SPSTEAMPULSELIVE ANALYTICS
Unveil

Unveil Steam metadata

Particle Studios | Apr 19, 2016 | game

Released

0players observed · 22 September 2026 - 20:36:04 UTC

IndieSimulationSurvivalRPGMakerRealisticSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,279
  • Revenue (VGI)$21,732
  • Review score81% positive

Unveil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,279
  • Revenue (VGI)$21,732
  • Review score81% positive
  • Total reviews59
  • Release dateApr 19, 2016
  • DeveloperParticle Studios
  • PublisherParticle Studios

Genres: Indie, Simulation

Company pages: Developer: Particle StudiosPublisher: Particle Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Unveil Steam metadata

Unveil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/375210/metadata
Steam Storehttps://store.steampowered.com/app/375210/
Steam Communityhttps://steamcommunity.com/app/375210
PCGamingWiki search
IGDB searchSearch IGDB for Unveil

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 48 positive, 11 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Stats

Achievements

27

Platform releases
  • Steam 19 April 2016

Latest Steam announcements

  • Sailing Content Patch out! — October 25th - 26 October 2016

    Hello all! Thank you for the wait on this one. Unfortunately my time working in Unveil has been greatly limited, but still was able to wrap this Content Patch and make it available for you all to enjoy, even if that meant cutting some corners, specifically in Free Roam new areas (not that many new ones -- sorry!). The Changelog New Sailing activity: The major new feature! You may now construct a Raft to sail off on selected scenarios (Castaway & Free Roam) to live the life of a resource plunderer. New Raft vehicle: A water vehicle that can be constructed at shoreline. Player may spend energy to row to increase speed, or sail when wind is good for free locomotion. Raft Desalinator upgrade: Allows the raft to produce fresh water while the player is on board. New Castaway Scenario: Sail your way out of a water-less island, visit islands to gather different kind of resources, and fish to ga…

  • Sailing Content Patch out! — October 25th - 26 October 2016

    Hello all! Thank you for the wait on this one. Unfortunately my time working in Unveil has been greatly limited, but still was able to wrap this Content Patch and make it available for you all to enjoy, even if that meant cutting some corners, specifically in Free Roam new areas (not that many new ones -- sorry!). The Changelog New Sailing activity: The major new feature! You may now construct a Raft to sail off on selected scenarios (Castaway & Free Roam) to live the life of a resource plunderer. New Raft vehicle: A water vehicle that can be constructed at shoreline. Player may spend energy to row to increase speed, or sail when wind is good for free locomotion. Raft Desalinator upgrade: Allows the raft to produce fresh water while the player is on board. New Castaway Scenario: Sail your way out of a water-less island, visit islands to gather different kind of resources, and fish to ga…

  • Bugspray of June 21st - 21 June 2016

    Hello guys! First off, a quick update: the new content patch is leaving design stage soon, and starting implementation immediately afterwards. Expect to have a whole new set of experiences on Unveil at the beginning of next season. And yes, we also have a super small yet important patch published today. It fixes a bug regarding Shelters when switching back and forth in a map. Make sure to restart Steam if you can't see patch being applied right away. Thank you for reporting issues, and for playing Unveil. Stay tuned for new stuff! - Pablo Neirotti

  • Bugspray of June 21st - 21 June 2016

    Hello guys! First off, a quick update: the new content patch is leaving design stage soon, and starting implementation immediately afterwards. Expect to have a whole new set of experiences on Unveil at the beginning of next season. And yes, we also have a super small yet important patch published today. It fixes a bug regarding Shelters when switching back and forth in a map. Make sure to restart Steam if you can't see patch being applied right away. Thank you for reporting issues, and for playing Unveil. Stay tuned for new stuff! - Pablo Neirotti

  • Shelters Content Patch - 2 June 2016

    The Shelters Content Patch is now available! Comes with several, very important bug fixes, as well as two new items -- because you guys were vocal you wanted shelters! Leafy Parasol Build a Parasol to protect from sun and rain. Upgrade it to collect water into an existing water container, and repair it after weather wears it down. On normal weather conditions, a Parasol lasts for about a year without repair. Leafy Wind Breakers Build wind breakers to protect from wind. These last less than parasols and are worn out more by wind, but are cheaper to setup and repair. Full patch notes: New Parasol construction: Build a Leafy Parasol that shelter from Rain and Sun Light. It will wear out the harsher the weather is. It can be repaired using some materials to patch it up. It can be salvaged to obtain some of it's components, although less are obtained the more damaged it is. Parasols can be u…

