- Demo version D.1.13 is out now! - 20 July 2026
I recently brought Quest for the Albatross to Immersecon and had over 70 people play it! It was a really fun experience and it was nice to see how others feel about the game. Also, several players found bugs in the demo. This update fixes those bugs:Fixes bugs with certain spellsSolves crashing problemsAdds new graphics for spell casting and scorecards
- Demo Version 1.12 is live now! - 29 June 2026
This version is a stability fix and improvements to physics and game feel. I fixed alot of smaller issues and made improvements that make playing the game feel alot better. Its never been a better time to try out Quest for the Albatross!
- Demo version 1.11 is out now! - 12 June 2026
Hey yallI just pushed an update to the demo. There have been alot of backend changes to this one, I hope you enjoy the improved experience!Change notes:improved physicsimproved graphics for several assetsgeneral bug fixingmassive backend rewrite
- Devlog 6 - Its been too long - 27 May 2026
⛳ It’s Been a While…It’s been a while since the last devlog! I didn’t exactly plan on disappearing for months, but life has been pretty busy behind the scenes. Even so, development on Quest for the Albatross has been moving forward steadily, and today I’ve got a lot of exciting progress to share.🎬 Cutscenes Are Finally HereFirst up: we finally have cutscenes in the game.I currently have draft versions of around half a dozen scenes implemented already, with more in development right now. I’ve also been writing new scripts and putting together animation requests for the art team, so the world and characters are really starting to come alive in a much bigger way. Seeing the story play out in-engine for the first time has been incredibly exciting.✨ Expanding the RPG SystemsOn the gameplay side, I’ve been focusing heavily on expanding the RPG systems.The spell system itself has existed for…
- Demo 1.8 is LIVE! - 31 December 2025
Hey everyone! We just put out version 1.8 of the demo, which features lots of new additions: Adds the inventory and shop systems to the gameImproves battle modeImproves controlsTutorials addedAdds a brand new course to playNew spells and hazardsWhether you are a new or returning player, its a great time to give the demo a try!
- One Year of Development - Devlog 5 - 25 September 2025
Devlog #5 – One Year of Development 🎉It’s hard to believe, but Quest for the Albatross has officially been in development for a whole year! This devlog is going to be a little different—we want to take a step back, look at how far we’ve come, and give you a peek at what’s next.🌱 Humble BeginningsQuest for the Albatross started as nothing more than a small physics test. We borrowed placeholder art from an older project and focused entirely on nailing the feel of a good golf swing. No menus, no opponents—just the foundations of what would eventually grow into our game. From those early tests, the project grew into something much bigger.🎮 A Playable DemoFast forward, and the difference is night and day. We now have professional custom artwork, original music, and polished gameplay that you can try out for yourself in our public demo. It’s been amazing to share our progress with you all…
- Devlog #4 - Forward Progress - 14 August 2025
Hey everyone! It’s time for another Quest for the Albatross devlog, and we’ve got some exciting progress to share from the past few weeks. Let’s dive in!Mountain Biome ProgressOur work on the next major biome—the mountains—is moving full steam ahead! We’ve fully built and tested our first mountain course, complete with brand-new hazards. The art for these hazards isn’t quite ready yet, but the functionality is in place, and we’re loving the new challenge they bring to gameplay.More Courses on the HorizonIn addition to the mountain course, we’ve sketched out two more future courses. They’re still early in development, but the designs are locked in. One of them in particular is going to push your skills to the limit… and we can’t wait to show it off down the line.Steam Deck Support & Control UpdatesWe’ve been working hard on controls this month, too. You can now remap buttons directly fro…
- OUR KICKSTARTER IS LIVE - 5 August 2025
OUR KICKSTARTER IS LIVE!!!! https://kickstarter.com/projects/eldertreegames/quest-for-the-albatross I've waited a long time to make this announcement and its finally time! We are trying to make Quest for the Albatross the best magic fantasy golf RPG possible and your support would help a lot, so please check us out!And to celebrate we will be having a special livestream on our steam page at 12 noon (eastern time). So come on over and celebrate with us as the dev plays through the demo, ask questions, and have a good time!
- Kickstarter Launch Dev Stream - Aug 5th - 3 August 2025
Our Kickstarter Campaign is launching August 5th!!!To celebrate we will be streaming our demo and playing through a unreleased course. The stream will be broadcast to our steam page, so feel free to come check it out, ask the devs questions, and just enjoy watching! The stream will be on Aug 5, starting at 12 noon (Eastern Time).If you are interested in supporting development of Quest for the Albatross, you can check out our kickstarter here https://www.kickstarter.com/projects/eldertreegames/quest-for-the-albatrossWe cant wait to see you all on stream!
- Devlog #3 – Mountains, Magic, and Kickstarter Hype! ⛰️✨ - 31 July 2025
Hey everyone!Welcome to our third devlog! This one’s extra special—it’s our final update before we officially launch our Kickstarter campaign on August 5th! Let’s dive into what we’ve been up to the past few weeks.🏔️ Mountain Biome in ProgressWe’ve been hard at work on asset creation, and the next big piece of the world is coming together: the mountain biome! We’re crafting a full tileset for these rugged new environments, and our first mountain course is well underway. It’s not quite finished yet, but the design is shaping up nicely, and we’re introducing some fun new hazards to keep your swings sharp and strategic.⚔️ Siege Mode Sneak PeekDevelopment on Siege Mode is heating up! We’ve built out a prototype battle map and started creating enemy sprites. While the mode is still in early stages, we’re refining its core mechanics and programming the gameplay loop. We’re not quite ready to…
- Support Quest for the Albatross on Kickstarter! - 23 July 2025
🏌️ Our Kickstarter is COMING SOON – Help Us Bring Quest for the Albatross to Life!Hey golfers, wizards, and fantasy fans!We’re incredibly excited to announce that the Kickstarter campaign for Quest for the Albatross is officially running through August! 🎉👉 Click here to back the campaign!If you’ve enjoyed the demo or have been following along with development, now’s your chance to be part of the magic. Your support will help us:Build new biomes, spells, and game modes (like the epic Siege Mode)Finish our handcrafted campaign storyPolish the art, audio, and UI to the level the game deservesBring Quest for the Albatross to full launch on Steam (and maybe beyond!)We’ve got some awesome rewards for backers, including digital artbooks, naming in-game content, early access, and more. ✨Thank you so much for being here at this early stage—we truly couldn’t do this without you. 💚Let’s hit th…
- Devlog #2 - 3 July 2025
🏌️ Devlog #2 – Demo Launch, Siege Mode, and What’s Next!Hey everyone!The last month has been a whirlwind, and we’ve got some big updates to share. The team has been hard at work pushing forward, and while there’s still a long road ahead, we’re feeling that amazing momentum that comes with hitting a major milestone. Let’s dive into what’s new!🚀 Demo + Steam Page Are Live!The biggest news: our Steam page is officially live, and so is our first playable demo for Quest for the Albatross! This is a huge step for us, and we’re incredibly excited to finally share more of the game with you—including its name!While we’re still in early development, the demo is a fun slice of what we’ve been building. It doesn’t reflect the full scope of the game yet (not even close!), but it gives a taste of the gameplay, tone, and magical golf chaos we’re aiming for. We’ll be updating and expanding the demo o…