- Minor Patch v1.1.1 - 31 August 2026
Hi Everyone, Last week, I had a fun time showing off the game at the CNE! I was busy pretty much all day running demos, and while doing that I noticed a few rough edges that needed some sanding down. So, here's a little patch that should make the game a bit more enjoyable, or at least a bit less frustrating in a couple spots. Enjoy! v1.1.1 ---- - Performance: Improved first-time run start/load to make opening the customer pool viewer for the first time during a play session less obviously laggy - Bugfix: Fixed customers in the supply shoppe not responding to mouse clicks in some cases - Bugfix: Fixed a mouse deadzone in the decoration inventory for the first un-equipped decoration, preventing some click and drag interactions - Bugfix: Fixed the pool of possible random day off events not resetting itself properly between runs or on new endless mode months, causing possible null events.
- v1.1 - The Endgame Update now live! - 24 August 2026
Hi Everyone!It's been just over a month since the game released, so I'm happy to release the first major-ish post-launch update: The Endgame Update! Here's a quick summary of the upcoming changes:Added Early Retirement and Endless Mode, for more ways to play out the end game! Wrap up a run quick, or go long!Generally buffed day off events to be worth choosing over the supply shoppeMade some balance tweaks to a few over/underperforming tactics and decorationsTweaked uncommon customers to be a bit more interesting in terms of their dislikes for greater build diversityA few nice quality of life changes to text/ui rough edges + some minor bugfixesWhat's in the new patch?(if you read the previous beta notes, the rest of this post is pretty much exactly the same text, minus the section about beta access, plus a few more fixes from the beta period)Early RetirementIt's been fun watching people…
- v1.1 -"The Endgame Update" Incoming! - 17 August 2026
Hi Everyone!It's been almost a month since the game released, and I've had fun with making semi-regular updates, but I think it's time for something more substantial. To that effect, I've been working on an update for the endgame of Raccoons to Riches for the last little bit, and now it's ready for beta testing (if you're keen to check it out).Here's a quick summary of the upcoming changes:Added Early Retirement and Endless Mode, for more ways to play out the end game! Wrap up a run quick, or go long!Generally buffed day off events to be worth choosing over the supply shoppeMade some balance tweaks to a few over/underperforming tactics and decorationsTweaked uncommon customers to be a bit more interesting in terms of their dislikes for greater build diversityA few nice quality of life changes to text/ui rough edges + some minor bugfixesHow to get Beta AccessIf you'd like to test out the…
- Minor Patch v1.0.10 - 14 August 2026
Hi Everyone! I've been working on v1.1 for a bit, and I think it'll be ready for a public beta test on Monday! (Did anyone mention endless mode? No?) While prepping that, I found an issue I thought I'd backport a fix for, so here's a little pre-weekend patch for you all. Here's the patch note: v1.0.10 - Bugfix: Fixed an issue that could cause certain items to not be exhausted from your stockpile during crafting, if they were originally created by crafting during the same market day
- Raccoons to Riches at the Steam Debut Festival - 10 August 2026
Hi everyone! Raccoons to Riches is taking part in the Debut Festival! It's a Steam Festival designed to support the first-ever titles of indie developers. There are a bunch of neat first-time devs and games to check out, so go give them some support! (Or, if you've been on the fence about Raccoons to Riches, now's as good a time as any to give it a try!) Go check it out: https://store.steampowered.com/curator/46242434/sale/debutfestival2026?l=english
- Minor Patch v 1.0.9 - 10 August 2026
Hi everyone! I've been working on a post-launch balance patch (with a fun new feature and a ton of tweaks to make the game more fun), and while I was working on it, I found a bug I ought to put out a fix for, instead of holding it back for the 1.1 release. So, here it is! Just a small fix for controller support: v1.0.9 - Bugfix: Fixed the controller button input for previewing a customer's item offer not working properly if you had an even number of cards in your hand
- Minor Patch v 1.0.8 - 5 August 2026
Hi everyone! Just a minor fix patch for you today, mostly to alleviate an issue preventing Trash upgrades from being recorded for the purpose of the Junkprovement quest. Sorry 'bout the trouble! If you ran into that one and have an in-progress run with at least 4 upgraded Trash in your deck, loading an active market day should unlock it for you. (otherwise, you'll need to go upgrade some more trash, I'm afraid) Here are the full patch notes: v1.0.8 - Bugfix: Fixed trash upgrades not being recorded for unlocking the Junkprovement Quest. If you've got at least 4 upgraded trash in an on-going run, just load up the game during a Market Day to unlock the quest. - Bugfix: Fixed a typo in the tooltip of the Boarbarian's Rage intent tooltip - Bugfix: Fixed a missing tooltip for Markup on the Luxury Cashbox decoration
