- Two new mission maps added! - 15 February 2026
Two new missions have been released! As with other missions, completing them unlocks an achievement.Power BankIn the Power Bank mission you will have to build a city that manages importing exhausted batteries and turning them into charged ones. Find the most efficient city layout and balance your building and importing expenses. You will start with $20,000 and some pre-researched tech. How fast can you accomplish your objectives?Big FactoriesYou will be building big factories. In this mission every production building is priced only $1, but they work much slower too. To compensate, you will need to build many more production buildings. You will find yourself using up much more space, which will require more careful road planning.Version 1.3These new missions are included in version 1.3 of Truck City, which also includes every incremental improvement patched since version 1.2. See below…
- Update notes for v1.2.6 - 10 February 2026
Truck City v1.2.6 has just been released. This is the changelog:Bugfix: fixed support for Steam Family Share. A bug existed that could set incorrect leaderboard records.Bugfix: minor UI improvements
- Update notes for v1.2.4 - 21 January 2026
Truck City v1.2.4 has just been released. This is the changelog:Bugfix: corrected bug that would cause trucks to not spawn or not collect containers as expected (thank you Ned!)Bugfix: pan gesture on tactile screens would not work, fixed.Improvement: improved text in tutorials to be more precise.Improvement: loading port window is closed when a loading port is built. It prevents an issue where new prerequisites are not shown after a loading port is built.Improvement: tips on loading screen now show the actual key shortcuts if they have been changed.
- Update notes for v1.2.2 - 15 January 2026
Truck City v1.2.2 has just been released. This is the changelog:Feature: added tips to loading screensBugfix: fixed bug that would cause a truck to collect a container of an item not in the "Allowed items" list (thank you HELLFIRE!)Bugfix: fixed alt mode overlay minor bug
- Update notes for v1.2.1 - 31 December 2025
Truck City v1.2.1 has just been released. This is the changelog:Improvement: UI scaling is handled better after resolution changes, text is now less bluryImprovement: added missing translationsImprovement: added safeguard to prevent very fast shortcut actions on operating systems with fast key press echoImprovement: improved the colors of a few tilesImprovement: minor VRAM usage improvementBugfix: objectives window can now be closed using its shortcut (F2) on scenario load
- Update notes for v1.2 - 29 December 2025
Truck City v1.2 has just been released. This is the changelog:New lightingImprovement: default lighting during daytime has been changed to improve contrast and brightness.This will be the default lighting for new players, while players using previous versions will keep the old lighting, which can be changed in the options, Interface section.Version 1.2Version 1.2 includes every incremental improvement patched into version 1.1. See below a list of improvements, fixes, and new features added since v1.1.5:Improvement: some production building tiles have been color correctedImprovement: drill, pumpjack, and rocket materials improvedImprovement: some windows have been made unresizeable, as resizing them would not be usefulImprovement: added missing translationsBugfix: tutorial window would partially cut text after resolution was changedSee below a list of improvements, fixes, and new feature…
- Update notes for v1.1.5 - 25 December 2025
Truck City v1.1.5 has just been released. This changelog also includes changes made in v1.1.4:Improvement: performance improvement on research center lighting. The previous method may cause severe framerate drops on very big (hundreds of production buildings) research centersImprovement: one-way roads directionality algorithm improvedImprovement: factory information tooltip text minor improvementsBugfix: copy-pastig one-way road blueprints may cause the wrong tile to be pasted
- Update notes for v1.1.3 - 21 December 2025
Truck City v1.1.3 has just been released. This is the changelog:Feature: added Jukebox tab in the Options menu. Players who bought the Truck City Soundtrack may play songs included in the game from here.Improvement: added translations for default truck names, Grid Map mission objectives, missing options in options menuBugfix: fixed bug that caused decreased shadow quality when starting a new game until the player zoomed in or outBugfix: fixed issue in one-way road placement in very specific cases
- Update notes for v1.1.2 - 19 December 2025
Truck City v1.1.2 has just been released. This changelog also includes changes made in v1.1.1:Improvement: camera movement for "Goto" buttons on trucks and factories now transitions more smothly to the destination.Bugfix: tooltip text is now hidden when the camera is moved with WASD.Bugfix: wrong tile was shown for some factories in very specific cases, fixed.Bugfix: fixed graphical glitch where water tiles (specially in the swamp biome) would be infinitely bright when very close to a factory.Bugfix: on very small maps, the camera may stutter when zoomed all the way out, fixed.
