SPSTEAMPULSELIVE ANALYTICS
Area Zero

Area Zero Steam news

Ephemeral Technical Arts | Jul 15, 2025 | game

Released

0players observed · 25 September 2026 - 10:30:33 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Area Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateJul 15, 2025
  • DeveloperEphemeral Technical Arts
  • PublisherEphemeral Technical Arts

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Ephemeral Technical ArtsPublisher: Ephemeral Technical Arts

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Area Zero Steam news

Area Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Area Zero v1.6.0 - 30 August 2026

    Area Zero v1.6.0 (08/30/2026)Added direction vector to attacks. Now the character receiving an attack will always face the direction of the attack at the time it was detected.Iterated on CPU opponent behavior.Updated Patreon supporters in the credits. Thank you!Iterated on the brother's puppet super.a. Added more recovery time between attacks to prevent easy loops.b. Made velocity dynamic so that the farther the brother is, they faster he moves to catch up.c. Made the puppet character vulnerable to all attacks except for grabs.First iteration of the Arcade Mode added.Fixed minor Hold-to-Cancel loops introduced by the crouch/stand actions in v1.5.0.Added audio notification from match announcer when guard meter is low.Iterated on manual parry.Iterated on Richard.a. Revised EX interrupt version of No-Knock Raid (back special).b. Revised and extended Lethal Enforcer (down super).Allowed the…

  • Area Zero v1.5.0 - 18 June 2026

    Area Zero v1.5.0 (06/18/2026)Iterated on back dash. a. Increased recovery. b. Reduced invulnerability frames. c. Reduced velocities for the entire roster.Revised damage and blue meter scaling.Reduced guard meter capacity for all characters except for the Violets.Revised the engine's input handler to fix issues with armored attacks. a. Neither voice audio for characters or their animations should ever repeat if absorbing an attack. b. Airborne armored attacks should no longer change direction to face the attacker mid animation.Increased invulnerability frames during start up for all supers across the roster.Iterated on win quotes based on player responses.Improved CPU character behavior. a. Increased awareness of resources to make better choices when extending combos. b. Added logic for handling juggles.Implemented smooth collision resolver. Adjusted various collision boxes to accommodat…

  • Area Zero v1.4.4 - 20 May 2026

    Area Zero v1.4.4 (05/20/2026)Revised end of match so that there is always a winner. Ties are resolve byinternal scoring.Added post fight game state with win quote and ranking for the match. The player's rankis determined by the same internal scoring that resolves a tie.Allowed for longer block stun when hit by attacks with suitable attributes.

  • Area Zero v1.4.3 - 14 May 2026

    Area Zero v1.4.3 (05/14/2026)Reduced recovery rates for the entire roster.Increased manual parry activation window.Prevented crash from Michael's taunt bonus introduced in v1.4.0.Disabled hit detection for the brother in Michael/Christopher's puppet super.

  • Area Zero v1.4.2 - 11 May 2026

    Area Zero v1.4.2 (05/11/2026) Cleaned up various art assets. Iterated on combo trials, correcting some subtle bugs. Restored and revised combo trials for Niven, Michael and Christopher to account for changes made in v1.4.0. Completed Adrian combo trials. Moved combo trial hints to right-hand side of the screen to allow full visibility of player one HUD assets. This is especially important for Adrian's focus meter during super activation.

  • Area Zero v1.4.1 - 20 April 2026

    Area Zero v1.4.1 (04/20/2026) Prevented Adrian infinite (s.lk -> s.hk -> step forward, ...). Iterated on Adrian walk and down super animations. Moved normal chain tutorial objective from advanced to basic. Iterated on Violet (Y) back special and dash forward animations. Began working on end of match revision. The camera will now focus on the winning character when identified.

