- New Content Update: Malon - 8 September 2026
New reported bugs fixed.New Monster Added: Malon (Higher chance to spawn in difficulty setting)Difficulties balanced.
- Weekly Patches v1.11 - 27/07/2026 - 27 July 2026
Bug Fixes & Discount 38% for 2 weeksFixed some bug regarding SFX looping after finishing District mapFixed bugs reported by users: NPC hitbox, items stuck under NPC are now interactable Add Reborn site to the Beach mapThank you everyone who reported the issues to us.
- Summer Sale Update - 26 June 2026
Summer Sale Update New Map: Shore - Soak up the summer vibes in Shore, a brand new coastal seaside streets, a new place to explore. New Enemy: The Tailor - A mysterious entity that hunts survivors for its own amusement. When you hear her song, stay alert! New Cosmetic - 11 new free hats to collect ! Improvements & Bug Fixes - Fixed various map layout issues. - Resolved multiple bugs and improved overall stability.신규 맵: 쇼어 (Shore)해안가 거리의 새로운 탐험지인 쇼어에서 여름의 분위기를 만끽해 보세요.신규 적: 재단사 (The Tailor)오직 자신의 즐거움을 위해 생존자를 사냥하는 미스터리한 존재입니다. 그녀의 노랫소리가 들리면 경계하세요!신규 치장품 (Cosmetics)수집 가능한 11종의 새로운 무료 모자가 추가되었습니다!개선 및 버그 수정다양한 맵 레이아웃 문제를 수정했습니다.여러 버그를 해결하고 전반적인 시스템 안정성을 향상시켰습니다.
- GAMEPLAY HOTFIX | 게임플레이 핫픽스 - 18 June 2026
Hi everyone,On June 15th, our Summer Update added new content alongside changes to the core gameplay loop.A lot of you told us the new gameplay didn't feel right - so we're reverting the core mechanics back to how they were before the update. The new content (maps and mini-games) stays exactly as it is and isn't affected by this hotfix.We're also still working on more content this month, including a new mob and a new map.Thanks for playing and for the honest feedback. We're listening.안녕하세요, 여러분!지난 6월 15일 서머 업데이트를 통해 신규 콘텐츠와 함께 핵심 게임플레이 방식에 변경 사항을 적용했습니다.하지만 많은 분들께서 새로운 게임플레이가 기대했던 느낌과 다르다는 의견을 주셨고, 이에 핵심 메커니즘을 업데이트 이전 상태로 되돌리기로 결정했습니다. 신규 콘텐츠(맵 및 미니게임)는 이번 핫픽스의 영향을 받지 않으며 그대로 유지됩니다.또한 이번 달에 새로운 몹과 맵을 포함한 추가 콘텐츠를 계속 준비하고 있습니다.플레이해 주시고 솔직한 의견 남겨 주셔서 감사합니다. 저희는 항상 귀 기울이고 있습니다.
- Weekly Patches: v1.10 - 17/06/2026 - 17 June 2026
Balance Changes Most early-game shops and cooking-related shops no longer require a fee to obtain items. Cooking time reduced by 50%. Food can no longer turn into charcoal when overcooked. Whatever Works contract success rate reduced from 50% → 20%. Puppets now rest for 2 minutes after ending a chase. Cultist Puppet damage reduced by 50%. Bug Fixes Fixed an issue where the Drugstore incorrectly required a Box instead of a Book. (Sorry!) Fixed several shop spawn locations that could cause shops to appear inside walls.