  • Shelters Content Patch - 2 June 2016

    The Shelters Content Patch is now available! Comes with several, very important bug fixes, as well as two new items -- because you guys were vocal you wanted shelters! Leafy Parasol Build a Parasol to protect from sun and rain. Upgrade it to collect water into an existing water container, and repair it after weather wears it down. On normal weather conditions, a Parasol lasts for about a year without repair. Leafy Wind Breakers Build wind breakers to protect from wind. These last less than parasols and are worn out more by wind, but are cheaper to setup and repair. Full patch notes: New Parasol construction: Build a Leafy Parasol that shelter from Rain and Sun Light. It will wear out the harsher the weather is. It can be repaired using some materials to patch it up. It can be salvaged to obtain some of it's components, although less are obtained the more damaged it is. Parasols can be u…

  • Developer update — June patch: Shelters - 24 May 2016

    Hello all! I am back from my vacations. My mind is now clear, and my creativity tank is refilled, ready to bring you some cool new updates to the game, many of which are based on your suggestions. On June we will be releasing our first Content Patch post-release, just like we did during the Early Access times. This one is comes with several adjustments, bug fixes, and: Shelters! You may construct a Leafy Parasol to protect from sun and rain, as well as a Leafy Wind Breaker to protect from rain. This is a very cool, modular approach to shelter building. You may repair or salvage these shelter constructions at any time. Plus, the Leafy Parasol will launch with one upgrade: Water Collector - allowing water to be collected on a provided container off rain. Pretty much like putting an Open Container down on the floor, except this is much faster, and the contents won't evaporate due to sun he…

  • Developer update — June patch: Shelters - 24 May 2016

    Hello all! I am back from my vacations. My mind is now clear, and my creativity tank is refilled, ready to bring you some cool new updates to the game, many of which are based on your suggestions. On June we will be releasing our first Content Patch post-release, just like we did during the Early Access times. This one is comes with several adjustments, bug fixes, and: Shelters! You may construct a Leafy Parasol to protect from sun and rain, as well as a Leafy Wind Breaker to protect from rain. This is a very cool, modular approach to shelter building. You may repair or salvage these shelter constructions at any time. Plus, the Leafy Parasol will launch with one upgrade: Water Collector - allowing water to be collected on a provided container off rain. Pretty much like putting an Open Container down on the floor, except this is much faster, and the contents won't evaporate due to sun he…

  • Bugspray and Balancing of May 2nd - 2 May 2016

    Hey guys! I really appreciate you taking the time to provide feedback for Unveil. That has generated some well needed balance changes, which you can experience today. This is the full patch notes for today: Rocks Actions: The cost for various Rock actions have been reduced, mainly in the Crack Open and Salvage department. Now more than ever using a Sharp Stone to open Coconuts is a great energy saver. Pain Training: Major balance and map layout update, to make Energy easier to obtain, while also ensuring the player is constantly dealing with injuries. This was done to make it easy to experiment with the various tools to deal with injury-related mechanics without worrying about the rest. Fishing Time: Minor balance and map layout changes. This was done to ensure players find the lake at north, as well as adding a bit of starting Fat, so they have enough energy to do some basic stuff befo…

  • Bugspray and Balancing of May 2nd - 2 May 2016

    Hey guys! I really appreciate you taking the time to provide feedback for Unveil. That has generated some well needed balance changes, which you can experience today. This is the full patch notes for today: Rocks Actions: The cost for various Rock actions have been reduced, mainly in the Crack Open and Salvage department. Now more than ever using a Sharp Stone to open Coconuts is a great energy saver. Pain Training: Major balance and map layout update, to make Energy easier to obtain, while also ensuring the player is constantly dealing with injuries. This was done to make it easy to experiment with the various tools to deal with injury-related mechanics without worrying about the rest. Fishing Time: Minor balance and map layout changes. This was done to ensure players find the lake at north, as well as adding a bit of starting Fat, so they have enough energy to do some basic stuff befo…

  • Developer Log: April Update + April 29th patch notes - 29 April 2016

    Hello guys! I am glad to bring you a wrap up of the Unveil Full Version release on Steam, many callouts, update on the current state and future plans. Find all of that, with timestamp in the description, in the video below: https://www.youtube.com/watch?v=qxkWy2zwWrQ April 29th patch notes Tree chopping: Readjusted effectiveness of axes for a lower Energy consumption when chopping trees down. The Improvised Axe should require 30 Energy to chop one down, while the regular Axe should require 24 Energy. This was done due to many critical survival elements being bound to Wood Logs, and the cost was set too high specially for starting situations. Carving Wooden Bowls: Now carving a Wood Log to obtain a Wooden Bowl will result in obtaining two instead of one. Also reduced cost from 10 Energy to 8 Energy. This was due the high cost of crafting the wooden bowl, making it a rare item to use most…

