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Bioneers

Bioneers Steam news

Azza Apps | Coming soon | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID3833810
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAzza Apps

Bioneers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3833810
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAzza Apps
  • PublisherAzza Apps
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Azza AppsPublisher: Azza Apps

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Bioneers Steam news

Bioneers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #6. Closed Demo Blew Us Away: 2027 Open Demo Roadmap - 17 September 2026

    Hey everyone! First off, thank you for the support, this response is beyond anything we imagined! The closed playtest is done, and the results blew us away. Players didn't just try Bioneers, they got hooked:Average playtime: 3.5 hours (in a build with only 2 hours of content)16,000+ new wishlists in just a couple of daysRated 4.8 out of 5 by players1 million views on our latest YouTube video But the best part? The creatures you built. Here are some of our favorites from the first players: What's Next and When you can finally play Bioneers? Right now, we're adding muscles and bones so your creatures move realistically. It's a core mechanic that shapes how your organism survives and evolves. At the same time, we're building real biological threats: viruses, bacteria, toxins, and cancer-like mutations, along with a full immune system to hold them off. In October, we're introducing speciali…

  • Devlog #5. Bioneers Closed Demo on August 28!👾 - 20 August 2026

    It all started with a pretty simple idea: what if we could bring automation and biology in one game? Since that days we have received a huge support from you, fan’s and wishlisters — your comments, ideas and curiosity have kept us inspired and motivated to keep building… And now we're finally ready to show you the game — and you can play it on August 28! 🎮 What you'll do in the game? You’ll be able to build your own organism, experiment with different cell combinations, set up production and logistics chains, and watch everything work together as one living system. The demo will feature around 2 hours of gameplay, introducing you to Bioneers’ core mechanics and gameplay loop. 🔑 How to get access? → If you wanna become one of our playtesters, please join our Discord channel. → On August 28 we'll publish a short application form where you can grab your key. → Only 300 keys this first wa…

  • Devlog #4. When a prototype became a real game... - 8 May 2026

    Hi everyone! Every week our team internally tests the latest builds, analyses the project’s progress, and prepares new features to show you soon. This week, we focused on progression systems, organism upgrades, and combat variety. Audio System We added a full audio system module to support dedicated sound design integration. This will allow us to greatly improve atmosphere, feedback, and immersion in upcoming updates. New Cells (check the video!) We added 4 types of stinging cells with different attack types: • Mechanical • Thermal • Electrical • Chemical Feature upgrades • Large organisms now function better thanks to faster resource movement and reduced delays. • Deleting cells now returns a percentage of their resource cost. • Players can unlock the ability to absorb new types of resources through evolution upgrades. Game design This week was a big one for us, as we focused on solvin…

  • Devlog #3. Internal Demo Update! - 27 March 2026

    Hey everyone! The time has finally come for our Internal Demo update. The most important thing I’d love to share is that Bioneers is really starting to feel like a complete game! More and more features are being added every day. We now have: • A starting location First AI bots • Crafting system • Storage cells And many more mechanics already in the game! There’s still a lot to be done, and for the Playtest we are planning to add: • Evolution Tree • Quest System • Stinging Cells and 3 types of attacks: chemical, thermal, and electric • Epithelial Cells • Organism Regeneration We’re moving forward with confidence, planning to share more video content, and doing our best to create a game that will be exciting for you to play! Due to a huge amount of polishing we decided to move Playtest to Q3 2026! How do you feel about the concept? Check out our lates video 👇 If you want to be among the…

  • Devlog #2. Xmas Update 🎄 - 23 December 2025

    This is our Christmas update 🎅✨ Hello everyone! We wish you a Merry Christmas and a Happy New Year! Over the past month, we’ve done a lot of work and added the ability to fight with other organisms in the game! We’ve already designed the starting location for the Public Demo and planned dozens of organisms that will inhabit it. We’re incredibly excited and already exploring the possibility of adding an editor to the Internal Demo, giving you the chance to create your own locations and creatures. Some of them could even be included in the final version of the game! 👀 👇 Drop a comment if this idea sounds interesting to you! ⸻ 🧬 Full Feature Log 1. Mechanical and fermented damage mechanics 2. Crafting system: converting one type of resource into another 3. Organism save & load system 4. Ability to place multiple organisms in the world 5. AI logic for organisms

  • Devlog #1. The Evolution Begins - 17 December 2025

    Hi, micro-engineers and biology nerds! Yesterday our team played the first solid prototype of «Bioneers». This build took us about 3 months to put together. As expected, the prototype is still rough: plenty of bugs, some placeholder or missing icons, unbalanced movement, no effects yet, and lots of small details that will add the “juice” later on. But despite that, it’s already a functioning organism that you can create, evolve and control! Here’s what we have implemented so far: ✅ Movement System v1 & v2 — from basic locomotion to directional swimming across the map ✅ Nervous system ✅ Protein synthesis from amino acids ✅ Cell damage & health mechanics ✅ Photoreceptor mechanics that expand the visible area Currently in Development: ∙ Cell residue mechanic ∙ Transport system Check the short demo below to see the movement system, but there is much more happening under the hood 👇 Thanks f…

  • Bioneers combines factory-building with organism simulation in a microworld - 18 August 2025

    Bioneers will have you build up an organism on the micro-scale that mixes together elements of factory-building with organism simulation. Read the full article here: https://www.gamingonlinux.com/2025/08/bioneers-combines-factory-building-with-organism-simulation-in-a-microworld/

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