- New mission map added! - 17 December 2025
Cape CanaveralThe Cape Canaveral map has been added to the Mission Mode map pool!The Cape Canaveral mission provides you with the necessary buildings to launch the rocket, $14,000 for a fast start, and many pre-researched science to speed-up your trucks and factories. This mission provides experienced players with the tools to bypass early game and jump directly into competing for the first place in the Leaderboard.As with other missions, Cape Canaveral unlocks a new achievement when completed.Version 1.1This new mission is included in version 1.1 of Truck City, which also includes every incremental improvement patched into version 1.0. See below a list of some of those improvements, fixes, and new features added since release:Feature: added an option to limit the FPS (Options, Video Settings). In v1.0 the game tried to limit itself to vertical sync frequency (monitor frequency) but if…
- Update notes for v1.0.14 - 16 December 2025
Truck City v1.0.14 has just been released. This is the changelog:Improvement: reduced frame rate drops when building new roads in very big citiesImprovement: scrolling and zooming is now much smootherFeature: added option to disable autosavingFeature: added option to configure the default Alt ModeImprovement: minor 3D and UI graphical improvements and correctionsImprovement: additional tooltip texts added
- Update notes for v1.0.13 - 14 December 2025
Truck City v1.0.13 has just been released. This is the changelog:Bugfix: one-way road placement and direction algorithm improved to prevent incorrectly placed tiles (thank you Nneu)Improvement: truck routing efficiency improvedImprovement: minor UI improvements on tooltip texts for one-way roadsImprovement: minor updates to tutorial texts to clarify some directions
- Update notes for v1.0.12 - 12 December 2025
Truck City v1.0.12 has just been released. This is the changelog:Improvement: modified the incoming trucks column for produced containers in the factory window (thank you Nneu). The old interface made it confusing to understand the total amount of incoming trucks.Improvement: added translation for language namesImprovement: added some missing translationsImprovement: minor performance improvements
- Update notes for v1.0.11 - 9 December 2025
Truck City v1.0.11 has just been released. This is the changelog:Feature: parking spots in Truck depots now show red stripes if they are reserved by incoming trucks. There spots will not be usable by other trucks, even if they are empty.Feature: added information on reserved parking spots in the Truck depot window.
- Update notes for v1.0.10 - 8 December 2025
Truck City v1.0.10 has just been released. This is the changelog:Improvement: reduced frame rate stutter caused in very big maps by the pathfinding algorithm. Now method implemented for locating alternative routes when traffic is too intense.Improvement: audio configuration now differentiates between Game SFX (truck and factories noises, etc) and UI SFX (clicks, hover, etc)Improvement: audio configuration translatedImprovement: traffic light overlay only appears if the selection tool is enabledImprovement: minor GPU VRAM usage reductionBugfix: GDP calculation corrected
- Update notes for v1.0.9 - 7 December 2025
Truck City v1.0.9 has just been released. This is the changelog:Improvement: less floaty middle mouse panningImprovement: added missing translations in Leaderboard windowImprovement: load, save, and leaderboard item lists now play an SFX when items are clicked
- Update notes for v1.0.8 - 6 December 2025
Truck City v1.0.8 has just been released. This changelog also includes changes made in v1.0.7:Feature: added option to enable or disable screen border mouse scroll (thank you Earth McFlat)Improvement: completed missions show up in green in the menu (thank you Earth McFlat)Improvement: added translation for mission mode scenariosBalance: lowered cost of Quantum science production buildings 500 to 400Improvement: increased width of cargo selection in truck windowBugfix: regression bug corrected where leaderboard button was not enabled after returning to main menu from a game
- Update notes for v1.0.6 - 5 December 2025
Truck City v1.0.6 has just been released. This changelog also includes changes made in v1.0.5 and v1.0.4:Balance: Curionian Spit: some items can't be bought anymore; patch v1.0.3 increased the inital amout of money, which may enable the player to rush to research just buying everything and completely ignoring city building.Bugfix: regression bug introduced in v1.0.3 corrected, where research would not correctly start.Bugfix: corrected bug which caused science window to become impossible to close if inspecting the full dependency graph after clicking on a container icon, then used right click to close the full dependency graph.Bugfix: Leaderboard button in main menu is now disabled until the boards are loaded. Prevents a bug where only partially loaded leaderboards would be shown
- Update notes for v1.0.3 - 4 December 2025
Truck City v1.0.3 has just been released. This changelog also includes changes made in v1.0.1 and v1.0.2:Feature: added an option to limit the FPS (Options, Video Settings). In v1.0 the game tried to limit itself to vertical sync frequency (monitor frequency) but if this option is disabled in the GPU options then the game was rendered at 240FPS (thank you MrFraxis).Balance: Curonian Spit mission has been made easier by increasing the initial amount of money (1800 -> 2500) and making Truck Speed lv 6 pre-researched (thank you dePoPo).Improvement: autosave is never selected by default in the save menu, instead the loaded savegame is selected (or the last savegame that is not an autosave)Bugfix: some achievements were not triggered if the player became disconnected from Steam during victory, fixed.Balance: Grid City mission difficulty lowered, making the objective to sell $200,000 instead…
- Truck City available now! - 2 December 2025
Truck City has been just released!If you have played the demo, you will find the following new features in the full game:Sandbox mode: create your own maps with customized options and enjoy free play!More missions: in addition to the tutorials and the demo scenarios included in the demo, many new maps are available, each one with its own leaderboard. Compete for the best time!Custom maps: subscribe to maps in the Steam Workshop, load them directly into the Custom Maps menu!Map editor: create your own maps, customize them, and upload them to SteamWorkshop for other players to subscribe to!Truck City v1.0 comes with some new features and fixes compared to v0.53 (private beta and public demo). This is a summary of the changelog:Balance improvements in Oil related productsNew maps addedTraffic lights visible when the mouse is over an intersectionAll factory items available, visible in the L…