- v.0.2.5.3 - 2 May 2026
um so hi againi've started work on v.0.3, it's all going well dont worry ːsteamhappyːːsteamhappyːːsteamhappyːːsteamhappyːːsteamhappyː but i noticed a few important bugs ːsteamsadː in v.0.2.5.2 that couldn't wait till v.0.3 for a patch... so if you shrieked at the sight of "Updated Queued" expecting it's v.0.3... sorry :Pokay, so here are the patch notes:Fixed subsequent maps not waiting for all players to load in before startingFixed metal doors not automatically closing when water gets near themChanged all metal door opening soundsback to work on v.0.3 hehebye bye-NoFaceGames
- v.0.2.5.2 - 30 April 2026
Hi im back because i noticed a very big bug when playing alone in singleplayer (i have no friends)Patch note:Fixed a crash when descending from a mapI don't know how this slipped in but it's fixed now. You're all very welcome. Go descend while I work on v.0.3 now-NoFaceGames(p.s. i fixed 2 other bugs, one where the shop elevator still wouldn't move on exit, and smth to do with the loading screen text never saying loading even when it's supposed to but its funnier if its only one patch note shh)
- v.0.2.5.1 - 30 April 2026
Good morning fellow Descenders,alright so I hope y'all have been having fun with the new voice chat update. I haven't, because my friend group's sense of humor involves making suggestive noises with their mouths and screaming into their mic as loud as possible, but it was my fault being friends with them. Oh well.this update basically just focuses on bug fixes related to the voice chat update, alongside a TON of networking improvements to finally fix bugs related to disconnects and softlocks. sorry it took this long, wanted to get this out of the way before v.0.3 lolI'm running out of ways to call "patch notes":Added ability to adjust voice chat volume per-player (blame one of my friends)Added ability to talk with all players (including drowned ones) after descending (on the XP breakdown screen)Added full credits (and improved existing credits so i dont get sued lmao)Improved chat to be…
- v.0.2.5 - 25 April 2026
"AAAAAAAAAAAAAAAAAAAAAA" is what i'm gonna hear in my lobby after this updateHoy gamers and welcome to v.0.2.5! This relatively small update adds a pretty small but necessary feature to FD, for that is Proximity Voice Chat!Genuinely really hated working on this update, because... well... playtesting was very time-consuming. but we dids it anyways lmaooI'd like to give my deepest condolences to your ears after this update as I foresee that lobbies will be very noisy (especially after you push your friend into lava for the umteenth time.)And with that, it's notes time. (for... the patches):Added proximity voice chatFixed a grammatical error "Waiting for host start game" LMAOFixed a softlock (due to a really weird edge case) where simultaneous buttons would ignore when players disconnectFixed being unable to access the menu in the loading screen due to like... navigation issues with the pl…
- v.0.2.4.2 - 13 February 2026
hey guys, funny story!!i accidentally made it so you can't die 😬😬😬 oopsThis patch also tackles some other issues that I didn't noticeoh yeah, sorry for the long delay for this relatively small patch. i got EXTREMELY burnt out and some personal stuffs been going on recently so i couldn't devote as much time to FD. however we back now 😎😎😎Patchin' notes:Improved save preview (now has symbols!!! no longer wordy lmao)Fixed being UNABLE TO DIEFixed maps being too dark when your quality is set to anything between Potato and UltraFixed customization not being applied on players who joined before youFixed descending not working sometimesFixed joining from lobby list allowing people to join mid-game (this was not meant to happen)Fixed opening saves menu without having any saved games not doing anythingFixed shopkeeper menu hiding itself if you let go of your interaction keyFixed lobby incor…
- v.0.2.4.1 - 21 November 2025
Hello! I am a bad dev There were some bugs I accidentally added in the previous version. This patch tackles them!Notes (for things patched):Fixed broken game menu when voting for mapsFixed the Descenders being in the shop still (they were taking an achievement photo and they forgot to leave!)Fixed "SHOP" text being missingFixed a softlock on the shop if the host drownedFixed game menu locking your cursor when voting for mapsFixed dual input binds showing when diving in waterFixed shop "Ready to Descend" not being updated to work with controllersThank you for the support! There's still more bugs to fix that mostly affect controller players that I'll patch soon. In the meantime, I'm starting work on v.0.2.5 and you can expect it out by the end of December! Until then, like use Discord to scream at each other or smthAs for v.0.3, we'll just have to wait and see, for the procedural generati…
- v.0.2.4 - 20 November 2025
