- Big Demo Update, Party-Based RPG Fest, and a New Partnership - 14 September 2026
Hey everyone. We've got a lot of exciting news today,Demo Update 5.2 is out now!This build reworks the gameplay loop and streamlines the whole experience. It's the direction the game is heading, and this is the first time it's playable.Change LogProgression ChangesRuns now progress through a structured seven-stage journey across the game’s biomes.Completing a biome advances your party to the next stage of the run.All four heroes must claim their biome rewards before the party can continue.Completing the Ethereal Plane finishes the current tier.Completing a tier unlocks the next available difficulty tier.Higher tiers must be completed and unlocked in sequence.Party ProgressionCharacter upgrades and increased maximum stats are preserved as the party progresses through tiers.New Biome RewardsThe shop has been removed. Core game items are now unlocked through post quest rewards.Completing a…
- Demo Update 5.1 - 22 April 2026
Unique Monster MechanicsThis update introduces 11 new monster abilities that influence how you strategize and approach each battle with more to come. This is a demo that we treat like early access, so there will be bugs! Please reach out to us on discord to report or use the discord channel bug report forums. If you have a feature request, this is the place to put that as well.New Monster AbilitiesSkeleton: Reanimate - Skeletons can now resurrect other skeletons.Goblin: Chain - Goblins can form a chain by lining up adjacent to each other where each one gains +1 attack for each goblin in the chain.Orc: Blood Lust - Orcs gain +1 attack for every point of damage dealt to them regardless if it was blocked or not. This lasts for 3 rounds and does stack.Gargoyle: Stone Bulwark - Other monsters allies gain +2 defense when adjacent to the gargoyle.Gnoll: Mark of the Beast - Gnolls can spend 2 a…
- Major Update! - Demo Version 5.0 - 27 March 2026
Action Point SystemYou are no longer bound by 2 unique actions per turn. Introducing action points: You start with 3 every turn, spend them on whatever actions you want to perform with no limits on repeat actions. To better balance the game with the new system, using items and throwing objects is now considered an action.GritGrit is a new currency you earn by dealing damage, killing enemies, or taking damage. You can have a maximum of 10 grit per character. You can spend grit on grit abilities either during or out-of-combat. The abilities differ depending on which game state you are in.Current Grit AbilitiesReroll missed attack/defense diceReroll all attack/defense diceRetaliate (reflect damage)Add a critical hit dieIncrease critical hit chanceGain an additional action pointPrepare a spellSwap a spellMore grit abilities are planned! If you have ideas for one, jump on our discord and lea…
- Demo Update 4.9 - 13 March 2026
Change LogNew item additions: Void Shard (restore all used spells) and Goblin Fireworks (1 damage to all monsters in room, temp artwork)Progressions System Change: Unlocked levels remain unlocked and allow the player to choose which level to quest inGold multiplier is now based on the level you are playing, increasing gold collection based on level difficultyBug Fix: Relics now properly show stat modifications in shop scene on equip/unequipBug Fix: Ritual Reward status vfx now loads properly on new quest startBug Fix: Follow-Mode button was disappearing in certain situations even though the party was still in follow-mode
- Demo Update 4.8 - Major Mechanic Change - 6 March 2026
Free Choice Turn-Order SystemDue to popular demand, I have added the ability to choose your turn-order every round. This new system should add a new layer of strategy and more control. There is also an option to disable this and use fixed turn order if you prefer. This is a new system and may have bugs in the demo. Please report any bugs you find in our discord server: https://discord.gg/F69UEMrTkP
- Poll on Discord: Give us your feedback on turn-order management! - 3 March 2026
Turn-Order Feature PollHey everyone. Turn-order seems to be a highly debated topic and everyone has an opinion on this. We are currently running a poll on our discord to get your feedback that will affect the future of the game! You can participate by visiting our discord server here: https://discord.gg/JaKuDZT83c
- Demo Update 4.7 - 2 March 2026
Change LogMonsters now wander randomly in revealed rooms when they have no target.Movement count added to footstep path.Monsters with area spells will attempt to only target enemies when other allied monsters are within the cast area.Minor enhancements to captive NPC pathfinding.Fixed bug where sleep spell was doing damage.
- Next Fest Live Stream Day 3 - 25 February 2026
Developer live stream and Q/A during steam next fest.
- Next Fest Dev Live Stream - 25 February 2026
Dev live stream for steam next fest.
- Demo Update 4.6 - 24 February 2026
Additions / ChangesArea spell mechanic added. Fireball is now an area spell that targets a 3x3 grid. Future spells will be added that also use area, up to 7x7 grid.Run only resets if entire party wipes now. Dead party members revive once returning to the shop.Gold is now retained after the party wipes. Only XP and levels obtained on the failed quest are lost.Bug FixesFollow mode restores all actions once enabled.Follow mode now properly disables after opening a door with an enemy in line of sight.The grave stone selection works properly now. The correct gravestone is placed along with showing the correct requirements.Duplicate relics should no longer occur between quests.Totem of the bear and other relics that modify stats depending on adjacent characters are fixed.Sylvana the lost adventurer should attempt to make it to the entrance even if the path to the entrance is blocked by an ene…
- Next Fest Live Stream - 24 February 2026
Developer AMA live stream for Steam Next Fest.