  • Developer Log: April Update + April 29th patch notes - 29 April 2016

    Hello guys! I am glad to bring you a wrap up of the Unveil Full Version release on Steam, many callouts, update on the current state and future plans. Find all of that, with timestamp in the description, in the video below: https://www.youtube.com/watch?v=qxkWy2zwWrQ April 29th patch notes Tree chopping: Readjusted effectiveness of axes for a lower Energy consumption when chopping trees down. The Improvised Axe should require 30 Energy to chop one down, while the regular Axe should require 24 Energy. This was done due to many critical survival elements being bound to Wood Logs, and the cost was set too high specially for starting situations. Carving Wooden Bowls: Now carving a Wood Log to obtain a Wooden Bowl will result in obtaining two instead of one. Also reduced cost from 10 Energy to 8 Energy. This was due the high cost of crafting the wooden bowl, making it a rare item to use most…

  • Bugspray of April 26th - 26 April 2016

    Hello guys! While some new content is bound to arrive shortly, some extra fixing has been occurring on the backstage, and today a patch was pushed with those. That includes: - Various stability fixes. - Performance during engine failures: Now the game will put a cap on how often, and how many errors can be logged to a file. This prevents a single error to be logged too often, causing the game to lag due to high disk usage. Stay tuned for new content, first batch coming next week. There is a long way to go. Happy surviving! - Pablo Neirotti

  • Bugspray of April 26th - 26 April 2016

    Hello guys! While some new content is bound to arrive shortly, some extra fixing has been occurring on the backstage, and today a patch was pushed with those. That includes: - Various stability fixes. - Performance during engine failures: Now the game will put a cap on how often, and how many errors can be logged to a file. This prevents a single error to be logged too often, causing the game to lag due to high disk usage. Stay tuned for new content, first batch coming next week. There is a long way to go. Happy surviving! - Pablo Neirotti

  • Bugspray of April 22nd - 22 April 2016

    Hello guys! After collecting some feedback, Roots is getting some changes for players to find their way out on Day 2. - Roots Scenario: Various map layout changes to aid users to finding their way back to the exit of the Scenario. This was due to players still not figuring out exactly where to go or what the possibilities were within a game that is new and unknown for them. Also fixed issue that could cause players getting stuck on top of a hill when crossing Starting map down south through a particular tile. - Few stability fixes. If you find any issues or have suggestions, make sure to get in touch with us! Happy surviving! - Pablo Neirotti

  • Bugspray of April 22nd - 22 April 2016

    Hello guys! After collecting some feedback, Roots is getting some changes for players to find their way out on Day 2. - Roots Scenario: Various map layout changes to aid users to finding their way back to the exit of the Scenario. This was due to players still not figuring out exactly where to go or what the possibilities were within a game that is new and unknown for them. Also fixed issue that could cause players getting stuck on top of a hill when crossing Starting map down south through a particular tile. - Few stability fixes. If you find any issues or have suggestions, make sure to get in touch with us! Happy surviving! - Pablo Neirotti

  • Bugspray of April 21st - 21 April 2016

    Hello all! I am still hunting down an issue that I see error logs of, but no one reporting, which makes it hard to pin point. It is basically an issue caused when Refilling something using another object on the ground. If you encounter an error while doing this, please let me know! Anyways, this is the patch notes for today: - Fixed small bug during the use of the Time Fast Forward screen. - Coconut Carrier: Fixed issue that would prevent drinking a non fully-filled Coconut Carrier, if there were leftovers after drinking. - Added debugging entries to find the source of a Refilling bug. If you do encounter any issue, please let me know. Happy surviving!

  • Bugspray of April 21st - 21 April 2016

    Hello all! I am still hunting down an issue that I see error logs of, but no one reporting, which makes it hard to pin point. It is basically an issue caused when Refilling something using another object on the ground. If you encounter an error while doing this, please let me know! Anyways, this is the patch notes for today: - Fixed small bug during the use of the Time Fast Forward screen. - Coconut Carrier: Fixed issue that would prevent drinking a non fully-filled Coconut Carrier, if there were leftovers after drinking. - Added debugging entries to find the source of a Refilling bug. If you do encounter any issue, please let me know. Happy surviving!

