Ramshackle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3800200
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMountainous Development
- PublisherMountainous Development
- Parent gameNot available
Genres: Action, Simulation, Early Access
Company pages: Developer: Mountainous DevelopmentPublisher: Mountainous Development
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Ramshackle Steam news
Ramshackle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Playtest 3 Status & Roadmap & Patreon! - 29 June 2026
Greetings Everyone! Nice to see all the new players and all the feedback! Keep mashing that feedback button we read every one. We'd like to give a little status report on our current plans for the Playtest and what we have in store for the future of the game.Playtest StatusFirst off, we are going to be switching to a continuous playtest strategy where access is always open and major big updates are going to be split into smaller more manageable chunks. While the big scheduled playtests where nice to get major changes implemented, it also created burnout and made it difficult to test more incremental improvements as everything was just lumped into the next 'Big' update. We will still have 'named' updates that increase the PT version (PT3.5, PT4, PT4.5, etc) which denote larger balance/gamemode changes, new content, or server wipes. They'll just act more as bookmarks then big scheduled up…
- Playtest 3 Official Start - 14 June 2026
Delayed Start Sorry for the delay we encountered some issues with the patch yesterday. Anyway better late then never. We'll be granting access to new testers in batches of 1000 over the next few hrs/days. The aim is to get everyone access, just not all at once. We didn't have time to fully add the tutorials to explain how crew works. So will add a blurb here. Important Please Read: 1. Crew are required to operate the following: - Transmissions \ - Gunner Stations (scopes) \ - Turret-Rings/Trunnions \ - Reload Cannons \ - Reload Mgs \ - Operate standalone MG mounts \You can change what roles each crew position is allowed to execute in part settings, default: AnyIf you are importing an older blueprint you may need to replace MG mounts in order for them to fire.2. Some parts have a editable crew interaction point that is accessible via 'Vertex-Edit' \ - Transmissions/Gearboxes can have the…
- Playtest 3 official start moved to June 13th - 5 June 2026
Hello everyone! Due to the large possible influx of new players we are electing to postpone the playtest by a week in order to give us time to upgrade our MP servers. We are working to double our current capacity to hopefully allow for 1000ccu. This is a last minute decision as we want to make sure everyone that wants to partake in multiplayer can, while also maintaining a decent experience in doing so.For those who already have access to the playtest client, expect a PT3.01 update to test everything a bit early. This will be announced in the discord.Thank you for your patience, ~Sterik
- Ramshackle Playtest 3: Opens June 6th - 28 May 2026
We are happy to announce Playtest 3 of Ramshackle and the long awaited Crew 2.0 update. This will probably be the biggest single update strictly from a changes/additions perspective since entering playtesting. Thank you to all 10k of you patiently waiting for playtest access, you'll all be granted access once the playtest opens on June 6th. And if you haven't already make sure to hit that 'Request Access' button. This announcement will act as a summary of all the major changes/additions for the PT3 update. However, more of the finer details will be announced when the update goes live. As with all previous playtests the aim is to try stuff and fine-tune during the test, everything is subject to change. Lets get into it!Designer UpdatesUI ReorganizeThe layout of the buttons and menus has been tweaked slightly to be more obvious and easier to navigate. Allowing direct access to most menus…
- 10,000 Wishlists, Next Fest Conclusion & Future playtest details - 4 March 2026
With Steam Next Fest concluded, we've just reached the 10,000 wishlist mark on steam. Huge thanks to everyone who tried out the game! We have gotten a lot of great feedback and ready to dive into our next dev cycle. The "Ramshackle Demo" app is planned to be deactivated and won't receive updates anymore, but the playtest will continue to be open for the rest of this week. Make sure to Request access on the steam page! For those new here a little disclaimer of what to expect from playtest to playtest: The game is, of course, in active development and therefore anything and everything is subject to change between each playtest. We find these playtests the best time to bounce ideas off the community before things get more locked down post-release. All while trying to streamline the core experience. Typically our dev cycle is about 1-2 months between each playtest. Demo client will deactiva…
- Ramshackle Steam Next Fest Demo & Playtest - 23 February 2026
Ramshackle PT2.5 DemoHello welcome back! This is going to be a mini playtest to coincide with Steam Nextfest. It includes new rank balance, battlemodes, emplacements, armor degradation, impact marks and much more. New RanksParts have been divided into 3 ranks, vessel rank is determined by the highest rank part in a design. Parts costs have been adjusted to be a lot more 'flat' between ranks. As downranking a part isn't feasible anymore.Classes Cost/Weight/Part-Count have been brought closer together and Increase in capabilities each rank.The intent is to make each Rank feel unique and introduce new mechanics in finer steps.Experimental 'Conquer' Battle Mode (PvP)Each team has a large base that must be defended.Bases have a collection of AI emplacements; AT & Mortars that will attack enemies and can be destroyed.Vessels are given a unique dollar cost based on its LC & Rank.Each operator…
- Ramshackle Playtest 2 - 1 December 2025
Welcome to Playtest 2! this playtest will be open for 2 weeks.This is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.As so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.We highly recomend archiving old scenerios and creating fresh saves.Expect all previous designs to break. Patch NotesBackend- Update to Unity 6- linux client now uses Vulkan instead of OpenGL- lots of serverside optimizations- new "Battle" channel for chatSaves & Seam Cloud- Vessel files are now `.blueprint`, with some compat for the old `.sterik` files (expect designs to be broken)- Added ablilty to save to steam cloud- Added workshop support* - *this will be enabled part way through the playtest until there are…
- Ramshackle Steam Playtest - 13 October 2025
Ramshackle will be conducting a public playtest during Steam Next Fest, Oct 13-20.Click the "Request Access" on the store page to join!What is Ramshackle? Ramshackle is a vehicular building and combat game where you construct vehicles with point-placed struts and armor plates as the core structure, and populate the volumetric interior with modules and systems like crew, engines, ammunition, etc. Multiplayer testing will be the main focus for the week. PlatformsRamshackle runs natively on Windows and Linux, but on linux you may encounter some strange shader bugs we haven't tracked down yet. If the native Linux client is unreliable try using Proton. PerformanceWe're targeting 60 FPS on the Seam Deck and are about halfway there. Lower-end machines should disable shadows to gain ~15 FPS. Singleplayer battles are more CPU intensive than playing on a server, because your CPU is running the ba…
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