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Fractured Realms

Fractured Realms Steam news

Mistcloud Games | Jul 9, 2026 | game

Released

14players observed · 25 September 2026 - 03:46:12 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed players14 · 25 September 2026 - 03:46:12 UTC
  • SteamPulse tracked peak58
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Fractured Realms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players14 · 25 September 2026 - 03:46:12 UTC
  • SteamPulse tracked peak58
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 9, 2026
  • DeveloperMistcloud Games
  • PublisherMistcloud Games

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Mistcloud GamesPublisher: Mistcloud Games

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Fractured Realms Steam news

Fractured Realms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Collection Log Hotfix - Chase That 100% - 8 September 2026

    Now live - restart Steam to grab it. A quick hotfix squashing a batch of Collection Log completability bugs you reported. If you're chasing 100%, these were the walls in the way. Huge thanks to everyone in the Discord (and Dacuser especially) for flagging them. Expeditions now count toward the Collection Log - purchased Expedition gear and ship upgrades were never registering. Fixed. Bounties and voyages now count - completing a bounty contract or a voyage now ticks it in the Collection Log's Actions tab. Burnt food is obtainable at any level again - high-level cooks could no longer burn low-tier food, making the burnt-food entries impossible. A small burn chance now always remains. Cooking recipes are far easier to find - recipe scrolls now drop much more often while digging with Archaeology, and the game signposts where to find them. A new indicator on the Cooking tab tells you when y…

  • Fractured Realms v0.3.2 - Expeditions: Uncharted Waters - 7 September 2026

    Fractured Realms v0.3.2 - Expeditions The tide's turning. This patch adds a brand-new Support skill: Expeditions - a life on the water for all that gold you've got nowhere left to spend. Buy yourself a boat. Sign a crew: Salty Pete swabbing the deck, Old Marlow keeping the books, Mordecai up in the crow's nest with a lucky eye for treasure - ten hands in all, each one worth their salt. Point them at the horizon and send them out, from the gentle Tidewater Shallows to the black water at the World's Edge (and a few places that aren't on any map). They sail while you get on with everything else, and come home heavy with Expedition Points to spend at the Expedition Shop. It's a gold sink with a soul - somewhere to pour the hoard, not another race for power. Huge thanks, as always, to everyone in the Discord and the reviews who reported bugs and told us where the game felt off. Here's everyt…

  • Small Update: Switch to Swift, Save Export/Import & Cartography Fix - 17 August 2026

    Small Update Switch a character to Swift Mode. You can now permanently switch an existing character to Swift from Settings > Game Mode (one-way, with a hold-to-confirm). No more starting over just to play at the faster pace. Save Export / Import. Back up any character to a file, or load one back in, right from the character screen. Keep more than five, or move a save between machines. Cartography reaching 99 fixed. Some players could chart every map and still stall below level 99. Now, once you have completed every survey, a repeatable "The Endless Deep" survey unlocks, so 99 is always reachable. Cleanup. Removed a leftover "cloud saves are off" note on the home screen (cloud is on). Restart Steam to grab it.

  • Fractured Realms v0.3.1 - Swift & Secure - 12 August 2026

    Fractured Realms v0.3.1 - Swift & Secure A month in the making. This patch has two headline pieces: a brand new Swift Mode for players who want a faster run, and saves rebuilt from the ground up with cloud sync back and, this time, safe. On top of that there is a big Collection Log expansion, the entire in-game Compendium translated into all 12 languages, and a stack of fixes and quality-of-life changes. Huge thanks, as always, to everyone in the Discord and the reviews who reported bugs and told us where the game felt off. Here is everything. ⚡ Swift Mode! A new permanent game mode, chosen when you create a character. Swift runs at roughly 3x pace: actions are about three times faster and combat XP is tripled. It is for players who love the game but want less time spent idle. Standard is completely unchanged. Swift is a separate choice, not a change to the game you are already playing.…

  • v0.3: Reforged - Combat, Progression & the Compendium - 22 July 2026

    Fractured Realms v0.3 - Reforged This is the biggest patch since launch. Over the last couple of weeks combat, progression, pacing and the economy have been rebuilt almost from the ground up, the in-game Compendium you voted for is here, and there are dozens of fixes and quality-of-life changes on top. Enormous thanks to everyone in the Discord and the reviews who reported bugs, argued balance and told us exactly where the game felt off. A huge amount of this patch came straight from you. It is a long read. That is on purpose. Here is everything. 💬 A word on the slower pace (please read) The single biggest change in this patch is one you will feel more than see: the whole game is slower now, and that is completely on purpose. From the very start, the game I set out to build was a long-term one, in the spirit of Melvor Idle and Old School RuneScape. A game you settle into for months rat…

  • v0.2.2 - Offline Progression, Combat Info & Bug Sweep - 13 July 2026

    Fractured Realms v0.2.2 Our biggest patch since Early Access launch. Offline progression is here, combat gets a proper info screen, bounties are far less fiddly, and we squashed a pile of softlocks and deadlocks. A huge chunk of this came straight from your reports and feedback. Thank you. 🌙 Offline Progression (most requested!) Your active gathering, artisan, or Prayer action now keeps earning while the game is closed. The offline cap starts at 1 hour and grows with your Total Level, up to a 24-hour cap at total level 1,350. Come back to a "While You Were Away" summary: time gone, XP gained, levels earned, items collected, and gold. New Profile > Levels tab: an OSRS-style grid of every skill level, your total level, and your offline cap with the full upgrade table. ⚔️ Combat & Bounties Combat Stat Block: click the info button on any enemy to open a per-monster card with its stats, you…

  • Update v0.2.1 - Action Queue, Cloud Fixes & a Big Bug Sweep - 11 July 2026

    Update v0.2.1 - The Action Queue, Cloud Fixes & a Big Bug Sweep Thank you all for the Early Access feedback and bug reports - this is a chunky one. A brand-new Action Queue, bigger bags, a stack of fixes, and the sign-up/email problem is finally sorted. A huge amount of this patch came straight from your reports. ✨ New & Added Action Queue - line up multiple skilling actions to run back-to-back. Set each step to run for a set time (hours + minutes), until you reach a target level, or for a number of actions. Pause and resume any time, and your progress is saved even if you close the game and come back. Start with 3 queue slots and unlock up to 10 with gold. Open it from the Queue button in the bottom bar. (It runs while the game is open.) Bigger Bags - bag upgrades now go all the way up to 500 slots, with several new tiers gated behind Agility. Outpost Ledger - a new Overview tab in Out…

  • Fractured Realms is Now in Early Access - 9 July 2026

    Fractured Realms is now live in Early Access It's out. After a long time building this, Fractured Realms is finally playable. Thank you to everyone jumping in on day one, it genuinely means a lot. What it is An idle/incremental RPG with deep skilling and combat: 20+ skills to level, with OSRS-style progression Melee, ranged and magic combat, with rare endgame loot to chase Dungeons and raids Account cloud saves across your devices 100 Steam achievements Fully localized in 12 languages Launch week The game is 15% off for the first week. This is Early Access It is very playable right now, but it will keep growing, and your feedback directly shapes where it goes. Bugs, ideas and first impressions are all welcome. The quickest way to reach me is the Discord: join here. I read everything and I am very active, especially right now at launch. Patch notes and updates will be posted here on Stea…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Collection Log Hotfix - Chase That 100%1842846814455242
217 August 2026Small Update: Switch to Swift, Save Export/Import & Cartography Fix1840944183785875

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