- Minor Patch v1.0.7 - "Shoppe Tutorial Tweaks" - 4 August 2026
Hi everyone! Got a small patch ready for you today with a few tweaks and fixes focused on the tutorial popups. There are now a couple new popups in the Supply Shoppe to briefly explain the Customer Pool and Decorations, since those could be kinda easy to miss. There are also a few minor fixes for controller support with tutorial popups, so that you won't get into a spot where you can't actually close those popups. Thanks again for your feedback and reports! Here's the full patch notes. v1.0.7 - Tutorial: Added a tutorial popup to the Targeted Adverts section of the Supply Shoppe to better explain how advertising to new Customers works (and to direct new players to check out the Customer Base viewer) - Tutorial: Added some more helpful text in the Customer Pool Viewer tutorial popup - Tutorial: Added a tutorial popup to the Fine Furniture section of the Supply Shoppe to briefly explain d…
- Minor Patch v1.0.6 - "You sure about that?" - 31 July 2026
Hi EveryoneToday's patch has a nice UI improvement for picking cards from the large deck/card pile view. Now, when you pick a card for an effect that would need to show you many cards at once (such as during the Business Seminar random event, upgrading/downsizing cards, etc.), you'll have a chance to look over your selection and confirm your choice before moving on. Thanks to the community for the suggestion! Here are the full patch notes. Happy Friday! v1.0.6- UI: Selecting a card for an effect that would bring up the large card pile viewer (ex. some events, upgrading/downsizing, tutor tactic effects) now shows a confirmation popup where you can inspect the selected card more closely before confirming your selection.- UI: When viewing the upgrades for a card, any relevant tooltips will appear next to the card in the full-card popup view- Controllers: As a result of the above UI change,…
- Minor patch v 1.0.5 - 30 July 2026
Hi everyone, just a minor fix patch today. Thanks again for the reports, and happy shopkeeping! Here are the patch notes: (v1.0.5) ---- - Bugfix: Fixed a number of effects not properly adding Items to your hand, causing alterations to the added Items to affect all other versions of that Item for the rest of the play session - Bugfix: Fixed the Finish Shopping button in the Supply Shoppe being double-clickable, which could allow/cause you to skip days
- Minor Patch v1.0.4 - 28 July 2026
Hi everyone! Today's patch is just another little batch of fixes and cleanups. Here's your patch notes: v1.0.4 ---- - Text: Cleaned up a couple more typos - Bugfix: Fixed a few scenarios where Double Up wouldn't actually double your next tactic, usually with tactics that required some additional card selection as part of the effect's resolution - Bugfix: Fixed Double Up adding a copy of the copied tactic to your Discard Pile on resolution - Bugfix: Fixed Model Bread applying a Speedy Sale buff to your customer before the sale was finalized, causing that sale to be speedy instead of your next one (as indicated by the decoration's description') - Bugfix: Fixed text on Trophy Case to display the correct amount of granted Markup Stacks - Bugfix: Fixed customers in the Customer Base appearing to have 0 Patience sometimes - Bugfix: Fixed a few instances of card tooltips invisibly blocking mou…
- Minor Patch v1.0.3 - 27 July 2026
Hi everyone! Just a minor patch today with a little UI addition to the Compendium. Here's the patch notes: v1.0.3 - UI*: Added a legend for card rarities to the pages of the Compendium - UI: Added a little breathing room to the left of the Sorting area in the compendium - Bugfix*: Fixed Predatory Tactics not triggering Silky Deskmat properly (and any other decorations that cared about the sold item being polished)
- Hotfix v1.0.2.3 - 25 July 2026
Hi everyone, just a late-afternoon set of fixes, with an important fix that I was able to track down thanks to the help of the community! I snuck in a few more low-priority but good to fix things in this batch too. Happy Friday (again!) (v1.0.2.3) ---- - Text: Added a missing text color to the text of the Weaponcrafter's Forge decoration - Bugfix: Fixed some cases of multi-typed items not being considered valid for certain business tactic choices - Bugfix*: Fixed some starter item Daggers for the Shopkeeper and Part-Timer appearing to be Restockable - Bugfix: Fixed a softlock that could occur when deciding you didn't want tutorial popups - Bugfix: Fixed some game build data using some old cached data instead of current data, causing some characters to have outdated starting stockpiles. - Bugfix*: Fixed a subtle but serious bug that could cause an incorrect card in your Stockpile to beco…
