.” This would complete the order, but also break an inventory slot and prevent players from picking up big meat boxes or other frozen ingredients. This was tied to the specific way the order was being submitted. This is now fixed. Added: A new mouse HUD indicator when the player has an item equipped. It now shows “Place” with the Left Mouse Button highlighted (previously it only displayed Discard). Fixed/Prevention: Players could store a food bag in their inventory and potentially bug out the game. The game now checks at level start if a food bag is equipped—if it is, it will automatically remove it and clear that inventory state to prevent issues.
- Update: Trap Placement and Story Hints - 13 January 2026
This patch focuses on improving trap placement near the breaker box, fixing a few small bugs, and adding more story clues. Changes Adjusted placement rules so the final killer trap can be placed near the breaker box Fixed a minor collision issue that could cause killer traps to be placed underneath the sidewalk near the breaker box (rare but preventing it just in case) Fixed slight sliding movement that could happen while the killer was interacting with the breaker box Added additional documents in the office to provide small hints and help players better understand what’s going on.
- Hotfix: Cooking While Holding Fix - 10 January 2026
Hotfix is live. We fixed a bug where cooking an item while holding it could sometimes cause the game to think you were still holding an item after it finished cooking. This could lead to a missing inventory slot. To prevent this, items must now be placed down to cook. If you pick something up before it’s fully cooked, it will stop cooking even if it’s still on the grill. Just let go of it and it will continue cooking normally.
- Hey everyone, quick update about Late Hours. - 10 January 2026
Earlier in development, we used a small number of AI-generated images as placeholders (mostly for character/boss portraits and a few in-restaurant visuals). Those have now been fully removed and replaced with 3D models created by us.
- AI Placeholder Art Removed - 10 January 2026
We replaced the AI placeholder images used inside the restaurant. At this point, the only AI assisted content still in the game is the music. Everything else is made by us. We also made a few improvements in this update. We replaced the character’s car model with a new one that fits the game’s style better and looks less stylized than the previous version. We also fixed an issue with the “Cook Patties” quest. If players were placing patties into the meat dispensers while cooking, the patties could get removed in a way that prevented the quest from counting as completed. We added extra logic to make sure the quest still progresses correctly if that happens.
- Hotfix: Placeholder Art Update - 9 January 2026
We’re currently working on replacing all AI image placeholders in the game. ✅ Done: All AI placeholder images inside the restaurant have been replaced. 🛠️ In Progress: Character images are still being updated and will be replaced in an upcoming patch. Thanks for your patience — more updates soon!
- Burger Record Time Display Hotfix - 7 January 2026
Fixed: Occasionally, when a player set a new burger record, the “new time” and “old time” would display as the same value.
- Instant Radio/Jukebox Toggle Off Update - 6 January 2026
Updated: Radio/Jukebox now toggle off instantly (no fade-out). Added: Toggle interaction sound.
- Quality of Life Update: Meat Dispensers - 6 January 2026
Quality of Life: You can now place cooked meat into dispensers! This makes the kitchen way more organized and lets you prep orders more comfortably.
- Cockroach Interaction Update - 5 January 2026
New: Cockroaches are now interactable — pick them up, place them on ingredients/inside burgers, or toss them in the trash. (They respawn after death or reloading the map.)
- Hotfix 1.0.2 - 3 January 2026
Patch Notes Fixed an issue where freezer boxes could sometimes become non-interactable after being placed down. Fixed an issue where players could pick up multiple frozen fries at once. Fixed an issue where wall art appeared too dark, it should now display normally. Fixed minor grammar issues on the hanging art around the restaurant. Added a small kitchen poster to help new cooks learn which containers match each wrap.
- Hotfix 1.0.1 – Text & Messaging Tweaks - 2 January 2026
Patch notes description: Fixed a spelling inconsistency: Rachel is now spelled the same everywhere (previously appeared as “Rachel” and “Rachael”). Reduced repetition in the Manager’s final message sequence — the Manager now sends one final text instead of three.
- Late Hours is Out Now! Thank you for the support ❤️ - 1 January 2026
It’s official: Late Hours is now live on Steam.Thank you to everyone who wishlisted, shared, tested, and supported us. This is a huge moment for us.If you decide to jump in, please tell us what you think. Reviews and feedback help a lot and if you find bugs, report them so we can fix them quickly.If you’re waiting for updates or a discount, wishlisting still helps and keeps you in the loop.See you in the kitchen.- Yas & Miguel
- Late Hours Reaches Closing Time: Release Date Set! - 25 November 2025
Hello everyone! We’re excited to share that Late Hours is now content complete and we’re aiming to release on January 1st, 2026.We’re using this time between now and release to polish, fix any remaining issues, and make sure the game feels as good as it possibly can on day one.Thank you all so much for your continued support. If you haven’t already, please consider adding Late Hours to your wishlist, it really helps us reach more players and makes a huge difference for a small team like ours. 🙏
- Reaching the Finish Line - 20 November 2025
Hello everyone!We’ve been working tirelessly to bring this game to completion, and we’re excited to share a big milestone with you: the game is now fully playable from start to finish.At this stage, all core systems are in place and everything is functioning the way it’s supposed to. You can play through the entire experience and reach the end of the game.Right now, our focus has shifted to polish and stability:Going back through the game and squashing any bugs we findTweaking small details to make everything feel smoother and more responsiveMaking sure saves, events, and endings all work consistentlyOnce we’re confident everything is solid, we’ll be ready to move forward with a release window and share that with you.Thank you so much for your patience, support, and excitement along the way. We’re really close now.
- The Finish Line Is in Sight! - 10 November 2025
Hello everyone! I’m very happy to announce that we’re just weeks away from finalizing the full vision we had for this game! We’re currently finishing up the last pieces of the saving system and polishing the ending — once that’s done, our original idea for the game’s scope will be complete.I just wanted to hop on here and share that quick update. I hope you’re all doing well, and I can’t wait to show you what’s coming soon!If you haven’t already, please consider adding the game to your wishlist — it really helps us stand out when we launch. =)