SPSTEAMPULSELIVE ANALYTICS
Celestial Tear: Demon's Revenge

Celestial Tear: Demon's Revenge Steam metadata

White Guardian Studios LLC | Nov 19, 2015 | game

Released

0players observed · 22 September 2026 - 23:03:34 UTC

IndieRPGFemale ProtagonistSingleplayer2D

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)939
  • Revenue (VGI)$3,568
  • Review score71% positive

Celestial Tear: Demon's Revenge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)939
  • Revenue (VGI)$3,568
  • Review score71% positive
  • Total reviews17
  • Release dateNov 19, 2015
  • DeveloperWhite Guardian Studios LLC
  • PublisherWhite Guardian Studios LLC

Genres: Indie, RPG

Company pages: Developer: White Guardian Studios LLCPublisher: White Guardian Studios LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Celestial Tear: Demon's Revenge Steam metadata

Celestial Tear: Demon's Revenge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/385190/metadata
Steam Communityhttps://steamcommunity.com/app/385190
PCGamingWiki search
IGDB searchSearch IGDB for Celestial Tear: Demon's Revenge

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 12 positive, 5 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 November 2015

Latest Steam announcements

  • Demon's Revenge To Unity - 17 September 2018

    We have been converting Demon's Revenge to Unity. Our previous efforts to use the other engine did not meet the needs we required in order to make the game we set out to make. As some of our previous patrons may have noticed, the game had performances issues. That has been our most potent problem. Although the engine has set us back with development, we've been creating and obtaining resources for the game as a whole. Music, writing, art, learning, and planning, are all still being worked on towards completing Demon's Revenge. As stated before, we have also been working on other games and commissions in order to gain more funds to move this game forward. Our work on Demon's Revenge remains constant and you can see that in the work that we have been doing using the Unity engine. https://youtu.be/f1k8oW_VrQk Since we've moved to Unity, there are a lot of things that we have to recreate. T…

  • Demon’s Revenge: Enemy Behavior - 22 March 2018

    We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge. One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and compile experience. That did not work out and in some cases that would ultimately work against the player. We felt it provided a challenge and gave the player a reason to go into battles. In the end it ended up making the game more challenging than it should have been. The gains you would achieve in level would feel minimal as the enemies would always seem to catch up with you. So instead we are going with a more retro feel, adding in gameplay mechanics that will provide a unique experience with each enemy you encounter. It will feel a bit more like Pokemon, as the enemies will be noted for doing “something.” He…

  • Demon’s Revenge: Enemy Behavior - 22 March 2018

    We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge. One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and compile experience. That did not work out and in some cases that would ultimately work against the player. We felt it provided a challenge and gave the player a reason to go into battles. In the end it ended up making the game more challenging than it should have been. The gains you would achieve in level would feel minimal as the enemies would always seem to catch up with you. So instead we are going with a more retro feel, adding in gameplay mechanics that will provide a unique experience with each enemy you encounter. It will feel a bit more like Pokemon, as the enemies will be noted for doing “something.” He…

  • Demon’s Revenge News 2018 - 13 March 2018

    Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt there was too many issues for that version and that we wanted a bit of a fresh start with our updated game. As we have been developing and building the game, over time the characters have change. We have fleshed out motivations and story elements to make your journey more rewarding. None is more apparent than Sen's journey and we would like to think that we are building something great, despite the amount of time we are taking. We are aiming to give gamers a full experience and hope that these characters, locations and even music sticks with you. The sound track for episode 1 is currently missing one track. Alth…

  • Demon’s Revenge News 2018 - 13 March 2018

    Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt there was too many issues for that version and that we wanted a bit of a fresh start with our updated game. As we have been developing and building the game, over time the characters have change. We have fleshed out motivations and story elements to make your journey more rewarding. None is more apparent than Sen's journey and we would like to think that we are building something great, despite the amount of time we are taking. We are aiming to give gamers a full experience and hope that these characters, locations and even music sticks with you. The sound track for episode 1 is currently missing one track. Alth…

  • Re-branding and progress - 27 September 2017

    We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. The game has changed enough for us to promote the game as something new. Everything from the menus, battle system and the story in various ways. We didn't want to make the same marketing mistakes, as our previous attempts were pedestrian at best. Not a lot of people had a chance to know about our game. We are even considering just calling the game "Demon's Revenge" as a way to make it more marketable. https://media.giphy.com/media/l4EoOSruyMifBov1m/giphy.gif Iron Grid is on its way to being complete. It is our premier mini game and we hope that everyone will enjoy its unique and familiar mechanics. It's a good mix between Suikoden 2 duel system and a…

  • Re-branding and progress - 27 September 2017

    We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. The game has changed enough for us to promote the game as something new. Everything from the menus, battle system and the story in various ways. We didn't want to make the same marketing mistakes, as our previous attempts were pedestrian at best. Not a lot of people had a chance to know about our game. We are even considering just calling the game "Demon's Revenge" as a way to make it more marketable. https://media.giphy.com/media/l4EoOSruyMifBov1m/giphy.gif Iron Grid is on its way to being complete. It is our premier mini game and we hope that everyone will enjoy its unique and familiar mechanics. It's a good mix between Suikoden 2 duel system and a…

