- 🚨 PRICE DROP MADNESS 🚨 - 29 May 2026
Hello Go Kart Lovers 👋 If you've been waiting to dive into the world of Go Kart Island now is the perfect opportunity, the price has now DROPPED to $4.99 / €4.49 / £3.99! Lachlan also got his calculator out and figured out what the regional equivalent pricing would be so nobody gets short changed! He's a good cow. Cheers, Ewan
- v1.0.5 is out now! - 17 January 2026
Just a quickie! Some of you keen beans noticed that if you started a new save immediately after the credits rolled, then the amount of coins, gems and boards would not reset properly. Well, that bug is now fixed! Bye, bug 👋🐛 Bug Fixes Fixed an issue where starting a new save game immediately after completing the Big Race, without exiting the app, would result in the amount of collectables from the previous save being carried over
- v1.0.4 is out now! - 13 January 2026
Hello! 👋 You ever play Go Kart Island and think to yourself "Wait... this is completely illogical. Animals can't talk!" Well have I got good news for you, there's an option now to toggle off the character voices while keeping all the other SFX on. So now they can "speak" to you in glorious silence. 🙊🙉 What else is new you ask? If you were trying to catch Coolhand Jenny in the desert she can no longer make the crafty move and YOLO herself into the canyon, and prevent the event from progressing. FIXED! ✅ But what else?! Well nothing, that's your lot. Enjoy! 🥳 New features A new setting to disable the character voices has been added Bug Fixes Fixed Coolhand Jenny being able to fall into the desert canyon during Bandit Getaway
- v1.0.3 is out now! - 1 December 2025
The animals of Go Kart Island are feeling festive and have out some decorations around the island! 🎄🎁 From 1st-25th December there will be some trees, lights, stockings, candy canes and presents dotted around the island. Don't worry, if you don't like them you can turn them off in the Gameplay Settings menu. OR just smash the presents and candy canes with your kart and yeet them to oblivion 👋 This update includes a few other minor changes too, check out the patch notes below. BYE! 🫡 New features Between 1st-25th December there will be festive decorations around the island, these can be toggled off in the Gameplay Settings menu Respawning 6x in a row will spawn Lachlan back in Main Town, incase you get stuck somewhere you can't get out of! Bug Fixes Improved camera reset when using a portal.
- v1.0.2 is out now! - 15 November 2025
Yet another terrible bug has been banished from the game FOREVER 🚫🐛 Why was there a bug in the game in the first place you ask? 🤔 Don't blame me, blame the mayor 🎩👀 Bug Fixes Fixed a bug where you could fall beneath the world geometry and continually fall into the abyss forever Minor changes Removed and repositioned a bunch of trees and foliage Implemented some performance improvements that will be evident on low end hardware
- v1.0.1 is out now! - 13 November 2025
YO! 👋 I hope you're all well on your way to giving that damn mayor his well deserved comeuppance. A nasty bug was raised in the discussion boards, and you know how much I hate bugs, so that has been fixed PRONTO. 🚫🐛 There were also another few small changes that I have done post launch, so they are rolled into the update. 🙌 Now, get back to becoming GO KART CHAMPION! 🥳 Bug Fixes Fixed a bug where you could fall beneath the world geometry and get stuck in an infinite reset loop Fixed a variety of prop and terrain tile alignment issues Fixed incorrect SFX playing when "Death" race type was selected from the Challenges menu Minor changes Changed the positioning of some portal exits Implemented some performance improvements that will be evident on low end hardware
- ✨ GO KART ISLAND IS OUT NOW! ✨ - 10 November 2025
Hello! After starting work on this game almost six years ago it is now available to purchase on Steam! 🥳 The base price is $9.99 / €8.99 / £7.99 and comes with a 20% launch discount until 24th November. I tried my best to override Steam's pricing suggestions so hopefully other currencies will be more appropriate to their regions! So what are you waiting for, help Lachlan become Go Kart Champion... RIGHT NOW! 🐮🏆 Thanks so much for showing interest in my game, it's my first release as a solo developer so it means a lot. Please consider leaving a review if you like it! ❤️ Ewan https://store.steampowered.com/app/3749790/
- Go Kart Island Runs on Steam Deck - 13 October 2025
Want to play Go Kart Island on your Steam Deck but not sure if it'll run or not? Well have I got GOOD NEWS for you! Full controller support, and Steam Deck even shows the proper button prompts? YOU BET ✅ 16:10 1280x800 native resolution supported ✅ Fully playable! ✅ Now I know what you're thinking. If it runs on the Deck then how come there's no official Valve tick on this game page? Do I think you're some kind of FOOL? Not at all! The option simply isn't available for me to submit it to Valve for approval yet. Look, while we wait for the official stamp of approval, here's an image of the game running on my Steam Deck. And also a delightful look at my coffee table.
- Demo Update v0.3.0 - 2 October 2025
See that? WE'RE UP TO v0.3, BABY! To celebrate the upcoming Next Fest, the demo now includes the NEXT (see what I did there?) event from the story mode - the Hotel Race! With that, you also get a new character - Hotelier Holly - available to unlock AND five new race challenges! What's next you say? What about MORE of the island open to explore?! In addition to the above, there are more changes and bug fixes in the update, obvs. Feast your eyes on this big ol' list of stuff. Remember to WISHLIST and save your pocket money to buy the full game on 10th November! NEW CONTENT Hotel Races added (Story mode and 5x Challenges) New character Holly the Zebra can be unlocked Additional area of the island around the hotel is available to explore NEW FEATURES Reduced the severity of the start boost "overboosting" penalty Screen fade and instant camera cut are now applied when respawning A target arr…
- Go Kart Island launches on 10th November! - 25 September 2025
After almost six(!) years of working on this game I'm super excited to announce the official Steam launch date is... A launch announcement would be underwhelming without a NEW TRAILER, right? Here you go, you deserve it. Watch YouTube Video Here Thanks for showing interest in my game, it really means a lot. I hope you enjoy exploring the island in November!
