- Patch Release 1.2.1: Corrupted save files, auto rearm button and tooltip - 19 September 2026
Changes: Fixed an issue where save games with armed bastions does not load properly. Save games from 1.2.0 might get their soldiers on the bastion send back to the barracks. They can be rearmed. Fixed an issue where the auto rearm button does not get enabled. Fixed stonemason tooltip containing outdated information about the amount of coins it can produce.
- Release 1.2.0: Faith, New Buildings and Ease of Use - 18 September 2026
After several weeks of work and plenty of testing, it's finally here: Update 1.2.0! With this update I wanted to tackle a big chunk of the wishes and feedback I got from the community. I focused on four areas: more mechanics and depth, more building variety, less tedious clicking, and clearer information and UI.I'm excited to share the details with you today!New Resource: FaithA common request from the community was more complexity and challenge in city planning. My goal was to introduce a new need for your citizens that affects the game in both the early and late game, so faith is now joining as a new resource. Past a certain city size, your citizens expect a certain faith level to stay happy. To produce faith, you need buildings like the chapel or the church. During services, they convert coins into faith, each with its own conversion rate. Manage to keep a particularly high faith lev…
- Dev Update: The new "Faith" mechanic - 12 September 2026
Hey everyone!The new version 1.2.0 is right around the corner, it won't be much longer now. Time for some solid details on the Faith mechanic that some of you have been waiting for.What is Faith?Once your city reaches a certain size and enough houses are built, Faith unlocks as a new resource. It reflects how well you're keeping up with the spiritual needs of your citizens. A progress bar at the top of the screen shows your current Faith between 0 and a maximum value. And that maximum isn't set in stone: it keeps growing with every new house you build.Here's the key part: Faith isn't a resource that just sits there. Without active production, it constantly decreases. Depending on where you land on that scale, it noticeably affects your citizens' happiness, for better or worse.Two ways to produce FaithTo keep up with rising demand, two building types have your back:The Chapel is availabl…
- Patch Release 1.1.4: Soldier Walking Cycle - 27 August 2026
Fixes:Soldiers on towers and gates now correctly following their walking cycles. This also fixes the issue with overlapping soldiers.
- Patch Release 1.1.3: Map settings and language settings - 26 August 2026
Fixes:When starting a new game, players are now again correctly guided through map selection first and game mode selection afterwards.Fixed an issue where players with a system language not among the game's supported languages (EN, DE, FR) would randomly end up with French.
- Patch Release 1.1.2: Hitboxes and translations - 18 August 2026
Fixes:The new hitboxes for decorations such as bushes, flowers, or benches no longer prevent you from building or removing stone slabs on the same building site.Fixed an issue where the correct text was not displayed in the Hardcore Mode save slot.The scenario selection now correctly indicates whether achievements are available or not.
- Patch Release 1.1.1: Nature bonus happiness - 17 August 2026
Fixes:Fixed a bug where the nature bonus for happiness was calculated incorrectly after loading a save file.Fixed typos.
- Release 1.1.0: Quality of Live & Stability - 16 August 2026
New & Improved:Deleting towers now returns the soldier on the tower to your barracks, making them available for arming another towerRemove soldiers from towers by holding the right mouse buttonAbandoned houses now properly recover step by step if happiness is normal or betterImproved tooltips for watchtower, defense towers and market extensionImproved hitboxes for decoration (benches, flowers, bushes) to make deletion more intuitiveFixesFixed issue that in some situation still let to no more progress after attack wave leaving merchants trapped at the market and production on fields stoppedAutomatically removing enemies that got stuckHardcore mode can be properly unlockedImproved and faster loading ensure no soldiers are missing or getting added late after loading save gameMerchants and enemies react directly to adding and removing buildings, avoiding enemies or merchants walking through…
- Patch Release 1.0.3: Unblocking Achievement - 14 August 2026
Fixes:Fixed typo that prevented Oasis and Utopia achievement
- Patch Release 1.0.2: Smaller fixes - 13 August 2026
Fixes:Tutorial step "Build a field" now correctly finishes in all cases.Metropolitan achievement now correctly unlocks at 100 houses.Fort Knox achievement now correctly unlocks in a session.Utopia achievement now unlock with 100 happiness and 100 houses in a session.Message notification now always centers text.Fixing wrong message notification text for woodcutter and stonemason.
- Patch Release 1.0.1: Resolving soft lock after enemy attack wave - 12 August 2026
BugfixesMerchants and production buildings do no longer get stuck after an enemy attack wave ended.
- The Merchant's Eden is now available! - 12 August 2026
The day has come! After 16 months of development, The Merchant's Eden is now available on Steam. To celebrate, there's a 12% launch discount.What awaits you?New production buildings: Woodcutters, stonemasons and beekeepers are new income sources for your townWells: Build wells to increase the fertility of the surrounding landBiome-specific fertility: Each biome has different conditions, plan your fields accordinglyBalancing: Building costs, income and enemy attacks have been reworkedIncome display: You can now see directly how many coins a building will generateBetter tooltips: Production buildings now show more details, for example how much income they can generateUI polish: Various elements and information have been cleaned up and made clearerMore than in the demoCompared to the demo, the full version also includes:Larger map options: More space to let your city growCreative mode: Pla…
- New Demo Version - Introducing Fertility, Vagrants and French - 20 July 2026
It is time for a new demo version to give you the latest features and updates:ChangesIntroducing fertility as a new mechanic. The fertility of the landscape determines the effectiveness of your fields. Different biomes come with a different base level of fertility, while water resources like rivers boost the fertility around them. Place your fields strategically to maximize your coin production.Introducing vagrants into the game. From time to time, vagrants will appear and wander over the map. Inviting them into your town to settle down will grant you a progress boost, getting you one step closer to the next house.The game now officially supports French as a language selection.A lot of bug fixes and balancing.
