- Closed Playtest — August 27–30 - 24 August 2026
Grab your gear. It's time to spill some blood again.BLEEDING Closed Playtest is live August 27–30 — and we're looking for FPS players to jump in and put the latest build through its paces.This build includes:New arenaNew enemiesUpdated mechanicsQ&A sessions with the DevsBreak faces, spill blood, tell us what needs fixing.Slots are limited, apply on our Discord: 👉 \See you in the arena 🖤
- Project roadmap update - 23 May 2026
A quick look at the current direction of the game and our plans for the future!BLEEDING RoadmapWe’ve kept this roadmap fairly high-level on purpose - a lot of things will inevitably change, break, and be reworked throughout the development process.Right now, our main focus is making the game even more fun ːsteamhappyː. We're adding much more variety to enemies, weapons, and mechanics. While we polish this core foundation, we're also kicking our level design pipeline into high gear.Thank you for following our journey, we truly appreciate your support!
- BLEEDING Playtest Results - 6 May 2026
Our first playtest has come to an end, so it’s time to sum things up.Over the week of testing, we achieved the following:1,500+ applications received.400 people played the build.50+ players left detailed feedback.For our small team, this was a huge boost in both gameplay understanding and morale.
- 🩸 Playtest Extended until April 22nd! - 19 April 2026
We've already released 4 patches and we want even more feedback!Thanks to everyone who's jumping in! Thanks to your feedback we've already released 4 patches and keep improving the game.We're extending the playtest to collect as much input as possible. You still have time to:Tear through enemies with Bleed DashCrush them with Chain AnvilJump in right now and help us make game even better!
- Limited-Time Playtest: April 14–19 - 12 April 2026
Hey everyone! We're super hyped to finally let you jump in and try our game yourself!The first Public Playtest will run from April 14 to April 19. You'll visit one of the maps, get a feel for the movement, overall game pacing, and battle some tough enemies!Participate in the playtest and add BLEEDING to your wishlist:We’d really love your feedback — you can contact us to drop your thoughts and suggestions. It genuinely helps us shape the game into something better.When you complete the playtest, you can fill out Google Form and leave your feedback, as well as report bugs on our Discord server!
- The BLEEDING playtest is coming! - 25 March 2026
The first playtest will be in April. In that one, we'll show you one of the maps so you can test how you feel about movement, overall flow, and fights with enemies.If you want to be among the first playtesters, join our 👉 Discord server to get all the participation details.You can share your feedback and suggestions in Google Form. We look forward to your thoughts, as you’ll help to make our game better!Also, add BLEEDING to your Wishlist so you don’t miss the start date of the public playtest!
- Shieldman, aka Gigachad - 17 February 2026
Hey everyone, Denis, aka Gevor, here, game designer at Depra studio. Today I’m gonna tell you how “Shieldman” was born in our game, BLEEDING.First, a bit of groundwork.Got an idea? — Make a super-simple prototype ASAP and test it.That’s exactly what I did. I had this idea (not exactly groundbreaking, but still): an enemy with a shield you can’t punch through from the front, but who’s easy to crack open from behind or by shooting his legs.I quickly slapped a blocky shield onto a standard bot — and boom, got what I wanted. The dude was running around, hardcore face-tanking everything.After considering how to further develop the idea, our artist and I began working on the visuals.Btw, that very first prototype looked like this!The very first Shieldman prototype Game Designer vs. ArtistWhile working on the visuals, we ran into a pretty ridiculous situation. At the same time, we designed bot…
- BLEEDING announcement trailer - 15 September 2025
Hi folks!Recently, we finally showed the first teaser! If you missed it, you can watch it here:This video primarily introduces the visual style and atmosphere of our game — key mechanics will be revealed in future trailers.This will also be the starting point for our next big phase: now we will create even more content for you. You can expect new 3D models, many complex features, atmospheric sounds, original music, and stunning visuals: everything to make your game experience skull-crushing!Don't forget to add BLEEDING to your Wishlist if you haven't already.Also, join our Discord server where you can share ideas, ask questions, and always stay tuned:👉 Discord server BLEEDINGThank you for being with us!
- BLEEDING Announced! - 9 August 2025
About the ProjectWe’re building Bleeding — a fast-paced FPS where traditional weapons are enhanced by biomechanical augmentations fused directly into the Tester’s body. These upgrades grant power and abilities beyond what any ordinary human could handle — they shred, smash, and tear through everything in their path.Current StageRight now, the game is in pre-alpha. The first arena and core mechanics are up and running. We’re fine-tuning the feel of movement, shooting, and enemy interactions.At the same time, we’re developing the lore to make the arenas part of a cohesive world.What’s NextOur plans include new arenas, tougher AI, expanded augmentation systems, and boss fights. We want every arena encounter to demand different strategies, letting players adapt with skills and implants.FAQQ: What sets it apart from other shooters? A: The controls and augmentations offer freedom and speed, t…