- Hotfix 14.1.1 released! - 6 September 2026
Hey Citizens,we have just released Hotfix 14.1.1 with the following changes: General:Fixed: An issue that allowed malicious actors to manipulate bank account data on servers.Fixed: A server crash that, depending on plugin load order, could occur during boot while initializing settlement claim stakes.Fixed: Plants did not visually change size as they grew, they only updated once their chunk was reloaded.Fixed: Trees located in far terrain failed to render.Fixed: Far terrain could, under specific circumstances, stay visible through already loaded terrain. Modding:Added: Mods can now hide areas from the minimap per chunk, making them render as flat fog and with all otherwise displayed data being suppressed. Such areas will also be hidden from the map on the Web UI.Added: A Synced Video Player script for the ModKit, allowing mods to play a video synchronized between players, with a shared p…
- Update 14.1 released! Improved Storage Management! - 2 September 2026
Hello Eco Citizens, we're happy to announce the release of Update 14.1, a surprise minor update we opted for due to some of the changes being too big for a maintenance update. Migration for Update 14 worlds is fully supported. Improved Storage ManagementAfter reviewing the feedback we received on some of the Quality of Life changes introduced in Update 14, we decided to rework the storage management to make it much more comfortable to use. The main addition in this Update is the ability to determine exactly which items any given storage can accept:We also improved the search functionality, it now creates an uncollapsed view of all storages in range that contain the items searched for and hides away any items that weren't searched for. By clicking on the "Locate" button of a storage you can also directly jump to a specific storage in the regular view:It is now also possible to easily hid…
- Hotfix 14.0.3 released! - 13 August 2026
Hey Citizens,we have just released Hotfix 14.0.3 with the following changes: Balance:Changed: Cost of Crushed Mixed Rock for Asphalt and Concrete recipes was increased from 5 to 10.Changed: Cost of Crushed Mixed Rock for Bloomery recipe was decreased from 20 to 10 and a cost of 10 Clay was added.Changed: Salvage Materials for base rock was decreased from 1 to 0.25 Crushed Mixed Rock, reducing the large amount of stones generated.Changed: Tailing inputs in their reprocessing recipes are now static and their Crushed Mixed Rock yield was decreased from 4 to 2.Changed: Stack size in modern dumpsters was increased from 12 to 24.Fixed: Aggregated module and talent bonuses incorrectly stacked additively instead of multiplicatively, allowing bonuses to near or even exceed 100%.Fixed: Gathering Research Paper Advanced was missing the research tag.Fixed: Salvage Materials of Bloomery incorrectly…
- Hotfix 14.0.2 released! - 7 August 2026
Hey Citizens,we have just released Hotfix 14.0.2 with the following changes: Balance:Changed: Yield for Composite Lumber, Flat Steel and Framed Glass was increased by 2.Changed: Yield for Ashlar Stone was increased by 1.Fixed: Some tables incorrectly required a Smelting Basic Upgrade instead of the Smelting Upgrade.Fixed: Upgrade modules had no weight.Gameplay:Fixed: When cancelling a craft order that used items with a durability value of 200 due to talent, the refund of those items into a stockpile would turn all items it stacked with into "broken" state. Fixed: A problem where a deed owned by a title couldn't be edited by its title holders until the server was restarted.Fixed: Picked up objects kept the previous owner's bank account settings when placed down by another player.UI:Fixed: Recipes in a workstation were not clickable when the list was currently filtered due to a search.Fix…
- Hotfix 14.0.1 released! - 6 August 2026
Hey Citizens,we have just released Hotfix 14.0.1 with the following changes:Fixed: Players that had a world marker referencing a crafting order that was removed on world migration due to the recipe no longer existing couldn't join that world anymore.Fixed: Resizing the Economy Viewer UI completely changed the displayed results.Improved: Increased quality of the new main menu background.