- Steam Next Fest Demo Update - 15 June 2026
Hi, for the upcoming Steam Next Fest I once again invested quite some time to incorporate all the great feedback and comments on the demo. So I am really proud to ship an updated version for the demo bringing a lot of quality of live changes, quite some more transparency and of course also fixes.ChangesAdded a marketplace usage info in the top bar indicating how many stalls of the marketplace are in use.The top bar now only shows the currently available soldiers that can be placed; the tooltip still offers all information.Added animations to the barrack that show if a soldier is currently in training.Barracks now display with an icon if they successfully trained a soldiers.Hovering on a barrack now displays the progress of the soldier training.Barracks now have a new default rotation.New cursor icon for adding soldiers to towers and gates that also indicates if this is not possible.New…
- Release 0.21.0 - Improving usability and bug fixes - 5 June 2026
ChangesInteraction information can now be accessed mid game via questions mark button on the top left.Added labels to loading screen for interaction information.Trees now indicate if coins are hidden inside of them via particles rising.An event message was added informing the player about the first time coins can be found in trees.Reduced camera movement speed.Removed white outline on panels.Improved tooltips.FixesFixed issue with very small cursors on high resolution screens making the cursor size consistent for all resolutionsFixed issue where UI elements like the game menu were not clickable if rendered above marketplace house icon.Fixed several typos.
- macOS Support & Updates for Demo - 1 June 2026
Hi everyone,the demo is now available on macOS, so Mac players can finally jump in too!Since the initial release a few days ago I've already been working on improvements based on early feedback. Here's what's changed:ChangesPlayer can now shake trees and randomly get rewarded with coins.Building tooltips now display the required coins for a building, beside the already existing visual indicator in the top bar.Soldiers can now also be placed on towers while there is an ongoing enemy attack.The message queue now gives a visual indication when a new message was received and when there are unread messages.The first merchant arriving now gets a visual indicator to easily find them on the map.The first enemy arriving now gets a visual indicator to easily find them on the map.Reduced the time before the first merchant is spawned and the required merchants for initial progression.Increased the…
- Demo Release - 1 June 2026
Hi everyone,a few days ago I officially released the demo for The Merchant's Eden! So if you've had your eye on the game or weren't sure if it's your jam, you can now try it out for yourself.For now the demo is limited in scope: it lets you explore one of the biomes, the classic game mode, and gives you a taste of building up your town before hitting the progression cap.Would love to hear what you think! For feedback and bug reports feel free to join the Discord: Join the Discord now!— Daniel
- Tower Defense Update - 15 February 2026
Hey everyone!The last update wasn't that long ago, but I kept right on going. This time it's all about Tower Defense! Over the past weeks, I've been completely focused on the combat and defense mechanics and have significantly expanded them.🎯 Tower Defense UpdateIn the last update, I briefly teased the new enemy types, now I want to tell you more about them.👾 Three Enemy Types with Different TacticsThieves are the simplest form of enemies. They run straight to the market, steal coins, and disappear. They don't attack anyone, but don't underestimate their speed, especially in larger groups!Bandits are armed and dangerous. They attack soldiers, citizens, and merchants on their way to the market. Protect your city, or more and more will flee.Berserkers are the toughest enemies. They withstand multiple hits, move more slowly, and attack less frequently. Enemies that will challenge you in…
- First Update 2026 – New Features and Improvements - 1 February 2026
Hey everyone! I know it's been a while since the last update in November, but I haven't been idle! Today I want to show you what I've been working on these past months. There have been some major changes that significantly expand the gameplay experience. 🏘️ Biome-Specific ArchitectureEach biome (Forest, Desert, Mediterranean) now has its own unique 3D models for houses. Your cities blend even better into their surroundings, and each biome gets its very own character.🌾 Fields: New Way for Passive IncomeThe new "Field" building lets you generate additional passive income, completely independent of merchants. But be careful: fields take up valuable building space and block paths for merchants and citizens. You'll need to plan strategically where to place them.👥 New Characters and ModelsAll characters in the game have received updated 3D models. This includes citizens, merchants, ox guid…
- New Map Option with 50% More Buildable Space - 18 November 2025
Hey everyone! I’m excited to share an update with you today that many of you have been asking for: There is now a larger map option with 50% more buildable space. This gives you significantly more room to expand your city and plan your defenses more strategically.🏗️ What the larger map offers youMore space for houses, walls, towers, and other buildingsA more open layout for your city so you don’t constantly run into the map limitsLonger defensive paths and more options for redirecting or mitigating attacks🛠️ Behind the scenesTo make larger maps possible in the first place, I worked on two essential features:Zoom levels: The larger map option also means the camera needs to be positioned further out. To make sure you don’t miss any details, you can now zoom in and out to keep both close-up details and the overall map in view.Map movement: Zooming in on details is great, but to ensure yo…