- BIG UPDATE SUMMER! - 15 June 2026
Biggest content and gameplay update ever:New gameplay loop improvement to make the core game more intuitive.New mini games: cooking food orders for delivery.2 new maps.Detailed patch notes as follow:PATCH NOTESNew Features (BETA)Shopping - Orders no longer auto-give items. Buy or scavenge them yourself; watch your budget.Cooking - Some shops now require food prep before delivery.Shop Revamp - 11 shops reworked.UI/UX - Customer pins on the map (click to see their order) + navigation improvements.New ContentNew Map: Forest (Remote) - Highland forest with a hidden village, caves, and a new Frogling variant.Route Expansion - 18 map variants now cheaper.Scrap Run Mode - New mode: skip deliveries, scavenge for resources.Map Reworks - Layout fixes across many variants. Found a bug? Send a screenshot.BalancingGolden Sausage Guy moves slower.5-star ratings take longer to earn.Shift duration +20%…
- Weekly Patches v.109 - 05/07/2026 - 7 May 2026
New feature As requested we brought you: -Added support for up to 3 save files -Players can now reset quota progress or delete save files -Added permanent item storage shelves to safely store valuables between runs Bug Fixes Removed the "Jewelry Shop" temporarily due to a critical bug Fixed an economy exploit related to the Sausage Man Club scrap price Temporarily removed "Leader: Obsolete" which caused the leader phone to become unusable Gameplay & Balance Puppets and Cultist Puppets now move 20% slower Impostor health reduced by 60% Ghoul (Red Jiangshi) ranged attacks now deal 50% less damage Localization Updated unfinished French localization Renamed "Straw Effigy" to "Revival Doll"
- 2026 CONTENT ROADMAP - 4 May 2026
Hi everyone, Beside weekly patches, we are working on major updates for the game, this is the current roadmap for 2026.May: New QoL features including permanent locker room and multi save-slots.June: Biggest gameplay update of the year with new content including mini games, new map plus lots of reworks for game play improvement.October: Halloween Content Update.
- Weekly Patches: v1.08 - 04/24/2026 - 24 April 2026
Bug Fixes Fixed an issue where items could sometimes not be delivered. Fixed several issues across various shops. Fixed some issue regarding localization Balance Changes Reduced difficulty in Chill Mode and Normal Mode: Fewer enemy types will now spawn on harder maps (Railpass, Overgrow, Oldtown, Complex, Village and Walled City) Lowered quota and monster spawn progression and across all modes. In Chill modes: Puppets, Impostor and Beggers become rare to spawn Remove Effigy from VIP shop session Add path to travel down faster in Village map Coming Soon New suggestions are planned to be made within the next two weeks, featuring. There would be no weekly patch next week tho. 🚚 Multiple save slots 🚚 A locker system to store items Thank you for your time and patience!
- Hotfix Patch Notes v1.07 - 4/20/2026 - 20 April 2026
Bug Fixes Fix "Dealer" achievement on steam Attempt to patch a crash where the game crashes when exit to the menu Dead Chat now working (hopefully
- Patch Notes v1.06 - 4/17/2026 - 17 April 2026
Major Bug Fixes Fixed an issue where players could get scammed when purchasing guns across all maps. Fixed a bug that allowed item usage while using the phone, which caused unintended interactions. Balancing Items Onnie Fan: Increased updraft force by an additional 20%. Easy Difficulty (Singleplayer) Enemy Max Health reduced by 50%. Enemy spawn rates on early maps have been reduced. Entities *Puppets: Reduced activation range. They now deactivate once the player leaves the zone. *Cultist Puppets: Rest time increased by 50%. *Butcher: Hook speed reduced by 50%. Requires 60% more noise to become enraged. *Undead: Damage reduced by 20%. Movement speed reduced by 25%. Maps Replaced vending machines with resting benches on the Lake map. Misc Added 2 new shops featuring Vietnamese streamers. Have ideas for new shops? Let us know! Community Feedback & Future Roadmap Mission Difficulty We’ve re…
- Patch Notes v1.05 - 4/14/2026 - 14 April 2026
