- Hurrah! New build R01 - "In the Zone" is live! - 27 January 2016
Hey everyone! Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure. New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus: http://i.imgur.com/SLfmKbd.jpg And now for the big list of changes! New: New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside) New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus) New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab) Added 5 Steam Trading Cards (https://trello.com/c/lHedRNR3/34-steam-trading-cards) Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul) Changes: Some changes in…
- Hurrah! New build R01 - "In the Zone" is live! - 27 January 2016
Hey everyone! Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure. New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus: http://i.imgur.com/SLfmKbd.jpg And now for the big list of changes! New: New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside) New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus) New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab) Added 5 Steam Trading Cards (https://trello.com/c/lHedRNR3/34-steam-trading-cards) Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul) Changes: Some changes in…
- Slybots: Frantic Zone is out today! - 18 January 2016
Hey everyone, we’re happy to announce the official launch of Slybots: Frantic Zone! http://www.slybots.com/ext_assets/visuals/its_on.jpg So much has changed since last update, we have worked frantically to make the game cooler and cooler. What will you find in Slybots now? Here we go with a pretty list! New: A long-awaited Deathmatch mode (trello.com/c/b5yEm7Eb/121-deathmatch) Pre-match tutorial for the Deathmatch mode (trello.com/c/NgmRwpdD/127-deathmatch-tutorial) More than 30 new in-game SFX (trello.com/c/MO513tBr/118-in-game-immersion-sfxs) 2 new Challenges (trello.com/c/XJs7KLFo/130-invisibility-tutorial-challenge and trello.com/c/U9ji7bbA/117-public-transport-transport-system-tutorial) 2 new maps for Solo Deathmatch (Vallis Alpes trello.com/c/eKeOJgLo/128-vallis-alpes and Power Failure trello.com/c/xsm4j4k0/137-power-failure) 1 new map for 2v2 Deathmatch (Shackleton Crater trello.…
- Slybots: Frantic Zone is out today! - 18 January 2016
Hey everyone, we’re happy to announce the official launch of Slybots: Frantic Zone! http://www.slybots.com/ext_assets/visuals/its_on.jpg So much has changed since last update, we have worked frantically to make the game cooler and cooler. What will you find in Slybots now? Here we go with a pretty list! New: A long-awaited Deathmatch mode (trello.com/c/b5yEm7Eb/121-deathmatch) Pre-match tutorial for the Deathmatch mode (trello.com/c/NgmRwpdD/127-deathmatch-tutorial) More than 30 new in-game SFX (trello.com/c/MO513tBr/118-in-game-immersion-sfxs) 2 new Challenges (trello.com/c/XJs7KLFo/130-invisibility-tutorial-challenge and trello.com/c/U9ji7bbA/117-public-transport-transport-system-tutorial) 2 new maps for Solo Deathmatch (Vallis Alpes trello.com/c/eKeOJgLo/128-vallis-alpes and Power Failure trello.com/c/xsm4j4k0/137-power-failure) 1 new map for 2v2 Deathmatch (Shackleton Crater trello.…
- Happy new year! A minor update with a little gift - 1 January 2016
Hey everyone! Happy new year! We have just pushed a minor Slybots update... in a sly way :) If you open Steam today, the game will update itself and you'll see a new - albeit temporary - festive version of Slybots. Two things have changed: First, you'll see on the battlefield a new "weapon": the Champagne Bottle. What better way to celebrate the new year than to spray your foes with a bottle of Moet et Chandon? Warning: it's harmless. Two: you'll see Christmas presents popping out of the Transport System every now and then. http://www.slybots.com/ext_assets/gifs/Champagne1.gif But be warned: You have only 5 days to enjoy the new stuff. So, try Slybots before the 6th and celebrate with us! (and did I mention it's still 30% off? hurry up, guys!) Happy Sly Year, everybody!
- Happy new year! A minor update with a little gift - 1 January 2016
Hey everyone! Happy new year! We have just pushed a minor Slybots update... in a sly way :) If you open Steam today, the game will update itself and you'll see a new - albeit temporary - festive version of Slybots. Two things have changed: First, you'll see on the battlefield a new "weapon": the Champagne Bottle. What better way to celebrate the new year than to spray your foes with a bottle of Moet et Chandon? Warning: it's harmless. Two: you'll see Christmas presents popping out of the Transport System every now and then. http://www.slybots.com/ext_assets/gifs/Champagne1.gif But be warned: You have only 5 days to enjoy the new stuff. So, try Slybots before the 6th and celebrate with us! (and did I mention it's still 30% off? hurry up, guys!) Happy Sly Year, everybody!
- Merry Frantic Christmas! - 27 December 2015
Hey everyone! The Christmas holidays are upon us, and hopefully you're using this extra free time to play through the games backlog you surely have, like us! It seems you liked the new name, and that many of you decided Slybots was a good party game to play these holidays, between one mega-dinner and the other!
- Merry Frantic Christmas! - 27 December 2015
Hey everyone! The Christmas holidays are upon us, and hopefully you're using this extra free time to play through the games backlog you surely have, like us! It seems you liked the new name, and that many of you decided Slybots was a good party game to play these holidays, between one mega-dinner and the other!
