- Hidden Chambers Update is Available Now! - 13 September 2026
Hidden Chambers Update is Available Now!This is the biggest update to Halls of Nyarlathotep so far.The main addition is the new Rooms system, introducing 8 Challenge Rooms, 8 Lore Rooms and a new Perk system.The Rooms system is here to stay. We plan to add more rooms as new biomes are introduced.RoomsWhile exploring the mazes, you can now randomly come across strange doors leading outside the regular maze. There are two types of rooms:Challenge Rooms contain self-contained encounters, each built around its own rules and mechanics. Complete the challenge and you will be rewarded with a Perk.Lore Rooms are focused on exploration and story, revealing more about both the world and the protagonist's past.Hidden Chambers introduces 8 rooms of each type. Challenges The challenges include avoiding the gaze of a giant spider, destroying an hourglass before it drives you insane, crawling through…
- Hidden Chambers Update - Coming Soon - 14 July 2026
Hidden Chambers Update - Now Available on the Beta BranchYou may have noticed we've been rather quiet on Steam lately. That's because we've been hard at work on the next major update for Halls of Nyarlathotep.Today we're excited to give you an early look at Hidden Chambers, a new feature that adds optional rooms, expands the game's lore, and introduces a brand-new Perk system.Hidden ChambersAs you explore the Dreamlands, you may discover mysterious doors leading to optional chambers. Lore Chambers and Challenge Chambers are rolled independently, meaning you might encounter one, both, or neither during your journey.Once a chamber is completed or failed, it disappears for the remainder of the run.Lore ChambersLore Chambers offer a glimpse into the world beyond the main path.Here, you'll uncover fragments of your shattered mind, learn more about the Dreamlands, its inhabitants, and the eve…
- 0.6.6 Patch - 6 June 2026
This patch aims at increasing the randomization in generating mazes' layout. Maze size and dimensions ratio is not fixed anymore and is randomly chosenParameters responsible for mazes complexity are now randomly chosen from standard distributionNumber of enemies in the maze is now randomly chosen instead of fixed per submazeFixed map display in vertical mazes
- 0.6.5 Update - Wen'thauq Second Phase - 2 June 2026
0.6.5 Update is live!This is the first content update after Early Access launch. It focuses mainly on the boss fight in the Leng biome. Additionally, we received some feedback regarding balance and introduced lots of changes to weapons and sigils. Next update will cover improved randomization of maze generation. After that, we move on to Lore and Challenge rooms as this is a big system that will affect the core loop and traversal of the labyrinth.Patch notes:Wen'thauq second phase has been added!New Sigil - Primordial FuryChanged how Clarity Sigil works - it now additionally deals damage dependent on Sanity regainedTweaks to Wen'thauq fight parametersBalancing of most SigilsDecreased time needed for Lightning Gun to cool offAttempt at increasing performance of Wen'thauq arena and some particle systemLosing sanity from any source should now correctly reset relaxation timer (the one that…
- Update 0.6.1 - 16 May 2026
Small post launch update, mostly to include omitted control settings.Added invert Y axis in the options menuReduced the prices of upgrades (especially key drop upgrade), increased Azoth gained from enemies and breakablesChanged one score in the tutorial areaAdded additional map markers in tutorial area as an additional guidance
- Roadmap and communication - 16 May 2026
Iä!Launch day is behind us - lot of emotions definitely. Small breather and we're back in action. We have a few announcements and information for you today.RoadmapBelow we're presenting you our planned roadmap for the Early Access. As you can see, the game is still in early stages and we have a lot planned. First, we want to deploy some most pressing hotfixes and missing stuff gathered during initial feedback. We want to make sure that everyone who bought the game can play it comfortably. Then, we wrap up some things that didn't make it into initial launch, like the second phase of the Wen'thauq fight. Then we're starting the work on an entirely new system - Lore and Challenges rooms. These will be randomly generated rooms you will find scattered throughout the maze. We are aware that the first biome is a bit repetitive (it was the first thing we developed after all) and this is one of…
- Halls of Nyarlathotep - Early Access Out Now! - 15 May 2026
The stars have aligned,Halls of Nyarlathotep is out now!Dreamers, it is with great pleasure that we announce that our game has officially launched in Early Access.Prepare to traverse the mazes of the Dreamlands. Fight your way through cursed corridors, face relentless foes, and challenge the Outer Gods themselves - all to pay the price of the pact you've struck with Nyarlathotep himself... and perhaps remember what your true goal once was.After months of development, we are finally ready to show you what we’ve been working on for so long. Now begins the next stage of the journey: gathering your feedback and shaping the ultimate eldritch experience together.In the coming days, we will share a roadmap and establish communication channels for the community.But first, with full transparency - today, we celebrate and rest.Let us only hope that sleep does not carry us back into the ever-shift…
- Discord server launch - 19 April 2026
We’ve just launched an official Discord server for Halls of NyarlathotepIf you’re interested in the game, want to share feedback, report bugs, or follow development more closely, feel free to join us here:https://discord.gg/6ferjPKJWe’re actively working on the game and would love to hear your thoughts. We are also eager to share some behind the scenes info and share our experiences as game developers.See you on the Discord!
