- Three detection ideas we want your take on - 25 June 2026
We are looking at three possible changes to detection in Kiipluu and want feedback before deciding on any of them. First, smell. A few players suggested adding it as a detection layer for the Na'Ush. We talked about this earlier in development too, around wind direction and hunting, a hunter downwind of an animal gives himself away before he is close. The same idea could work with an enemy warrior downwind of you, picking up your scent before seeing or hearing you. We left it out because it seemed too complicated to build properly. The suggestion brought it back.Second, hiding in the dark. A number of demo players seem to think they can hide in shadow. There is no such mechanic right now, darkness does not affect NPC vision at all. We could add it, but most of the game does not take place at night, so it would barely come up. An alternative we are weighing is hiding up in trees, which w…
- We Watched From the Shadows - 5 June 2026
We watched from the shadows.Events, streamers, players at Nordic Games - we saw everything. We saw you die in ways we didn't intend. We saw confusion where there should have been tension. We saw you drag a body across the ground in total silence, which was either deeply immersive or a glitch. (It was a glitch)So we went back in. Here's what we fixed.What's new and improved:NPC damage reactions - Enemies now respond to being hit the way you'd expect something alive to respond. They feel it.Credits - Yes, finally. The people who built this world have names.Hints and lore during loading screens and death - You will die. You already know this. Now something useful happens while you wait.Subtitle UI improvements - Cleaner, more readable. You shouldn't have to squint at a Neolithic campfire scene.Improved enemy AI - Na'Ush warriors were occasionally dancing instead of attacking. We were embar…
- Bows & Arrows in Kiipluu | Devlog #3 - 2 June 2026
🏹 Bows & Arrows in Kiipluu Surviving in Kiipluu isn't just about hiding in the shadows, sometimes you need to strike from a distance.Our bow system features four unique arrow types, each designed for different situations:🍃 Leaf-Shaped Arrow – A reliable, all-purpose arrow for everyday encounters.🩸 Bleeding Arrow – Causes enemies to bleed over time, making every hit count.☠️ Poison Arrow – Delivers devastating damage and can take down dangerous enemies quickly.🪨 Blunt Arrow – ideal for hunting wildlife and creating distractions Stamina MattersDrawing a bow requires focus and endurance. While aiming, your stamina drains rapidly. As your stamina decreases, your aim becomes less steady, making every shot more challenging.Every Shot CountsNot all hits are equal.Leg shots deal the least damage.Chest shots are more effective.Headshots deal the highest damage.But be careful - missing a shot…
- Kiipluu Dev Blog #2 – NPC Vision in Kiipluu - 20 May 2026
How Enemy Vision Works in Kiipluu One of the biggest challenges in stealth games is making enemy detection feel tense without feeling random.For Kiipluu, we wanted players to constantly think about distance, movement, terrain, and positioning instead of simply asking:“Am I hidden or not?”That led us to building a layered NPC vision system. Different Detection Zones Enemies react differently depending on how close you are and how exposed you become.At longer distances, enemies mostly react to movement. If you crouch and move carefully, you can stay unnoticed even relatively close to them.As you get nearer, stealth becomes less forgiving.Bushes, terrain, shadows, and visibility start playing a much larger role. Moving carelessly or standing in the wrong place becomes much more dangerous.At direct range, enemies can both see and hear you clearly. Running, fast movement, and noise become di…
- Kiipluu Demo Update — New Features Are Live - 4 May 2026
Kiipluu Demo Update — New Features Are Live What’s New in the Demo Hunter Sight You don’t get stronger — you start to understand. See what matters. Miss nothing. But the decisions are still yours. New Types of Arrows More options, more risk. Every shot counts. Miss, and it’s over. New Inventory UI Cleaner. Faster. No fighting menus while trying to survive. Animals in the World You’re not alone out there anymore. Hunt… or be distracted at the worst possible moment. Improved Animations Movement feels tighter, more grounded. Every action carries weight. Combat Animation & Feel Improvements Still not a power fantasy. But now, when things go wrong - it feels exactly as brutal as it should. A Lot of Bug Fixes Less frustration from the game. More pressure from the world. We Need Your Feedback This update changes how the game feels. Now we need to know:Does Hunter Sight help… or reveal too much…
- Demo Closing Until May 3rd - 21 April 2026
Demo Closing Until May 3rdWe’re temporarily closing the demo.It will be unavailable until May 3rd while we prepare a major update.This isn’t a small patch. We’re reworking core parts of the experience. Thank YouThank you to everyone who played the demo.You played. A lot. And that helped us understand where the game works… and where it doesn’t.Kiipluu is not about becoming stronger. It’s about becoming smarter.Your feedback is shaping that. What’s Coming on May 3rdWhen the demo returns, it will include:Hunter SightNew types of arrowsNew Inventory UIAnimals in the world to huntImproved animationsCombat animation and feel improvementsA lot of bug fixesThis update focuses on clarity, feedback, and making the systems easier to understand. See You SoonThe demo will be back on May 3rd.Come back and see how much has changed.And try not to make the same mistakes twice.
