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Zangyou: Overtime

Zangyou: Overtime Steam news

Flicker Point Studio | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieEarly Access

  • Steam app typegame
  • Steam App ID3805820
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFlicker Point Studio

Zangyou: Overtime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3805820
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperFlicker Point Studio
  • PublisherFlicker Point Studio
  • Parent gameNot available

Genres: Adventure, Indie, Early Access

Company pages: Developer: Flicker Point StudioPublisher: Flicker Point Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Zangyou: Overtime Steam news

Zangyou: Overtime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • IGN Trailer! - 29 May 2026

    The official announcement trailer for Zangyou (残業) is now live on IGN.Thanks to everyone following along. If the trailer caught your eye, please consider wishlisting. It genuinely helps a lot!

  • 4,000 new wishlists, and a small direction update - 22 May 2026

    Zangyou has passed 4,000 new wishlists! That’s a lot more people suddenly watching this strange office building, so first: thank you. I’m a solo developer, and seeing that many people find the game this quickly has pushed me to make the Steam page, demo plans, and final direction clearer. I want Zangyou to be a compact, focused horror game about escaping a hostile Tokyo office tower. The core of the game is still the same: you wake up high above the city, the building starts working against you, MirAI controls the lights, locks, elevators, and routes, and the deeper you go, the less the building behaves like a real place. There will also be spaces that don’t quite belong there. Places that feel like they’ve slipped out of the building entirely. I’m also planning to remove the Early Access label.The reason is simple: Zangyou makes more sense as a complete first release than as a long Ear…

  • DevLog 01 – Thank You + Welcome to Floor 32 - 24 June 2025

    Thank you to everyone who’s taken an interest in Zangyou – Backrooms. We’re a very small, brand new studio based in Tokyo with a deep love for crafting moody, atmospheric experiences through games. This is our first project, and seeing even a few of you checking out the trailer, wishlisting, or joining our Discord means the world to us. Zangyou begins in a quiet, empty office tower — but it’s just the beginning. We’re excited to share more devlogs and feature updates as the game continues to evolve. We hope you’ll stick around and get lost with us inside Shibuya’s Floor 32.

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