SPSTEAMPULSELIVE ANALYTICS
Arkin

Arkin Steam metadata

Raven Sword Industries | Sep 25, 2019 | game

Released

0players observed · 5 October 2026 - 15:17:50 UTC

ActionIndieEarly AccessSpaceSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)764
  • Revenue (VGI)No data available
  • Review score55% positive

Arkin metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)764
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews29
  • Release dateSep 25, 2019
  • DeveloperRaven Sword Industries
  • PublisherRaven Sword Industries

Genres: Action, Indie, Early Access

Company pages: Developer: Raven Sword IndustriesPublisher: Raven Sword Industries

Top Steam chartsTop 100 gamesGame directorySteam Store page

Arkin Steam metadata

Arkin metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/376620/metadata
Steam Storehttps://store.steampowered.com/app/376620/
Steam Communityhttps://steamcommunity.com/app/376620
PCGamingWiki search
IGDB searchSearch IGDB for Arkin

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 16 positive, 13 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

1

Platform releases
  • Steam 25 September 2019

Latest Steam announcements

  • The State of the Project - 25 September 2019

    Hello everyone, This update may come as a surprise for most of you as we expect this project has long been forgotten at this point. We dropped off the map over two years ago and this update is intended to provide some closure to the project. What’s the reason for this update? In the interest of our fans, and ourselves, we felt the project needed some form of closure. To that end we’ve released Arkin as is. It’s available for free with a description that states the project is no longer active. This is not the end we wanted for the project but it’s the best outcome we can provide at this point. What happened? As development began to stretch far beyond our initial estimates, working on Arkin became more and more of a burden. No one was being paid for their time and life’s many other obligations began to take precedence. This led to a point about two years ago where work finally stopped and…

  • Development Status Update - 25 October 2017

    We know it’s been several months since our last update of any kind and we apologize for the lack of communication. Many of you are probably wondering what the current state of the project is and in this update we hope to explain all that’s happened and our plans for the future. The Past Months Over the past several months development has slowed significantly. There are many reasons for this (work, life, and other obligations), but the end result is that very little progress has been made. This is the unfortunate reality of working on a game of this scale part-time – when life gets crazy time available for development drops to near zero. We’re not happy with this explanation, not having the time to make any real progress has been hard for us, but that has been the reality of the situation. What Happens Next Let us be absolutely clear – we are committed to finishing Arkin. We have a oblig…

  • Development Status Update - 25 October 2017

    We know it’s been several months since our last update of any kind and we apologize for the lack of communication. Many of you are probably wondering what the current state of the project is and in this update we hope to explain all that’s happened and our plans for the future. The Past Months Over the past several months development has slowed significantly. There are many reasons for this (work, life, and other obligations), but the end result is that very little progress has been made. This is the unfortunate reality of working on a game of this scale part-time – when life gets crazy time available for development drops to near zero. We’re not happy with this explanation, not having the time to make any real progress has been hard for us, but that has been the reality of the situation. What Happens Next Let us be absolutely clear – we are committed to finishing Arkin. We have a oblig…

  • Dev Blog 31 - 26 March 2017

    It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month. Since our last report we’ve overhauled Mission 2, created new destruction effects for large ships, and made dozens of improvements major and minor. All these changes were rolled out to our Alpha testers last week in the 0.3.6 update (full release notes available here). Work has also been ongoing for the 0.4 update which will feature some brand-new content for our testers to explore! But we’re getting ahead of ourselves, let’s look at some of the work done over the past few months. Mission 2 Mission 2 has always been a bit of a thorn in our side. We initially thought it would be a very straightforward mission that would be simple to create and balance – we were wrong. To put it bluntly Mission 2 was not fun in its first iteration. It was also not fun after the second. We tried to tweak the se…

  • Dev Blog 31 - 26 March 2017

    It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month. Since our last report we’ve overhauled Mission 2, created new destruction effects for large ships, and made dozens of improvements major and minor. All these changes were rolled out to our Alpha testers last week in the 0.3.6 update (full release notes available here). Work has also been ongoing for the 0.4 update which will feature some brand-new content for our testers to explore! But we’re getting ahead of ourselves, let’s look at some of the work done over the past few months. Mission 2 Mission 2 has always been a bit of a thorn in our side. We initially thought it would be a very straightforward mission that would be simple to create and balance – we were wrong. To put it bluntly Mission 2 was not fun in its first iteration. It was also not fun after the second. We tried to tweak the se…