- Demo Update 4.5 - 23 February 2026
Follow ModeThis requested feature has been added to alleviate the pain of back tracking through previously cleared rooms.When follow mode is active, your party and allied monsters will follow a leader. The leader has infinite movement while in follow mode. The leader is determined by whichever character's turn is active. The followers will attempt to get as close to the leader as possible, attempting to avoid revealed traps when possible.You can manually toggle follow mode on and off via a button that appears above the character turn order. Follow mode will be disabled when an enemy is in line of sight of someone in your party or a negative movement/action modifier is affecting someone in your party.
- Demo Update 4.4 - 21 February 2026
Features / EnhancementsRandom name generator added. You can now randomize individual names of your party.Option Added: Post Processing BloomOption Added: Camera Edge ScrollingOption Added: Always Center Camera (if disabled, the camera will not auto center on a character if they are already within the camera view)Option Added: Gamepad RumbleEnemies facing directions are now randomized on spawn. The facing direction is now saved.You can no longer resurrect a character if the tile is occupied by a living character..Edge scrolling is disabled when the options or item context menus are open.Bug FixesItem type fixed for gems.Graveyard now accurately shows required quests when choosing a gravestone.Hit point counter fixed on resurrect.
- Demo Update 4.3 - 10 February 2026
Features / EnhancementsItem exchange between characters in the current character's turn inventory added. All item types including equipment can now be traded with adjacent characters of the current character's turn. The adjacent character's inventory can be accessed to take items from them or configure their inventory.The hit point counter now displays above each character's sprite and shows current and max hp.ESCAPE hotkey can be used to exit useable item context menu.Items in the slots have been resized.Specialized item slot backgrounds disappear when the item is equipped for better visibility.
- Demo Update 4.2 - 9 February 2026
Bug FixesMouse sensitivity now persists in shop and graveyard.Destroy item fixed.Enhancements / UpdatesShow Grid added to options menu. (option to change color coming in future update)Quick slot items now use tooltips on hover.Right click can be used to cancel actions.
- Demo Update 4.1 - 5 February 2026
Minor UpdatesCamera zoom added: Use the mouse scroll wheel or -/+ keys to zoom in and out.3 new spells added: Magic Shield, Greater Magic Shield, and True Strike.Shop sorting options added: You can now sort between price and item type.Ambient audio adjustment slider added to options menu.
- Demo Update 4.0 - 1 February 2026
New Features, Additions, and ChangesProgression System OverhaulGame progression has been changed to a linear rogue-lite style system. I would even call it rogue-super lite. The goal is to advance to the final level and defeat the prismatic dragon. Upon death, you lose gold, relics, experience obtained on that particular quest but keep all previously obtained gold, experience, and relics. Non-relic items are never lost upon party wipe. As like before, levels are procedurally generated and every run through will always be different and increase in difficulty on any level that you previously passed. Hardcore mode has been removed from the game.AchievementsOver 70 achievements have been added to the game with more to come. Each achievement comes with a reward which is gold, experience, or items. Achievements in the demo will not unlock on steam, only in game. Any achievements obtained durin…
- Demo Update 3.5 - 29 December 2025
Features and ImprovementsNew multi-target weapon mechanic added. Weapons now have a "number of allowed targets" property. Future weapons will make use of this mechanic along with specialty items and spells.New monsters have been added to the lower dungeon tiers to increase difficulty.Gold amount is now shown as a floating text above the container. (before it was only in the quest log)Character selection added to turn order display. You can now click on any character in the turn order to center the camera on them.Middle mouse button hotkey added to re-center the camera on the current character's turn.Hot keys WASD and Arrow Keys added to move the camera.The well is now a container. Only on the forest level as of now.Bug FixesBug fixes to the barricade spell: Wandering and ritual monsters should no longer spawn on top of the barricade.Relic bug fixes to gloves of precision and mask of the…
- Demo Update 3.0 - 23 December 2025
A new post quest reward system gives players gold and XP bonuses upon completing quests for achieving specific goals. XP and gold scale with quest count.Weapons now have a minimum range, specifying the minimum distance you must be from an enemy to target them. Bows now have a minimum range of 2.The rules for the ritual are now displayed during ritual for those with short term memory loss (like myself).Shop items purchase costs have been updated to reflect new reward system bonuses.Some weapons have been adjusted for game balance.Bug Fix: There was a bug during find the relic win conditions where only the main inventory was checked for the relic. Now the main and relic inventories are searched to satisfy this condition. If you are stuck on a quest with this issue, walk off and back onto the entrance tile and it should allow you to complete the quest.Bug Fix: Fireworks during the end ques…
- Demo 2.32 Update - 21 December 2025
All new dice art!Mechanic change: NPC Rescue mission now respawns all dungeon monsters when you find her instead of spawning wandering monsters along her path.Rescue mission bug fix: The captive NPC is no longer blocked by characters standing on the target entrance tile. Win condition completion now triggers when she enters entrance room.