Welcome back, nofacegames hereGo grab your controllers NOW as v.0.2.4 is here!!! This adds in more possibilities for control schemes and makes the game overall more accessible. Other than that, I've added control remapping! So if you've hated one or more of the controls the game uses, now you can fix that! YayyyyyyOh yeah, while working on adding controller support I got sidetracked and accidentally added an entire other feature that I planned for a future update:player model animations and player customization!!You can now customize how your character looks (albeit barely), and your player no longer magically slides around the map! They've learnt to use their legs and arms.Lastly, I've fixed (hopefully) some of the last few remaining issues with multiplayer, notably issues with the playerlist, chat, incorrect player counts, etc.And with that, it's patch notes time:Added full (but not g…
- v.0.2.3.2 - 30 October 2025
Hiya! Another small bugfix patch related to saving. I also added some steam timeline support :DAlright, patch notes time:Added Steam timeline support. You'll see icons when you drown or escape a level.Improved Steam rich presence. Lobbies are now grouped together in the Steam overlay.Fixed upgrade/perk data not being synced for clients when loading gameFixed no chat in continued game lobbyThat's all. See you next time. Expect v.0.2.4 next.-NoFaceGames
- v.0.2.3.1 - 29 October 2025
hi hello welcome backsmall bugfix patch this time. got some work done on v.0.2.4! turns out it's alot easier than i thought it'd be... o well. hope y'all are enjoying the spooky halloween event. i think it's quite cool. might build upon it in the future.Here's some notes for what's been patched:Added an audio reverb filter to most in-game sounds and musicFixed one more instance of an audio still playing even if at 0% volumeFixed XP awarded count shown after completing the secret code hidden task being incorrectFixed chat opening when submitting a code for the secret code hidden taskFixed hidden tasks giving no XP, despite what's said in the XP breakdownFixed not being able to click on buttons in the lobby when you load a save fileFixed there being absolutely no sound in the lobby when you load a save fileChanged Halloween event to disable itself automatically after November 7th (mark th…
- v.0.2.3 - 28 October 2025
hELLO EVERYONE and welcome to v.0.2.3! This update doesn't have as much content as v.0.2.2 but it adds two pretty necessary features to FD not yet implemented and achievements.oh yeh, happy spooky month! ooo so scaryAlright, let's dive in (to the patch notes):Added a temporary halloween event when all except one player has drowned that has a 25% chance to occurAdded lobby finding and filteringAdded the ability to save and load campaignsAdded achievementsFixed some sounds playing even if you're at 0 volumeFixed lever pull animation going down then back up instead of staying downFixed lobby list not updating for the hosts when a player joinswow so shortNearly closing this chapterThis is the second-last content update for the v.0.2.x update cycle. The next update, v.0.2.4 will add control remapping and controller support :O Expect that by end-November. Now, let's talk about the next major…
- Join the Discord! - 14 October 2025
hello delversBeen working on v.0.2.3 and holy progress is going fast! Finished saving and the lobby finder! Taking a short break because I've really been spending too much time on flood descendance, don't expect it out too soon.In other news, I've created an official Discord server for Flood Descendance! Join for FD-related discussion, news and sneak peeks! Might do dev streams there, i dunno.The link's https://discord.gg/FaT4JfNSee. Feel free to join!Okie doke, see y'all next time-NoFaceGames
- v.0.2.2.1 - 11 October 2025
HELLO. IT IS ME. AGAIN.Back with a small, teeny-tiny bug fix patch. Taking things slowly for now, don't want to get burnt out lol. Expect v.0.2.3 by the end of this month, gotta learn JSON file encryption, yucks.Okie doke, patchy notes:Fixed acid text color being white instead of red.Fixed the useless "Saving game..." text mysteriously moving up once saving has completedFixed lever's pull-down animation not workingFixed water overlay STILL appearing when dead. Turns out I didn't check if the player had died before immediately reapplying the overlay. oopsFixed clients not being able to push each otherFixed "Display Monitor" dropdown being greyed-out while ingameok bye guys-NoFaceGames
- v.0.2.2 - 10 October 2025
Woop woop the update bell is ringing and that means v.0.2.2 is dropping everyone rejoiceThis update is more or less "v.0.2.0 part 2", as it contains all the features originally planned for v.0.2.0, just a bit later than usual. Haha I bet all the people on itch are all so pissed rn that steam users get the 3 maps they were promised while they didn't. SorryAlso sorry sorry for how long this update took (2 months ≠ 2-3 weeks). I was lazyOk jokes aside, this update took some time as my finals were starting and I needed to get a head-start on studying. Other than that, I had a playtest session with a fellow game dev and his friends and many, many bugs were found and much, much feedback was given. To those who were playtesting while I was in the back watching; thank you so much. It really means alot to have people that are willing to help me test out my games and make them better!Alright so a…