  • Alpha Update 0.3.6 - 18 March 2017

    We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more. Mission 2 We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes: New Arkin Bomber damage model that requires accurate shot placement New objectives to vary gameplay New Arkin Bomber model and damage/destruction effects Rebalanced wave timing and enemy counts Improved Bomber AI Updated music Persistent debris on checkpoint loading Two things missing in this update are complete voice acting (we’re about 50% right now) and the final musi…

  • Alpha Update 0.3.6 - 18 March 2017

    We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more. Mission 2 We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes: New Arkin Bomber damage model that requires accurate shot placement New objectives to vary gameplay New Arkin Bomber model and damage/destruction effects Rebalanced wave timing and enemy counts Improved Bomber AI Updated music Persistent debris on checkpoint loading Two things missing in this update are complete voice acting (we’re about 50% right now) and the final musi…

  • Dev Blog 30 - New Visual Effects and More - 15 January 2017

    Welcome to the first Arkin Dev Blog of 2017! After a much needed break for the holiday season we’re back and working harder than ever to bring Arkin to life. We’ve got some interesting updates to kick off the new year so let’s get to it! New Visual Effects In a previous update we mentioned that changes to how shadows are being handled in our engine have allowed us to update our camera setup to support some cool new graphical effects. We’d like to expand on that and show you a couple of those new effects in action. Ambient Occlusion has become a staple of modern game graphics. Essentially it is the shadowing that exists in cracks, corners, and narrow gaps, regardless of other lighting in the scene. Physically accurate ambient occlusion requires a much more realistic lighting setup than is possible for modern hardware to handle in real time. That of course means that Ambient Occlusion in…

  • Dev Blog 30 - New Visual Effects and More - 15 January 2017

    Welcome to the first Arkin Dev Blog of 2017! After a much needed break for the holiday season we’re back and working harder than ever to bring Arkin to life. We’ve got some interesting updates to kick off the new year so let’s get to it! New Visual Effects In a previous update we mentioned that changes to how shadows are being handled in our engine have allowed us to update our camera setup to support some cool new graphical effects. We’d like to expand on that and show you a couple of those new effects in action. Ambient Occlusion has become a staple of modern game graphics. Essentially it is the shadowing that exists in cracks, corners, and narrow gaps, regardless of other lighting in the scene. Physically accurate ambient occlusion requires a much more realistic lighting setup than is possible for modern hardware to handle in real time. That of course means that Ambient Occlusion in…

  • Alpha Update 0.3.5 - 11 January 2017

    We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in. New Features Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally. Enhancements Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius Third person camera has been rewritten to solve issues with manual rotation and strange follow…

  • Alpha Update 0.3.5 - 11 January 2017

    We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in. New Features Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally. Enhancements Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius Third person camera has been rewritten to solve issues with manual rotation and strange follow…

  • Alpha Update 0.3.4 - 17 December 2016

    We've released a new version of the Arkin alpha! This version some great changes so heres a list with the highlights: The new Orion is here! Brand new model for a cooler, sleeker, starfighter appearance. New Tutorial mission to help new pilots get accustomed to flying the Orion and its features New explosion effects throughout New space elevator for Mission 2 - Civilian Defense Several new HUD indicators with menu options to control whether they are enabled Updated audio mix for improved experience New and updated Orion attachment models Some major performance fixes (just a start - many more to come down the road) Plenty of bug fixes and tweaks throughout the game No new campaign missions as part of this release, but look forward to that in the near future. NOTE: This update will reset your save file (this will probably happen fairly often during the Alpha, we apologize in advance but i…

  • Alpha Update 0.3.4 - 17 December 2016

    We've released a new version of the Arkin alpha! This version some great changes so heres a list with the highlights: The new Orion is here! Brand new model for a cooler, sleeker, starfighter appearance. New Tutorial mission to help new pilots get accustomed to flying the Orion and its features New explosion effects throughout New space elevator for Mission 2 - Civilian Defense Several new HUD indicators with menu options to control whether they are enabled Updated audio mix for improved experience New and updated Orion attachment models Some major performance fixes (just a start - many more to come down the road) Plenty of bug fixes and tweaks throughout the game No new campaign missions as part of this release, but look forward to that in the near future. NOTE: This update will reset your save file (this will probably happen fairly often during the Alpha, we apologize in advance but i…