- Demo Update v0.2.5 - 17 September 2025
Keep your eyes PEELED (that sounds painful) over the next couple of weeks for exciting news coming out of Grumpy Pizza HQ - a.k.a. my spare bedroom - regarding Go Kart Island... but in the mean time you'll have to settle for a new demo update. Look at all this stuff. LOOK AT IT! NEW FEATURESKart steering amounts are increased when driving at slow speedsStart boost is applied by holding only acceleration, rather than both brake and accelerationAdded support for native Steam Deck resolution 1280x800, and also 1920x1200 'cause YOLOVarious SFX balances and updatesRace checkpoints (white and purple smoke columns) are no longer presentVarious optimisationsUI and SFX changes to highlight when only one heart remains in Death RacesShadows now appear directly underneath Squish-E-Boi obstaclesInfo messages (that appear at the bottom of the screen) are displayed on screen for longerFarm Race: Disab…
- Demo Update v0.2.3 - 25 August 2025
Hello! I've been hard at work getting the full game ready for playtesting, and in the process there's been a load of changes that affect the demo, so I guess it's update time! Why not get this downloaded onto your computer box and give them a go? DO IT! NEW FEATURESMade some tweaks to the kart handling to make it feel less "floaty"Added a controls screen that can be accessed from the pause menuAdded a "hole" to the moving mayor board obstacle, so their location is always visibleAdded SFX when passing through race checkpointsAdded SFX for the trainBalancing pass of various existing sound effectsVarious UI tweaks and improvementsFuel pump props can be hit and explode Tweaked shadow appearances on various surfacesThe chicken feeder prop is no longer static, will be moved by the player when hitMoved the position of some collectable itemsSand slows down karts slightly moreRenamed the "Exit t…
- Demo Update v0.2.2 - 29 July 2025
Hello! A couple of updates have been pushed over the last week - mostly minor updates and balancing tweaks. Have a look here, I made a handy list. Don't say I don't treat you. v0.2.2Improved kart landings after using a jump pad so speed is not reducedBalanced "Wedding Dash" and "Mrs Ham's Private Bus" time trialsBalanced "Chicken Run" collect event time limitsPole added to laser obstaclesChanged default camera damping to lowest settingChanged default SFX volume to 8Prevented the item tutorial appearing on a new save gameVarious UI improvementsFixed kart momentum not stopping when respawningFixed the minimap not rotating 45 degrees using the perspective camerav0.2.1New NPC characters: Giraffe, Zebra, Bat and FlamingoImproved collision on the donut obstaclesImproved collision on fencesUpdated best time/score star icon in Challenges
- Demo Update v0.2.0 - 18 July 2025
The second number went up this time instead of the third number so you know this is a BANGER update. NEW FEATURESAdded three different difficulties - Rookie (Easy), Pro (Normal) and Champion (Hard)Added three save slots for Story ModeAdded the paint shop, allowing you to change kart colour in Story ModeIncreased the amount of laps in the Town, Forest and Farm races from 3 to 5Updated character models for Hank, Cali and Rich PenelopeNew music added when exploring the game world in Story ModeVarious new UI visuals implementedThe intro tutorial event can now be skipped if it has been completed onceThe game now pauses when the gamepad is disconnectedAdded an option to modify the amount of horizontal camera yaw/damping applied when turning BUG FIXESFixed laser item slowing you down when you were invincible or bigFixed laser slowdown not being applied after a boost endedFixed the "use item" t…
- Demo Update v0.1.6 - 3 July 2025
Patch Notes:Some minor AI balancingImproved AI navigation on the forest checkpoint raceFixed a bug where numbers would not appear occasionally during the start countdownFixed a bug where the main menu would flicker when loading after playing a Challenge
- Demo Update v0.1.5 - 1 July 2025
Another small update!Correct button prompts are now displayed on Steam DeckAdded an option to reduce the amount of camera damping when turning cornersUpdated the settings menuImproved shadow appearanceAdded a new icon for the "BIG" itemImproved signposting and added a new position reset on the tutorial missionFixed being able to access video options when playing on Steam DeckFixed gameplay SFX not playing in certain circumstances when loading the tutorial mission
- Demo Update v0.1.4 - 30 June 2025
Hello! I have fixed some issues and implemented a couple of features that were raised over the weekend. That's all. THANKS BYE.Added a button to skip dialogue and start an event immediatelyMoved colliders on jumping donut and mayor board obstacles so they aren't clipped as easily when undergroundNPCs rotate to face Lachlan when talkingAllow players to close the "success" screen when the money count up animation is playingUpdated the UI used for the "distance bar" on the Pursuit eventMoved some trees in the forest area and added extra tyre barriers during the checkpoint raceAdded the total amount of available collectables to the pause menu displayFixed not being able to open the pause menu in some circumstancesFixed skidding SFX not stopping when triggering a dialogueFixed green artefacts being visible on the minimap in lower resolutionsFixed the laser item hitting time checkpointsFixed…