- Update 14 released! Garbage & Recycling, Pollution, Reworked Modules and more! - 6 August 2026
Hello Eco Citizens,we're happy to announce the release of Update 14! Let's get our hands dirty and check out what's new:Garbage & RecyclingCrafting ChangesIn Update 14 nearly all crafting recipes now also produce byproducts (called "Garbages"), their type and amount being determined based on a configurable percentage of the salvage materials of the item being crafted. Salvage materials is a term we use to represent what you are getting back when scrapping an item in the new Recycler - usually some form of scrap that contains parts of the original resources used to craft that item. These byproducts are however not given to you as individual products, instead they will be contained in mixed garbage blocks that consist of a percentage of multiple different garbage types that you will be able to separate and convert into useful crafting materials.With the addition of the Recycler, we also h…
- Update 14 is launching on August 6th! - 31 July 2026
Hello Eco Citizens, we're happy to announce that Update 14 - Garbage & Recycling is going to launch on August 6th!If you haven't heard about this update yet, we recommend to take a look at our small preview here. On release day, make sure to check the release notes, as they will contain a breakdown of the new pollution mechanics and some useful tips on how you can effectively minimize pollution effects - so you can start into Update 14 with better preparation than the participants in this update's playtest had:(Map shows the areas affected by cumulated ground pollution on the official playtest server, with residences in such areas having significantly decreased housing score due to the pollution effects.)Big thanks to all playtest participants that went on this ride with us and everyone else for your support!- Strange Loop Games
- Eco 14 Preview - 24 July 2026
Hello Eco Citizens! Update 14 is coming together nicely and it's time to show you a small preview for some of the new features and improvements of the Garbage and Recycling Update! We're really excited to share what we've been working on, so let's dive right in.Garbage and RecyclingFor the main theme of Update 14 we are introducing a number of byproducts to the crafting process, coming in a variety of new blocks that not only provide differentiated and significant impact on the environment through different pollution types, but also still contain valuable resources that you'll be able to extract with the new Recycling profession while attempting to migitate their effects. Of course we're also providing you with new means to store and also transport them - with reworked, modular vehicles. Look around the picture and see if you can spot everything new!New Liquids and Improved PipingPollut…
- Maintenance Update 13.0.4 released! - 21 May 2026
Hey Citizens,we have just released Maintenance Update 13.0.4 with the following changes:Localization:We have given Eco's localization system some long needed updates. All language files were converted from CSV into XLIFF 1.2 format and the main game language file that contained translations into all available languages was split into separate files per language. The translation files were updated with all missing strings and obsolete strings have been removed from them. Translations can now be edited by the community again through our new localization portal.Added: Updated translations for French, German, Japanese and Russian.Fixed: Chat commands sometimes didn't work when the language wasn't set to english.Improved: The language selector now displays a yellow respectively red warning when the translation status of a language is below 80 respectively 60 percent.Gameplay:Fixed: The fishi…
- Maintenance Update 13.0.3 released! - 7 May 2026
Hey Citizens,we have just released Maintenance Update 13.0.3 with the following changes:Balance:Changed: Bannock output was increased to 2.Changed: Ingredient cost for outdoor furniture was reduced from 20 to 12 plastic.Fixed: Static recipes were erroneously affected by resource cost reductions from talents.Fixed: Long Lumber Shelves incorrectly used the Composite Lumber tag.Fixed: Composite shelves incorrectly used the Lumber tag for some combinations.Fixed: Processed Fish Oil didn't get unlocked by the Omega 3 talent.Civics:Fixed: The trigger "On tree felled" did not fire when the talent "Logger's Luck" triggered.Gameplay:Fixed: When the "Lucky Logger" talent was chosen, trees could disappear while being cut with the scorpion.Fixed: Trees that were cut by a vehicle could visually reappear after a server restart, but be uninteractable due not actually existing on the server.Fixed: When…
- Hotfix 13.0.2 released! - 15 April 2026
Hey Citizens,we have just released Hotfix 13.0.2 to address an issue with the construction of blocks, thanks for reporting!Fixed: Building with blocks taken from a stockpile could sometimes fail with a "Block type mismatch" error.
- Hotfix 13.0.1 released! - 15 April 2026
Hey Citizens,we have just released Hotfix 13.0.1 with the following changes:Balance:Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit.Changed: Waste Filter recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.Changed: Oil Refinery recipe ingredients were reduced by 4 Iron Pipes and increased by 4 Basic Circuits.Changed: Pump Jack recipe ingredients were reduced by 2 Pistons and increased by 2 Basic Circuits.Changed: Electric Machinist Table recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.Changed: Electric Machinist Table, Oil Refinery and Pump Jack now require Basic Circuits as maintenance parts.Changed: Wool Yarn recipe ingredients were reduced by 1 Shorn Wool.Fixed: Crafting an Electronics Assembly required plastic as an ingredient.Fixed: Fish Ste…
- Update 13 released! Logging Machines, Progression Rework, Store Tags and more! - 8 April 2026