- Kiipluu Dev Blog #1 - Adding "Hunter Sight" to the game - 20 April 2026
Kiipluu Dev Blog #1 – Adding “Hunter Sight” to the Game When we started building Kiipluu, we had a clear idea:This is not a power fantasy. You don’t become stronger, you become smarter.Every system in the game is built around that principle. Expanding Stealth and Survival As development continues, we’re looking for ways to deepen stealth mechanics without removing tension or player choice.At the same time, we’re expanding the game’s survival layer by introducing hunting.Gathering resources is essential, and hunting plays a big role in that. Hunting is a demanding mechanic, in our game. It requires tracking, patience, and understanding animal behavior.Because of that, we started exploring ways to support both stealth clarity and hunting readability. Without making the player feel overpowered. Introducing Hunter SightTo address this, we introduced a new mechanic: Hunter Sight.Hunter Sight…
- Kiipluu Demo Update MARCH – Improvements & Fixes - 13 March 2026
Kiipluu Demo Update – Improvements & FixesWe’ve just pushed a small update to the Kiipluu Demo focused on polish, visual improvements, and gameplay consistency. While this patch mainly addresses fixes and minor improvements, it prepares the demo for larger feature updates arriving next month.NewExtra Save Points added to make progression smoother and reduce replay frustration.Updated QTE visuals for clearer timing and better readability during intense moments.ImprovementsImproved rock throwing animations for smoother and more natural movement.Improved NPC weapon equip animations for better combat presentation.FixesFixed several rendering glitches that could appear in certain environments.The player can no longer cross the bridge without Ginna, preventing sequence breaks.Various minor bug fixes and stability improvements.What’s NextThis update is mainly groundwork. Next month we’ll relea…
- 🗡️ New Player Guides Are Live on Steam - 26 February 2026
🗡️ New Player Guides Are Live on SteamSurviving in Kiipluu isn’t about finding one correct path — it’s about adapting, experimenting, and sometimes failing your way forward.We’ve just uploaded official Player Guides on Steam to help you:Approach encounters in different waysDiscover alternative stealth tactics and routesAdd variety to your gameplay and playstyleFind new strategies to rescue Ginna when the obvious path doesn’t workKiipluu rewards patience, observation, and creativity. These guides won’t hold your hand — but they will give you the tools to think smarter and survive longer.If you’ve been stuck, or if you want to push yourself further, now’s a good time to dive back in.👉 Check out the Player Guides on the Steam page 👉 Try a new approach 👉 And see if you can save Ginna this timeLet us know which tactic worked for you — or which one got you killed.
- Neolithic Hardcore Stealth - Kiipluu LiveStream - 23 February 2026
Try Kiipluu Demo!