- Hotfix v1.0.2.2 - 24 July 2026
Hi everyone, got another little patch for you today, just a few minor fixes. Happy Friday! v1.0.2.2 - Bugfix*: Fixed the text on the upgraded "All That Glitters" motto not displaying the correctly upgraded bonus trash value - Bugfix*: Fixed unequipping the Dusty Shelves decoration setting the restock threshold to 1 card instead of 3 - Bugfix*: Fixed the Purchase button for customer Item Offers not becoming enabled after a speedy item sale - Bugfix*: Fixed some strange behaviour/potential crashes related to attempting to alter an already sold item in some rare cases with Mimic Merch - Bugfix: Fixed some placeholder quest text briefly appearing (for a frame or two) at the start of a market day in some cases - Misc/Internal: Fixed a harmless filename mismatch in a string constant causing some harmless error logging
- Hotfix v 1.0.2.1 - 23 July 2026
- Bugfix*: Fixed "Dirt! Cheap?" applying a value bonus to non-Trash Items
- v 1.0.2 - "Pick a card, or maybe more?" - 22 July 2026
Hi everyone! Today's new minor version has a nice new update to discarding cards due to hand size, improved navigation with controllers, and a few other minor post-launch fixes and tweaks. You'll now be able to discard multiple cards from your hand at once when discarding down to your maximum hand size during a market day. This was something that I found a bit annoying, but wasn't able to get improved for the release, so here it is now! Thanks again to everyone for their kind reviews and bug reports/feedback. Here are the full patch notes. (As always, notes with a * were a result of player and community feedback!): v1.0.2 - Pick a card, or maybe more?UI: Refactored the card selection popup UI so that you can now select multiple cards at once, (such as if you're way over your max hand size limit)UI: Improved the readability of the title text in the card selection popui UI with a bit of a…
- Hotfix v1.0.1.2 - 21 July 2026
Hello again! Just another little batch of post-launch fixes and tweaks today. The main exciting change is that now you can interact with more of the UI when hiding sidequest choices, but there are some other nice fixes in there too. Thanks for the reports everyone! Here's the patch notes (Changes based on player feedback marked with a *): - UI: The ! mark over the shopkeeper is now also clickable to open the side-quest menu - UI*: You can now interact with more of the UI when hiding sidequest choices - Bugfix: Fixed some menus stacking on top of each other in strange ways when opening multiple menus in the topbar at once - Bugfix: Fixed some cases of the controller cursor getting a bit lost or not navigating correctly during a market day when playing with a controller - Bugfix*: Fixed the Upgrade and Downsize card buttons in the Supply Shoppe not registering mouse clicks occasionally -…
- Hotfix v1.0.1.1 - 21 July 2026
Hi there, just a quick launch day hotfix! Nothing to see here! -Bugfix: Fixed some crashes relating to card playabilty checks when purchasing certain business tactics in the Supply Shoppe
- Open for Business: Raccoons to Riches is OUT NOW! - 20 July 2026
Hi everyone! I'm happy to announce that Raccoons to Riches is now available to purchase and play on Steam! Whoa! I've been working on this game since September of 2024, and I'm so happy to finally get to share the full game with you. This was a personal project that kinda got out of control, but I'm glad that I was able to see it through to the full launch. I learned a ton over the course of making it, and I'm excited to continue supporting the game! I'd like to thank everyone that tried out the game during development, and everyone that assisted me along the way. I couldn't have done it without you!Join the Community:If you have any feedback on the game, bugs to report, or general thoughts, feel free to drop by the official discord! There, you can:Share your feedback/thoughts on the gameShow off your high scores/cool synergies/sweet strategiesReport any techincal issues/bugsShare fan a…
- v1.0.1 - "Last Minute Tidying" - 17 July 2026
Hi everyone! Today's patch notes are here, for one last pre-launch update before the full launch of the game on Monday! I've been hard at work making some last-minute tweaks so that you'll have a good time with the game. There are a chunk of minor gameplay updates in this patch, many of which are buffs for a few tactics I found to underperform a bit in playtesting (especially for trash-focused strategies). There are also a few mostly text-based changes to improve effect clarity for a few tactics and tooltips. Finally, there are a bunch of small edge cases I've been able to track down and smooth out to prevent a few confusing scenarios/rare softlocks. It's been so fun making this game, and I really hope that if you decide to buy it, you'll have fun playing it. Please look forward to the full release on Monday, July 20th! See you in the shop. Here are the full patch notes:v1.0.1 - "Last-M…