SPSTEAMPULSELIVE ANALYTICS
SIRO

SIRO Steam news

X Soft Studio | Mar 3, 2026 | game

Released

0players observed · 24 September 2026 - 18:43:17 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

SIRO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews8
  • Release dateMar 3, 2026
  • DeveloperX Soft Studio
  • PublisherX Soft Studio

Genres: Action, Adventure, Indie

Company pages: Developer: X Soft StudioPublisher: X Soft Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

SIRO Steam news

SIRO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • BUG FIXED - 18 May 2026

    Fixed a bug where players could occasionally clip through the sphere during the second flight.

  • Combat Update – Easier Perfect Parry Timing - 31 March 2026

    This update includes adjustments to the perfect parry system.The timing window for perfect parries has been significantly extended to reduce execution difficulty and improve overall combat forgiveness and control.This change is primarily aimed at improving the early-game experience, allowing players to become familiar with the combat system more smoothly.

  • Minor Fixes & Improvements - 8 March 2026

    - Improved attack hit detection. - Fixed a rare issue where a boss could not be interrupted even after its super armor was broken. - Updated and corrected several skill descriptions across all language versions.

  • Fix for Siro(Katana) Bullet Time + Choedon(Fighter) Buff - 7 March 2026

    Patch NotesFixed an issue where Siro(Katana) could occasionally miss the final strike during Bullet Time.Choedon(Fighter) damage has been increased across the board.

  • SIRO launches March 3 — 10:00 AM ET - 2 March 2026

    SIRO launches tomorrow.Release Time: March 3, 10:00 AM ET (3:00 PM UTC / 4:00 PM CET)Launch Discount available at release (limited time).Grounded, high-intensity combat. Short story moments revealing a fractured inner world.See you on the battlefield.

  • Next Fest Feedback Summary & Combat Adjustments - 1 March 2026

    During Steam Next Fest, many players tried the SIRO demo and shared detailed feedback. Those comments have been very important to me.The Light ×2 → Heavy armor break move has been adjusted:It no longer consumes HPThe charge time has been reducedThe goal of this change is to allow players to take initiative more confidently during high-pressure combat.In addition, several improvements were made to combat flow and readability:Bullet Time duration has been slightly increasedStamina recovery after dodge rolls and parries has been adjustedReduced the delay before stamina regeneration beginsIncreased overall stamina regeneration speedBoss size has been adjusted to improve animation readabilityMinor bug fixes and stability improvements have also been implemented.These changes focus on combat pacing, feedback, and clarity.I will continue refining the feel and responsiveness of the game based on…

  • Combat Update – Armor Break Adjusted - 1 March 2026

    Combat Adjustment – Encouraging Proactive PlayThank you to everyone who played the demo and shared feedback.Based on your suggestions, I’ve adjusted the Light x2 + Heavy armor break attack:It no longer consumes HP when usedThe charge time has been reducedMy intention with this change is to make players feel more confident taking initiative in combat, instead of feeling forced into a purely defensive playstyle.I’ll continue refining combat flow and responsiveness based on community feedback.Thank you for helping improve SIRO.

  • Gameplay Update - 28 February 2026

    Slightly increased the duration of Bullet Time.Adjusted stamina recovery after dodge rolls and parries:Reduced the delay before stamina starts regeneratingIncreased overall stamina regeneration speed

  • Gameplay Update – Boss Readability & Charge Adjustments - 26 February 2026

    A small gameplay update has been pushed with the following changes:Adjusted the BOSS size to improve animation readability and make attack patterns easier to read.Reduced the charge time of the Normal Attack ×2 → Heavy Attack combo to improve combat flow and responsiveness.Thank you for playing and for all the valuable feedback — I’ll continue refining the experience.

  • Hotfix: Tutorial Spawn & Save Conflict Resolved - 24 February 2026

    Bug Fixes & ImprovementsSave System Conflict: Fixed a logic error in the save system that caused some players to spawn at incorrect coordinates (falling through an empty void) at the very start of the tutorial.Initial Spawn Logic: Improved the coordinate initialization check to ensure players always start at the correct location.Important Note for Affected PlayersIf you were one of the players who experienced the "falling into the void" bug:Please ensure your Steam client has downloaded the latest update (restarting Steam can force the update check).

  • SIRO – Steam Next Fest Livestream - 23 February 2026

    Welcome to SIRO’s Steam Next Fest livestream!This broadcast features continuous gameplay footage, including:• Core combat system demonstrations • Precision parry and counter mechanics • Boss encounters • Insights into the game’s design philosophyThis is the best way to experience the game’s pacing and combat feel.The developer will join the chat intermittently throughout the event to answer questions and discuss the development process.If you enjoy what you see, please consider adding SIRO to your wishlist to support the project!

  • Thank you to everyone who played the SIRO demo - 14 January 2026

    Thank you to everyone who has taken the time to play the SIRO demo.I’ve received a lot of valuable feedback about combat, pacing, and overall flow, and I’m carefully going through all of it.I also want to acknowledge a serious oversight in an earlier build.Some players encountered a situation where using a Super Armor break move and missing could leave them without enough health to cast it again, causing a soft-lock. This issue was fixed and updated on November 29. I sincerely apologize for this — without player reports, I might not have caught it.Development is ongoing, and I’m actively making adjustments and improvements based on what you’ve shared. An updated version of the demo will be available before Steam Next Fest begins. I’m looking forward to showing you a more refined version of SIRO.Thank you again for your time and your feedback.

  • Improved the tutorial level experience. - 29 November 2025

    Fixed an issue where some players could get stuck because they were unable to perform the super Armor-break move.

  • Hotfix Update - 7 November 2025

    Hotfix UpdateA quick patch has just gone live. Two important issues in the DEMO have now been fixed:• The Continue button not working • Starting a New Game on a second launch placing players directly in front of the boss room (if you had already seen the boss)These issues were urgent, already fix and updated right away. As for the improvements to the combat experience, I’ll continue refining the game based on everyone’s feedback and suggestions.

  • SIRO Demo Is Now Available! - 7 November 2025

    The SIRO demo is officially live today! This demo focuses mainly on the combat system. Because the game’s storytelling is abstract, symbolic, and somewhat fragmented, showing only a small slice of it could feel confusing or out of context. So — this demo does not include story content.This demo includes: ● Combat system tutorial ● Combat stages with enemy encounters ● Boss fightDownload and try it out anytime, Your playthrough and suggestions are incredibly valuable for improving the game — thank you so much for your support!

  • SIRO Demo Coming Soon! - 30 October 2025

    On November 7 at 9:00 AM EST, the SIRO demo will go live — and you're invited to jump in!This demo focuses on the combat system. Because the game’s storytelling is deliberately fragmented and symbolic, seeing only a small slice could feel a bit abrupt and cryptic. To make sure the narrative lands the way it's intended, the story content will be reserved for the full release — so this demo will not include narrative scenes.The demo includes:Combat tutorialEarly-game encounters & enemy battlesFirst boss fightThank you for your support and interest — see you on November 7!

Patch notes and updates

S.noRelease datePatch nameGID number
118 May 2026BUG FIXED1832700592797326
28 March 2026Minor Fixes & Improvements1826362059929058
328 February 2026Gameplay Update1825727806712566
424 February 2026Hotfix: Tutorial Spawn & Save Conflict Resolved1825093633198870
529 November 2025Improved the tutorial level experience.1817483467041703
67 November 2025Hotfix Update1815580768307747

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