- Meet Slybots: Frantic Zone. Now at 30% OFF! - 22 December 2015
Hey everyone, it's been a pretty long time since the last update, anyway here we are with some juicy news. Lately, we've been working on a lot of stuff. We are now getting ready for the big launch in early 2016 with many enhancements and a brand new name, Slybots: Frantic Zone. Today, we’re proud to announce we’ve just added compatibility with plenty of different controllers (Xbox One, PS3, PS4, etc.) in addition to Xbox 360 and Steam Controller, and keyboard/mouse of course. Aside from several bug fixes, such as different colours for players in team matches, removed pointer in menus, an improved Doppelganger clone, we changed the graphics, focusing on the stealth mechanic elements (Transport System entrance, Invisibility plate, Doppelganger plate), to improve the game experience. We’ve also created RoboFlak, a new robot with totally redesigned graphics and animations. So guys, if you h…
- Meet Slybots: Frantic Zone. Now at 30% OFF! - 22 December 2015
Hey everyone, it's been a pretty long time since the last update, anyway here we are with some juicy news. Lately, we've been working on a lot of stuff. We are now getting ready for the big launch in early 2016 with many enhancements and a brand new name, Slybots: Frantic Zone. Today, we’re proud to announce we’ve just added compatibility with plenty of different controllers (Xbox One, PS3, PS4, etc.) in addition to Xbox 360 and Steam Controller, and keyboard/mouse of course. Aside from several bug fixes, such as different colours for players in team matches, removed pointer in menus, an improved Doppelganger clone, we changed the graphics, focusing on the stealth mechanic elements (Transport System entrance, Invisibility plate, Doppelganger plate), to improve the game experience. We’ve also created RoboFlak, a new robot with totally redesigned graphics and animations. So guys, if you h…
- Quick development update - 30 October 2015
Hey everyone! Just a quick update on the development and about the game in general (there's a lot of stuff to handle outside the development itself!! :D) We are slowly rolling towards a full release of the game. We don't have a final date yet, but we'll announce it soon, and the release day itself is going to be not very far in the future. We also are a bit stretched after taking part in a couple of live events (we spoke about the GamesWeek Madrid here). These events have proven to be very interesting in terms of contacts, as we met people that are going to help us in making FATAL ERROR even better. As such, we are not going to release a full update this weekend. We're probably just going to push one of those 'stealthy updates' with mostly bug fixes. We have some BIG changes to make, and you're going to see them very soon - don't worry. PS: if you haven't got the game yet, don't forget…
- Quick development update - 30 October 2015
Hey everyone! Just a quick update on the development and about the game in general (there's a lot of stuff to handle outside the development itself!! :D) We are slowly rolling towards a full release of the game. We don't have a final date yet, but we'll announce it soon, and the release day itself is going to be not very far in the future. We also are a bit stretched after taking part in a couple of live events (we spoke about the GamesWeek Madrid here). These events have proven to be very interesting in terms of contacts, as we met people that are going to help us in making FATAL ERROR even better. As such, we are not going to release a full update this weekend. We're probably just going to push one of those 'stealthy updates' with mostly bug fixes. We have some BIG changes to make, and you're going to see them very soon - don't worry. PS: if you haven't got the game yet, don't forget…
- New build B07 - "King of Errors" is live! - 17 October 2015
Hey everyone! A new FATAL ERROR update is live! This one is one of our biggest updates so far, with a brand new game mode (Endless Mode) complete with support for Steam Leaderboards, 5 Steam Achievements (and more to come), a new scenario for the aforementioned game mode (called "Great Escape"), a new robot (a minion called "Chromo"), improved feedback all around, possibility to change the language from inside the game, new glitchy menu graphics, and the usual plethora of bug fixes. Endless Mode http://i.imgur.com/R2SORwg.jpg "You are not getting out of here so easily!" Endless mode is a new single-player game mode based on high score. You have to protect an exit from waves of endless black little robots, which will do anything to get through the exit portal. They'll use the Transport System and other stealthy tricks to confuse the player and get to the exit. How long can you keep them…
- New build B07 - "King of Errors" is live! - 17 October 2015
Hey everyone! A new FATAL ERROR update is live! This one is one of our biggest updates so far, with a brand new game mode (Endless Mode) complete with support for Steam Leaderboards, 5 Steam Achievements (and more to come), a new scenario for the aforementioned game mode (called "Great Escape"), a new robot (a minion called "Chromo"), improved feedback all around, possibility to change the language from inside the game, new glitchy menu graphics, and the usual plethora of bug fixes. Endless Mode http://i.imgur.com/R2SORwg.jpg "You are not getting out of here so easily!" Endless mode is a new single-player game mode based on high score. You have to protect an exit from waves of endless black little robots, which will do anything to get through the exit portal. They'll use the Transport System and other stealthy tricks to confuse the player and get to the exit. How long can you keep them…
