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Cold Response

Cold Response Steam news

Eternal Minds | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureSimulationEarly Access

  • Steam app typegame
  • Steam App ID3831420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEternal Minds

Cold Response news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3831420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEternal Minds
  • PublisherEternal Minds
  • Parent gameNot available

Genres: Action, Adventure, Simulation, Early Access

Company pages: Developer: Eternal MindsPublisher: Eternal Minds

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cold Response Steam news

Cold Response news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Changelog: May 10 - August 3, 2026 - 4 August 2026

    Cold Response Changelog: May 18 - August 3, 2026 Yeah, so. Last changelog was May 18. Almost three months of radio silence, and that one is on me, but the work never stopped: over 300 commits on the game plus a pile of engine-level work. This is everything worth your time, grouped by system so you do not have to read about the same bug five times. Short version: engine upgraded to Unreal 5.8.1, NPCs got real eyes and real grudges, drones got a mission planner, vehicles got fixed for real this time, the terrain remembers where you drive, and both your client and our servers run a lot better than they did in May. Unreal Engine 5.8.1The whole game moved from Unreal Engine 5.7.4 to 5.8.1, client and servers both. NVIDIA DLSS upgraded to 4.5 while we were at it. Nanite is now disabled on the main map. Honest reason: it ran badly on older cards. If you are on older hardware you should see bet…

  • Hundreds of NPCs, Dynamic Events, and Major Optimization - 18 May 2026

    Hello Cold Responders!Our team has been busy in the past weeks and we wouldn't withhold our most recently added features and fixes to you. Current playtesters already appear to enjoy them!Update Notes (April 21 to May 10) AI and NPCs NPC Pool Subsystem. Hundreds of designer-placed spawners (Bambi, faction NPCs) no longer tick individually. On boot, each spawner snapshots its config into a single server-side pool and destroys itself. The pool prewarms cold pawns at a sequester point, then runs a 1 Hz scheduler that acquires pawns near players and a 5 Hz recycle gate that returns dead pawns to the pool after a 7 minute visibility-gated hold. Net effect: hundreds of NPCs supported with a fraction of the previous tick cost.GOAP optimization. Expensive operations are now batched, the GOAP tick rate is slowed, and a new dedicated AI Targeting Subsystem owns per-NPC target selection. The targe…

  • Systems Update: Building, Drones & Persistence - 23 April 2026

    Hello Cold Responders!Our team is working hard to deliver the remaining core game loop components and we are excited to share our latest progress with you.Base Building and Crafting Foundation of the base building and crafting system is in. Place plotpoles, build structures, doors with codelocks, and 7 day upkeep/decay on unmaintained claims.Items placed inside a claim now serialize correctly.Workbench reworked for crafting stations, hybrid storage, preparations for crafting in inventory.Items can now declare a separate visual for placed vs held state.Fixed missing base building assets in the shipping build.Drone System V2 Full rework. No more possession: press Mouse 2 to toggle input between you and the drone, and drop your drone from the hotbar to deploy.Goggles feed now runs through the visor.Drone added to vendors.Pair/Unpair and Take Control sound hooks.Fixed head scale changing an…

  • November State of the game Update - 20 November 2025

    This is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!Player Characters p2p MP/Cooppathfinding updates and more! In addition to this there is a bunch of laser visualising of the ballistics system.

Patch notes and updates

S.noRelease datePatch nameGID number
14 August 2026Changelog: May 10 - August 3, 20261839676055897213
223 April 2026Systems Update: Building, Drones & Persistence1830797770232549

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