- New Gameplay Trailer Announced for May 11th! - 10 May 2026
FEATURING: - New updated visuals for heroes - Updates to UI visuals - Gold Coins now drop from dungeon coffins - Improved audio for sound effects This month is exciting, and June is even more exciting! Stay tuned for more updates! New gameplay trailer on May 11th! The latest updates mentioned are already now added to Vanquish Evil!
- Late-Game Enemy Progression Update - 6 February 2026
New enemies like this one pictured in the above image are found in the later stages of runs!These new enemies pose a serious threat to powerful late-game builds! Explore the levels and challenge these evil creatures to battle!The new update features QOL fine-tunings of enemy balancing, sound design, level design, sprite polish, many subtle adjustments to make the game feel better. The build is now LIVE! So go play it now! Thank you for playing Vanquish Evil!
- Update Announcement - 4 February 2026
In two days from now, on Friday Feb 6th there's going to be a new update for Vanquish Evil! The mid to late game battles needed more challenges for the player. That's why for this new update there's going to be even more challenging enemies to fight! - The 10-20 minute timeframe is where you'll fight these new enemies. They pose a real threat due to their imposing sizes and relentless movement. - Combat versus enemies has also been improved, where there is now noticeable collision and impact from player attacks to enemies. This is achieved by letting collision animations play out for enemies, and enemy movement is briefly stalled. These changes affect each individual enemy, enabling more dynamic collision reactions and enemy movement. Improvements to sound design have also been made: - Player abilities (volume adjustments to Frost Wave, Fire Orb, Sword Slash). Thanks again to those who…
- Vanquish Evil 1.0 Launch Sale! - 23 January 2026
Vanquish Evil 1.0 Launch Sale January 23rd - January 29th! -35% OFF! Thanks for being a part of this event! Cheers!
- Vanquish Evil 1.0 Announcement! - 17 January 2026
VANQUISH EVIL 1.0 LAUNCH DAY IS FRIDAY, JANUARY 23RD, 2026! Thanks to everyone who supported Early Access! Controller support is now available! 6 unique character classes, each with their own special abilities! 5 major bosses! Over 20+ different enemy minion types! 4 map locations (each map location has 5+ levels = over 20+ individual levels) Gear Shop (buy gear and items for dynamic player-customized runs and permanent meta progression) Over 30+ upgrades to choose from during runs! Each character has their own unique set of upgrade paths to choose from! 🏆 78 Steam Achievements added for players to complete!
- Steam Achievements Development Update - 15 January 2026
Steam Achievements are now being added to Vanquish Evil! The first test achievement went well, and now today the first actual achievements were added! The first achievements added: "PLAY AS CHARACTER" achievements Play as: Ancient Sentinel, Ice Queen, Warrior Swordsman, Cosmic Wizard, Spirit Guide, Sun Mage. "GOLD SPENDER" achievements Spend X amount of Gold Coins. The achievements for this will be from 5 - 250 Gold Coins spent. Progress is going well, and more achievements are being added and playtested on Steam. Thanks for playing and supporting this game!
- Controller Update, Content Update, Testing Steam Achievements - 12 January 2026
CONTROLLER UPDATE: Gamepad left stick now works for character movement! NEW MAP LOCATION: The 4th map location has been revealed! THE REALM OF DARKNESS STEAM ACHIEVEMENTS: This build will test steam achievement unlocks. No official achievements have been added yet (soon).
- CONTROLLER SUPPORT UPDATE - 4 January 2026
MAJOR UPDATE: Controller support for Vanquish Evil now available! This update was playtested with a PS4 controller. IF YOU OWN A STEAM DECK: Please provide feedback how the game is running on Steam Deck! It would be greatly appreciated! This can be done at the Vanquish Evil Steam game discussion forum: https://steamcommunity.com/app/3781740/discussions/0/691996723218891170/ CONTROLS: Directional Pad - 8 directional movements (gameplay), Menu UI Navigation Left shoulder button (Dash) Right shoulder button (Interact) Right stick (Cursor aim, 360 degrees angle rotation) "X" button ("pivot mode" or "anchored mode" cursor aim options) - PIVOT MODE (sets a target pivot) - ANCHORED MODE (fixed aim target) - both of these modes can still have manual aim override "A" button (confirm/equip/unequip Gear) "B" button (cancel/back for Menu UI) Start button (Pause game/In-Game Settings Menu) Thanks fo…
- Enemy Spawn Adjustments, Boss Design Adjustments, Level Design Adjustments - 21 December 2025
Boss Adjustments to: - Undead Disciple in The Crimson Dungeon (Level 4) - HP, Cinematic intro screen, boss missiles now move towards player, changed attack from every 3 seconds to every 6 seconds - Blob Spawner in The Festering Sewers (Level 4) - HP, Cinematic intro screen, added Blob Spawn minions Enemy Spawning and Level Design adjustments to: - The Crimson Dungeon (wall changes, added more dungeon coffins) - The Festering Sewers (wall changes, added dungeon coffins)
- UI QOL + Shop Content Update - 20 December 2025
UI QOL Update: - Gear descriptions updated - Item description updated (1 new item in Shop)
- Balance + QOL Update - 19 December 2025
Balancing: BUFFS for: - Lightning Bolt Damage - Frost Wave Damage Damage Text: - Added frost damage color for Ice Spikes and Frost Wave when collision with enemies UI: - Quest completed text displays properly in The Festering Sewers when Blob Spawner boss is defeated
- QOL: Optimization for Gameplay, UI (Audio & Visual) - 17 December 2025
This Early Access update focuses on polish, performance, and progression: - Gameplay performance - New music - UI improvements (visual and audio) - Enemy spawning (better performance optimization) - The SHOP menu has improved UI (audio and visual) - The Map Selection menu has gated progression (complete the first map to advance to the 2nd, etc.) - Audio improvements for Ancient Sentinel (spiked flail swing sound now starts and stops as intended, for example, stops when upgrade screen is active) Another content update is on its way! And a new gameplay trailer! Hope you enjoy this QOL/UI content update, right before the Winter Sale.