- FATAL ERROR at Madrid GamesWeek (and we won an award!) - 5 October 2015
Hey everyone! Sorry for the radio silence, this past weekend we didn't update the game, we know! The thing is, we've been to Madrid GamesWeek, a 4 days game event in the Spanish capital, to showcase FATAL ERROR in the MadeinSpain Games booth together with another 30 games... http://i.imgur.com/E1m5Zm1.png Well guess what? People absolutely loved the game, and in the end we won the AUDIENCE AWARD!! Out of all the dozens of games in the MadeinSpain Zone, we were voted the most fun of all! How cool is that? We brought a special challenge to the fair for people to test their FATAL ERROR mojo... it was a "simple" path they had to walk in under 3 minutes: http://i.imgur.com/WNl2LtZ.jpg Many tried, a few succeeded: http://i.imgur.com/qB25idM.jpg And by winning that, we gave a cool t-shirt. Like the one this guy won: http://i.imgur.com/kgTqC7W.jpg In general, Madrid GamesWeek was a lot of fun a…
- FATAL ERROR at Madrid GamesWeek (and we won an award!) - 5 October 2015
Hey everyone! Sorry for the radio silence, this past weekend we didn't update the game, we know! The thing is, we've been to Madrid GamesWeek, a 4 days game event in the Spanish capital, to showcase FATAL ERROR in the MadeinSpain Games booth together with another 30 games... http://i.imgur.com/E1m5Zm1.png Well guess what? People absolutely loved the game, and in the end we won the AUDIENCE AWARD!! Out of all the dozens of games in the MadeinSpain Zone, we were voted the most fun of all! How cool is that? We brought a special challenge to the fair for people to test their FATAL ERROR mojo... it was a "simple" path they had to walk in under 3 minutes: http://i.imgur.com/WNl2LtZ.jpg Many tried, a few succeeded: http://i.imgur.com/qB25idM.jpg And by winning that, we gave a cool t-shirt. Like the one this guy won: http://i.imgur.com/kgTqC7W.jpg In general, Madrid GamesWeek was a lot of fun a…
- New build B07 - "Guiding Light" is live! - 25 September 2015
Hey everyone! New build is up, and this week it's right on time! http://i.imgur.com/fIx6zB7.jpg?1 It's the seventh update we do for Early Access, and we have called it "Guiding Light" because it's full of challenges that will guide you through the basics of the game: controls, aiming, the sword, the weapons, and hiding. For instance, this one is about using the sword to attack and to deflect bullets: http://i.imgur.com/ukYrFPS.png We are very happy of how the challenges turned out, and we can't wait for your feedback! Since it's a tutorial, we made them quite easy. Don't worry if you blaze through them super-fast: the next ones are going to break your (robotic) bones! In the next build, we're going to add the Endless mode, with Leaderboards! And more challenges! And save games! And Achievements! ... and whatnot! (as always, keep an eye on the Roadmap to know where we're going) See you i…
- New build B07 - "Guiding Light" is live! - 25 September 2015
Hey everyone! New build is up, and this week it's right on time! http://i.imgur.com/fIx6zB7.jpg?1 It's the seventh update we do for Early Access, and we have called it "Guiding Light" because it's full of challenges that will guide you through the basics of the game: controls, aiming, the sword, the weapons, and hiding. For instance, this one is about using the sword to attack and to deflect bullets: http://i.imgur.com/ukYrFPS.png We are very happy of how the challenges turned out, and we can't wait for your feedback! Since it's a tutorial, we made them quite easy. Don't worry if you blaze through them super-fast: the next ones are going to break your (robotic) bones! In the next build, we're going to add the Endless mode, with Leaderboards! And more challenges! And save games! And Achievements! ... and whatnot! (as always, keep an eye on the Roadmap to know where we're going) See you i…
- New build B06 - "Lone Wolf" is live! - 14 September 2015
Hey everyone! New build is up: B06, codenamed "Lone Wolf"! http://i.imgur.com/MkRRhrSl.jpg The biggest single addition to the game this week is the Challenge mode. It is a mode that's composed of a string of challenging scenarios, mostly single-player, that have a difficulty that ramps up from "trivial" to "impossible". The first ones are basically a big tutorial: they teach you the controls and the basics of the game. In the current update, you'll find only a few challenges though, but don't worry: the biggest part of making that game mode was setting up the whole structure (which is what we just did), while more and more challenges will be coming fast in the following days and weeks. Another cool thing we added are full-screen effects (see image above). They're currently active for every Quality level, but we'll give you a way to disable them in case they slow your computer down too m…
- New build B06 - "Lone Wolf" is live! - 14 September 2015
Hey everyone! New build is up: B06, codenamed "Lone Wolf"! http://i.imgur.com/MkRRhrSl.jpg The biggest single addition to the game this week is the Challenge mode. It is a mode that's composed of a string of challenging scenarios, mostly single-player, that have a difficulty that ramps up from "trivial" to "impossible". The first ones are basically a big tutorial: they teach you the controls and the basics of the game. In the current update, you'll find only a few challenges though, but don't worry: the biggest part of making that game mode was setting up the whole structure (which is what we just did), while more and more challenges will be coming fast in the following days and weeks. Another cool thing we added are full-screen effects (see image above). They're currently active for every Quality level, but we'll give you a way to disable them in case they slow your computer down too m…