Bug Fixes Fixed an issue where Complex could not spawn shops. Fixed an interaction where Butcher can now correctly hook Impostor when hit. Fixed a bug where held items could block the player’s flashlight. Fixed several minor localization issues in Traditional Chinese and French. (If you find any other localization issue, please let us know!) Improved an issue where items could get stuck in unreachable areas. Balance Changes Reduced entity's HP multiplier for Hard (to 10%) and Nightmare (to 25%) difficulties. We’ve received reports of Cultists reaching extremely high movement speeds in late-game scenarios. It was due to an exponential scaling in multiplayer lobby. Cultist (Nerf) Removed the passive to gain movement speed per hit. This was caused by a bug where the Beggar was not behaving correctly, resulting in uncounterable situations. Beggar (Nerf) Charge attack no longer forces player…
- WEEKLY UPDATE: v1.02 - 4/10/2026 - 10 April 2026
MAIN FEATURE: Difficulty System We’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8 players Nightmare – The more, the merrier! Maximum difficulty Currently, difficulty affects: *Number of spawned orders *Quota requirements *Enemy spawn rates *Enemy health This system is still a work in progress. Choosing Standard mode will keep the game unchanged. This feature is still in development let us know if you experience anything interesting or unpleasant! We will add more exclusive modifier for each mode next week! BUG FIXES Fixed an issue where players could leave the map in Lakeside when exiting a bike Fixed an issue where Phantom kills in the Village map were not counted for quests Fixed an issue where players were displayed incorrectly when using the swing…
- HOTFIX PATCH v1.02 - 4/8/2026 - 8 April 2026
MAJOR BUG FIXES Fixed a bug where entities sometimes wouldn’t spawn during the first few days NEW FEATURES Resting on chairs and beds now replenishes player stamina Citizens, Cultists, and Spider Mimics are now slightly smarter Now support Vulkan shader BALANCE Map prices are now significantly cheaper Rating is less punishing now Nerf Undead/Jiangshi damage Changes a few map layout for better navigation. MISC Updated Korean localization (thanks @!개물) Stay safe out there, Shippers 🚚
- HOTFIX PATCH v1.01 - 4/7/2026 - 7 April 2026
Some players may experience crashes or freezing. This may be caused by outdated or unsupported hardware specifications as the game is built on Unreal Engine 5 Night Shippers currently does not support Linux or macOS systems Night Shippers uses a peer-to-peer (P2P) networking system. For the best experience, make sure the host has the most stable and strongest internet connection MAJOR BUG FIXES Fixed an issue where cosmetic helmets could block the flashlight in first person camera Fixed a collision bug after interacting with the hammock Fixed an issue where players could sometimes take damage in the Lobby and Rest Stops GAME BALANCING Updated layout of the Walled City map for improved navigation Reduced cursed contract chance multiplier from 15% → 8% per day Reduced Doll Legs damage from 10 → 4 per second Reduced locked door spawn chance from 35% → 25% Lowered overall game difficulty wh…
- Game is OUT NOW! - 6 April 2026
LETS GO SHIPPERS!!
- Night Shippers coming April 6 - 3 April 2026
The day is finally coming.Night Shippers will release officially in 3 days, April 6th 2026.Key updates from demo version:8 maps * 3 layout variants for each map.15 base monsters with many good ones are coming to the release50 contracts in total (the demo only has 25)Lots of new items, cosmetic & emotesVOIP now is stable, players dont have to use discord no more.Proximity chat enhancementWith launch discount the game will be less than $5 for 14 days.
- 20,000 wishlists - 26 February 2026
This is still a humble number but we are very happy and grateful.Thank you everyone who wishlisted, playtested and reviewed the game.We read every piece feedback and appreciate every one of them, we are trying our best to ship a good game in April.
- VOIP Improvement - 25 February 2026
We know the in-game voice chat wasn’t working properly and many of you had to use Discord. Good news: proximity voice chat is now much more stable and works significantly better. There may still be minor jitter, but overall it’s a big improvement and we are working on it still to make it better. Thanks for your patience!
- Lunar New Year Big Update - 20 February 2026
To celebrate Lunar New Year, we would like to give the the biggest content update before the game releases.Updates include:New Map: Dan Phuong (replace Old town)New Map: Overgrowth (replace the Facility)New Items, weapon and cosmeticsAdded tutorial and bugs fixed.This is our last round to receive feedbacks for the final build for game release in Apr, thanks for playing and please leave us your comments/reviews if you could, we need them.Enjoy playing.