- UnderEarth is Cheaper Now! - 16 December 2017
UnderEarth is has been lowered in price to celebrate its 18 months on Steam! Thanks for playing you savvy engineers! Also we would like to introduce you to our next game which is a spiritual successor, you might say to UE. Check it out here on indiedb: http://www.indiedb.com/games/hookers
- UnderEarth is Cheaper Now! - 16 December 2017
UnderEarth is has been lowered in price to celebrate its 18 months on Steam! Thanks for playing you savvy engineers! Also we would like to introduce you to our next game which is a spiritual successor, you might say to UE. Check it out here on indiedb: http://www.indiedb.com/games/hookers
- Update #4 - 1 January 2017
It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through [email protected] Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can. Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config). Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine. Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints. Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is…
- Update #4 - 1 January 2017
It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through [email protected] Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can. Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config). Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine. Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints. Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is…
- UPDATE#3 Optimize - 2 December 2016
Update 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around. Culling distances and size adjustments have been made to occlude rendering of smaller to medium sized objects when the player is out of range. Particle emitters have had their max draw distances further reduced to be sure that they are only being drawn if it is possible for the player to see them. Audio/sound cues have had their attenuation further adjusted to fix one sound effect specifically but to also address indoor and outdoor sound bleed. Respectfully, CrackerJack Team
- UPDATE#3 Optimize - 2 December 2016
Update 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around. Culling distances and size adjustments have been made to occlude rendering of smaller to medium sized objects when the player is out of range. Particle emitters have had their max draw distances further reduced to be sure that they are only being drawn if it is possible for the player to see them. Audio/sound cues have had their attenuation further adjusted to fix one sound effect specifically but to also address indoor and outdoor sound bleed. Respectfully, CrackerJack Team
- Updated #2: Launcher/Website - 24 November 2016
Update 11/23/2016 Made some changes to the UELauncher. Added a “Tips” section and title to the readme file icon and a link to the Valvorta company website (you can just click on the Valvorta logo) which can provide more information about the game’s world. We added/are adding some extra material on there as well, so check it out as a primer to the game’s story. Respectfully, Joseph & Joseph & the CrackerJack team
- Updated #2: Launcher/Website - 24 November 2016
Update 11/23/2016 Made some changes to the UELauncher. Added a “Tips” section and title to the readme file icon and a link to the Valvorta company website (you can just click on the Valvorta logo) which can provide more information about the game’s world. We added/are adding some extra material on there as well, so check it out as a primer to the game’s story. Respectfully, Joseph & Joseph & the CrackerJack team
- Patches Incoming - 17 November 2016
Update 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable. The text has been made more legible and some of the inadvertent camera shake has been decreased. The text's font and color were victims of the Oculus' widescreen resolution, and caused the text to sometimes be difficult to make out, particularly for scanning objects. For those that have tried the game with Oculus enabled, we are sorry we overlooked this. This is the first of a wave of updates planned for this year. We've gotten a great amount of feedback from players, and while not altering the game design itself, we do wish to improve user-experience. If anyone has any feedback, you can submit it here on the Steam store page or contact us directly though [email protected] Respectfully, Joseph & Joseph & the CrackerJack team h…
- Patches Incoming - 17 November 2016
Update 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable. The text has been made more legible and some of the inadvertent camera shake has been decreased. The text's font and color were victims of the Oculus' widescreen resolution, and caused the text to sometimes be difficult to make out, particularly for scanning objects. For those that have tried the game with Oculus enabled, we are sorry we overlooked this. This is the first of a wave of updates planned for this year. We've gotten a great amount of feedback from players, and while not altering the game design itself, we do wish to improve user-experience. If anyone has any feedback, you can submit it here on the Steam store page or contact us directly though [email protected] Respectfully, Joseph & Joseph & the CrackerJack team h…
- (No Longer) UnderWraps - 29 September 2016
Certain aspects of a developed game stay under wraps. The bad and ugly have to be hidden so that the good is what the public sees. Brutal crunch times, unpolished implementations, and personal tribulations don’t make it on the back of the box and for good reason. The first two items do pop up now and again in a post-mortem but personal tribulations are… personal. One of our team’s personal tribulations was that we had some conflicts releasing a game we didn’t think was perfect. We wanted everything perfect. This didn’t seem practical, so we had to make a decision to release and dismiss our concerns as us trying to reach an unobtainable goal of completed perfection or being our own worst critics. It didn’t take long for us to see some videos online that sent us reaching for our collars. We jumped to fixing anything we caught as possible, serious issues, and then hoped the rest would be o…
- (No Longer) UnderWraps - 29 September 2016
Certain aspects of a developed game stay under wraps. The bad and ugly have to be hidden so that the good is what the public sees. Brutal crunch times, unpolished implementations, and personal tribulations don’t make it on the back of the box and for good reason. The first two items do pop up now and again in a post-mortem but personal tribulations are… personal. One of our team’s personal tribulations was that we had some conflicts releasing a game we didn’t think was perfect. We wanted everything perfect. This didn’t seem practical, so we had to make a decision to release and dismiss our concerns as us trying to reach an unobtainable goal of completed perfection or being our own worst critics. It didn’t take long for us to see some videos online that sent us reaching for our collars. We jumped to fixing anything we caught as possible, serious issues, and then hoped the rest would be o…
- Minor Patch Updates - 1 July 2016
Hello everyone! I wanted to let you know tht there have been a few small patches. The patches have consisted of extra optimization tweeks, double checking the save functions, and very minor art clean up for some rogue pixels. The main menu has also been redesigned. These tweaks also fix some of the minor issues that have been mentioned in the forums. If you run into any issues or something doesn't seem to be functioning correctly please inform in the forums so we can get it corrected. Thanks everyone and enjoy UnderEarth!!
- Minor Patch Updates - 1 July 2016
Hello everyone! I wanted to let you know tht there have been a few small patches. The patches have consisted of extra optimization tweeks, double checking the save functions, and very minor art clean up for some rogue pixels. The main menu has also been redesigned. These tweaks also fix some of the minor issues that have been mentioned in the forums. If you run into any issues or something doesn't seem to be functioning correctly please inform in the forums so we can get it corrected. Thanks everyone and enjoy UnderEarth!!
- UnderEarth Tutorial and Gameplay - 30 June 2016
Did you miss our live Twitch broadcast? NO PROBLEM!! You can now watch it on our official YouTube channel. Check it out here: https://www.youtube.com/watch?v=9ainEYTEJ2A
- UnderEarth Tutorial and Gameplay - 30 June 2016
Did you miss our live Twitch broadcast? NO PROBLEM!! You can now watch it on our official YouTube channel. Check it out here: https://www.youtube.com/watch?v=9ainEYTEJ2A
- LIVE on Twitch - 24 June 2016
with a look at UnderEarth! http://www.twitch.tv/crackerjackgames
- LIVE on Twitch - 24 June 2016
with a look at UnderEarth! http://www.twitch.tv/crackerjackgames
- LIVE on Twitch - 24 June 2016
with a look at UnderEarth! http://www.twitch.tv/crackerjackgames
- Indie Game Riot Feature - 18 June 2016
Indie Game Riot plays UnderEarth and interviews Joe, Kerrigan, and Maris on this weeks show. https://www.youtube.com/watch?v=_iqVLAwLk9g