- 1.0.2.1 Patch - 24 June 2026
Fix for Nanobite synergy causing game to crash unexpectedly. Thanks to the individual who reported it!
- v1.0.2 Expanded Info Update - 5 June 2026
Hello, everyone!I am very excited to share this update, which introduces an additional level of information to the evolution menu for those desiring a bit more context when making decisions.By clicking the "?" icon in the upper-left or pressing TAB on your keyboard, it will bring down a set of panels that provide a more thorough explanation of what is being presented. This is also accessible by pressing the "x" button, or corresponding button, on a gamepad.Any time you see an evolution that needs a bit more explaining, my hope is that this will help steer you in the right direction. I have also included individual panels for all synergies.Other notes for this update:Additional adjustments to some evolution descriptions for clarity and consistencyFix for Scorch not being applied to fires generated by CombustFix for Soft Bodies not behaving correctlyThank you to everyone who has played, a…
- 1.0.1.7b Patch - 31 May 2026
Additional small formatting and description adjustments based on player feedback. I will be working on a larger and more encompassing update in the near term, but may continue to release patches like this to address issues with a more acute impact. Thank you to those who have played and taken the time to share your experience. As always, please let me know if you discover any issues with the current build. Thanks!
- 1.0.1.7 Patch - 28 May 2026
Small change to infest unlock description to help clarify effect on first choosing Change to "Sparks" description to include the player's current shock chance, as this context is important to how it behaves and interacts with other abilities Fixed a typo in a description that was somehow missed Nothing major this time, the typo was the main instigator. Thanks to the individual who pointed it out. Please let me know if you encounter any issues with the current build. Thanks!
- 1.0.1.6 Patch - 21 May 2026
Fix for octane (fire on dash) + sugar rush causing lag if the player were to spam dash very quickly. Octane should now be much lighter-weight performance wise in general. As always, let me know if you encounter any issues in the comments or on the community hub. Thank you!
- 1.0.1.5 Patch - 19 May 2026
Optimizations for chain lightning This should help with performance on mid-range hardware for builds using chain (and multi-chain) as a primary focus. Please let me know if you experience any issues with the current build in the comments or over on the community hub, and I will address them as soon as possible. Thanks!
- 1.0.1.4 Patch - 17 May 2026
Fix for a rare edge case in which meta progression could fail to appear. This is a straightforward fix. I wanted to ensure that it unlocked for everyone who had participated in at least one run and had at least one currency. For most, this issue would have resolved itself organically if it occurred in the first place. But if you are someone with a lot of remains and never understood what they were for or how to use them you should now have access to the "shop" in the main menu. Please let me know if you encounter any issues with the current build on the community hub or in reply to patch notes. Thank you!
- 1.0.1.3 Patch - 15 May 2026
Fix for Ouija Board. I believe this was only affecting swarms that contained infest/offspring. I found an undesirable interaction between the two, and apologies to anyone who had a run affected by it. If you continue to experience any issues related to the pickup please let me know on the community hub or you can respond to this patch note, I should see it. Details about swarm comp and any other information are very helpful. Thank you to the individuals who helped me track this down. Hopefully it should be resolved now. Let me know otherwise or if you experience any other issues. Thanks!
- 1.0.1.2b Patch/Hotfix - 15 May 2026
Ouija Board temporarily removed from drop pool while I investigate issues. Thank you to those players who reported it. It should be back once I'm confident I've located the problem.
- Patch 1.0.1.2 - 13 May 2026
Improved Steam/Steam Deck runtime cleanup on game exit. As always, please let me know if you encounter any issues with the current build on the community hub. Thank you!
- 1.0.1.1 Patch - 10 May 2026
Fix for Bleach triggering "It Will Kill" and "Shoes Came Off"
- Power-Update (v1.0.1) - 7 May 2026
Hello, everyone!Today I have a content update for you, which adds six new drops to the current lineup. These power-ups are general purpose and should provide support for all swarm comps.They include the following:BleachOuija BoardVoodoo DollHand SanitizerSugar RushStopwatchIn order to accommodate the growing pool, I have also increased the base chance of special drops appearing.My hope is that they will provide support, flavor, and variety to your runs. It's also my way of saying thank you to everyone who has played and enjoyed the game so far. You all are amazing.If there are any issues you discover, please let me know on the community hub and I will address them as soon as possible.Thank you!Identical Forest
- 1.0.0.5 Patch - 30 April 2026
Mostly focused on Charm squirrels. They should now perform far better on Steam Deck and midrange hardware when controlling large swarms in late/endless rounds. With a swarm of ~100 on Day 25, I no longer noticed any slowdown on Steam Deck. Please let me know if you experience otherwise. Minor improvements have been made to how all fur effects are managed behind the scenes. Let me know if you encounter any issues. Thank you!
- 1.0.0.4 Patch & Update - 29 April 2026
There are a few things for today's update. I'll go into some detail on a couple below, but here's the breakdown: Embers from Friction have been reduced in size New visual effects for Popthorn synergy Hit-flash toggle in pause menu quick-options Performance optimization for Fission & Prismatic Slight number tweaks for Thinners & Pain Some pause menu UI tweaks (hovering with mouse over quick options now highlights them) Pressing (B) on controller now exits the pause menu (as probably should have been the case) As far as more detail: Hit flash can now be toggled. In addition, this will also stop the evolution bar from pulsing, reduces red aura around the screen when taking damage and at critical health, halves the brightness of Deflect's sheen, and cancels drawing the bloom on explosions. This is more of a photosensitivity makeover in general but I didn't want to go so far as to call it th…
- 1.0.0.3 Patch - 27 April 2026
Toxins no longer cause a hit flash on enemies. I found it could get pretty egregious today. My apologies. Having an option to toggle hit flash is high on my priorities. The only other small tweak is that Scorch will be more readily accessible as an evolution once unlocked. I discovered that it was using Pyre as a prerequisite. I must have thought that was a good idea at some point. Obviously I want you to have it for all things fire-related. A small patch, but please let me know if any issues arise. Thank you!
- 1.0.0.2 Patch - 25 April 2026
Further addresses performance on mid-range hardware specifically when combining dark + infest squirrels. The wonderful combination of Sacrifice + Zealots + Legion + offspring should now behave much more consistently performance-wise. All my testing uses Steam Deck as a baseline. This patch also addresses hit-flash triggering when Sacrament is applied to offspring. Please let me know if you encounter and issues. Thank you!
- 1.0.0.1 Patch - 24 April 2026
Performance optimizations for larger swarms comprised of ice, infest, and/or dark squirrels, specifically targeting mid-range hardware. As always please let me know if you encounter any issues. Thank you!
- 4.23.26 Hotfix 1 - 23 April 2026
Fix for windowed minimization triggering invalid resolution
- 4.21.26 Hotfix 1 - 21 April 2026
Fix for shadow draw controller not behaving in the tutorial.
- Launch Day - 21 April 2026
Hello, everyone!It's an exciting day for all of squirrel-kind. Scurry is now available to play!I have created a community hub thread for bug reports that I will be keeping a close eye on. Please let me know if you encounter any unexpected issues while playing. I'll want to sort these out as soon as possible.And I hope you have fun! That's what it's all about.Best,Identical Forest