- RC Simulation 2.0 Is now FULL RELEASE! - 16 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10216230%2F7e9fb6b2c138cd97c757597a70fe66098911f093.jpg Thanks to all of the wonderful supporters of RC Sim 2.0 Early Access! I have been cranking away on the core game for about 3-4 years now and am VERY happy to be bringing the game out of early access. Dont worry the updates or development is not finished....:) I just felt that all the boxes have been ticked from the early access plan and have been moving the game toward Full Release for a couple months now. I am still building the "Race Weekend" feature and a couple new simple leader boards for the default tracks. This is taking me a bit more time then I had planned. As a one man band it takes me a lot of time to add features. I will keep everyone updated throughout the process and prob be looking for some more beta testers in the future so look out for it in the discu…
- Update: (V .906) New AI Bots, Proving Grounds default track and More! - 5 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10216230%2F9340e95307b2d7ef71e1577de5f55508ada6db1d.jpg Update June 5th, 2018 (Build # .906) AI_Bots for Practice, Proving Grounds Default Track AI BOTS: - Added Version 0.88 AI bots to all the Default Tracks for the Practice Mode. This will give the practice mode a little more action. For now you can select 1-9 bots and also the ability to change their speed from 20%-100%. (this will change in the future as I am still building the race weekend system which will use a little different method of calculating the speed of your opponents.) - AI Opponents in the practice mode will load a random Paint scheme from that vehicles available paints and it will also choose a random wheel color to match the paint scheme of the vehicle. This will also give painters a nice way to see their designs in action. So If you want to see some pa…
- Development Update April 16th: TEASER VIDEO of AI Practice Bots and Collision tests. - 17 April 2018
Whats up fellow RC Enthusiasts! I am here with some update news, videos and pics of the new AI bots coming to RC Sim in the next update. I have been making some big changes behind the scenes and am getting excited to bring you the next iteration of RC SIMulation 2.0 in 2018..... but for now just a teaser. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10216230%2F3503288938c49aa2d4ccda597d898aa4fefbfd24.jpg I have been working hard on the new default track layouts and the new AI racing bots. So I just wanted to take a break to show all of the users what is coming to RC Sim in 2018. Here is a quick teaser video showing 9 AI bots cruising around the some of the new default tracks. Each AI Racing Bot will have around 5-6 different "driver traits" to adjust. This should make the AI racing adjustable for all levels of drivers. These AI Bots are driving the same car that you…
- Vehicle PAINT BOOTH Update! - 15 November 2017
(Build Version # .905) November 15th, 2017 This one is one of my favorite updates so far. I have been wanting to build an in-game vehicle painter for years. I really wanted for users to be able to paint the bodies right in the game and not have to use an external image editor. (You can still use PS, Gimp etc by just saving the .png file in the correct folder in your Documents/devotid/RCSIM2/Paints/.... folder.) The paint booth still has some small little things that I want to add but I thought I would put it in more hands to test it out and to see if I am heading in the right direction. Please let me know what you think of it and feel free to add any ideas that you think would be helpful. - New "HOME BASE WORKBENCH" Default Scene for the new vehicle customizing area. You will now be defaulted to this room any time that you want to change vehicles. This will give you a room to get everyt…
- Vehicle PAINT BOOTH Update! - 15 November 2017
(Build Version # .905) November 15th, 2017 This one is one of my favorite updates so far. I have been wanting to build an in-game vehicle painter for years. I really wanted for users to be able to paint the bodies right in the game and not have to use an external image editor. (You can still use PS, Gimp etc by just saving the .png file in the correct folder in your Documents/devotid/RCSIM2/Paints/.... folder.) The paint booth still has some small little things that I want to add but I thought I would put it in more hands to test it out and to see if I am heading in the right direction. Please let me know what you think of it and feel free to add any ideas that you think would be helpful. - New "HOME BASE WORKBENCH" Default Scene for the new vehicle customizing area. You will now be defaulted to this room any time that you want to change vehicles. This will give you a room to get everyt…
- V905 TEASER Video of New Vehicle Painter Area - 30 October 2017