- Improved EQUIP Button - 4 December 2025
BIG QOL update for the EQUIP BUTTON This is a huge QOL improvement to the Equip/Unequip items button in the SHOP menu. If Unequipped: 1 click = equip If Equipped: 1 click = unequip This update paves the way for more responsive real-time game data saving and updating. Enjoy this massive quality of life improvement!
- New Item Shop (using GOLD) + New bosses + New Map - 2 December 2025
Trade blue and red soul crystals for gold (the crystals to gold conversion is 6 red/24 blue = 1 gold) - Use gold to buy items- Items can be equipped or unequipped (this adds or removes them from the Upgrade Pool during runs) New bosses: - Undead Disciple (The Crimson Dungeon) - Blob Spawner (The Festering Sewers) This update is a major update to the meta progression of Vanquish Evil, creating much more gameplay value for all the currency and items in the game. This greatly increases replay value for each run, and gives players a reason to work towards buying items in the shop. Currently all of the characters will be available (no character unlocks at the moment, this may change, or may not). I think it's nice to have all the characters available immediately to choose from. I hope you enjoy this update, it's the most important one so far for Vanquish Evil.
- New Content + QOL Update - 28 November 2025
There's 3 maps! The Twisted Forest The Crimson Dungeon (NEW BOSS ADDED!) The Festering Sewers (NEW BOSs ADDED!) Additional art polish (death animations, idle animation for Cosmic Wizard: idle animations for 4-directions) QOL for: Enemy sprites layering on map and death animation polish Fire Missile impact animation for new enemies added (some sounds still need to be added)Frost Wave animation polish Next update will be adding the final boss stage, which will be a 2-part sequence (fight minions, followed by fighting the final boss) Thanks for playing! Have fun with these new updates!
- v0.6.12 (QOL Update) - 23 November 2025
QOL update: - Visual art improvements (level design, character sprites, animations, UI) - Fixed Level Selection code - Improved performance
- Ascended Synergy (Weapon Evolution) Added! - 17 November 2025
SUN MAGE "SOLAR HALO" ASCENDED SYNERGY SPELL Sun Mage is the first character to have access to Ascended Synergy (weapon evolution)! What is this? It's when 2 spells have already been unlocked, and the level requirements have been met. HOW TO UNLOCK THIS: Sun Rays Damage LVL 2 Fire Nova Damage LVL 2 Once these damage level requirements have been chosen via the upgrade choices, Solar Halo upgrade will be available in the upgrade pool. Only Sun Mage has access to this (it's a character-specific Ascended Synergy!) The plan is for each character to have their own unique Ascended Synergy. Try it out in the Early Access build -- have fun!
- New Character: Sun Mage + 2 New Spells! - 15 November 2025
New Character: Sun Mage Sun Mage is a powerful new character, the sixth and final character to be added prior to the launch of 1.0! Sun Mage has a special ability called Sun Rays, which creates a sun-like circle surrounding the character -- rotating Sun Rays of death to enemies! Damage, Cooldown, and Duration will be available for upgrades to start. 2 New Spells: Time Bubble, Lifeforce Revive Time Bubble is a dome-like temporal ability that when enemies pass through the Time Bubble, they're heavily slowed down. Lifeforce Revive is an ability that gives the player a 2nd chance at the run. When the player is normally GAME OVER from their run, with Lifeforce Revive the player is given full Lifeforce + 3 seconds of invincibility to escape danger. RECAP: 6 playable characters, each with their own unique Special Abilities and mechanically unique 10 meta items to equip/unequip for customized l…
- QOL Update - 10 November 2025
QOL Update - fixed collision with tree (now disables collision once destroyed) - fixed Dash Ring (Dash is now active in the upgrade pool once equipped) - countdown timer fades out (8 second fade) after countdown is complete (0:00) Next update will likely be a new content update! Again! There are several new spells that haven't been added yet, but are each unique in their own way, and the goal with those is to have build diversity (all of them powerful and viable builds). Planned new spells and abilities: Time Bubble - a dome shaped Time Bubble where enemies movement within the bubble is greatly slowed down) Lifeforce Revival - The player character is revived with full health + 3 second invincibility! Energy Shield - An extra layer of energy to protect the player character Ice Blades - Spinning Ice Blades that rotate around the player character Lightning Static - AOE damage from lightnin…
- Meta Equip Items Update! - 8 November 2025
META EQUIP ITEMS UPDATE The concept for this is that each upgrade is its own "item". To simplify the process, I've created entirely a collection of RINGS. These rings each represent an upgrade. When the ring item is equipped, that upgrade is added to the UPGRADE POOL. What's cool about this concept, is that it enables players to customize their own builds before each run. If no upgrades are chosen pre-run, then only the base upgrades will be in the upgrade pool. Most of these base upgrades are infinite, so there's always an upgrade for the player to choose. (+Damage, +Life, +Armor, and Stun). Stun is a "temporary upgrade attack" meaning after the upgrade is chosen, all enemies on-screen are stunned for 3 seconds (can't move). Stun has a 3 second cooldown. Upgrade choices are also saved, so that players don't have to re-select upgrades every time before a run -- they can set their favori…