SPSTEAMPULSELIVE ANALYTICS
DungeonRift

DungeonRift Steam metadata

RiftyGames | Jul 1, 2015 | game

Released

0players observed · 23 September 2026 - 01:28:06 UTC

ActionCasualIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,085
  • Revenue (VGI)$17,418
  • Review score86% positive

DungeonRift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,085
  • Revenue (VGI)$17,418
  • Review score86% positive
  • Total reviews36
  • Release dateJul 1, 2015
  • DeveloperRiftyGames
  • PublisherRiftyGames

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: RiftyGamesPublisher: RiftyGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

DungeonRift Steam metadata

DungeonRift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/375550/metadata
Steam Storehttps://store.steampowered.com/app/375550/
Steam Communityhttps://steamcommunity.com/app/375550
PCGamingWiki search
IGDB searchSearch IGDB for DungeonRift

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 31 positive, 5 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Shared/Split Screen, Captions available, Partial Controller Support, Stats

Achievements

Not available

Platform releases
  • Steam 1 July 2015

Latest Steam announcements

  • Beta5 update released - 27 June 2016

    Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjusted in future - we’re looking for your feedback! Another change is monsters behaviour, especially of Ralph, Terry and Kimberly. They are considered “beasts” now and will act accordingly. With less head-on attacks, basically. User Interface was upgraded a little, now if you have a crown it’ll be placed above your HP cuz it’s basically an extra health. Also there is a little star near your secondar…

  • Beta5 update released - 27 June 2016

    Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjusted in future - we’re looking for your feedback! Another change is monsters behaviour, especially of Ralph, Terry and Kimberly. They are considered “beasts” now and will act accordingly. With less head-on attacks, basically. User Interface was upgraded a little, now if you have a crown it’ll be placed above your HP cuz it’s basically an extra health. Also there is a little star near your secondar…

  • RiftyGames Dev Blog - 1 March 2016

    Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: http://riftygames.tumblr.com/ We are posting some not-so-official updates on our development, tips'n'tricks for other Unity developers and other funny and interesting stuff. We'll be glad if you'll will follow us there, participate in discussions or share our posts to your friends!

  • RiftyGames Dev Blog - 1 March 2016

    Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: http://riftygames.tumblr.com/ We are posting some not-so-official updates on our development, tips'n'tricks for other Unity developers and other funny and interesting stuff. We'll be glad if you'll will follow us there, participate in discussions or share our posts to your friends!

  • DungeonRift Demo update - 25 February 2016

    Hello everyone! We’ve just uploaded new DungeonRift Demo version so it will be much more up-to-date with actual game. It has all the functionality except the Vault (PolandRift still included!) and the only restriction is on the number of unlockable content. In future, we’ll try to update Demo with every mechanics update, so it will be able to show you all the new features we’re working on. In comparison with previous Demo version: Local co-op mode; “King of the Rift” mechanic, allowing most skillfull monsters to become a Boss for current level; More balanced and polished battle; Dodge-roll ability; Runic and obsidian weapon grades; 4 times more dungeon layout variants; New surroundings and new music tracks; New countries for PolandRift! Engine upgrade (Such optimization! Wow!); Bug fixes

  • DungeonRift Demo update - 25 February 2016

    Hello everyone! We’ve just uploaded new DungeonRift Demo version so it will be much more up-to-date with actual game. It has all the functionality except the Vault (PolandRift still included!) and the only restriction is on the number of unlockable content. In future, we’ll try to update Demo with every mechanics update, so it will be able to show you all the new features we’re working on. In comparison with previous Demo version: Local co-op mode; “King of the Rift” mechanic, allowing most skillfull monsters to become a Boss for current level; More balanced and polished battle; Dodge-roll ability; Runic and obsidian weapon grades; 4 times more dungeon layout variants; New surroundings and new music tracks; New countries for PolandRift! Engine upgrade (Such optimization! Wow!); Bug fixes

  • Local co-op update is live! - 3 February 2016

    Hi all! It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop. We will rebuild our Demo in nearest future for it to make more precise impression of our game. Patch notes: Local co-op mode implemented! You can join as a second player in “Start Game” menu with the desirable controller; Alternative skins for second player’s characters (more skins and skin selection to come in later updates); Dead players are revived by opening chest on next level (chest-loot is lost this way); 3 new environments with 6 new awesome music tracks; Option to switch camera zoom to “toggle mode” (thanks…

