SPSTEAMPULSELIVE ANALYTICS
Beasts of Fortune

Beasts of Fortune Steam news

Iron Boar Labs Ltd. | Aug 6, 2025 | game

Released

0players observed · 25 September 2026 - 19:40:31 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Beasts of Fortune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateAug 6, 2025
  • DeveloperIron Boar Labs Ltd.
  • PublisherIron Boar Labs Ltd.

Genres: Indie, Strategy

Company pages: Developer: Iron Boar Labs Ltd.Publisher: Iron Boar Labs Ltd.

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Beasts of Fortune Steam news

Beasts of Fortune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.8 - 7 September 2025

    Added a run history to the main menu. It lets you view select stats from past runs. Runs completed before this patch will not be shown, because the data was not retained.

  • v1.0.7 - 26 August 2025

    Added new region traits (new runs only): Enemies are more aggressive Enemies are less aggressive Can often flee while vulnerable Player cannot become surprised Enemies won’t pursue during weather More enemies with traits Fewer enemies with traits Roaming enemies carry more loot Roaming enemies drop more memories Roaming enemy skills are semi-random Fixes: Fixed a crash bug that could happen when clicking on where an enemy band was, shortly after it mutually destroyed a friendly patrol. Enlarged the clickable area on the "TAB" button in the bottom-left corner of the travel view. Tutorial step to loiter should now correctly conclude if the loitering action resulted in banishment. Terrain property tooltips no longer clash with the list of temporary effects.

  • v1.0.6 - 17 August 2025

    TRADE UI: Trade sliders can now be dragged. Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts. Items that you need for contracts are underlined. OTHER: The "You" icon on the TAB-accessed map now pulses for better visibility. During battle, the hitpoint sums display along the top now shows a tooltip with information about morale mechanics (which is otherwise not available during battle). Increased the number of recruits available at low Recruiting skill. Slightly smaller enemy bands are now more likely to try their luck and attack instead of running away.

  • v1.0.5 - 16 August 2025

    Raised the base number of simultaneous fighter types from 3 to 4. Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8. Made the "Lost" and "Scattered" travel conditions mutually exclusive. Increased the contrast of floating text lines and the uptime of blue notifications. Reduced the chance of becoming surprised when spotting the identity of an enemy band at close range. Fixed skill rerolling on game start. Fixed a hard-to-describe crash bug originally reported by Testnos. Fixed a bug where it was possible to gain Planning experience on loading a save, without unpausing.

  • v1.0.4 - 11 August 2025

    Made the first perk draw available sooner (50 score instead of 100). Fixed fighter types being rerolled an extra time at new game start. Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.

  • v1.0.3 - 11 August 2025

    Fixed a possible crash when mousing over the edge of the TAB-accessed map. Added a help icon to that screen.

  • v1.0.2 - 9 August 2025

    While in a TAB menu, can press TAB again to return to the world. New floating text notification when trying to move while too overloaded. Fixed a bug where the game would crash if the player had zero fighters while having non-zero cargo. Fixed a bug where pausing/unpausing would behave oddly when the player's band was too overloaded to move.

  • v1.0.1 - 9 August 2025

    New Features: Can enter TAB section directly from a town. While doing so, hovering over other towns on the map will highlight trade interactions. Items they sell will be underlined if the current town buys them, and items they buy will be underlined if the current town sells them. Defeated bosses are now dimmed on the map. Cargo finds that can't be gathered because of a goal handicap now notify the fact. Curiosities (gatherable question mark nodes) now add disorganized state. Bug fixes: Fixed NPC bands sometimes getting stuck in nooks in impassable terrain. Fixed a bug that made it possible for specific towns to appear invisible.

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2025v1.0.81809869180144196
226 August 2025v1.0.71808601382593175
317 August 2025v1.0.61808061939420895
416 August 2025v1.0.51808061939388416
511 August 2025v1.0.41807332909709475
611 August 2025v1.0.31807332909682659
79 August 2025v1.0.21807332909648748
89 August 2025v1.0.11807332909629101

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