Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3806260 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Sep 23, 2025 |
| Developer | Hongji Interactive |
| Publisher | Hongji Interactive |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3806260/ |
Short description
1931-1945,the chinese Tunnel Warfare. Customizable map WWII RTS simulation with player-designed tunnels, dynamic difficulty, and enemy AI. Base strategies and tech choices shape unique combat styles. Experience authentic WWII tactics, not fantasy.
About this game
Feature List Current EA Version Features (As of 20250923): 1. Hero Upgrade Mechanism: Heroes gain experience points for each hit, repulse, kill, or headshot. Upon reaching a threshold, they automatically level up. Leveling increases key attributes that affect accuracy, carrying capacity, movement speed, attack speed, health points, and significantly enhances offensive capability. 2. Enemy Escape Mechanism: Individual enemy units possess a morale value. Injuries or deaths to themselves or other squad members reduce this individual morale. When morale drops to zero, it triggers a desertion. Enemy units also gradually lose morale and may eventually flee if they fail to locate player heroes or shelters during prolonged searches. 3. Overall Enemy Morale Mechanism: The enemy force has an overall morale value, which is key to winning each engagement. Every enemy unit killed or that flees reduces this overall morale. When it reaches zero, the entire enemy force retreats. 4. Provocation Mechanism: Feel like the enemy is retreating too easily while you still have fight left? Use the Taunt function. It will enrage the enemy, increasing their overall morale and causing them to launch attacks again. 5. Friendly Reputation Mechanism: Each enemy kill or repulse increases the village's Reputation. This leads to better side quests and rewards, but also attracts stronger and more numerous enemy attacks. Planned Features for Next Version (Target Release: October): 1. Proactive side quests during strategic phases. 2. A revamped and more effective tech tree. 3. Enemy reinforcement calling and assembly mechanisms. 4. Optimization of enemy search and entry mechanics into tunnel openings. 5. More realistic linkage for weapon consumption/durability. 6. Improvements to weapon production and loot drop mechanisms. 20250913 DEMO Version Feature Overview: 1. Double-click the ground or a target while controlling the hero to activate sprint mode, increasing movement speed by 1.5x but generating noise within a certain range that attracts enemy attention. 2. Added behavioral sound mechanisms: enemies will track the player’s team based on sounds generated from actions, including sp…
Supported languages
Simplified Chinese * , English * * languages with full audio support
