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Field Notes

Field Notes Steam news

Iron Harbor Games | Coming soon | game

Coming Soon

GameSteam Store content

AdventureCasualIndieSimulationEarly Access

  • Steam app typegame
  • Steam App ID3806480
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIron Harbor Games

Field Notes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3806480
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIron Harbor Games
  • PublisherIron Harbor Games
  • Parent gameNot available

Genres: Adventure, Casual, Indie, Simulation, Early Access

Company pages: Developer: Iron Harbor GamesPublisher: Iron Harbor Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Field Notes Steam news

Field Notes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Update 8/28/26 - 29 August 2026

    A few new features and bugfixes this time around and continuing to polish existing systems.New Features:Micro-Organism studiesCollect soil and water samples, put them under a scanning Microscope and find new types of tiny critters!Sound Detection System The Player now emits varying levels of noise while moving around. The slower you move, the less sound you make. Creatures can now detect you even if they can't see you and some are more sensitive than others.Sound Level UI elementA meter that is visible onscreen will show you how much noise you are making.Vehicle/Mount systemA hover scooter will become available to you at campsites after progressing the story. This new mode of transportation will be helpful for traversing the larger zones. Other modes of transportation are being considered.JUMP!Up until this point there has been no jumping in the game. It was an unnecessary feature and I…

  • Development Update 7/22/26 - 22 July 2026

    It's been a busy couple months getting things ready for a Demo drop later this year, and I want to thank all of you that have wishlisted the game and are keeping up with development progress so far.Lots of little fixes and a few major overhauls to get into:Major Changes:Rebuilding Mycera from scratch. The old map was too "Open world" and lacked direction. "Field Notes" is not an open world game, but does give a lot of freedom to explore a large map and make discoveries. In the new map, the goal is to have satisfying Points Of Interest, with things to do that will advance the story, overall giving a more satisfying experience. There will still be hidden things to find that offer a rewarding experience for Players that explore the nooks and crannies of each planet.Character Customization: The original goal was to have a robust customization feature in order to let players create their own…

  • Update for 4/26/26 - 26 April 2026

    Bug FixesScanning SFX now stops if subject moves out of range while scanningFixed a shader issue where a grass texture appeared much too dark in low lightFixed Day/night transition when loading from save.Fixed 3D viewers causing issues on ultrawideFixed Camera behavior while underwater, now correctly adapts to underwater visual effects.Feature ChangesAdded a sprint function to help escape hostile critters and travel faster on foot.Adjusted Swimming logic, works much better transitioning between walking and swimming.Added map markers and rudimentary fast travel.Added GuideBook functionality to better track tasks and discoverablesRe-added limited climbing: Stepping up small obstacles, climbing up short walls.Revamped Archaeology mini-game.Replaced old fossil cleaning mini game with new version.Fossils automatically display when donating a fossil at the station.Added mirror to player quart…

  • Update for 2/26/26 - 26 February 2026

    Feature UpdatesAdded system to facilitate In-engine cutscenes -Players' custom character will now appear in all story related cutscenesAdded new Intro cinematic (Still in early stages, incomplete), included for testing.Added several animations to dialogue scenes.Added new Area: Players' Quarters -Re-enter your quarters through a door on the Station, will be moved in a later update. -Ability to decorate with items found planetside coming in later update. -ability to change photos on display with photos taken by the player coming in later updateAdded new Mini-Game: Archaeology -Dig up and clean found artifacts and fossils to take them with you for studyStation Elevator now functions as a Teleporter with updated animations and VFXSaving and loading game while planetside now saves Player position and Time of Day. -No longer possible to Fast travel back to camp simply by saving/loading. Best…

  • Update for 1/21/26 - 21 January 2026

    Bug FixesFixed issue that caused multiple cameras to render simultaneously tanking frame ratesHead mesh is now correctly hidden when wearing a helmet after scene changes -Previously had to re-equip gear to fixOptimizationsDid another round of optimizing grass and other foliage shadersAs a result, I was able to reduce foliage polygon counts by about 50% with no noticeable dip in quality. Frame rates in dense vegetation vastly improved.Implemented more aggressive object culling for objects far away. Some pop-in will be present, requires more tweakingNew FeaturesAdded New plant types to Fungal ForestAdded New animals to Fungal ForestAdded animal behavior types: Passive, Aggressive, and AvoidantSome animals may become aggressive when you are present. These will chase after you and attackPassive animals will mostly ignore you, Avoidant animals will actively run from youExpanded explorable ar…

  • Minor Patch 1/5/26 - 6 January 2026

    Bug FixesFixed several UI conflictsShould no longer be possible to open inventory while in other menusShould not be possible to open inventory while in Camera mode Fixed Audio Sliders playing max volume at 0 Now correctly mute audio at 0Equipped Helmets are no longer visible in shop and NPC camsFixed outline shader highlighting objects not being looked at. Shader does still occasionally forget to turn off when exiting camera mode. Using the camera again fixes it.Adjusted height that triggers falling state for player. Short drops are less annoying now.Feature ChangesClimbing is being overhauled and has been disabled for now.New Features Added animal trap tool Lure animals in to trap them Interact with the trap to disarm and pick it upAdded dodge roll for avoiding hostile creatures.Optimizationsmost textures have been compressed to reduce the overall size of the game. Higher quality textu…

  • Minor Patch 12/26/25 - 27 December 2025

    BugfixesFixed equipment loading issue on Steam buildAdded controller navigation for transporter UINew Features Hazard zones Currently there are 5 possible Hazard zones: Hot, Cold, Wet, Toxic, Space Specialized gear is required to explore these zones. Failure to equip the necessary gear will result in an emergency MedvacAdded new Hazard information UI element Day/Night cyclesAdded Day/Night cycle for Fungal ForestAdded Clock to keep track of Day/Night cycle while on the surfaceadded flashlight for night explorationMiscImproved shaders for vegetationImproved performance for dense patches of vegetation

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2026Update for 4/26/261830797770239828
26 January 2026Minor Patch 1/5/261819386365124564
327 December 2025Minor Patch 12/26/251819386365110184

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