- v1.0.95 Guidance Improvements - 17 April 2026
Hey hey, an update is here.This version is v1.0.95, with the following main content:Items and blueprints now have a rarity display feature. This is intended to better guide players.Improved the expressiveness of the construction panel.Adjusted the position of the Magic Door in Chapter 1.
- Cloud saves, finally done - 4 April 2026
As the title says, this game finally has cloud saves! You can now sync your game progress across different devices. ːsteamhappyːWhy did it take over two months after release to add cloud saves? Is it really that hard to implement?No, actually cloud saves are super simple – took me twenty minutes to get it done. It's just that I only discovered how easy it is today; before this, I thought it would take a monumental effort to make it work. ːsteamsadːAnyway, the game is now more complete. Hope you all enjoy it!
- On sale! New all-time low! - 20 March 2026
Lalalala, lalalala, I'm a little teapot~
- Version Update v1.0.93 - Quality Improvements - 19 March 2026
Hi hi, friends. Finally, an update! Please forgive the delay, as I'm currently developing the next game ːsansː. Difficulty Adjustments Increased the damage of the Light God's "Big Hand" attack against units; reduced the Light God's health. Detail Enhancements Light Source Crystals now appear grey while their resources are recovering; their original color returns once resources are fully restored. Particle effects now appear at the location where a unit is destroyed by darkness. It is now easier for players to see the trait labels of units. When continuing a previous save file, the game now displays which chapter the save is in. This prevents players from forgetting their progress after a long break. Minor text improvements.
- v1.0.91 Greater Sense of Achievement - 2 February 2026
Hey hey hey, updated, updated, updated! Finally, no slacking off, an update is here!Cutting to the chase, the main purpose of this update is to enhance the player's sense of achievement.Two new achievements have been added to the game's built-in achievement panel: Kill the Light God, Kill the Dark God.Players can now see the Boss portrait for Chapter 4 on the chapter selection screen.Optimized some text descriptions.Bug FixThe game will now also attempt to record the amount of gold obtained when the game ends. If it's greater than the historical maximum, it will be recorded.
- 1.0.90 Several Improvements - 30 January 2026
Good morning, afternoon, and evening, players.I've been busy building a universal code framework for the next game these past two days. I didn't post update notes, but I actually pushed two updates quietly. Let's see what was updated!Now when players gain a Debuff (status), there is a more noticeable alert animation, making it easier to spot.In the crafting panel of the Workbench and Simple Stove, the + and - buttons can now be held down for continuous crafting.In the in-game achievement system, the recording timing for the "Longest Survival Days" and "Most Gold Collected" achievements has been changed to record on each save, instead of only upon player death (game over). This is to let players more easily track their achievement progress and challenge themselves.See you next time!
- Day 5 Update v1.0.88 - Endless Mode More Challenging - 27 January 2026
Hey hey hey, as per tradition, I must recite the following line:Here I come again (again*5).Based on feedback, some adjustments have been made to the game.Adjusted the number of pumpkins spawned each time the Pumpkin Festival begins in Endless Mode. It now increases exponentially, meaning the difficulty in Endless Mode will ramp up very quickly.Players now receive a much more noticeable warning when their hunger is too low – you absolutely won't miss it! The old screen-edge pulsing提示 has been removed.Slightly increased the construction cost of both Light Towers and Black Towers.Bug Fix:Fixed a bug where a unit's temperature would max out during dialogue.See you tomorrow, folks.
- Day 4 Update v1.0.86 Sound Optimization - 26 January 2026
I've updated yet again, this time focusing mainly on sound optimization.Greatly alleviated an issue where having too many Evil Pumpkins and Pillars of Darkness in a save file would cause a huge burst of noise upon entering the scene, making your ears ring.In Endless Mode, Evil Pumpkins no longer play their sound effect twice when spawning.Endless Mode now has a unique background music (BGM) when entering the Evil Pumpkin spawning cycle.Standardized the volume of the two Gods' dialogue across all chapters.See you tomorrow~
- Day 3 Update v1.0.84 Chapter 4 Improvements - 25 January 2026
Hello there , everyone. Today marks Day 3 since launch. Let's see what I have updated this time~Added 3 new units: Magic Tree, Magic Mushroom, Magic Vine. These units appear in the Chapter 4 Boss battle.The characteristic of magical plants is their rapid growth; they quickly recover after being gathered. There are corresponding visual effects for both the "recovering" and "fully recovered" stages.Modified the original Chapter 4 map, replacing the old plant resource nodes with magical plants.Increased the Light God Boss's HP to 340.Evil Pumpkin now has a cool visual effect when it spawns.See you tomorrow!
- Day 2 Update v1.0.82 - 24 January 2026
It's the second day since launch, and based on your feedback, I've updated a few more things.*Adjusted the stack limit for all items to 9999.*Slightly increased the crafting cost of Magic Door Keys.*Updated the art for several units to give them a more pixelated feel.*Opening doors now has a sound effect.*Changed the music for the Chapter 4 Boss battle to make it more tense.*Explosives now have 3D sound effects.*Increased the construction cost of both Light Towers and Black Towers.*Slightly reduced the rate at which Campfires generate herbs.*Adjusted the size of the in-game achievement panel and related achievement descriptions.*Increased the size of the Attack Monitor UI and Objective UI to make them more noticeable.*Updated the Credits list.Bug Fixes:*Fixed a bug where players learned new blueprints but couldn't find them in the construction menu.