Hello Eco Citizens,we're happy to announce the release of Update 13! Let's dive right in and take a look on what changed:Revised ProgressionThe largest changes have been made to the progression system, which has been completely revised to lay the groundwork for stars to become a "currency" that can be spent on a variety of benefits, ensuring that there is always a reason for good food and housing. Hence, starting with this update, players earn significantly more stars over the course of a game than before, but also need to spend more stars.Specialties now no longer all cost a single star, instead their star cost is based on their individual tier. For example Logging costs 1 star, Farming 2 stars, Baking 3 stars, Oil Drilling 4 stars and Composites costs 5 stars - additionally, by default (except on No and Low Collaboration) for every specialty you have already learned your next specialt…
- Update 13 is launching on April 8th! - 24 March 2026
Hey Eco Citizens, we're happy to announce that Update 13 is going to launch on April 8th! Below you can find a little teaser for some of the upcoming features:Scorpion & Tractor Tree Cutter ModuleNew & Upgradable TalentsTags in StoresFull release notes will be available on release day. In the meanwhile you can already try out the new update in playtest on Steam (Branch: playtest) and provide your feedback on our discord.Thanks for your support! - Strange Loop Games
- Maintenance Update 12.0.7 released! - 11 February 2026
Hey Citizens,we have just released Maintenance Update 12.0.7 with the following changes:Civics:Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner.Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set.Fixed: The trigger "Drop Or Pickup Garbage" already triggered when opening a garbage bag, instead of only when something was added to or taken from it.Gameplay:Added: A mechanic that reduces the housing score of rooms affected by ground pollution.Fixed: Ornate Iron Frame Wide was not affected by diminished returns.Fixed: The "Lavish Workspace: Oil Drilling" talent didn't apply to Polishing Paste.Fixed: The "Lavish Workspace" talents didn't apply to vehicles.Fixed: The "Power Shot: Hunting" talent didn't work.Interaction:Fixed: An issue that led to manua…
- 🎄 Eco Holiday Home Decoration Screenshot Contest 🏡✨ - 27 December 2025
Happy Holidays Citizens!The holidays are here, and it’s time to turn your Eco home into a festive masterpiece! With Free Placement unlocked, the only limit is your imagination. Whether you’re all about cozy interiors, stunning exteriors, or a perfect combo of both—this is your moment to show off your design skills.🏆 Prize1,000 Eco Credits to the winners!📅 Contest DurationContest runs from today to January 5, 2026.Decorate, snap, and win 1,000 Eco Credits!🖼️ How to EnterThe Eco Holiday Decoration Contest is live starting today until January 5, so deck those halls and show us what you’ve got!To enter:Decorate your home interior and exterior with a holiday theme.Use Free Placement to get creative with layout, details, and atmosphere.Submit the following screenshots showcasing:Your InteriorYour ExteriorSend us your screenshots via e-mail to: [email protected]🧠 Judging Criteri…
- Hotfix 12.0.6 released! - 27 December 2025
Hey Citizens,we have just released Hotfix 12.0.6 with the following changes:Changed: Items no longer as a preventive measure get automatically reset to 100% durability on server restarts when their durability is higher due to some mods making purposeful use of items with higher durability than 100%.Fixed: Objects placed against walls in grid placement mode were frequently not recognized as valid.Fixed: An unfinished rebalance of culture calculation was accidentially already enabled, leading to cultural deeds with low-rated pictures and high-rated architecture to not yield relevant culture anymore, while deeds without pictures were not affected.
- Maintenance Update 12.0.5 released! - 24 December 2025
Hey Citizens,we have just released Maintenance Update 12.0.5 with the following changes:Animals:Fixed: Elks frequently attacked the player after being fed.Fixed: Animals could fall through the world when killed, not providing a carcass.Improved: Animations and movement of fish has been improved.Civics:Fixed: It was possible to leave a work party despite already having contributed to it.Fixed: Holders of an elected title were not reliably removed from the title when they were no longer eligible to hold it due to losing membership in a required demographic.Improved: Settlements that increase their influence to cover a deed bound to a claim stake of a higher-level settlement they are member of will now gain jurisdiction over it and lose it again when the influence no longer covers the deed.Gameplay:Changed: Slightly increased yield of the fishing trawler.Fixed: The "Lavish Workspace: Tailo…
- Maintenance Update 12.0.4 released! - 4 December 2025
Hey Citizens,we have just released Maintenance Update 12.0.4 with the following changes:Animals:Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.Fixed: Animals died instantly when touching water.Fixed: Wolves were hard to hit reliably with arrows.Fixed: Elks sometimes didn't drop a carcass when killed.Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.Fixed: Animals could sometimes get stuck in the ground.Fixed: Dead animals sometimes appeared alive for other clients.Fixed: Animal carcasses sometimes disappeared too fast.Fixed: Jaguars could get stuck in an attack animation when the player walked away the moment the jaguar wanted to attack.Fixed: Multiple instances of "glitchy" animal attack animations.Improved: Multiple improvements were made to animal hitboxes, especially during animations.I…
- Hotfix 12.0.3 released! - 28 October 2025
Hey Citizens,we have just released Hotfix 12.0.3 with the following changes:Animals:Fixed: Animals could spawn in enclosed rooms.Fixed: On larger servers, animals took notably too long to load in.Fixed: Animals didn't reliably register hits during specific animations.Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out.Audio:Fixed: Mining sounds didn't play correctly in first person view.Improved: Adjusted footstep sounds for Bighorn Sheep, Elk and Mountain Goat for easier differentiation from player footstep sounds.Civics:Changed: "Tax from All Accounts" will now always first try to tax the Personal Account. Fixed: The setting for "Tax from All Accounts" wasn't respected when set to "No".Fixed: When a tax law used "Tax from All Accounts", it would fail once it unsuccessfully tried to tax an account instead of continuing to the next potential accoun…