I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that are coming in the next update. Painting lexan bodies has been one of my favorite parts about this hobby for a long time. I have always wanted to build a ingame livery painting system that was simple to use and would allow people to fully customize their body to their taste. Complete with adding decals of their favorite "sponsors and teams". I also wanted to make it simple for the "Photoshop" painters to just be able to save a png file to a vehicles "Paint" folder and have the ability to pick it in game from a list. You will see in the video below how you will be able to do that when the next update is out. :) The video is about 9:00 minutes long and shows the new ingame paint booth and car customizing area. https://youtu.be/VA-MXDhv3N8 T…
- V905 TEASER Video of New Vehicle Painter Area - 30 October 2017
I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that are coming in the next update. Painting lexan bodies has been one of my favorite parts about this hobby for a long time. I have always wanted to build a ingame livery painting system that was simple to use and would allow people to fully customize their body to their taste. Complete with adding decals of their favorite "sponsors and teams". I also wanted to make it simple for the "Photoshop" painters to just be able to save a png file to a vehicles "Paint" folder and have the ability to pick it in game from a list. You will see in the video below how you will be able to do that when the next update is out. :) The video is about 9:00 minutes long and shows the new ingame paint booth and car customizing area. https://youtu.be/VA-MXDhv3N8 T…
- HUGE Update! New 3D Models, Physics, Menus and many optimizations. - 29 September 2017
Update September 27th, 2017 (Build Version # .904) New HUGE update! New 3D Models, Physics, Menus and many optimizations. https://www.youtube.com/watch?v=L2QoioMpQnI LAND VEHICLES Updates: - All new models with much higher quality, complete with animated moving suspension systems and steering servos. - New modeled electronics in all cars. - Removed and replaced the wheel "dirt particles" for each land vehicles. - All new "flight" physics for land vehicles (ie; jumping and doing "whips") - All new vehicle collision colliders and COGs. - You can now remove the body on most all land vehicles by pressing the B Key on the Keyboard. Press it again to turn it back on. AIR VEHICLE Updates: - New high quality models on all quadcopters. - Quads will now save their flight mode when you change on the fly. Before the game would reset the flight mode each time you would hit the marshal/reset vehicle…
- HUGE Update! New 3D Models, Physics, Menus and many optimizations. - 29 September 2017
Update September 27th, 2017 (Build Version # .904) New HUGE update! New 3D Models, Physics, Menus and many optimizations. https://www.youtube.com/watch?v=L2QoioMpQnI LAND VEHICLES Updates: - All new models with much higher quality, complete with animated moving suspension systems and steering servos. - New modeled electronics in all cars. - Removed and replaced the wheel "dirt particles" for each land vehicles. - All new "flight" physics for land vehicles (ie; jumping and doing "whips") - All new vehicle collision colliders and COGs. - You can now remove the body on most all land vehicles by pressing the B Key on the Keyboard. Press it again to turn it back on. AIR VEHICLE Updates: - New high quality models on all quadcopters. - Quads will now save their flight mode when you change on the fly. Before the game would reset the flight mode each time you would hit the marshal/reset vehicle…
- More teaser Pics of the New Models coming in the next update. WORK IN PROGRESS - 14 September 2017
I thought I would post another small announcement with some more TEASER PICS of the new 3D Models and updated graphics that are coming to RC SIM 2.0's next update. I have been RE-modeling them and learning to texture much better. (Thanks to Substance Painter 2.0) The ability to paint on more details is really addicting and fulfilling. So far I have done about 70 percent of the vehicles and I am currently working on the new interactive Vehicle selection menus, Some AI competitors to race against and a couple other things for the Crawler scene. Lots to come. :) LAND VEHICLES All cars will have the ability to change the Wheel Color, Screw/Hardware Color and also the ability to paint your own custom paint scheme. (Using a 3rd Party program like Photoshop or Gimp and saved as a PNG file.) More news on that when its ready. I will release a Steam Guide with instructions and a .PSD Photoshop Wi…
- More teaser Pics of the New Models coming in the next update. WORK IN PROGRESS - 14 September 2017