- v.0.2.1.7 - 6 October 2025
Hiya everyone. Sadly this is not v.0.2.2. But don't worry, still workin' on it. Just got exams lmao and many bugs were found during a playtest session. Should be out by end-October.Now, this patch is quite important as a major security vulnerability was found in Unity (the game engine FD runs on). If you're interested in the specifics here's Unity's official advisory https://unity.com/security/sept-2025-01. Don't worry, there hasn't been any evidence of it being exploited and people getting hacked. But still, better safe than sorry kekPlease ensure you play on the latest version, and keep your stuff up-to-date. Please don't be an idiot online and download random things. Other than that, this patch contains a fix for group buttons (I HATE THEM AAAAAAAAAAAA)Notes of things I have patched:Updated Unity version to 2022.3.62f2 to fix a major security vulnerabilityFixed group buttons ignoring…
- v.0.2.1.6 - 2 August 2025
Hi hello yesUnfortunately v.0.2.2 is not here yet, was starting work on it when I noticed some bugs that desperately needed fixin'. Since it included a MAJOR softlock I decided to tackle it in another patch instead of in v.0.2.2Alright, here are the patch notes:Improved death spectating, you no longer need to hold right click to move and look around.Fixed a softlock with group buttons due to previous presses being counted on top of the current one, resulting in a negative number of presses remaining and the group button being stuck in an invalid stateFixed "EMERGENCY PROCEDURE" in the lobby being anchored to nothing, and thus phasing through the floor when the elevator descendedyapping about v.0.2.2 and the future (please ignore)Work on v.0.2.2 has been going well. I've started work on the 2 new maps and settings (which actually is in the game rn but in an unusable state). You can expec…
- v.0.2.1.5 - 27 July 2025
sup fellasSorry for the long wait for this patch. Was in hospital. Am ok now haha :DThis build finally fixes multiplayer. I know I said I'd fix it in v.0.2.2, but I lied. Anyways, after hours of crying in a corner and dealing with the absolutely EMPTY documentation of the transport layer I'm using, proud to announce I've finally fixed multiplayer. I even tested it myself; it works.Patch notes:Fixed multiplayerFixed a softlock with group buttons where if a player dies or disconnects after it was pressed, the button ignores previous presses and resets to the original value and prevents players from pressing it againChanged wording of friends-only lobby type to be more accurate. It used to be private which technically was wrongk so what's nextWith this fixed, I can finally switch focus onto the next major version, v0.2.2. You can expect the next 2 maps and for the game to be a little more…
- v.0.2.1.4 - 20 July 2025
Hi everyone. Sorry for the lack of patches. Been ill. Y'all should send me "gws" messages.Anyways, this update focus on patching a few bugs found through playtesting. Multiplayer (probably) works but I haven't tested it fully yet. If it still doesn't work, I'll probably fix it in v.0.2.2 instead of another patch.Patch notes incoming:Fixed being unable to jump out of the water easily at the shopFixed lobby list in pause menu being too elasticFixed voting countdown timer not running outFixed "PlayersAlive" count updating incorrectly due to the game not decreasing the players alive once a player disconnects. A "DeadPlayer" dictionary is now stored on the host and if the player that disconnects is not in the dictionary, "PlayersAlive" will decrease correctly.Fixed a potential softlock with group buttons if a player disconnects. Previously group buttons would calculate required presses when…
- v.0.2.1.3 - 19 July 2025
Hi friends!!!!!!!!!! Tried to fix multiplayer (again). Probably fixed it this time. lmaoChanged multiplayer handler to listen for OnLobbyDataChanged callback before attempting to join as clientThis looks to have fixed all the multiplayer problems. If it didn't then aiyo
- v.0.2.1.2 - 17 July 2025
I was very sad while making this patch. It made me very sad.Anyways, went to go fix some issues in regards to multiplayer and host-superiority problems.Fixed (hopefully) players being unable to join multiplayer. If this patch didn't fix anything I'm gonna crash outFixed Map1 spawning you... at the end of the map??? wot This was caused by some debugging in v.0.2.1.1 when fixing the shop being skippedFixed a softlock caused by being unable to descend further due to the host being dead. Now, when the host dies, all clients are able to descend the exit elevator as long as all alive players are inside.Fixed some minor bugs relating to dead players being ignored by the game.Multiplayer is the bane of my existance. Hopefully I've patched all issues regarding multiplayer in this update (ignoring the previous like, 4 patches). If I havent... then this truly is a sad patch. :(Goodbye. Fun have.
- v.0.2.1.1 - 17 July 2025
Small patch to fix a single thingFixed store being skipped when completing a levelForgot to fix the OTHER exit elevator bug when host dies :( will do in v.0.2.1.2