  • Dev Blog 29 - First Update as Arkin! - 16 December 2016

    Welcome to the first Arkin dev blog! While the rebranding has taken a lot of our time over the past month we’ve still got some development updates for you. Changing the Name If you missed our news post on changing the name from Project Orion to Arkin you can find it here. Changing the name was a big undertaking. We had to update text, images, links, and references across more than half a dozen websites. Beyond that we had to make several changes to the game itself, including art assets, save structures, build configurations, and more. As you might expect this is where quite a bit of our time went over the past month or so. We also finally took the time to create a new trailer. Our last trailer had been released in March so we were in dire need of a new one, and what could be better than a new trailer to accompany the announcement of our new name? If you missed the trailer you can check…

  • Dev Blog 29 - First Update as Arkin! - 16 December 2016

    Welcome to the first Arkin dev blog! While the rebranding has taken a lot of our time over the past month we’ve still got some development updates for you. Changing the Name If you missed our news post on changing the name from Project Orion to Arkin you can find it here. Changing the name was a big undertaking. We had to update text, images, links, and references across more than half a dozen websites. Beyond that we had to make several changes to the game itself, including art assets, save structures, build configurations, and more. As you might expect this is where quite a bit of our time went over the past month or so. We also finally took the time to create a new trailer. Our last trailer had been released in March so we were in dire need of a new one, and what could be better than a new trailer to accompany the announcement of our new name? If you missed the trailer you can check…

  • Arkin - The New Name of Project Orion - 29 November 2016

    Welcome to the first official update for Arkin! As you may have gathered from the title, this post is about our new name and the reasons for the change. We’ve also released a new trailer that blends a bit of story and some exciting gameplay. Why The Name Change? We’re sure this will be the biggest question so we’ll jump right into it. First, a bit of background is needed. When development on Project Orion started over two years ago the name was simply a placeholder. It was a code name of sorts, which many games have when they start development. However, as time went on we grew fond of the name, and when it came time to decide on an official one we quickly agreed to stick with Project Orion. Project Orion served the game well throughout our college years and beyond. It wasn’t a perfect name; it did not have great search engine results (the NASA nuclear propulsion project of the same name…

  • Arkin - The New Name of Project Orion - 29 November 2016

    Welcome to the first official update for Arkin! As you may have gathered from the title, this post is about our new name and the reasons for the change. We’ve also released a new trailer that blends a bit of story and some exciting gameplay. Why The Name Change? We’re sure this will be the biggest question so we’ll jump right into it. First, a bit of background is needed. When development on Project Orion started over two years ago the name was simply a placeholder. It was a code name of sorts, which many games have when they start development. However, as time went on we grew fond of the name, and when it came time to decide on an official one we quickly agreed to stick with Project Orion. Project Orion served the game well throughout our college years and beyond. It wasn’t a perfect name; it did not have great search engine results (the NASA nuclear propulsion project of the same name…

  • Dev Blog 28 - 16 October 2016

    Hello everyone and welcome back to the Project Orion dev blog! This month we’ve been hard at work on missions as well as a new flight and combat tutorial. The art team has been working on the updated Orion, as well as other assets both big and small. Let’s get to it! Art In our last dev blog, we showed you a very grey and very much work-in-progress version of the new Orion. This month it’s quite a bit less grey. In fact, it looks absolutely amazing (and I can say that objectively, since I’m not the artist). At this stage the modeling and texture work is nearly 100% complete. Any changes beyond this point will be minor, typically to fix UV or texture issues in hard to see places that can easily be missed. We expect to have the new Orion in the next Alpha release. The new Orion isn’t the only thing to come out of the art department this month (if you can call three people a department), w…