- Early Access Release Date - 21 February 2026
The time is nigh…We’re excited to announce that Halls of Nyarlathotep is coming to Steam Early Access on May 15, 2026!In the coming weeks we’ll share more about the current state of the game, our roadmap, and how you can connect directly with us.
- Steam Next Fest summary - 21 October 2025
Thank You for an Amazing Steam Next Fest! 💀Steam Next Fest has officially wrapped up and we’re absolutely blown away by the support and excitement you’ve shown for Halls of Nyarlathotep!Over the past week, we’ve had an incredible time watching players dive into the horrors lurking beneath the surface.Here’s how the event went for us:🧿 350 wishlists (thank you so much!)🔥 150 players ventured into the demo💀 1,000 of you added the demo to your library!We honestly couldn’t have asked for a better response. Seeing so many of you enjoy exploring the halls, discovering secrets, and sharing your experiences motivates us to keep pushing forward.💡 The demo will remain live until the end of the week! We’re still adding and polishing content, so we want to make sure you see the most up-to-date version of the game.If you haven’t tried it yet, now’s your chance! 👉 Play the demo, share your thou…
- Demo available - 9 October 2025
Peak into the Labyrinth!We have great news to share - you can get the taste of madness in the first public demo for Halls of Nyarlathotep!As mentioned in the previous post, demo contains:Core loop of the game - procedurally generated mazes filled with lovecraftian enemies4 available weapons:Soul Warden .45 - arcane revolver, that transforms lost souls into bulletsElder Sign - magical amulet able to repel enemies with shockwavesSanquinara - blood-feeding macuahuitl that fires energy waves when swungLightning Gun - Yithian technological wonder shooting lightning arcs in two modes7 available Sigils - among them a beam of force that destroys both walls and enemies or a spell that produces flames with your every stepInsanity systemBoss fight with Umr At-Tawil, Guardian of the Gate!Sub MazesWe were also able to finish one of our stretch goals - maze generation has been greatly changed. Explor…
- Halls of Nyarlathotep will take part in Steam Next Fest! - 10 August 2025
We're happy to announce that Halls of Nyarlathotep will be present at Steam Next Fest!From October 13 to October 20 you'll be able to play a first public demo version of our game. We can't wait to hear your first impressions and feedback. We're working very hard to deliver you as much as we can, but at the same time, we want to make sure the demo will be stable and polished. Striking that balance is challenging, especially since it's the first time we'll be releasing a game to the public.That being said, what you can expect from the demo:Core loop of the game - procedurally generated mazes filled with lovecraftian enemies4 available weapons:Soul Warden .45 - arcane revolver, that transforms lost souls into bulletsElder Sign - magical amulet able to repel enemies with shockwavesSanquinara - blood-feeding macuahuitl that fires energy waves when swungLightning Gun - Yithian technological w…
- The Dream - 27 July 2025
Iä!It’s been some time since we launched the store page for Halls of Nyarlathotep. Things have been quiet here ever since, with regular updates mostly posted on our other social media channels. Today, we’re breaking the silence with a bigger post.Every game starts with a singular idea. Then comes excitement, and you begin imagining features and mechanics to build upon that idea. And then comes the time to actually develop it—and that takes time.Halls of Nyarlathotep is a passion project we’re working on after hours, alongside our daily jobs. That means our time is limited. However, over the past half-year, we’ve managed to bring our idea to life, create a playable demo, and even develop the first boss. But that’s not all we want to deliver. The vision of a completed game still burns bright in our minds, motivating us to keep going. Today, we want to share that vision with you and to sho…