I thought I would post another small announcement with some more TEASER PICS of the new 3D Models and updated graphics that are coming to RC SIM 2.0's next update. I have been RE-modeling them and learning to texture much better. (Thanks to Substance Painter 2.0) The ability to paint on more details is really addicting and fulfilling. So far I have done about 70 percent of the vehicles and I am currently working on the new interactive Vehicle selection menus, Some AI competitors to race against and a couple other things for the Crawler scene. Lots to come. :) LAND VEHICLES All cars will have the ability to change the Wheel Color, Screw/Hardware Color and also the ability to paint your own custom paint scheme. (Using a 3rd Party program like Photoshop or Gimp and saved as a PNG file.) More news on that when its ready. I will release a Steam Guide with instructions and a .PSD Photoshop Wi…
- RC Simulation 2.0 - Future Road Map and Work In Progress Pics and Video - - 22 July 2017
First Off..... WELCOME all the new users and Thank you for supporting RC Sim 2.0 I just wanted to touch base with all of the community and show a little bit of what is to come for the future of RC Sim 2.0. I have been making a bunch of big changes behind the scenes over the last few months. I have been looking at the numbers of Multiplayer, Levels played, average time played and other stats and have come to the conclusion that we simply dont have enough players to have a good multiplayer experience. Soooooo, Since we are still in Early Access I have decided to build a more local gaming experience with some AI Cars (computer opponents) and some other RC related challenges. Meanwhile, while you are waiting..... Here are some new models and animated suspension videos to give you a taste of the level of detail that I want to bring to the entire game. Let me know what ya think in the comment…
- RC Simulation 2.0 - Future Road Map and Work In Progress Pics and Video - - 22 July 2017
First Off..... WELCOME all the new users and Thank you for supporting RC Sim 2.0 I just wanted to touch base with all of the community and show a little bit of what is to come for the future of RC Sim 2.0. I have been making a bunch of big changes behind the scenes over the last few months. I have been looking at the numbers of Multiplayer, Levels played, average time played and other stats and have come to the conclusion that we simply dont have enough players to have a good multiplayer experience. Soooooo, Since we are still in Early Access I have decided to build a more local gaming experience with some AI Cars (computer opponents) and some other RC related challenges. Meanwhile, while you are waiting..... Here are some new models and animated suspension videos to give you a taste of the level of detail that I want to bring to the entire game. Let me know what ya think in the comment…
- Big Update! New Track, Undo/Redo Buttons, Camera Controls, Boat Physics, Controller support and More! - 28 January 2017
Update January 28, 2017 (Build Version # .903) New Default Track, New Track Editor UNDO & REDO buttons, Track Editor Camera controls, Full controller support, New Boat physics, Menu updates, New First Person View and Explore cameras and much more! I am still working on a new "tutorial level" in game and some youtube tutorials to help new users get up to speed with the new track editor controls and custom controller support but I did not want to wait any longer on releasing these new features. As always. THANK YOU VERY MUCH for your support of RC SIM 2.0 and I look forward to the next update.... I have some surprises in store for everyone. ;) devotid. New Default Track: - Cactus Outdoor Race Track. Outdoor Hard Clay track in Arizona, USA. Originally from RC Sim 1.0 and redone for RC Sim 2.0 Menu Updates: - Added the ability to control much more of the menus with joysticks so you can sit…
- Big Update! New Track, Undo/Redo Buttons, Camera Controls, Boat Physics, Controller support and More! - 28 January 2017
Update January 28, 2017 (Build Version # .903) New Default Track, New Track Editor UNDO & REDO buttons, Track Editor Camera controls, Full controller support, New Boat physics, Menu updates, New First Person View and Explore cameras and much more! I am still working on a new "tutorial level" in game and some youtube tutorials to help new users get up to speed with the new track editor controls and custom controller support but I did not want to wait any longer on releasing these new features. As always. THANK YOU VERY MUCH for your support of RC SIM 2.0 and I look forward to the next update.... I have some surprises in store for everyone. ;) devotid. New Default Track: - Cactus Outdoor Race Track. Outdoor Hard Clay track in Arizona, USA. Originally from RC Sim 1.0 and redone for RC Sim 2.0 Menu Updates: - Added the ability to control much more of the menus with joysticks so you can sit…