- v1.0.79 Difficulty Adjustment - 23 January 2026
It's been almost 24 hours since launch, and I've optimized some things based on feedback. Let's see what's been updated in this time!Units generated by the Gods during dialogue now have special effect indicators.Reduced the time required to chop trees.Fixed a bug in Chapter 3 where the initial units brought by the two Gods could not be saved correctly into the game save.Units recommended for construction by the two Gods are now more visually prominent.Added an initial food supply crate in Chapter 3.The satisfaction UI for the two Gods in Chapter 3 has been improved aesthetically.Reduced the rate at which Black Flame drains hunger.Increased the construction cost of the Magic Door.Decreased the construction cost of the Light Tower.Increased the health of the two Boss Gods in Chapter 4.Added music for the Chapter 4 Boss battle.Temporarily removed the sound effect for the Dark God's healing…
- Finally live! - 22 January 2026
Hey everyone, Dark Grid is now live!ːsteamhappyːIf you're interested, feel free to give it a try — it's fairly affordable.The current version may still have some rough edges, but don’t worry! I’ll be working around the clock to polish things up in the coming days, and I’ll keep optimizing it moving forward.Anyway, hope you have a great time playing!
- Full Release is set for January 22nd! - 14 January 2026
Hello, everyone!The game's Full Release is scheduled for January 22nd!Cheers and celebrations~(I know, it's quite sudden ːcurious_mechanicː)Stay tuned! See you then!
- Important Update: Difficulty Adjustment Feature Added to the Game - 10 January 2026
Hey hey hey, everyone! Wishing you all happiness in the new year of 2026! (Though this blessing might be a bit late ːcurious_mechanicː)Over the past two weeks, I gathered feedback from some players, and many felt the difficulty was too high, suggesting a need for something like a difficulty adjustment feature.So, I couldn't sit still, gave it deep thought, and after staring at the moon for 45 hours late at night, I finally came up with a solution that could be implemented quickly while also serving as a difficulty adjustment:Add a mechanism found in many strategy games to the game: a time flow change system.Although, once I actually started developing this feature, I found it wasn't as simple as I imagined ːcurious_mechanicː.In any case, the time flow adjustment mechanism has now been basically implemented smoothly and integrated into the game, including the Demo version.At the start of…
- Demo Update v0.7.67 Difficulty Adjustments - 29 December 2025
*Updated the Credits list.*Increased the rewards from Wooden Chests.*Now, encountering a chest in the wild triggers a crisp notification sound to enhance player experience.*Opening the Settings panel now has a sound effect.*Extended the operational duration per cycle for the Light Tower.*Reduced the gathering time required for Light Source Crystals and Apple Trees.*Slightly decreased the rate at which torches consume Wood while exploring.*Adjusted the position of the Magic Gate in Chapter 1, making it easier to find in the early game.*Added an additional Light Source Crystal vein in Chapter 2 to help alleviate pressure.
- Merry Christmas! - 25 December 2025
First of all, a very Merry Christmas to all players!Is it snowing where you are? Hehe, it's snowing in my game, and it feels really nice.Let me mention this first: the cover image for this announcement was generated using AI.It's been a while since I shared the game's development progress. A lot has been updated during this time, and the subsequent chapters are mostly outlined.Sneak Peek at Upcoming ChaptersThe upcoming Chapters 3 and 4 are going to be fantastic! The two mysterious voices are finally going to appear! And Chapter 4 will even have a Boss fight, bringing tense and exciting gameplay!~~~~New Demo Features & ContentMeanwhile, I've been continuously updating the Demo, and it now has many practical and convenient features! Let's take a look!- Quality Updates -Changed how the loot drop system is displayed. It's now easier for players to know what item they got each time. The old…
- Quality of life update - 29 November 2025
Here we go! Over the past 20 days, the game demo has received several quality-of-life updates (Don’t ask—I’m also confused about what "quality-of-life updates" mean, but it sounds legit, right?).At the same time, Chapter 3 has entered the mid-stage of development. Just a few more features to add, then I’ll playtest and polish the balancing—and Chapter 3 will be complete!Here are the demo updates:Guidance ImprovementsClear objective hints have been added to each chapter and can be viewed in the top-left UI.Players can now more easily notice the entrance to the trading panel.It’s now clearer that "left-click to initiate dialogue."In the Dark Abilities panel, abilities now indicate which sacrificial totem they belong to based on their level.Descriptions of some units have been optimized for better clarity.In the Blueprint panel, each blueprint now displays which unit unlocks it.New Content…
- Game Update Notice: Summary of Recent Changes - 11 November 2025
Hey folks,It’s been a while since our last announcement—so here’s one for you!I haven’t posted any update notes in about a month, but that doesn’t mean development has slowed down. You might be wondering what’s been improved during this time, so here’s a summary of what we’ve been up to!A Quick Word on the Full ReleaseI’m currently working steadily on Chapter 3 of the full version, and we’ll soon move into Chapter 4 development. As for the release date—let’s just say aiming for a launch before the end of the year might be a bit tight (please don’t hate meːisaacː). That said, I’ll do my best to deliver it as soon as possible. It won’t be too long now!So, What’s New in the Demo Over the Past Month?Meet the BlackieSay hello to these super cute, dark little creatures! They thrive in bright homes and will continuously venture out to gather resources for you.New Auto-Pickup System for LootGon…
- Demo Update v0.6.35 - 4 November 2025
Enhance Game GuidanceMultiple Bug FixesDetail Improvements
- Demo Update v0.5.31 - 22 October 2025
Fix Unity bugs.Make unit trait tags more noticeable.Change the tree art.When hunger or immunity values increase, the numerical text will display a distinct animation.