- 5 Days Remaining - 4 November 2025
Hello Gamers. There are now only 5 days remaining of the Halloween 25' seasonal event, and that means only 5 days remaining to claim your exclusive Jack-o-Lantern helmet reward. Complete the 4 missions to claim it before it's gone on November 9th!Regards, Thule Interactive
- Draugar's Halloween 25' Event Is Now Live! - 24 October 2025
Halloween 25' Event Is Now Live!Hello, Gamers.Between October 24th to November 9th, Draugar's Halloween 25' Event will be running. Complete the missions to gain an exclusive Halloween 25' helmet reward!This helmet will only be available from October 24th to November 9th, 2025. Don't miss out! Tell your friends!
- Draugar Halloween 2025 Event! - 7 October 2025
Hello, Gamers.From October 24th to November 9th, i welcome you all to join the in-game Halloween 2025 festivities for Draugar! During this time, Jack-o-Lanterns will spawn randomly on every map. Destroying a Jack-o-Lantern by any means will either grant you and your allies a random blessing, a Treat, or perhaps something more sinister, a Trick!Completing all four in-game challenges, accessible from the main menu, will grant you an exclusive 2025 Halloween Helmet cosmetic. Don't miss out! Get some friends together and go Trick-or-Treating in Draugar this Halloween!
- Draugar Patch 1.1.0 - 27 September 2025
Patch 1.1.0- September 27th, 2025Progression Update:Prestige system- Once you've hit Player Level 50, you will get the option to Prestige.- Prestiging will reset your Player Level to Level 1. - After prestiging, you will be awarded with a full Prestige outfit (head piece, torso piece and legs piece). - Max Prestige is 3.- Each Prestige will grant an altered version of the Prestige outfit.- You will lose all cosmetics tied to your current Player Level.Bug Fixes: - Fixed arm clipping on certain cosmeticsNote:- The weapon addition planned to be added to the Rifle Roulette machine is postponed to a future update.
- Draugar Patch 1.0.6 - 1 September 2025
Patch 1.0.6- September 1st, 2025Quality of Life:- Current difficulty is now visible to all non-masterclients in the lobby.- New: Added Player Stats. \The following stats will now be tracked:- Total Kills (*Was already tracked)- Total Time in Matches- Matches Played (Matches must be more than 1 minute long to count)- First Time Played- Hand Grenade Kills- Nuke-In-The-Box Kills- Elite Draugar Killed- Shots Fired- Times DownedGameplay Changes:- Further increased the chance of drops in higher rounds.- Made Draugar slightly faster past round 15 (Previously, Draugar only gained a slight speed increase after round 5 and round 10. With this change, they also gain an additional speed increase past round 15).Bug Fixes:- Fixed issue causing the M1A1 Bazooka to obliterate Draugar a bit too violently.Note: Stay tuned for next patch, as it will bring a brand new addition to the Rifle Roulette machine.
- Draugar Patch 1.0.5 - 23 August 2025
Patch 1.0.5- August 23, 2025Gameplay Changes:- Draugar can no longer spawn within 25 meters of a player. - Draugar can no longer spawn farther than 70 meters from any one player.- Reduced starting grenade capacity to 2 (was 4).- Bullet Buffet increases grenade capacity to 4.- Increased cost of Bullet Buffet to $4,000 (was $3,000).- Increased cost of Double Tap to $2,500 (was $2,000).- Moderately increased visual recoil of M1 Garand.Misc:- Updated the Round Complete text's font.- Adjusted lighting, skyboxes and post processing on Blodhavn and Dreadmill Farm.Bug Fixes:- Fixed issue causing the scoreboard not to update the cash amount instantly after buying wallbuys and perks.- Draugar should now properly avoid running straight through a wagon on Blodhavn.- Draugar ragdolls should now all consistently get thrown when killed by a hand grenade.
