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Mercy Incore

Mercy Incore Steam news

Inspioner | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionAdventure

  • Steam app typegame
  • Steam App ID3780520
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperInspioner

Mercy Incore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3780520
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperInspioner
  • PublisherInspioner
  • Parent gameNot available

Genres: Action, Adventure

Company pages: Developer: InspionerPublisher: Inspioner

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mercy Incore Steam news

Mercy Incore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Jump in Discord Server! - 15 September 2026

    join the community

  • Turbo Claws, Rusted Skeletons, and Chinese localization - 4 August 2026

    Meet new WeaponThis one's for beat 'em up fans.The new Claws excel at shredding enemies up close, while their built-in turbines let you instantly transition into ranged attacks. Farewell, Energy BarYep. This is the moment Mercy Incore fully embraces action over souls-like conventions.Energy no longer gets in your way. Your combos won't be interrupted, and your favorite moves are always available.Triple Jump? Dodge? Sprint? No limits. Simpler Healing SystemNo more confusing rules.Regular attacks restore HEALTH.Turbine attacks deal double damage, but they can't heal you.Recover your HEALTH or finish the fight faster? The choice is yours. Mercy Incore ModeMurcielago's knightly virtues are suppressed by the living armor, unleashing pure blood-soaked madness.This is true rage mode. Fluid Air CombosAir combat now flows much more naturally.Mercy Incore Mode attacks no longer slam enemies into…

  • Psycho Armor. Endless Arena. Secrets Behind Waterfalls. - 28 May 2026

    EXPLORATIONNew areas within old locations. More interconnected level design and secret areasAction + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…Added an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.TECHNO DIMENSION INHABITANTSNew character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty. Dialogues rewritten. Characters feel more alive, conflicts more intense.COMBATEnemies are now more varied. Their blood can now stain larger, more spacious arenas.You can now fight your own medieval version.Stronger enemies and bosses require more deliberate and precise duels.HUDEnergy bar is now more readable. Low-energy state feedback improved. Improved menu navigation.INTUITIVENESS & READABILITYTHRUST — new move…

  • Gameplay Polish Update: cleaner visuals, tighter controls, easier combo-making - 20 April 2026

    What's newCamera & feelCamera no longer gets caught on props — no more sudden zooms or jumps in crucial momentsMore stable on small arenasCamera shake is toned down and feel more balancedImpact effectsLess blinding effects — easier to read what’s going onEnhanced quality of blood, sparks, and rock debrisOverall VFX optimizedCombo-making improvementsSmoother flow and longer animation cancel framesMore freedom in combos:Time Stomp can now be used in airLaunch break enemies out of time-stomp, that open new areas for combo makingSome moves are faster in Scythe modeAir attacks has soft auto target (better for gamepad)ReadabilityThe main character is visible even in very dark areas thanks to improved lightingIn Life Leech mode, lighting shifts angle and color for a more “demonic” feelLife Leech Mode improvementHighlights healing sources — enemies and vinesCan also be used as a navigation tool

  • Enemies now crunch and break apart in juicy micro slow-mo - 3 April 2026

    What’s New:1. Enemy Destruction System & Life Leech Mode A new enemy destruction system has been added — enemies now burst apart in a satisfying way, reinforcing the weight of the protagonist’s choicesReminder: to survive in a techno-dimension, a pacifist medieval knight is forced to leech lives of his enemiesI've also added visual and audio feedback for Life Leech Mode: the turbine glows red, the character is illuminated with a demonic aura, and the Leech Core pulses and whispers, craving new victims2. Zero Fuel State Added clear indication for zero fuel. In this state, healing and cool moves are disabled. The screen turns black and white, and the armor begins to spark, emphasizing the critical condition.3. Improved Tutorial The opening minutes are now more intuitive, with an updated tutorial that helps players quickly grasp the core heal mechanics and game flowNext StepNext step is ad…

  • Massive Demo Update! - 27 March 2026

    What's new: CharacterImproved overall responsiveness of movement and inputsAdded animation canceling for fighting game fans, along with an improved input bufferCombat FlowCompletely reworked sword moveset — now more aggressive and slasher-focused Time Stomp is now available on all weaponsBlocking has been removed (let’s be honest, it was boring)Dodge added — it can even pass through enemiesJump and Launch reworked (moves and feel)Increased impact and feedback on hits on player, drain feel imrovedAdded feedback when fuel runs out (sparks from the turbine and a red-glowing weapon)Introduced hidden mechanics for attentive players — backstab and fatalitiesLore & EventsThe final stone boss has been buffed — I still haven’t seen players truly struggle against itAdded an additional secret boss — be warned, it will test all your skills (you might want to search the upper levels…)Lore is now spr…

  • Streamer HealHearts tried the demo! - 23 March 2026

    P.S. Oh, by the way — a demo update is coming!I’ve made the sword feel faster and more aggressive (completely reworked the moveset for fluid combo making) and added more interactions with characters and the environment — it should be much better!

  • Lore intro added! - 17 March 2026

    This should help answer some of the recurring questions players have been asking, like “Who am I?” or “OK, I am robot”- Nope. You are medieval knight in techno dimension with some upgrades

  • Demo improvements - 7 March 2026

    OnboardingImproved the first minutes of gameplay to introduce features without overwhelming the playerTutorials now show only the essential skills to master; other mechanics can be easily learned through the UIUpdated tutorial locations with clearer and simpler explanationsUIWeapon skill icons now change while holding Drain ModeAdded visual and sound feedback for draining health and fuel with special effects in DrainCoreNavigationSpecial camera shots during dialogues highlight the next area to exploreLevel sounds are now clearer and attenuation works correctlyEnemiesImproved AIEnemy groups fighting each other are now more clearly showcased in the levelFinalImproved the final scene of the demoControllerThe game offers to switch controller icons in the options when gamepad detectedAdded new cool cursor designNext stepA smoother lore introduction at the game start and maybe little surprise

  • Lore & Navigation Improvements - 3 March 2026

    What’s changed:Characters now give clearer direction hints throughout the levelLore is delivered alongside personal stories and character relationshipsNavigation feels more flexible and intuitiveMinor level adjustments and polish

  • Poll: Where the do I go? - 2 March 2026

    I genuinely care about the quality of the game and want exploration to feel fun and smooth — not frustrating. The problem is… I know every stone in this level, so it’s hard for me to see the weak spots anymore 😅 Help me spot the design issues I’m blind to.(“Delete the game from Steam” is not valid feedback btw XD)For the especially patient ones — I’d also love feedback on the tutorial:Is everything clear?What feels frustrating?What isn’t explained well?From what I’ve seen, not everyone understands how Drain Mode works or how to actually heal (yes, it’s not just a jetpack to fly into the abyss).Thanks a lot — this really helps 🙏

  • Gameplay + minor improvement - 1 March 2026

    Magnet stones now glow, move, and emit a sound when you’re within range (looks like beherit lol)

  • Demo Updated! - 26 February 2026

    +guidelines through level+camera more static and less wild+impove inputs and some move speed, especially thurst

Patch notes and updates

S.noRelease datePatch nameGID number
117 March 2026Lore intro added!1826992588603230
23 March 2026Lore & Navigation Improvements1825727806720590

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