  • Local co-op update is live! - 3 February 2016

    Hi all! It has been a long work, but second DungeonRift Early Access update is live! We’re happy to finally release local co-op mode (we’ve played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop. We will rebuild our Demo in nearest future for it to make more precise impression of our game. Patch notes: Local co-op mode implemented! You can join as a second player in “Start Game” menu with the desirable controller; Alternative skins for second player’s characters (more skins and skin selection to come in later updates); Dead players are revived by opening chest on next level (chest-loot is lost this way); 3 new environments with 6 new awesome music tracks; Option to switch camera zoom to “toggle mode” (thanks…

  • Development update - 30 December 2015

    Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets. In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly. Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as a…

  • Development update - 30 December 2015

    Hello guys, Giving you a little update on game development and our future plans, because there was a long time since last news, but we sure want you to know that we’re still alive and active. We’ve finally finished local coop at functional level and now we’re slapping together some kind of user-interface, before releasing it. Also there are some halloween-themed content that we’ve failed to deliver in time and also a couple of new tilesets. In a week or two we’ll finish minor polishing and we’ll be ready for releasing the update. Also we will rebuild our demo version that already has a huge functional gap from actual version of the game and does not demonstrate it properly. Meanwhile, we’ve revisited our development plans and decided to cut them a little in order to keep more realistic approach in light of our development rate. Sadly we’ve decided to left story mode behind, as well as a…

  • First update is live! - 14 July 2015

    This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also we’ve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-we…

  • First update is live! - 14 July 2015

    This one was planned as a quick balance and performance patch. It turned out as a complete revamp of existing combat and loot mechanics. We’ve added new weapon-grade - Obsidian. It drops on the later stages as substitute for Fine grade. Runic weapons are fragile uber-weapon with highest DPS in the game now - their use is a risky decision for a player, as runic weapon will worn down to the basic state very fast and will not be as usefull as even shattered obsidian. Overall damage-per-second was increased in favor for more dynamic and frantic combat. Also we’ve made enemies faster and introduced player slowdown when he moves in opposite direction form the cursor. We believe it wil lmake the game much more challenging and fun even in early-game. Upgrade system had undergone some changes too. Health upgrade is twice as powerfull, agility and speed upgrades combined into one and secondary-we…

  • DungeonRift is an Early Access title - 1 July 2015

    There is a problem with our Steam settings. The game should be in Early Access for now, but something went wrong. We're working on it, big sorry for the inconvenience.

  • DungeonRift is out on Steam! - 1 July 2015

    We made it to Steam Early Access! We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’…

  • DungeonRift is out on Steam! - 1 July 2015

    We made it to Steam Early Access! We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too! Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’…

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2016Beta5 update released4249665521682960186
227 June 2016Beta5 update released250329347078512037
33 February 2016Local co-op update is live!4249665521682960537
414 July 2015First update is live!4249665521682960758
51 July 2015DungeonRift is out on Steam!4249665521682960861

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID375550
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 1, 2015
DeveloperRiftyGames
PublisherRiftyGames
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent86%
Positive reviews31
Negative reviews5
Total reviews36
Steam recommendationsNot available
AchievementsNot available
Average playtime forever100 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/375550/

Short description

DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.

About this game

Join Sir Bucket and his friends in their peaceful journey through DungeonRift ! Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive? Monsters are persons too! Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time. Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift ! Main features already developed: Fast and dynamic action; Various abilities and perks for monsters; 150+ of dungeon layouts; Menacing traps; Weapons with different mechanics; Player progression system; Two playable characters; Dark humor; Funny collectibles; Sweet and tasty hand-drawn art; Dynamic music by John Leonard French . In the past... DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree. In the future... We're planning to fill DungeonRift with content and new features in upcoming months. Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular. Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting. There is much much more we've planned in the future, but we don't want you to bet on our promises - chec…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
13Captions available
18Partial Controller Support
15Stats
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

DungeonRift's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

DungeonRift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records DungeonRift at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Diablo® IV27,05422 September 2026 - 22:50:51 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios
The Sims™ 420,22823 September 2026 - 00:06:35 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2440,60923 September 2026 - 01:50:02 UTC1,818,3689,826,471Valve
Dota 2337,00323 September 2026 - 01:49:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals90,17823 September 2026 - 01:03:50 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 268,39623 September 2026 - 01:01:49 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

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