- Draugar Patch 1.0.4 - 22 August 2025
Patch 1.0.4- August 22, 2025Gameplay Changes:- Blodhavn: Improved and added collision hitboxes to certain areas.- Blodhavn: Made the courtyard a separate, unlockable sector.- Blodhavn: Moved a perk spawn location into the courtyard.- Blodhavn: Increased cost of M1 Thompson wallbuy to $2,000 (was $1,500).- Cash is now given out on a per-kill basis rather than a per-hit basis to make all weapons equally economically viable.- $125 per Draugr killed.- $250 per Elite Draugr killed. Bug Fixes:- Draugar can no longer push players out-of-bounds.- Fixed an issue where the sector border interaction UI would stay active even when looking away.Misc: - Increased the LOD distance of pebbles.Reminder:If you're interested, don't forget to join the Draugar Discord server. It's the best way tostay up-to-date with every new patch note, and you can get to personally have an impact on thegame's future, as t…
- Draugar Patch 1.0.3 - 19 August 2025
Draugar Patch 1.0.3- August 19, 2025Gameplay Changes:- Guns: - M1 Garand: - Increased ammo capacity to 96 (was 64). - Increased ammo capacity with Bullet Buffet to 192 (was 128). - Increased body damage to 300 (was 100). - Increased head damage to 500 (was 300). - Decreased maximum hip inaccuracy to 1.5 (was 2). - Fixed animations - M1903 Springfield: - Moderately decreased scope magnification. - Increased body damage to 500 (was 250) - Increased head damage to 800 (was 500)- Perks: - JuggerNog: - Has been renamed to "Adrenaline". - Increased cost of Adrenaline to $3,000 (was $2,500). - Elite Draugar are now resistant to the Skull instant-kill drop.- Perk spawn locations are now randomized, causing more unpredictability to each game.- Rifle Roulette locations are now randomized on all maps (was exclusive to Blodhavn).- Slightly increased chances of drops in higher rounds.UI:- The name t…
- Draugar Patch 1.0.2 - 15 August 2025
Draugar Patch 1.0.2- August 15, 2025Quality of Life:- Added keybind remapping support in the settings menu.Gameplay Changes:- Slightly reduced range of how far away normal Draugar can injure players from to 1.6 meters (was 1.7 meters).- Slightly reduced the Draugr hitbox radius to account for the reduced attack range.Bug Fixes:- Fixed an issue where players would no longer be affected by gravity when in the pause menu.- Fixed an issue causing total player kills not to count properly across game sessions. - Fixed an issue where non-masterclients could collide with Draugr ragdolls.- Fixed an issue where non-masterclients would get granted several bonus-kills per kill.- Fixed an issue where only some clients could see other players' pings in the scoreboard.Misc:- Added a direct link to the Draugar discord server in the main menu.
- The Official Draugar Discord Server - 7 August 2025
Hello gamers. Today i simply wanted to shamelessly promote my freshly made Discord server made for general discussion about Draugar. This is the place to go if you want to leave suggestions for things you want to see in-game, get notifications of new patch notes, announcements, and a place to discuss with other players or simply yap if that's more of your schtick. If you find a bug in the game, you can also report it directly to the developer.>\
- Draugar Patch 1.0.1 - 5 August 2025
Draugar Patch 1.0.1- August 5th, 2025Gameplay Changes:- Hand grenades no longer collide with player models, leading to cleaner throw releases.- Adjusted difficulty values to make the game a bit more challenging. You're welcome... (You know who you are)- Added a short, difficulty-independent delay before Round 1 can start spawning Draugar.- Added a light effect over the Rifle Roulette machine to make it easier to identify.- Draugr drop sound effects no longer play over each other if two or more drops are picked up in quick succession. Map Changes:- Dreadmill Farm: Disabled a random floating plane above the barn that had overstayed its welcome.Content additions:+ New Draugr Drop: The Fat Man - Nukes every Draugr currently alive, instantly killing them (if that needed clarification).+ New Perk: Panzer Chocolate - Increases player movement speed by 20%
- Launch Day - 30 July 2025
Hello, Gamers.I am happy to announce to you, the release of Draugar. Starting development in September 2024, Draugar has been one of my very first dream games i've been able to fully commit myself to. As an avid enjoyer of the Zombie Survival-genre for over a decade, i wanted to challenge myself and see my potential as a solo developer. It has been an intensive 10-month period, with many long nights spent writing code, 3D modeling and trying to quench countless bugs and glitches. All of that has finally culminated into a product that i am quite pleased with. It is easy to fall into the trap of perfectionism, but i think my foundation is solid enough to be built upon further with coming updates and tweaks.Enough of what has been, now i will focus on what is to come. For future updates, i plan on both fine tuning and polishing what is already present in the game, but also add more content…