- Patch Notes – Latest Update For DEMO - 20 February 2026
🔧 Patch Notes – Latest UpdateThis update focuses on gameplay feel, UI clarity, stability, and balance. Expect smoother combat, clearer feedback, and fewer immersion-breaking issues. ⚠️Previuos SAVE files will be lost!⚔️ GameplayUpdated spear and arrow trajectories for more consistent and realistic combat.Added new assassination variations for Berserkers.Improved NPC hit reactions for better combat feedback.NPC double attack damage reduced to improve balance.Player is no longer immortal in the tutorial area.improved NPC attack hit detectionSpearman animation set overhaulFixed Throw audio IssuesFixed Unequip Audio issues🧠 AI & StealthFixed multiple issues in stealth areas.Improved vision UI, now more accurately represents NPC awareness and state.🎮 UI & ControlsImproved controller support across the UI for smoother navigation and interaction.Fixed Key binding for Mouse 4, Mouse 5 button…
- Kiipluu - FAQ - 17 February 2026
Q: What are your inspirations behind Kiipluu?A: When beginning work on Kiipluu, we sought to create a new experience that paid homage to our favorite hardcore stealth action adventure games with modern sensibilities like branching narrative paths and choice-based combat encounters. We wanted players to have ownership over how they approached combat encounters while providing a compelling world for players to explore. Q: Why did you choose the Neolithic Era as the setting for Kiipluu? A: The Neolithic Era felt like the perfect setting to express the sheer brutality that we were striving for with Kiipluu while we took players on an adventure in an underexplored period of history rich with intriguing mythical tales for us to build off of. This era of history also allowed us to explore the power struggle between cannibals and hunters and the different cultural dynamics present amongst the t…
- Kiipluu Demo - Available Now - 9 February 2026
The Kiipluu Demo is officially available.After a lot of internal testing, iteration, and visual improvements, we’re opening the doors and letting you get hands-on.This is not the full game. The demo gives access to a limited part of Kiipluu, designed to showcase the core gameplay, systems, and overall feel of the game.What to Expect in the DemoA playable slice of KiipluuImproved visuals and performanceCore mechanics and gameplay loopA chance to experience where the game is headingThis demo is part of our testing phase — your feedback will directly help shape what comes next. So make sure to fill out a feedback form in-game.Demo Available Now Download it on Steam and let us know what you think. Thanks to everyone who’s been following the project so far. This is just the beginning.
- Kiipluu Taipei Game Show 2026 - 29 January 2026
Kiipluu Taipei Game Show 2026Checkout our Game at Taipei Game Show 2026, If you are not able to attend, make sure to register to our Playtest on Steam Store page. and be one of the first to try out Kiipluu.
- Kiipluu Closed PlayTest Registration - 23 January 2026
Kiipluu Closed Playtest RegistrationHello everyone, We’re excited to officially announce that Kiipluu Playtest registration is now live.You can now sign up to participate in the upcoming playtest directly through our Steam Store page. This playtest is an important step for us, and your participation will help shape the future of Kiipluu. 🧪 What is the Playtest?The goal of this playtest is to:Test core gameplay mechanicsIdentify bugs, balance issues, and performance problemsCollect real player feedback early, before moving forwardThis is not a finished product. Expect rough edges, changes, and ongoing improvements. Your feedback will directly influence development decisions. 📝 How to JoinVisit the Kiipluu Steam Store pageClick Request Access for the PlaytestIf selected, you’ll receive access through Steam once the playtest goes liveAccess will be granted in waves, so even if you don’t…
- Kiipluu is nearing Closed Testing Stage - 16 January 2026
Kiipluu Is Entering the Testing Stage SoonKiipluu is officially moving toward its Beta / Testing phase.The core systems are in place, gameplay loops are coming together, and we’re shifting focus from building foundations to polishing, balancing, and testing. We’ve already completed extensive internal testing and multiple playthroughs — now it’s time to bring in fresh eyes. This stage is about one thing: making sure Kiipluu actually feels good to play. What This Testing Phase MeansA demo version, not the full gameAccess to a limited portion of the gameMore stable builds compared to earlier versionsWider internal and closed external testingGameplay tweaks based on real player feedbackBug fixes, performance improvements, and quality-of-life changesVisuals have also been significantly improved, and this test reflects that progress. What’s NextIn the coming weeks, we’ll be sharing:Registrati…