- Patch Notes, Version 1.1.1 - 11 April 2017
Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything. In case you are still having problems, please let me know what your issues are and I will see if I can address them. When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that. Thanks for understanding.
- Patch Notes, Version 1.1.1 - 11 April 2017
Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything. In case you are still having problems, please let me know what your issues are and I will see if I can address them. When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that. Thanks for understanding.
- Update 1.1! Resolution and UI update - 29 March 2017
Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options. Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad. In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements th…
- Update 1.1! Resolution and UI update - 29 March 2017
Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options. Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad. In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements th…
- Patch 1.0.6 - 16 April 2016
Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment
- Patch 1.0.6 - 16 April 2016
Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment
- Patch 1.0.5 - 14 April 2016
Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of units Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try. Multiplayer When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game. Quite a lot of people were requesting these changes. I hope they work as you wanted! Thanks! /Jonas Holgersson Holgersson Entertainment
- Patch 1.0.5 - 14 April 2016
Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of units Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try. Multiplayer When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game. Quite a lot of people were requesting these changes. I hope they work as you wanted! Thanks! /Jonas Holgersson Holgersson Entertainment
- Patch notes 1.0.4 - 11 April 2016
Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment
- Patch notes 1.0.4 - 11 April 2016
Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment
- Patch Notes 1.0.3 - 11 April 2016
Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night less dark Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2. Fixed game crash related to skill buttons Fixed game crash related to Ctrl+left click Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given. Multiplayer balance Increased cost of Ninjas Gold: 350 -> 450 Stone: 2 -> 8 Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles. As always, keep se…
- Patch Notes 1.0.3 - 11 April 2016
Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night less dark Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2. Fixed game crash related to skill buttons Fixed game crash related to Ctrl+left click Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given. Multiplayer balance Increased cost of Ninjas Gold: 350 -> 450 Stone: 2 -> 8 Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles. As always, keep se…
- Tournament Information - 10 April 2016
Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the Fortify Group chatCommunity Hub -> Group chat (link is in the top right) There, I will hang out and talk to you if you have problems or anything. (I'm already there and will be there the rest of the day at least until the tournament is finished. 2. Keep track of the challonge pagehttp://challonge.com/fortifyrelease Sign up here! 3. Topmost player in the bracket hosts gameIn each match on challonge, the player that has the highest seed hosts the game and names it "FORT Game X" where the game number is the one next to the match. Standard settings (Kill Gold 2, sometimes it defaults to 3. A glitch I have fixed for the…
- Tournament Information - 10 April 2016
Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the Fortify Group chatCommunity Hub -> Group chat (link is in the top right) There, I will hang out and talk to you if you have problems or anything. (I'm already there and will be there the rest of the day at least until the tournament is finished. 2. Keep track of the challonge pagehttp://challonge.com/fortifyrelease Sign up here! 3. Topmost player in the bracket hosts gameIn each match on challonge, the player that has the highest seed hosts the game and names it "FORT Game X" where the game number is the one next to the match. Standard settings (Kill Gold 2, sometimes it defaults to 3. A glitch I have fixed for the…
- Patch 1.0.2 (HotFix 2) - 10 April 2016
Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9. Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small. Tiny animation change to the sword in the menu. Looks slightly better Thanks for your patience everyone! I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it! Don't forget to sign up for the tournament if you have an hour or two on sunday! http://challonge.com/fortifyrelease Keep posting suggestions and any bug reports! Thanks! Best, Jonas Holgersson Holgersson Entertainment
- Patch 1.0.2 (HotFix 2) - 10 April 2016
Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9. Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small. Tiny animation change to the sword in the menu. Looks slightly better Thanks for your patience everyone! I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it! Don't forget to sign up for the tournament if you have an hour or two on sunday! http://challonge.com/fortifyrelease Keep posting suggestions and any bug reports! Thanks! Best, Jonas Holgersson Holgersson Entertainment
- Patch 1.0.1 (First HotFix) - 9 April 2016
Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the unit shooting areas. This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions! Have fun! /Jonas Holgersson Holgersson Entertainment
- Patch 1.0.1 (First HotFix) - 9 April 2016
Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the unit shooting areas. This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions! Have fun! /Jonas Holgersson Holgersson Entertainment
- First feedback takeaways! - 9 April 2016
Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten and that I hope to fix this weekend! Even before the release tournament Short-term quick fixes Steam Lobby names currently don't apply unless you hit enter before hitting "Create" Kings messengers volume is really low. It's a bug, will fix. Outposts should have a health bar on them Ctrl+C and Ctrl+V should save unit rotations as well When having a wider screen than 16/9, fullscreen doesn't work right (this is slightly more complicated, so maybe not in the first update. I'll try) The shooting areas are drawn below the mud pits around outposts (should be above) Castle or the UI should pulsate red when castle hp is…
- First feedback takeaways! - 9 April 2016
Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten and that I hope to fix this weekend! Even before the release tournament Short-term quick fixes Steam Lobby names currently don't apply unless you hit enter before hitting "Create" Kings messengers volume is really low. It's a bug, will fix. Outposts should have a health bar on them Ctrl+C and Ctrl+V should save unit rotations as well When having a wider screen than 16/9, fullscreen doesn't work right (this is slightly more complicated, so maybe not in the first update. I'll try) The shooting areas are drawn below the mud pits around outposts (should be above) Castle or the UI should pulsate red when castle hp is…