Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3757600 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Nov 30, 2025 |
| Developer | Leonardo Farroco |
| Publisher | Leonardo Farroco |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 4 user reviews |
| Positive review percent | 75% |
| Positive reviews | 3 |
| Negative reviews | 1 |
| Total reviews | 4 |
| Steam recommendations | Not available |
| Achievements | 18 |
| Average playtime forever | 227 minutes |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3757600/ |
Short description
Build your ultimate hero guild, master positioning, triggers, and try to get a Gold Victory or see how far you can get in Infinite Mode! This PVE Autobattler uses a 3x3 board, and positioning is key! Choose a core crystal, and unlock devastating synergies.
About this game
Mana Battle Build the ultimate hero guild, master positioning and triggers, and aim for a Gold Victory —or see how far you can go in Infinite Mode ! Mana Battle is a PvE roguelite autobattler played on a 3×3 board, where positioning is everything. Choose a core crystal, discover devastating synergies, and climb to the top with each match. Every decision matters! How to Play The goal of Mana Battle is to destroy the enemy team’s crystal while protecting your own. To do this, you recruit units from across the galaxy. Units cannot damage or protect each other directly—only the crystals. However, units can empower others by making them faster, slower, or stronger. Reading Unit Descriptions Cooldown How long it takes for a unit to perform its action(s). Example: A unit with a cooldown of 3s acts every 3 seconds. Basic Abilities These actions use the unit’s Power as a reference. Increasing Power strengthens damage, healing, shields, poison, and regeneration effects. Damage Directly harms the enemy crystal. Example: Damage 30 — This unit deals 30 damage to the enemy crystal. Shield Creates a protective barrier on your crystal that absorbs damage until depleted. Example: Shield 40 — This unit adds 40 shield to the allied crystal. Poison Deals damage over time and ignores shields. Example: Poison 20 — The enemy crystal takes 2 damage per second (20 over 10s). Regen Restores life every second. Example: Regen 30 — The allied crystal restores 3 life per second (30 over 10s). Heal Restores your crystal’s life and removes poison equal to 10% of the amount healed. Example: Heal 20 — The allied crystal restores 20 life and removes 2 poison. Advanced Effects Haste Doubles a unit’s cooldown recovery speed while active. Example: “Haste for 2 seconds” means the unit completes 4 seconds of cooldown during that time. Slow The opposite of Haste. Haste and Slow cancel each other out. Charge Instantly reduces a unit’s current cooldown by a set amount. Example: If a unit needs 3s to activate and receives Charge 1s , it will activate in 2s. Increase Power Increases a unit’s Power. Bonus Power is lost at the end of combat unless the description states it is permanent.…
Supported languages
English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