- 2 New RC Fighter Planes, New Default Track and more! - 12 November 2016
November 11th, 2016 (Build Version # .902) - Fixed a loading bug with the 1/10th 4wd Buggy and the 1/10th Stadium Truck. They were not receiving any inputs on some platforms. They should be fine on all platforms now. - New Follow camera damping. Follow camera will now work a little better at smoothing the height and also the rotation. It makes it much easier to follow the car through bumpy and jump sections. You can still adjust the follow distance and the height in the camera menu. As always... Your game will auto update whenever you start your steam client. Thank you for supporting RC Simulation 2.0 and Happy RC'ing! devotid Youtube Video of new track and planes. https://www.youtube.com/watch?v=lfS-2gcQeHA - NEW PLANE: FighterJet_88 A 1/4 scale large and VERY Fast ducted fan jet fighter. This thing makes a ton of noise as it shreds the sky and defends your back yard from pesky squirre…
- 2 New RC Fighter Planes, New Default Track and more! - 12 November 2016
November 11th, 2016 (Build Version # .902) - Fixed a loading bug with the 1/10th 4wd Buggy and the 1/10th Stadium Truck. They were not receiving any inputs on some platforms. They should be fine on all platforms now. - New Follow camera damping. Follow camera will now work a little better at smoothing the height and also the rotation. It makes it much easier to follow the car through bumpy and jump sections. You can still adjust the follow distance and the height in the camera menu. As always... Your game will auto update whenever you start your steam client. Thank you for supporting RC Simulation 2.0 and Happy RC'ing! devotid Youtube Video of new track and planes. https://www.youtube.com/watch?v=lfS-2gcQeHA - NEW PLANE: FighterJet_88 A 1/4 scale large and VERY Fast ducted fan jet fighter. This thing makes a ton of noise as it shreds the sky and defends your back yard from pesky squirre…
- September 30th, 2016 (Build Version # .901.p1) - 1 October 2016
September 30th, 2016 Maintenance Patch (Build Version # .901.p1) - Small Maintenance patch containing some small bug fixes and tools for helping me debug issues simpler and faster. - Updated Rewired Input Controller for many more default controller layouts. - Added a new outputLog.txt to help me diagnose different setups and bugs easier. Windows Location: C:\Program Files (x86)\Steam\steamapps\common\RCSIM2\RCSIM2_Data\output_log.txt MAC Location: ~/Library/Logs/Unity/Player.log Linux Location: ~/.config/unity3d/devotid/RCSIM2/Player.log NOTE: On Windows, the log files are stored in locations that are hidden by default. In Windows XP, make hidden folders visible in Windows Explorer using Tools > Folder Options… > View (tab). On Windows Vista/7, make the AppData folder visible in Windows Explorer using Tools > Folder Options… > View (tab). The Tools menu is hidden by default; press the A…
- September 30th, 2016 (Build Version # .901.p1) - 1 October 2016
September 30th, 2016 Maintenance Patch (Build Version # .901.p1) - Small Maintenance patch containing some small bug fixes and tools for helping me debug issues simpler and faster. - Updated Rewired Input Controller for many more default controller layouts. - Added a new outputLog.txt to help me diagnose different setups and bugs easier. Windows Location: C:\Program Files (x86)\Steam\steamapps\common\RCSIM2\RCSIM2_Data\output_log.txt MAC Location: ~/Library/Logs/Unity/Player.log Linux Location: ~/.config/unity3d/devotid/RCSIM2/Player.log NOTE: On Windows, the log files are stored in locations that are hidden by default. In Windows XP, make hidden folders visible in Windows Explorer using Tools > Folder Options… > View (tab). On Windows Vista/7, make the AppData folder visible in Windows Explorer using Tools > Folder Options… > View (tab). The Tools menu is hidden by default; press the A…
- September 24th Update Bug Fixes and Controller Mapping Helpers. - 29 September 2016
RC Simulation 2.0 September 24th 2016 (Build Version # .901) SteamBuild # 1362352 - Quadcopters: You can now change from Acro Flight Mode to Gyro Flight Mode while flying. Press "F" on the keyboard (default) or you can map this action to any controller button. (Y button on a XBOX360 Controller) Before you had to open the Quadcopter setup file menu to change this. This will allow you to switch on the fly and help save some stress of learning to fly the quads in Acro mode. - Added a new Input menu to show the current "output" to each car in the Input Mapper screen. This should help users when setting up a new custom controller. You can now see if the mappings are affecting the output the way you desire. NOTE: You need to set up your custom controllers so that all axis are reading 0-1. You can click on the small round circle logo next to the axis name in the input mapper to invert an axis.…