  • June news and Progress - 26 June 2017

    Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called "Revere: A Story Of The End." During our time working on Demon's Revenge, we acquired some skills that we have put forward to helping us financially. We put a lot of our own resources into this project and we have high expectations on the final product. We are going to take some time in this update to let you know what we are up to as well as why this is taking so darn long. We were recently apart of the game developers of color event in Harlem last Saturday. We showcased the older version of the game and got some great feedback. The event was very successful to us as we made some great connections with press and other industry professionals. Over the last couple of months we have h…

  • June news and Progress - 26 June 2017

    Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called "Revere: A Story Of The End." During our time working on Demon's Revenge, we acquired some skills that we have put forward to helping us financially. We put a lot of our own resources into this project and we have high expectations on the final product. We are going to take some time in this update to let you know what we are up to as well as why this is taking so darn long. We were recently apart of the game developers of color event in Harlem last Saturday. We showcased the older version of the game and got some great feedback. The event was very successful to us as we made some great connections with press and other industry professionals. Over the last couple of months we have h…

  • Battle Mechanics, New Face Portraits, and Animations - 4 March 2017

    Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of these features as we wanted to make sure it was tested and functional and most of all fun.Before we get into that, we just want to acknowledge just how long it is taking to recreate this. Admittedly, it is taking a lot longer than we anticipated. This is mainly due to trying to create a perfect base for the rest of the chapter to build on. The battle system, the map systems, all of the menus had to be redone. A lot of the base is finished and a lot of the game is playable, but there's still more that needs to be done. So let's move on to the update! :D Making An Engaging Battle System Getting this thing done has…

  • Battle Mechanics, New Face Portraits, and Animations - 4 March 2017

    Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of these features as we wanted to make sure it was tested and functional and most of all fun.Before we get into that, we just want to acknowledge just how long it is taking to recreate this. Admittedly, it is taking a lot longer than we anticipated. This is mainly due to trying to create a perfect base for the rest of the chapter to build on. The battle system, the map systems, all of the menus had to be redone. A lot of the base is finished and a lot of the game is playable, but there's still more that needs to be done. So let's move on to the update! :D Making An Engaging Battle System Getting this thing done has…

  • End of the year update - 1 December 2016

    Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements we have made with this project so far. We look forward to both your feedback and critique of what we have as we climb towards getting out a beta as well as the official release. Presentation and Menus One of the biggest critiques that we had experienced was the resolution of the game.We have increased it from 640x480 to 1280x720. This gives the game a much more crisp look as well as more room for menus and text. https://ksr-ugc.imgix.net/assets/014/710/886/bbff011069ee0356cb7eb2c5552195d3_original.png?w=700&fit=max&v=1480463497&auto=format&lossless=true&s=6c0d00876a31f99b8104a5108488e546 In our previous version…

  • End of the year update - 1 December 2016

    Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements we have made with this project so far. We look forward to both your feedback and critique of what we have as we climb towards getting out a beta as well as the official release. Presentation and Menus One of the biggest critiques that we had experienced was the resolution of the game.We have increased it from 640x480 to 1280x720. This gives the game a much more crisp look as well as more room for menus and text. https://ksr-ugc.imgix.net/assets/014/710/886/bbff011069ee0356cb7eb2c5552195d3_original.png?w=700&fit=max&v=1480463497&auto=format&lossless=true&s=6c0d00876a31f99b8104a5108488e546 In our previous version…

  • Long overdue update - 5 November 2016

    Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going to start working on and we want everything to be accessible in one place. We had a little trouble paying for our website, but it should be back up in another week or so. Now let's get back to the game. Backer Characters We are working on backer submitted boss characters and where they will be located within the game. One of those characters is Bumato and with the information Jay gave us, we were able to produce this design. Bumato More Animations While coming up with the improved battle system, we decided that there needed to be more and improved animations so that everything will flow well. Movement going horizo…

  • Long overdue update - 5 November 2016

    Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going to start working on and we want everything to be accessible in one place. We had a little trouble paying for our website, but it should be back up in another week or so. Now let's get back to the game. Backer Characters We are working on backer submitted boss characters and where they will be located within the game. One of those characters is Bumato and with the information Jay gave us, we were able to produce this design. Bumato More Animations While coming up with the improved battle system, we decided that there needed to be more and improved animations so that everything will flow well. Movement going horizo…

  • News on engine upgrade and episodes 2 and 3 - 8 August 2016

    This month has been very productive. We have reached a lot of our goals. We have also been doing a lot of research on what it's going to take to make sure we do things better going forward. We have fallen way behind in communicating with everyone who has invested their time and money with our product, but we assure you that the time we are spending to make this a better experience is going to be well worth it. Especially if you like the current version available on Steam. Sprite Animations I have been doing quite a bit of spriting and coming up with a few needed upgrades to animations. These were either minor updates that needed to be taken care of or missing animations that I felt were essential. Good news! The combo system is very complete there still needs to be some testing and there's possibly a few bugs that we have to work out, but it is really close to what we need it to be. I s…