  • Dev Blog 28 - 16 October 2016

    Hello everyone and welcome back to the Project Orion dev blog! This month we’ve been hard at work on missions as well as a new flight and combat tutorial. The art team has been working on the updated Orion, as well as other assets both big and small. Let’s get to it! Art In our last dev blog, we showed you a very grey and very much work-in-progress version of the new Orion. This month it’s quite a bit less grey. In fact, it looks absolutely amazing (and I can say that objectively, since I’m not the artist). At this stage the modeling and texture work is nearly 100% complete. Any changes beyond this point will be minor, typically to fix UV or texture issues in hard to see places that can easily be missed. We expect to have the new Orion in the next Alpha release. The new Orion isn’t the only thing to come out of the art department this month (if you can call three people a department), w…

  • Dev Blog 27 - 14 September 2016

    Welcome back to the Project Orion dev blog! The past month has been a bit slower than normal with a number of team members enjoying the last few weeks of summer with some much-needed vacation. However this month has still seen some big changes to the game and one of our most important art assets. Engineering If you’ve seen any raw gameplay from Project Orion you may have noticed that death is not the end. Or rather, upon death you would respawn in a shiny new ship and launch back into combat as if nothing had happened. The obvious solution is to just add checkpoints, and load them when the player dies. I mean, what game doesn’t have a save system? Should be easy, right? Unfortunately not so much. Project Orion started over two years ago as a student project with our team essentially having zero experience. So as time went on most of the original design, code, and art from those early da…

Patch notes and updates

S.noRelease datePatch nameGID number
118 March 2017Alpha Update 0.3.64249665521682977152
211 January 2017Alpha Update 0.3.54249665521682977385
317 December 2016Alpha Update 0.3.44249665521682977512

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID376620
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateSep 25, 2019
DeveloperRaven Sword Industries
PublisherRaven Sword Industries
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent55%
Positive reviews16
Negative reviews13
Total reviews29
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/376620/

Short description

Arkin is a first person space combat experience. Take control of the latest in starfighter technology and fight for humanity's survival against the brutal alien onslaught.

About this game

NOTE - Development of Arkin has ceased indefinitely Arkin is set in a future where humanity has been at war for decades, only to find that their true enemy, a threat to their very existence, has just appeared. As a veteran pilot in the TDF navy outfitted with the latest in starfighter technology, you are on the front lines of the battle for our survival. Quick Feature Rundown Intense fast-paced combat, the core of Arkin Utilize the advanced energy routing of your ship to switch strategies at a moment's notice Fully featured single player campaign with an in-depth story Extensive ship customization Combat Combat is at the heart of the Arkin experience. It’s fast, dynamic, and most importantly revolves around your playstyle. The most powerful ability you have is the Orion’s dynamic energy routing system. This allows you to change strategies on the fly by instantly sending your ship’s power reserves to whatever system you need most. You can use speed to outmaneuver your enemies, power up your shields to survive the most dangerous assaults, or overload your weapons to rain destruction on your foes. Story The year is 2563, and humanity is locked in a civil war. Desperately looking to break the stalemate the TDF has developed an advanced prototype ship with unique capabilities: the Orion. You, the Orion's pilot, are part of the first TDF battlegroup to encounter a new and hostile alien race; the Arkin. With both human factions weakened by decades of war a desperate struggle begins against the Arkin, who appear unstoppable and merciless in their destruction of every human ship and colony they encounter. Customization The Orion was designed around a new philosophy in starfighter engineering; the idea that he who most easily adapts is victorious, and adaptability is achieved through modularity. Nearly every system on the Orion can be easily swapped out for a different or upgraded version with almost zero downtime. With development of the Orion still in full swing those upgrades are becoming available at a steady pace.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Arkin's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Arkin's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Arkin at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

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Team Fortress 275,5115 October 2026 - 17:00:38 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Grand Theft Auto V Enhanced64,3785 October 2026 - 14:53:25 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
Geometry Dash55,5435 October 2026 - 17:23:22 UTC108,707646,789RobTop Games
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,114,4025 October 2026 - 17:24:02 UTC1,818,3689,896,033Valve
Dota 2806,3705 October 2026 - 17:24:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS330,1015 October 2026 - 17:24:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Team Fortress 275,5115 October 2026 - 17:00:38 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege57,5035 October 2026 - 16:54:47 UTC200,4761,547,383Ubisoft Montreal

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