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Heroes of Anirea

Heroes of Anirea Steam news

Crossbros Games | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID3783410
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperCrossbros Games

Heroes of Anirea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3783410
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperCrossbros Games
  • PublisherCrossbros Games
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: Crossbros GamesPublisher: Crossbros Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Heroes of Anirea Steam news

Heroes of Anirea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The public Playtest of Heroes of Anirea is now live! - 6 August 2026

    Attention, heroes!The first ever public playtest of Heroes of Anirea is now live on Steam! We are very excited for many of you to play our game for the first time, get a taste of what awaits you in the full game and, of course, to hear your opinions through the feedback form you’ll find at the end of the playtest. Make sure you don’t miss out because it will be time-limited! The playtest is open to everyone, all you have to do to join is use the Request Access button on the game’s Steam page, and you will get automatically invited to give it a try. This is what you’ll encounter in the playtest:7 playable heroes, each with their own unique gameplay.A run that takes place in the grasslands biome, with a duration of around 30 minutes.12 enemies and 2 bosses.A glimpse to the equipment and fates systems for the heroes. With your help and feedback, we will continue working on improving the ga…

  • New trailer & Kickstarter announcement! - 4 June 2026

    Hello, heroes!It’s been a while since our last devlog, so we wanted to drop by and tell you how things are going. We’ve got several updates we’re really excited to share, so let’s get right to it. New trailerOur new trailer is now live. We’ve put a lot of love into it to show you how the game looks right now, after all the work on the art and the interface that we told you about in the last devlog. We think it captures well where the project is heading, and we’d love to know what you think.Our Kickstarter pre-campaign beginsThe trailer doesn’t come alone, as it marks the start of our Kickstarter pre-campaign. The official campaign isn’t live yet, but you can already save it so Kickstarter notifies you the moment it launches. It might seem like a small gesture on your part, but for a studio as small as ours it makes a huge difference. The more people who are following along from day one,…

  • Devlog #3 - 29 March 2026

    Hello heroes!We’ve had our heads down in the project for quite a while now, and we really wanted to pop in and share how things are moving along. great. Want to know more? keep reading :DTaking ShapeOne of the areas we’ve been focusing on most lately is the art direction. The in-game screenshots we’re sharing are meant to speak for themselves, and we truly feel the game is reaching a visual level that makes us genuinely proud. It’s incredibly satisfying to see all the pieces finally starting to click into place.In parallel, we’re giving the UI a major overhaul. We want it to feel modern, clean, and most importantly not overwhelm you with information. Our goal is for everything on your screen to feel intuitive and purposeful. We’re working hard on it!Playtests are paying off, but there’s still work to doOver the past few weeks, we’ve run several public playtests at live events. The recep…

  • Devlog #2 - 9 December 2025

    Hello everyone!As you may have seen, we’ve just announced the new cover art (or capsule, for those who frequent the Steam forums more often). This illustration sets the path we’ll follow in the Art direction of Heroes of Anirea, both for marketing and for in-game illustrations. Let’s talk about the playtestA little over a month ago, we launched our first public playtest for Heroes of Anirea on Steam. We want to thank everyone who found the time to try it out and share your valuable feedback with us. The team was very happy with the reception and the critiques we received, since most of them pointed to things we already had in mind to fix, or aspects that won’t require too much work to change.With this, we consider the core gameplay loop (battle) sufficiently validated to keep investing time in improving it. At the same time, we’ll be developing the rest of the systems that will surround…

  • Devlog #1 - 16 October 2025

    Hello everyone!In our latest devlog, we shared the date for our first playtest: October 20th. Today, with that date fast approaching, we’re here to give you more details. To do so, we’ll answer four key questions:What is a playtest?It’s similar to what’s commonly known in the gaming world as a “Demo.” The main difference is that a playtest is released before the full game or a major update, with the goal of gathering player feedback. That’s why playtests are usually limited—both in the number of players and the time they’re available.In our case, this first playtest will be available from October 20th to November 10th, 2025.How can I play it?This one’s easy: head over to the Heroes of Anirea Steam page and request access to the playtest by clicking the button.Once access is granted, you’ll be notified and the Playtest will appear in your Steam library.What can I expect?In this playtest,…

  • Devlog #0 - 3 October 2025

    Hello everyone! This is Jose speaking, the one steering Heroes of Anirea as a project. I’m here to give you a quick update on how the game is coming along and to share a bit about the near future.At the very end of this post there’s some news I think you’ll really like—so I encourage you to read it all the way through!From prototype...Heroes of Anirea was born with the idea of taking risks and innovating within the Tactical RPG genre. Personally, I grew up playing these games, and I’ve learned to appreciate all the shades of black, white, and gray within the genre—but we’re not here to point fingers.One thing I’ve often noticed in tactics games is that they’re usually built around a single board mechanic pushed to the limit. If you don’t like that mechanic, then the game simply isn’t for you. In Heroes of Anirea, each character is a mechanic in themselves. Regardless of effectiveness, d…

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