- Patch 12 - Rate of Fire Upgrade - 17 May 2026
-Added Rate of Fire upgrade card to reward screen that will increase RoF for all weapons when selected. This was requested by a lot of people, it's an awesome idea so I had to do it. -Fixed bug where game would detect a controller and override mouse and keyboard. You can now have a controller plugged in and still use M&Kb. -Fixed bug where force push would break the 1st Boss. I'm still working on Endless mode, I'm hoping to have it done this month.
- Patch 11 - Reward screen bug fix + Wall Jump upgrade - 13 May 2026
-You can now exit the reward screen by pressing esc(pause menu button), You will keep the reward screen in your inventory and you can pull it up again, the cards will stay the same until you select something or reroll. Hopefully this fixes the issue where some players got soft locked on reward screen. -Made it a bit easier to get higher reputation. -Slightly nerfed boss health, to make them less spongy. -Added a Wall Jump card to reward screen pool, this will give player additional consecutive wall jumps.
- Patch 10 - Enemy Proximity Sounds - 10 May 2026
-Each enemy type now has their own breathing sound, it's is proximity based. This will help the player know when an enemy is close. -Added a hit icon to player UI, which will show what direction the player got hit from. -Changed Death level down from -2 to -1. -Improved mission kill tracking, Buddy Bots will no longer steal players kills. -Slightly nerfed purple enemy(Sniper). -Did some overall audio improvements.
- Patch 9 - Ability Button Swapping - 3 May 2026
-Pause menu now has a button to swap ability buttons, So if you get fireball assigned to Q and want it on E, you can do that -Fixed bug where you would lose a reward screen if you spammed X -Loud gunfire stacking sound in final act is fixed -Increased grapple ability range -Issues with mouse sensitivity should be fixed now -Issues with enemies getting stuck in walls in act 3 should be fixed now -Fixed bug where killing enemies in final act with death penalty ability caused a soft lock
- Small Patch - 29 April 2026
-Increased the amount of ammo you get from ammo crates, along with increased ammo drop chance -Nerfed Death Penalty ability to kill 4 enemies instead of 5 at base level
- Quick Patch - 29 April 2026
-Fixed issue where enemies would get stuck in spawn in a certain room -Increased range on Death Penalty ability -Made some enemies slightly faster
- Patch 8 - 2 New Abilities - 28 April 2026
-Two new abilities have been added: Grapple and Death Penalty -Buffed all the enemies to make them deal more damage. The game was too easy
- Patch 7 - Added Controller Support - 27 April 2026
-Added controller support. Just implemented it so there might be some issues -Swinging hammers will now kill enemies -Goon Boss noises are now part of SFX volume slider -Maps now have a respawn collider at the bottom, so player will TP back if glitched through -Adjusted the reward screen ability and bot drop chances, should feel better now -Buffed all Boss damage -Nerfed buddy bots and their upgrades, they were too OP -Snipers(purple enemies) bullets are a bit slower now -Lowered brightness of sub goal bar -Explosive barrels in Act 3 deal damage to player now -Updated the katana wind slash, it works much better now NOTE: Some have talked about the Orange enemy randomly stopping in place. That's intentional. When they are chasing the player there's a small chance they will stop, this is to break from the horde and reroute their approach to the player.
- Patch 6 - Slightly Bigger patch than usual - 24 April 2026
-I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?) -Added a new Act 3 Room -Reputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay -Fixed the issue where player would fall through 3rd Boss map, hopefully. Its a very hard issue to replicate and has never happened to me before -Guns will no longer fire when you press LMB during dialogue -Updated fireball ability, now the levelled up fireballs are wider apart, for more area coverage -Buffed force push ability, now the base level will deal some damage to enemies before stunning them -Final Act security guards no longer get pushed back into walls when shot -Added more missions. Also made them slightly easier to complete. Since buddy bots tend to ste…
- Patch 5 - No more fireball ear harassment - 21 April 2026
-Made Ability casting and ESPECIALLY Fireball sounds part of SFX slider. Its also less loud in general. -Made Purple enemies(Snipers) less annoying. They walk around longer before shooting. -Added a close button to missions screen, so you can close it if nothing interests you. -Fixed issue where missions would display wrong numbers. -Fixed a room in Act 2 where player could get stuck. -Fixed window colliders in final act. -Fixed hallway colliders between rooms in Act 2. -Guns have more visible bullet trials now.
- Patch 4 - Music Volume Slider - 18 April 2026
-Added 2 separate volume sliders, One for SFX and another for Music -Fixed Boss 3 floor clipping bug -Fixed Saw Buddy Bot -Slight performance improvement
- Patch 3 - 18 April 2026
-Lowered purple enemy shot volume -Increased shield ability cooldown -Fixed bug where player would get a 3rd ability option on reward panel -Optimized reputation meter to get positive reputation easier -Analytics panel ui fix -Buffed Boss health
- Launch patch 2 - 16 April 2026
-Fixed rifle buddy bot upgrade price bug -Further performance optimization for Act 3 -Mission bug fix
- Quick launch patch - 16 April 2026
-Balanced the enemy spawns in Act 2 -Fixed the issue where enemies got stuck in spawn in act 3 -Reduced the spawner sound volume -Increased the required viewers for 2nd boss from 5000 to 5500
- Demo Patch 28/02/2026 - 28 February 2026
Huge thanks to all for playing the Demo! Here is a list of fixes I've done based on player feedback so far. --ENEMY NERFS--- Fodder (orange) are slightly easier to kill and move slower.- Snipers (purple) move slower and take longer to fire. - Flyer (pink) are easier to kill. --RESOLUTION FIX-- - Ultrawide, and other resolutions should be working properly now. --BOSS FIX-- - The boss health has been nerfed a decent bit. - After beating the boss, player will get an end screen. If there's any issues or bugs, message me or leave it in discussions. I read everything. There's a chance there still might be resolution issues, I'm currently working on it.
- First Announcement! LUCKROT Updates. - 5 February 2026
Hello all! This is my first announcement for LUCKROT, I promise to do these more often from now to keep you guys posted.I've been hard at work after the demo release, thank you to all of the legends that gave it a go. I'm aiming to have the full release sometime this March if I stay locked in. Here is a list of things I've updated and added to the game. You will see some of these when I update the demo for this upcoming Next Fest soon: -VisualsDid some updates to the visuals to make everything look a little less bland and make the enemies pop more from the environment.-New Boss New boss, E-girl streamer goddess with her army of devoted simps that will protect her at all costs. You'll have to get through them to attack their queen.-Buddy Bots Now, in the reward screen you will be able to select buddy bots, all with different abilities. These little dudes will follow you around everywhere…