  • Bugspray of 19th and 20th - 20 April 2016

    Hello guys! Luckily launch was smooth with minimal errors. Last night and tonight, two patches were pushed. Here is the changelog: April 19th: Character customization: Fixed issue that would prevent players from changing most of the parameters for either male or female. April 20th: Refilling: I've detected an issue while refilling objects, but could not pin point how to reproduce this issue. I've made sure, however, to prevent players from using the "Refill..." action from Simulation Units when there is no refillable item in the Inventory (which was never intended to work like this in the first place). This may prevent the issue all together, but I will keep an eye on the issue. UI: Fixed a potentially game crashing issue when trying to terminate the Paused Simulation frame twice. If you encounter any issues, please report them right away to support @ particle.com.ar (no blank spaces).…

  • Bugspray of 19th and 20th - 20 April 2016

    Hello guys! Luckily launch was smooth with minimal errors. Last night and tonight, two patches were pushed. Here is the changelog: April 19th: Character customization: Fixed issue that would prevent players from changing most of the parameters for either male or female. April 20th: Refilling: I've detected an issue while refilling objects, but could not pin point how to reproduce this issue. I've made sure, however, to prevent players from using the "Refill..." action from Simulation Units when there is no refillable item in the Inventory (which was never intended to work like this in the first place). This may prevent the issue all together, but I will keep an eye on the issue. UI: Fixed a potentially game crashing issue when trying to terminate the Paused Simulation frame twice. If you encounter any issues, please report them right away to support @ particle.com.ar (no blank spaces).…

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2016Sailing Content Patch out! — October 25th4249665521682955789
221 June 2016Bugspray of June 21st4249665521682955909
32 June 2016Shelters Content Patch4249665521682956022
42 May 2016Bugspray and Balancing of May 2nd4249665521682956247
529 April 2016Developer Log: April Update + April 29th patch notes4249665521682956355
629 April 2016Developer Log: April Update + April 29th patch notes255953775618810074
726 April 2016Bugspray of April 26th4249665521682956472
822 April 2016Bugspray of April 22nd4249665521682956588
921 April 2016Bugspray of April 21st4249665521682956707
1020 April 2016Bugspray of 19th and 20th4249665521682956822
1119 April 2016Unveil full release on Steam4249665521682956933
1221 January 2016Massive Lag Bugspray4249665521682957375
1312 January 2016Bugspraying keyboards4249665521682957496
1414 December 2015Adventures: Sickness and Campfire bugspray4249665521682957602
159 December 2015Adventures Content Patch — Features and Changelog4249665521682957706
169 December 2015Adventures Content Patch — Features and Changelog377538283354737860
1710 November 2015Salvaging and Item Select related Bugspray4249665521682957815
183 November 2015Proper Crafting Selection Bugspray4249665521682957937
192 November 2015Coconut pickup bugspray4249665521682958052
2015 October 2015Cracking/Salvaging & Endless Death Bugspray4249665521682958175

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID375210
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 19, 2016
DeveloperParticle Studios
PublisherParticle Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent81%
Positive reviews48
Negative reviews11
Total reviews59
Steam recommendationsNot available
Achievements27
Average playtime forever597 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/375210/

Short description

Experience Survival in it's purest form. Unveil delivers a rich recreation of Nature with a deep simulation of Weather, Body, Flora & Fauna, Fire and more.

About this game

WARNING: Due to game engine issues (MKXP) the game may not work on some system configurations. The problem is rare, but we have had several reports about it and thus have stopped marketing the game. You may still purchase the game to test if your system runs the game properly. If it does not, please refund it right away. We apologize for any inconveniences. Authentic Survival in Nature Survival in it's purest form, in a deeply simulated world, modeled after nature itself. Energy preservation Every step you take and every action you peform costs Energy, you can only replenish by ingesting food. If you run out of Energy, you run out of luck. Setup traps to catch wild animals, fish fresh fish, or harvest and replant plants. Cook fat or eat worms if you have to. Rehydration Your body spends water to function, and also to sweat, the only mechanism to cool the body off. Water is life. They say it for a reason. Find fresh water, refill water containers, collect rain water, or produce it from air humidity or salt water. Body temperature High temperatures and dry air increase water loss, while low temperatures can cause sickness or even the body to shut down. Adapt or be left behind. Shelter from cold or intense sun. Wear clothes to protect from rain, sun or to warm up. Relocate if suited by season. Simulation: A true model of nature Planet rotation Earth tilt, spin and rotation simulation defines sun altitude, allowing for a great diversity of survival locations by latitude. Survive near Equator for a permanent summer, or close to the Pole to survive nights that last an entire season. Weather cycle From water evaporation to cloud formation, thunderstorms, hail, atmospheric pressure differences, dried rivers or snow. The robust Weather cycle simulator recreates true, ever changing climatic conditions to put yur instincts to test. Fauna Fishes and small land animals grow and reproduce. Animals can get pregnant, overpopulate or get extint. Sustainable survival is key for yourself, the environment, and yourself again. Flora Photosynthesis, water absorption, fertilization, hibernation. Plants react to sun and soil humidity as you would expect. Plant, care and harvest fr…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Unveil's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Unveil's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Unveil at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust77,21922 September 2026 - 20:58:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

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