  • News on engine upgrade and episodes 2 and 3 - 8 August 2016

    This month has been very productive. We have reached a lot of our goals. We have also been doing a lot of research on what it's going to take to make sure we do things better going forward. We have fallen way behind in communicating with everyone who has invested their time and money with our product, but we assure you that the time we are spending to make this a better experience is going to be well worth it. Especially if you like the current version available on Steam. Sprite Animations I have been doing quite a bit of spriting and coming up with a few needed upgrades to animations. These were either minor updates that needed to be taken care of or missing animations that I felt were essential. Good news! The combo system is very complete there still needs to be some testing and there's possibly a few bugs that we have to work out, but it is really close to what we need it to be. I s…

  • Grid, music, and kind of a spoiler to the ending - 21 April 2016

    We've had some real progress over the week. It is seeming like everything is working on all cylinders as we work towards our ultimate goal. Everything is really coming along from the battle system and music to the art being produced by Tyrell and Ricky. We look forward to an even better reception once this update comes out and we really hope everyone will enjoy it. Some of you who visit our social media pages will find this new track by Mark very familiar. This song is really intense and it plays at a very important part of the game. The inevitable beginning Ending Cinematic (SPOILER) Ep 1. Ending sketch So this is kind of a spoiler for those who had not yet played the game to its ending. Before we launched our original version, we had this idea for the ending of the game but we did not like the version we made in sprite art... It just didn't seem to have the impact we were hoping for.…

  • Grid, music, and kind of a spoiler to the ending - 21 April 2016

    We've had some real progress over the week. It is seeming like everything is working on all cylinders as we work towards our ultimate goal. Everything is really coming along from the battle system and music to the art being produced by Tyrell and Ricky. We look forward to an even better reception once this update comes out and we really hope everyone will enjoy it. Some of you who visit our social media pages will find this new track by Mark very familiar. This song is really intense and it plays at a very important part of the game. The inevitable beginning Ending Cinematic (SPOILER) Ep 1. Ending sketch So this is kind of a spoiler for those who had not yet played the game to its ending. Before we launched our original version, we had this idea for the ending of the game but we did not like the version we made in sprite art... It just didn't seem to have the impact we were hoping for.…

  • Progress on upcoming update - 12 April 2016

    Hello everyone, We wanted to give an update/summary on how things are going as far as the major update. More power, higher resolution and portability. With the new engine we have already converted most of the game into it. Whitney is working on a few more things, we have already been able to play around with some of the features that people have been asking about on Steam. This also gives us the ability to port to mac and mobile (depending on how big our game ultimately ends up being). We are playing around with mouse support as it now comes standard with the program. We are not sure how well we could implement that into everything so we will not say that is an absolute. Status Menu Dialogue will also come with some emotions and a little more animation. We have started to adopt the idea of using facial animations for the characters portraits combined with the voice acting to give you a…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID385190
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 19, 2015
DeveloperWhite Guardian Studios LLC
PublisherWhite Guardian Studios LLC
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent71%
Positive reviews12
Negative reviews5
Total reviews17
Steam recommendationsNot available
AchievementsNot available
Average playtime forever749 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Demon's Revenge is a turn-based Gothic fantasy RPG about Sen, a lone water demon who serves a penance in an eerie forest for a terrible crime she once committed. Joined by other outcasts and monsters, she battles hunters, ghouls, ghosts, and dragons for the right to live in a world that hates them.

About this game

New Version Coming Soon Our game is currently being redone on a new engine for better optimization with added content and features. Please consider your purchase as an early access version of the game and once it's updated, you will receive the new version. We apologize for any inconvenience, thank you for your patronage. For more information and updates on progress, please check the news About the Game Demon's Revenge is a gothic fantasy RPG where the supernatural fights against the tyranny of mankind. Engaging turn-based battle Execute devastating light, medium, and hard attacks to build up your rage and perform powerful combo finishers. Take advantage of enemies’ mistakes with skill-based dodging and counterattacks. Who are the real beasts? Time has run out in this story about revenge and redemption! The Demon Ridders, protectors of Hasphal, want Sen dead. She must find a way to forgive herself for her past or become the monster the world believes she is. Only her actions will reveal her fate. A Gothic Fantasy Adventure Explore Hasphal, a planet full of long-lost secrets and hidden artifacts from a forgotten past. The party will battle ghouls, ghosts, and mythical beasts as they uncover the truth about the world and what’s to come. FEATURES Dynamic decisions affect the story and characters A unique turn-based combo-oriented combat system A diverse, original soundtrack featuring over 70 tracks Engaging comic cutscenes Interesting and unique tool-based puzzles

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Celestial Tear: Demon's Revenge's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Celestial Tear: Demon's Revenge's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Celestial Tear: Demon's Revenge at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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