  • Area Zero v1.4.0 - 15 April 2026

    Area Zero v1.4.0 (04/15/2026)Adrian added as playable character.Increased damage for all normal attacks and universal grapple/throw attacks.Increased activation window for manual parries from 2 to 4 frames.Iterated on all character special attacks, emphasizing MEGA cancels (i.e. canceling onespecial attack into an ex version of another special attack).Added crumple hit response action. This action adds a 30 frame window for extending combos.Revised combo scaling to act universally for all characters based on total damage of the combo.Renamed B.P.V. to Violet (Y).Iterated on Violet (Y)'s install super and all associated attack attributes. See advanced combo trials for example.Revised the brother's puppet super.a. The puppet brother's attacks are now manually initiated by the player by pressing the super (Su) button.b. The puppet brother now has hurt boxes and is vulnerable to attacks.Rev…

  • Area Zero v1.3.0 - 10 December 2025

    Area Zero v1.3.0 (12/10/2025)Improvements to asset loading, reducing load times.New announcer voice assets added.Iteration on animations and character art assets.Added super activation portraits.Added Adrain as playable character for Patreon supporters.Whiff recovery frames added to Michael's back super.

  • Area Zero v1.2.1 - 28 September 2025

    Area Zero v1.2.1 (09/28/2025)Updated Patreon supporters in credits. Thank you for the support!More improvements to asset loading, which should reduce loading time before a match.Reduced start up frames for Richard's down super.Made improvements to reduce initial loading time (i.e. time on white screen when the game launches).Iterated on game state serialization.a. Now training and combo trials can be reset to initial state by pressing the 'back' button ('Share' on PlayStation; 'Toggle View' on Xbox).

  • Area Zero v1.2.0 - 2 September 2025

    1.2.0 (09/02/2025)Prevents crash on more recent Vulkan drivers, which may have extensive lists of device extensions.Characters will always face the direction of the attack source on block.Reverts cross up attack attribute added in v1.1.1.Reassigns Niven's back and down supers.a. "Fool Compliance" and "Allowable Opinion" are now activated with back and down, respectively.b. Updates Niven's combo trials and CPU behavior accordingly.Characters hit with one of Christopher's balloon bombs will always respond by facing toward the bomb.

  • Area Zero v1.1.1 - 27 August 2025

    1.1.1 (08/27/2025) Reduces time for initialization by removing redundant file reads and shader compiles. Reduces time used for swap chain recreation (resizing window, tabbing in/out of window, etc.). Updates versus loading screen with new layout and assets. Adds "cross up" attack attribute. a. Only attacks with this attribute will be able to cross up the opponent. Adds custom meter colors to B.P.V. and Niven during install supers.

  • Area Zero v1.1.0 - 19 August 2025

    1.1.0 (08/19/2025)New super attacks for each character.a. Similar to specials, super attacks are now activated by holding a direction and pressing the super (Su) button.b. Each character now has a super corresponding to holding left, right or down on the controller.Updated tutorials to include new super activation inputs.Combo trials updated to demonstrate usage of new super attacks.Move lists updated with new supers and taunt bonus changes.Guard meter capacity reduced for all characters.New color palettes added for each character.Match timer extended to 300 seconds.a. This could be considered similar to five 60-second rounds in a best of five scenario.Preprocessed animation frames to help reduce GPU memory usage.Iterated on computer-controlled opponent behavior.a. Novice difficulty less likely to retreat when at a life deficit.b. Evades and side switch become more likely as difficulty…

  • Update notes for Area Zero v1.0.2 - 28 July 2025

    1.0.2 (07/27/2025) Rework Vulkan physical device selection to avoid potential crash on Nvidia 5070 devices.

  • Update notes for Area Zero v1.01 - 20 July 2025

    1.0.1 (07/20/2025) 1. Prevents an infinite combo for Violet and updates her advanced combo trials to accommodate the changes. 2. Prevents potential for a crash when the combo counter exceeds 99 hits or 9,999 damage.

  • Launch Discount - 16 July 2025

    Try Area Zero between now and July 22 and get 15% of the base price.

Patch notes and updates

S.noRelease datePatch nameGID number
120 May 2026Area Zero v1.4.41833334318566418
214 May 2026Area Zero v1.4.31832700592789296
320 April 2026Area Zero v1.4.11830163047266392
428 September 2025Area Zero v1.2.11811772772344817
527 August 2025Area Zero v1.1.11809235871561670
628 July 2025Update notes for Area Zero v1.0.21806064758724090
720 July 2025Update notes for Area Zero v1.011805431065437266

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