- Patch 1.3.1 - 8 September 2026
No crazy changes here, but figured things were due for some tweaks. As always, let me know if this version seems to introduce any new issues! - Fixed some typos in texts - Adjusted collision shapes at Solar Farm to reduce lag - Fixed the location of The Hunter, Truan 3 passage - Improved collision inside the Acropolis - Slightly adjusted the Drum of War time window - Added some secrets :)
- Update 1.3.0 - Weight, Mood, and Quality - 21 August 2026
The focus of this update is to give some extra love to the endings of this game, as well as the overall atmosphere and mood as you explore. There's also a few cool changes to see! Changes:Every ending now has a unique animation or effect if it didnt already have one. The endings should feel more impactful and immersive, giving them more weight and importance.Every ending now has a specific song that plays. No new music, but certain songs in the soundtrack now always play for each ending.Texts now read out in the game world when clicking on them. This change makes the process of exploration quite a bit more engaging and interesting!Added a new way to open the Labyrinth...Added achievements for Fishing! You should retroactively get them if you've caught fish before.Changed start location to Acropolis. This location should provide a more clear starting point for players and be a more accur…
- Patch 1.2.1 - 6 August 2026
Here's some polish and improvements, with a focus on changing issues from the last update. Hope you enjoy! Changes:Telescope adjusted to not collide with locations as much while at them.Labyrinth has some new lighting that should improve the visual and navigation experience there.Fixed bugs with tracking the number of discovered locations in the journal.In order to use the rotation autopilot feature, you now need at least one ending as well as the location discoveries. This might be tweaked further. I think this is a good quality of life feature, but it shouldn't take away from the early game sense of exploration.Fixed an issue with how endings were saved offline. In the future, getting an ending while not connected to the internet should earn you the Steam achievement later.Acropolis has some more feedback and tweaked verbiage to improve the overall experience there.Monument to Conscio…
- Update 1.2.0 - 3 August 2026
Hello all! Sorry for the wait with this update. I wanted to take some time to rest and make sure I didn't break anything! There's quite a few exciting changes to be found here!Major FeaturesThe radar will now display discovered locations in a different color.Added a button in the main menu to reset your position in the world. This is useful if you ever find yourself stuck inside a location. This will not delete discoveries.Added option for no UI. This will be great for cinematic shots!Added option for no Entities. Doesn't change gameplay, just keeps the scary-but-friendlies away.Added option for no Outlines. This may improve performance, but is also just a stylistic choice.Added two new sound effects at the wheel and sail controls.If you have discovered almost every location in the game, your journal will have a new option to automatically rotate the boat to face a discovered location.T…
- Hotfix 1.1.9 - 21 July 2026
The last update broke the notes and ended up in some notes getting overwritten. I'm very sorry. This patch is focused on fixing this issue, with some other features too.Fixed the bug with notes overwriting each other. Feel free to safely use your journals again!Made location 100% tracking in the scrollbar more accurate.The save button now gives clear feedback when pressed.Added two new passages at the Corba Temple to hint at how to get in.The Greater Corba puzzle should be more stable now.Ancient Engravings at Ayhodia should appear on the Lorefinder now.Made the save system more stable and less prone to corruption.Fixed the passage list for some of the Trues.Fixed an issue with the total location count.
