一意孤行 The blood's way news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateAug 5, 2025
- Developer风林
- Publisher风林
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: 风林Publisher: 风林
一意孤行 The blood's way Steam news
一意孤行 The blood's way news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 5.26. Update - 26 May 2026
Update Notes: Training Level Enemies: - Body contact damage removed - Enemy count reduced Third Level Bug Fixes Terrain Adjustments
- 4.20. Update - 20 April 2026
This update includes the following fixes: Fixed an issue with enemy spawning in Level 5 Fixed an issue with enemy spawning in Level 6 Improved and fixed various music and sound effects
- Thoughts and Announcement on New Mode Development - 18 April 2026
I experimented with developing a more exhilarating mode. However, during testing, it led me to reflect: this kind of pure exhilaration may dilute the feeling that the story is originally meant to convey.Recently, I have been dedicating all my efforts to polishing and refining the core game.Therefore, I have decided not to add any new game modes. Instead, I will spend more time making the existing levels more logically coherent and ensuring a solid, grounded gameplay feel.Feedback and suggestions are always welcome.
- Update – 2026.4.10 - 10 April 2026
Update – 2026.4.10 This update includes the following changes: Adjusted and improved overall background music Updated sound effects for some traps Fixed logic issues affecting certain enemies
- Update – March 31, 2026 - 31 March 2026
This update brings a range of improvements to levels, enemies, and overall gameplay feel: Level Improvements & Additions: Some traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics Boss Adjustments: Refined behavior logic for a more balanced and engaging fight Enemy Updates: Added or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving Player Improvements: Fixed an issue where…
- Update – March 23, 2026 - 23 March 2026
Update – March 23, 2026 Player: 1.Improved control responsiveness 2.Adjusted stamina system 3.Added low HP mechanics 4.Added debt system 5.Adjusted HP recovery system 6.Rebalanced stamina cost for dodge and healing 7.Added stamina recovery on enemy kill Enemies: 1.Training dummy: fixed behavior logic bugs 2.Training dummy: adjusted respawn time 3.Training dummy: behavior adjustments 4.Adjusted overall enemy weight/impact feel 5.Monkey: added secondary attack attributes 6.Eunuch: added new attack mechanics 7.Head: no longer visible in normal camera view 8.Right Hand: reworked attack animations Levels: 1.Fixed abnormal sound playback when enemies fall off cliffs 2.Fixed black screen bug after death 3.Level-3: terrain adjustments 4.Level-3: added new terrain mechanics 5.Level-10: added new mechanics and fixed incorrect animation logic 6.Level-11: mechanic adjustments 7.Level-12: map adjust…
- 2026.3.7 Update - 7 March 2026
Update : Level 2 Shield Soldier: Added state. Heavy attacks now create tactical openings. Level 3 BOSS: Behavior logic overhaul. Expect more unpredictable patterns. Level 5 Aerial Enemy: Adjusted attack aggressiveness. The sky is no longer a safe haven. Level 6 BOSS: Implemented Phase 2 mechanics. Activated once health drops below 50%. Level 10 BOSS: Implemented Phase 2 mechanics. The true challenge begins at half health. Bug Fix: Resolved an issue where fireballs lingered after BOSS death. Bug Fix (Level 10 BOSS): Resolved a severe issue where skills would trigger repeatedly.
- Short-term leave notice - 8 December 2025
Dear Players,Due to recent personal life changes (moving and other family matters), game updates will be temporarily affected. I sincerely apologize for any inconvenience this may cause.I promise you: I will not abandon this game.Even while dealing with these personal matters, I have been brainstorming new content during my spare time. Once I am settled, I will immediately dive back into developing a new game mode, which will be released as soon as possible.Thank you for your patience and understanding. Your support means everything to me!
- Updated November 24 - 24 November 2025
**Bug Fixes & Improvements**- Adjusted player attack animations and attack range.- Added a new **Power Strike** system for the player.- Fixed text/typo errors.- Resolved issues with cloud visuals causing false detections.- Tweaked movement behavior for certain enemies.- Adjusted aggression/attack intent for certain enemies.- Added enemy drop items.- Fixed the issue where Steam achievements could not be activated.- Made adjustments to several levels.- Added cloud save support.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 May 2026 | 5.26. Update | 1833334318579703 |
| 2 | 20 April 2026 | 4.20. Update | 1830163047265074 |
| 3 | 10 April 2026 | Update – 2026.4.10 | 1829528821309584 |
| 4 | 31 March 2026 | Update – March 31, 2026 | 1828441623112052 |
| 5 | 23 March 2026 | Update – March 23, 2026 | 1827626365763179 |
| 6 | 7 March 2026 | 2026.3.7 Update | 1826362059926535 |
| 7 | 24 November 2025 | Updated November 24 | 1816849002019901 |
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