- Patch 1.1.8 - Tweaks Galore & What's Next - 21 July 2026
Hope everything has been going good for you! There are A LOT of changes here to improve the overall experience. I hope you enjoy. Side note: 1.1.9 will focus more on puzzle adjustment and potentially new content to help improve the overall experience. It will probably take longer than previous updates. If you're stuck somewhere and feel like you've explored everything, reach out in some way and let me know what you're lost on, and what you wish you knew. I'll what I can do to add things to the game to help you :) Changelog:New FeaturesWhen you are at a large location, the maximum distance you can travel from your boat automatically increases, to a limit.There are now lines in the journal between passages to help divide them.The journal now remembers the last thing you were on per category. If you are viewing Station 9 and then move to your passages, when you return to the locations view…
- Patch 1.1.7 - "Pin it!" - 18 July 2026
Hello all! Here's some new changes to make things better than ever before!Modified the way pinning objects in the minimap works. This should make large-scale navigation easier, and possibly hint at answers to deeper mysteries...You can now click on a passage under a location's progress bar to view it in the journal! This is a feature that like, 7 of you independently asked for!Fixed a bug at the Monolith to Cora. The solutions should now be accurate.Fixed a duplicate passage at the Drum of War. It now has the missing, correct passage.The lorelines in the lorefinder are now purple if you have found the passage already.The discs on the boat will disappear after discovering them and rebooting the game.Made the input for the tutorial slightly more forgiving, allowing for more possible valid answers.Made the input at the Hall of Forms slightly easier as well.Adjusted the effects of something…
- Patch 1.1.6 - "Rocket & Roll" - 17 July 2026
Excuse the terrible pun. I hope you've been enjoying the game as much as I have been enjoying hearing back from all of you! This update has a fair handful of quality of life additions and changes.Made the base volume of music louder. Improved the control of music volume. (It was previously impossible to make it truly 0...)Made the rockets on the back of the boat bigger, and improved their collision. I felt like they were too small.Improved collision avoidance at some of the larger locations like the Hall of Judgment, Monument to Consciousness, Great Arch, and Ayhodia. Adjusted sail rotation speeds and thresholds. You can now reach maximum speed without pixel-perfect alignment of the sail.Adjusted the location of some content at the Dark Atoll to prevent movement bugs.Adjusted the valid set of answers at the Hypercube.Fixed a bug at the Courtyard House that allowed for bypassing the puzz…
- Patch 1.1.5 - "We're Blasting Off!" - 15 July 2026
Hello all! Thank you for a wonderful launch so far. Here's some changes based on your feedback:Added rockets to the back of the boat. They ignite as the boat travels faster and picks up air.Adjusted the way the boat flies to be slightly less jarring overall. Expect smoother transitions between sea and air!Adjusted how the boat avoids collision at locations. It should be much harder to sail into a building!Clamped the "trippy" effect for the player so that it can't go wildly out of control. Hopefully this reduces the amount of bad trips.Added an option to hide the helmet's visor, allowing the player to reduce glare if they so choose.
- Patch 1.1.3 - 13 July 2026
Hello all! I hope everyone is enjoying launch! This is a small patch that should potentially improve the stability of the game. It includes some precompilation for the shaders, which should reduce lag the very first time you play the game.
- Update 1.1.1 - 11 July 2026
This might be the one that launches on Monday! I just wanted to squeeze in some extra content and polish before release. You can expect similarly sized updates after release, with bugfixes and new content for some locations.Added some new content at West IdeologRevamped Park of SolitudeAdded a new feature to the PlanetariumAdded a new thing to find at Testing GroundsAdded new mechanics to the Deepspace and Fixed Point TelescopesFixed a bug with the interaction icon
- Patch 1.1.0 "Orbittrue" - 10 July 2026
We're rapidly approaching release! Here's a new build to get ready for the big day! As always, don't hesitate to reach out and let me know when you encounter any issues!Changes: Added a few new songs to the gameAdded a setting to invert the minimapAdded the ability to move the main menu with WASDAdded some satellites (can you find them?)Added some new telegraphing for one of the endingsMade the interact logo more fluidOptimized the sky shader for better performanceFixed the way planets render their position in the sky, this should make planets look more realistic and beautifulFixed a bug that caused one ending to trigger unintentionallyFixed some typosFixed a bug that caused some entities to spawn unintentionallyFixed a bug with the physics engine throwing errors
- Patch 1.0.2 - 20 June 2026
Thank you all for your feedback and support! I've made some changes based on what I'm hearing from you. I'll be away from my PC for a week, but don't hesitate to reach out with feedback for when I return!Changes: Updated to Godot 4.7Fixed a bug where the boat would fly much higher into the sky than it should, causing a softlockFixed a crash that would rarely occur when entities attempted to spawnFixed some bugs with item animations to prevent items from getting stuckTweaked the hitbox of Station 9 DishMade portals that run at reduced quality appear betterRemoved some content from the demo that was not fully finishedUpdated the interaction icons to be more visible & useful
- Patch 1.0.1 - 17 June 2026
A small update is now live for the demo.Major changes:The Lorefinder now displays found items differently from undiscovered itemsThank you all for checking out the demo and giving your feedback! Please don't hesitate to reach out. This is a great opportunity to have your voice heard and help improve the game before release.